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Tom Cowan

HERO Member
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  1. Haha
    Tom Cowan reacted to Cygnia in "Neat" Pictures   
  2. Like
    Tom Cowan reacted to Doc Democracy in CSL and Abort   
    Just playing Devil's Advocate, your use of an offensive weapon to reduce an opponent's ability to hit you does not necessarily involve blocking but it might require you to have the weapon in hand.  If you are chasing me and I have a gun, that I use to threaten or actually shoot at you, I can degrade your offensive capabilities.  If I did not have the weapon in my hand then I would not be as good at doing that.  #ItsNotAllAboutDodging
     
    ?
     
    Doc
  3. Like
    Tom Cowan reacted to mallet in P.I. with Indirect STR?   
    Can he use this to escape handcuffs and wrist-ties, etc...? If that is the case then there would need to more to it then just Indirect Str. 
    According to the 6th Ed rules, I'd buy it as Disoldification (Arms only) with the Affects Physical World (Arms only; for 5 STR). 
     
    So...
     
    Ghost Arms: Desolidification , Reduced Endurance (0 END; +1/2) (60 Active Points); Arms Only (-2), Does Not Protect Against Damage (-1) RC: 15
                           Plus: +5 STR, Affects Physical World (+2) (15 Active Points); Linked (Desolidification; -1/2) RC: 10
     
    So total cost is 25 Points
  4. Haha
    Tom Cowan reacted to archer in More space news!   
    "high tech should never be a complete replacement for basic safety."
     
    I feel like I should elaborate on that.
     
    I once had the idea of making the most flexible mission Federation vessel ever: the power plant, some gravity plating, and holo-emitters were the only real objects inside the entire ship. The rest of the interior of the ship would be a re-creation and could be reconfigured for any use instantly.
     
    You need extra sickbay beds: create a new sickbay.
    You need extra cargo room: create more storage areas.
    You need to seal off whole decks of the ship from intruders: delete doors, corridors, and empty space.
    You need extra hull: create extra layers of it on the interior.
    You need a new central computer: create one.
    You need more holo-emitters: create more holo-emitters.
     
    Then about five minutes later I thought about what would happen during a momentary power disruption as your command crew would be falling seventy decks to splat upon the bottom level of the ship.
  5. Haha
    Tom Cowan reacted to Bazza in Funny Pics II: The Revenge   
  6. Like
    Tom Cowan got a reaction from Ninja-Bear in Touch of chaos   
    Drain DEF? so target takes more damage and say the more damage taken is added damage from the chaos.  hmm can you have negative DEF?
     
  7. Like
    Tom Cowan reacted to Christopher in "Neat" Pictures   
    I have a rule:
    Never get into a conflict with something that weights more then twice of me.
     
    Bisons, cars, Trains - all of those I show a high amount of respect. Because they would feel a colission a lot less then me
  8. Haha
    Tom Cowan reacted to Cygnia in Funny Pics II: The Revenge   
  9. Haha
    Tom Cowan reacted to Sociotard in Funny Pics II: The Revenge   
  10. Like
    Tom Cowan got a reaction from Toxxus in Multipowers   
    You can abort to a DEF action
  11. Haha
    Tom Cowan reacted to Cygnia in Funny Pics II: The Revenge   
  12. Haha
    Tom Cowan reacted to Cygnia in Funny Pics II: The Revenge   
  13. Like
    Tom Cowan reacted to Pegasus40218 in Source and rule book serious weakness   
    Not necessarily.  I've found that often, particularly with players coming to HERO from other game systems, that the players are often more than happy to consign themselves to the roles / archetypes from the game systems that they're used to playing.  It takes some time to get them to start thinking more creatively and step "outside the box".  This can be helpful to a point, making what the players spend experience points on reasonably predictable; but it can also be detrimental and frustrating at the same time, since they'll rarely spend points on anything that doesn't increase their combat values (OCV, DCV, skill levels, martial arts, etc.) or even get creative with them (build a special "sword tricks" maneuver rather than just getting yet another +1 OCV 2-point CSL).  Without guidance and encouragement to get creative, a lot of the interesting stuff you can do with HERO is simply lost/missed.
  14. Haha
    Tom Cowan reacted to Logan D. Hurricanes in Funny Pics II: The Revenge   
  15. Haha
    Tom Cowan reacted to dmjalund in Funny Pics II: The Revenge   
    enough to make her feel udderly inadequate
     
  16. Haha
    Tom Cowan reacted to Logan D. Hurricanes in Funny Pics II: The Revenge   
  17. Like
    Tom Cowan reacted to Cygnia in What kind of monster are you?   
  18. Haha
    Tom Cowan reacted to Cygnia in In other news...   
    Flat Earthers Spend $20,000 Trying To Prove Earth Is Flat, Accidentally Prove It's Round
  19. Like
    Tom Cowan reacted to Scott Ruggels in More space news!   
    Dragon Crewed Capsule has successfully docked with the ISS, and it's now opened.
     
  20. Like
    Tom Cowan reacted to Cygnia in Funny Pics II: The Revenge   
  21. Haha
    Tom Cowan reacted to Cygnia in Funny Pics II: The Revenge   
  22. Like
    Tom Cowan reacted to Bazza in "Neat" Pictures   
    Since when did this become Creepy Pics II? 
  23. Haha
    Tom Cowan reacted to Logan D. Hurricanes in Funny Pics II: The Revenge   
  24. Like
    Tom Cowan reacted to mallet in GMing Danger Sense   
    Re-reading Danger Sense (6th Ed.) I believe that the danger sense roll is not effected or modified by range, darkness, or any other modifiers that normally apply to PER rolls. You just make your roll at whatever you have it at (11-, 12-, or whatever). The only limit at the "base level" of it is that it is something that could be detected by your normal senses. A sniper could be seen with normal eye sight (even if this sniper is super far away on a building roof top) but an invisible, odorless gas wouldn't trigger danger sense (at base level) because the character couldn't see or smell it even if he/she was already engulfed by it. I think this because :
     
    That clearly states that PER Roll penalties or even darkness or blindness do not affect your Danger Sense roll. 
     
    The stuff later about using Danger Sense at a range (to cover different sized areas) just include the "no range penalties" bit, to make it clear that they are not needed even when using the power to cover a greater range, it doesn't mean that lower levels of the power suffer range penalties. It is written in the most clearest terms, no. Is it still very expensive for what you get, well that is up to the player and GM to decide. It would depend on how often the GM uses Surprise attacks against his players. Only once every 6-7 sessions, then no, definitely not worth the cost. If they happen 2-3 times a session then yes, it is probably worth it. 
  25. Like
    Tom Cowan reacted to Toxxus in GMing Danger Sense   
    This is not the case.  There can be many situations in which your normal senses are simply incapable of detecting the danger you're in.
     
    What if you're walking down the sidewalk and there is a bomb that was build into the pavement?  You can't see it or feel it with conventional senses, but danger sense might save you.
     
    What if an enemy sniper is a mile away targeting your hero with the new 1.5 caliber Super Sniper 5000?  You can't see the sniper with such massive range penalties, but your danger sense should tip you off at the last instant as the bullet races towards you.
     
    You're partially correct in that a lot of conventional dangers can be perceived with normal senses as well as Danger Sense.  But there could be many dangers that are simply impossible to detect without some sort of super-sense.
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