Jump to content

Aroooo

HERO Member
  • Posts

    1,036
  • Joined

  • Last visited

Everything posted by Aroooo

  1. Writeup Chaff and Flares: +1 with DCV, 32 Boostable Charges (+1/4) (6 Active Points); IIF Bulky (-3/4), Requires A System Operations Roll (-1/2) (Real Cost 3) Aroooo
  2. In light of recent conversations we've had about supporting Star Hero, TE, AW, etc., with the help of a few fellow board members, I've set up a new Star Hero fan site! It has Steve's blessing (he even helped pick the name ). Please visit us at http://www.starherofandom.com Help support it by sending me info on your Star Hero/TE/AW campaign, and spread the word to fellow Hero gamers! Aroooo
  3. Yeah, I realize that. But I think 4 charges should be plenty. A +4 DCV is pretty good as it is. If it needs to be higher, I can make the base DCV bonus +2 instead of +1. Aroooo
  4. Finally got home and read up on Boostable Charges. I think thats the way to go. Thanks all for the idea! As for the Immune to Burnout roll, I'd go with another step down on the Charges chart (but that amounts to the same thing...) Aroooo
  5. Aroooo

    Babylon 5 Hero

    EW Systems so far This is what I have so far. I'm still working on the optional systems, but I'm pretty happy with the sensors and ew systems in general. (Note that the sensors are unchanged from my existing writeups or from how most of the SH/TUV/TE/AW vehicles are written.) B5 Electronic Warfare Systems Cost Power END 58 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 50 base + 8 control cost, (75 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1) 50 Long Range Sensors: NPA for Sensor VPP, MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (100 Active Points); OIF Bulky (-1) 10 8 Target Identification System: +10 PER with Radio Group (20 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) 2 40 Electronic Warfare Systems: Change Environment 8" radius, -5 to Radio Group PER Rolls, Personal Immunity (+1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) (120 Active Points); OIF Bulky (-1), Effect lasts only while paying END (-1/2), No Range (effect centered on ship; -1/2) 12 15 ECM Systems: Suppress EW Systems 5d6 (standard effect: 15 points), any EW System one at a time (+1/4) (31 Active Points); OIF Bulky (-1) [Notes: Range=150 inches] 3 52 ECM Systems: NPA for ECM, MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (105 Active Points); OIF Bulky (-1) 10 2 ECCM Systems: Power Defense (5 points) (5 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Requires A Systems Operations Roll (-1/2) 1 Optional EW Systems 15 Sensor Masking (Electronic): Negative Skill Levels (-5 with PER or System Operation Rolls), Damage Shield (+1/2) (37 Active Points); OIF Bulky (-1), Increased Endurance Cost (x2 END; -1/2) 8 25 Sensor Masking (Hull Coating): Negative Skill Levels (-5 with PER or System Operation Rolls), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2) (50 Active Points); Ablative (reduce modifier by one for every 3 points of damage that hit hull location; -1) 3 Chaff and Flares: +1 with DCV, 32 Boostable Charges (+1/4) (6 Active Points); IIF Bulky (-3/4), Requires A System Operations Roll (-1/2) Opinions? Aroooo
  6. Ah, New Era. Thats why it wasn't familiar. Aroooo
  7. I'm so out of the loop Is this a Traveller thing? Aroooo
  8. I'm in need of some assistance. I'm trying to build a Chaff & Flare system, built as +1 DCV per charge. But here's what I'm really trying to do. Each charge is +1DCV, but the system can drop several charges with each use (actual DCV bonus probably determined by a RSR - +1 DCV for each success sort of approach). So how would I model that? Autofire? Aroooo
  9. Among other sources, yup, thats the one. I'd put it above anti-matter but below singularity on the tech scale. Aroooo
  10. Another idea: mass converter. Since mass is energy, you could convert any raw material into energy. Aroooo
  11. The one that immediatley comes to mind is the quantum singularity reactor (as seen in ST:TNG's Romulans and B5's Minbari). Aroooo
  12. Aroooo

    Babylon 5 Hero

    First, I just noticed last night that this (long) B5 thread has been rated! That's pretty cool. Thanks to everyone who voted! (And I didn't even know folks were voting.) Second, Hero has a few ways to make things 'invisible' - invisibility, darkness to name the obvious. But only one power I can think of for creating skill or PER penalties - Change Environment. Are there any other ways to impose negative modifiers on a target without resorting to CE all the time? Aroooo
  13. This is probably an obvious question that I already know the answer to, but I need to ask just to make sure. Is the use of a Change Environment power visible, or just the effect? Thanks! Aroooo
  14. Yeah, I think that was it! You made my day - thanks! Aroooo
  15. Aroooo

