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BNakagawa

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Everything posted by BNakagawa

  1. Among the things that are unwelcome from 5th: Megascale and Does Knockback (especially on presence attacks)
  2. You may not like it, but this is what peak capitalism looks like.
  3. I agree in principal, but if you're going to introduce a mechanic for killing attacks without applying it to normal attacks, it doesn't allow for 1:1 comparisons.
  4. It doesn't make any sense to just use hit locations to determine stun multiples and not allow them to increase or decrease normal damage.
  5. Called shots and half hit location penalties when the target isn't expecting it (you are invisible or you are on the other side of a wall and have indirect attacks) It makes low DCV bricks pretty useless.
  6. The notion of trying hit locations for damage in a superhero game has been attempted and for the most part discarded. Far too easy to drop people with repeated headshots. Or even just one. Not very fun to be on the receiving end of those.
  7. Our local game uses 4th with a sprinkling of 5th.
  8. It IS the volatility. Extreme volatility makes bricks unplayable. It also makes other types far less viable, but it has extreme effect against bricks. Imagine a +0 Power Modifier to Energy Blast: All or Nothing. You flip a coin and do either maximum or minimum damage. Minimum, Maximum and average damage are unchanged from vanilla Energy Blast, but all of a sudden, bricks are unplayable.
  9. It wasn't a power advantage, it was an add-on power, sort of like Damage Negation, but in this case, Defense Negation. Also, it no longer exists.
  10. But beyond simply averaging the same (or more) stun than an equivalent active point energy blast, the fundamental problem with the killing attack is the swinginess or extreme variability of the results. Due to the lower number of dice being thrown, an extremely low or extremely high result is much more likely with a KA than an EB. Also, there is the matter of the stun multiple. Do a little thought experiment. Would you allow a power that just rolled 1d6 and multiplied the result by the number of damage classes? I mean, it averages EXACTLY the same as a vanilla energy blast, so it's gotta be balanced, right? I'm betting the answer is, hell no.
  11. And you can get +42 Stun Multiple and Armor Piercing. Or +42 Stun multiple and area effect 1 hex so you can never miss. Or +40 Stun Multiple (which averages the same stun as 12d6 EB that is also Armor Piercing AND never misses. In any case, the +1 Stun Multiple advantage should never have existed in the first place. And it certainly shouldn't be +1/4.
  12. the d3 stun multiple is still capable of dominating EB at generating Stun damage if the cheap +1 Stun Multiple advantage remains in play. The underlying problem is that you have one roll (of significantly fewer dice than an equivalent active power attack built on EB) being multiplied by a random d6 roll. (this multiplier mechanic exists nowhere else in the game system) The rolling of fewer dice and a multiplier creates a wildly random effect that can be and has been exploited for decades. Keeping the +1 Stun Multiple advantage cheap just begs for it to be abused more. On the other side of the ledger, I've never seen a power advantage that helps EB do more body damage...
  13. The Stun Multiple was always a problem, but it became a bigger problem when they unwisely reduced the cost of the +1 Stun Multiple from +1/2 to +1/4. At that point, the most ludicrously broken power in the game became the 1 pip KA with +48 Stun Multiple (or +44 and Area Effect or Affects Desolid or whatever) Sure, sure, the GM is within their rights to veto the build, but again, it puts the onus on the GM who has the largest workload already. The system shouldn't punish GMs who aren't as system savvy as their players.
  14. The Royals play in the Blow Me State.
  15. Jettison Barrier, use Force Wall. Much more balanced. Also dump Find Weakness. It was always an orphan mechanic that didn't make a lot of sense as built.
  16. Not sure if this counts as cosplay, but here goes.
  17. Mikomi Hokina is going through chemo and lost her hair and decided, lemons-lemonade, so Saitama Cosplay it is.
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