Re: Sabre - Needs checking.
Well, the [censor profanity] laptop just erased everything I typed, which took me about 15 minutes to do.
Here are some basics to consider (accept them, discard them or adjust them to fit your needs):
-For a mentalist, your EGO is LOW - Boost it up
-Do you really need a 30 STR?
-You have Sight Flash Defense down twice; 10 points hardened and 15 points
-As a mentalist, your helmet shouldn't provide you with Mental Defense, that should be natural; I recommend 10 points.
-As a mentalist, your turn goes of EGO, not DEX and ECV, not DCV. I highly suggest getting rid of +10 DEX; it only helps the Psi-Sword, which should be a last defense item.
-You should get rid of the Dmg Resist Hardened, you already have armor and you probably shouldn't be on the front line, but as a range attacker.
-Consider removing the Phys Dmg Red and replace it with Natural 25% Mental -Dmg Red; with your 10 pts Mental Defense, this should be plenty for starters.
-BUY UP YOUR EGO
-Boost your personal PRE, reduce or eliminate the suit PRE, or make it +10 only for defense (-1).
-Get some Stun! You'll be out in 2 hits from your average 12d6 EB! Three hits with a 10d6 EB!
-Consider removing the SPD bonus from the suit and giving yourself "Speed of thought" +3 SPD, only for mental/tk powers (-1/2). This means you go on 2 4 6 8 10 12, but the bold ones are your physical actions (where you would do half-moves and such).
-PSI might be considered to have NCI
-Do you really want a DF that causes abject fear?
-Get some CSL's with your Multi-Power
-BUY UP YOUR EGO!
Well, you asked.