    Babylon 5 Hero

    I agree EW didn't play a big role, at least not in the forefront of the viewers. I'm still tinkering with ideas, but probably the simple way - CE with a huge negative to SysOps. Aroooo
  16. There was a book (or two?) I read years and years ago where they did not have FTL travel, but they had tachyon transmission. So what you did was stepped into a 'teleporter' of sorts and a copy of you was created at the destination within seconds. So now there were two of you. If you had to go somewhere else, then there would be 3, etc... (The story revolved around a 'troubleshooter' type character, so there wound up being a lot of copies of himself.) If anyone remembers the name of the book(s) let me know, I'd like to read them again. Aroooo
  17. Aroooo

    Babylon 5 Hero

    I'd have to get my ex-Navy brother-in-law in on that, and you don't want me to go there Although I do have a question out to him on this. (It was his field, and he'll talk forever on the subject.) Aroooo
  18. Aroooo

    Babylon 5 Hero

    Electronic Warfare Since SH and TUV leave specific forms of EW, ECM, and ECCM up to the individual GMs, I've been trying to find the best ballance for building EW systems into my ship write ups. I've been going back and forth on styles for a few weeks now, and have come up with the following array of systems/powers. Before I do a formal write up, I'd appreciate some feedback. This is the listing of powers I'd prefer to use, levels/point values will be assigned as ships are built. One thing I'm trying to avoid is the all-or-nothing effect of Darkness or Invisibility, except as noted at the end. First, some definitions, as I'm using them: EW - Electronic Warfare systems - the general catch-all category of equipment that makes you harder to target. EW is an area effect - all ships in the area will suffer targeting penalties except the source. But if the source is in another ship's area, it will be affected. ECM - Electronic Counter Measures - the set of gear that cuts through someone else's jamming. ECCM - Electronic Counter Counter Measures - the gear that counters ECM. Yes, I acknowledge that this is a drastic oversimplification. I'm not trying to reproduce real life, just add some of the electronic warfare feel to B5. Sensors: All will have the following limitations: Flashed as Radio Group (-1/2) and Affected as Sight Group (-1/2) EW Systems: Change Environment (neg to Sys Ops roll), personal immunity ECM: Suppress EW Systems ECCM: Power Defense Sensor Masking: Negative Skill Levels as a Damage Shield (i.e. they only take effect if you are looked at - still working on the actual mechanics) Stealth Systems: Invisible to Radio Group (with fringe?) Chaff & Flares: +DCV levels; only to dodge/evade maneuvers (-1) EW Specific Ships (these are stand-off ships that focus on EW (the EA-6B Prowler for B5): Darkness vs. Radio Group w/personal immunity Aroooo
  19. Aroooo

    martin0027@rate.ee

    Oh, don't get me on my soapbox Those sites will generate a pretty certificate that says a star has been named for [insert name here], but they are in no way official name changes. Okay, I'll get down now... Aroooo
  20. That certainly works, if you have the RSR. Depending on how house rules you wanted to make it, do a 1-for-1 up to a 18- roll, then 2-for-1 beyond 19- roll. That way the RSR doesn't get too overballanced quickly. Aroooo
  21. Thanks ! As long as it did not conflict with TE, Alien Wars, or future products directly, I don't see much wrong with doing a generic Star Hero fan(dom) site. I agree that gear & ships written for TE should be sumbitted to Ben for inclusion in the online database here. But adventure settings - meaning here's my TE campaign site, come see what we're doing - adventure ideas, general Star Hero gear writeups, starship conversions, etc. would fall into the realm of fair play. And it would save DOJ the worries of copyright patrol. Aroooo
  22. If a character is Flashed can their senses with Transmit (i.e. HRRP) still transmit? What about in a Darkenss field? (If a tree falls in the forest, and no one is around, does it still make a sound?) Thanks! Aroooo
  23. Re: Fansites and SH I was part of that group of folks, but it never materialized - maybe due to lack of interest, or at least feedback. I'm still willing to host a fan site if there's interest. Aroooo
  24. LOL! Don't forget to add Uncontrolled. Its not like its Kirk's fault that the red shits die. Or maybe Trigger... when he says his name red shirts die Aroooo
×
×
  • Create New...