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Basil

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Everything posted by Basil

  1. Re: Twisted magic items Lotion of Giant Stretch. This thick, viscous glop is rubbed on the skin. There is only enough to cover one limb, or about half of the torso. The area coated lengthens (but does not thicken) to about 4 or 5 times normal. Unfortunately, the character gains no ability to actually use such a disproportionate body part. Thus, DEX is reduced, the character cannot lift the arm or walk on/with the leg, etc. Use on the membrum virile is not recommended, as engorgement results in unconsiousness (no blood left to go to the brain).
  2. Basil

    Super Names

    Re: Super Names Well, I still haven't gotten my list fully sorted out, but here are a few more names inthe mean time: The Hack//Hack Writer, The Medieval Man//Medievalist, The Sheerluck Handcuffs Divided Man, The Strange Batchfile &/or Batfile Blue Giant White Giant Tail Gunner Joe PieceMaker 411 Ten Speed Left Hand of Darkness Peacemeal
  3. Re: Weaponsmithing/Armorsmithing question Fantasy Hero, p.85, does have the Skill: Armorsmith. Basically, it's an Agility Skill (3 pts for 9+(DEX/5), +1 for 2 pts). That text gives it as applying to metallic armor, and suggests PS: Leatherworker (on p.93) for leather armor; however, the entry on p.93 also suggests using PS: Leatherworker for leather, cloth, or hide armor. I suggest using PS: Woodworker for wooden armor---unless you have PS: Armormaker cover shield-making, in which that's the skill for wooden armor. Re. weaponsmith only for certain materials: I would allow a -1/4 to -1/2 Limitation for rare materials, nothing for common ones. IMO, the Limitation should be for the rarity, not the "lack of usefulness." That is, wood, though it doesn't make very protective armor, is so easily available it doesn't much limit the use of the Skill. BWT, SleepyDrug, some types of Science Fiction use complex armors, too, so an Armorsmith Skill would be appropriate there as well.
  4. Re: What is Vacuum Decay like? Actually, you'll want the cube root of 3K, to get a life time of one second. Thus, the mass you want is ~228,600kg. And at that mass, the temperature is ~5.37*10^17 Kelvin. Which is not reduced by the velocity of the mini-black-hole! It'll be red-shifted like crazy, but the formula for temperature is dependant only on the mass. Thus, your ultra-high-speed mini-black-hole is MORE dangerous than a slower one -- in some respects, at least.
  5. Re: Eiditic Memory, Speed Reading and Cramming ?!? No, what 5th Ed. says is "A character may spend Experience Points to retain any information...as permanent KSs or SSs.... GMs may wish to limit characters to 8- or 11- rolls for any Skills learned primarily through Eidetic Memory" IOW, Cramming gives an 8-, Eidetic Memory doesn't give a roll at all, and KSs & SSs gained with the reason "I remember what I EMed really well shouldn't get more than base-line rolls. Spead Reading just makes Cramming or E-memorizing faster. Not better. My reading is that EMem lets the character stick a bunch of "pictures", including pictures of pages, into his head. (I put "pictures" in quotation marks, as it could be sounds, smells, etc.) Cramming, OTOH, is actually learning some subject, though only at the basic level (and not for Combat Skills). If anyone has read "Small Gods" by Terry Pratchett, you'll remember Brother Brutha and his never-forgets-anything skill/curse. That is an extreme form of Eidetic Memory. Someone with both Eidetic Memory and Cramming would, IMO, be doing two different (though related) things when using his abilities in play. He might be able to use his EM to recall a particular fact relevant to the task he was trying to do with the Skill he Crammed; in that case a situational bonus to the roll might be appropriate. However, if the question was whether he could do a particular action, then IMO the EMem is irrelevant. YMMV
  6. Re: Something to think about: Gliding While in general, one should look at the mechanics, rather than at the (implied) SFX, in the case of Gliding it is clear that the character 'generates' movement in one vector by reacting to, and accepting, movement in a different vector. If there is no effective 'force' pushing/pulling a character in one direction, there is no way to "Glide" (in HS mechanics terms) in a different direction. BTW, as I read the rules, the 'resultant' direction should be, roughly, at right angle to the 'inducing' force. So, no, in a "Zero-G" condition, I cannot see a way to have "Gliding" as HS defines it. Except if the SFX was that the character or vehicle was naturally pushed/pulled by something other than gravity (e.g., the galaxy's magnetic field), and was able to 'convert' that push/pull to movement at right angles. Even then, the character/vehicle would also move toward/away from the source of the push/pull. Now, in a vacuum, one could use "Gliding" as defined, and assume gravity as the power-source. The SFX of converting gravitational force to forward movement would get interesting, but it would be within the rules. BTW: I disagree. Light sails are pushed by the sun's light (the solar wind's effect is negligable), and thus expend no END. However, the light-sail-equipped vehicle does not move only at right angles to the line of incident light force. It moves outward, inward, sideways, etc. It is much better modeled as Flight with 0 END.
  7. Basil

    Super Names

    Re: Super Names I've been gathering together, and thinking up, some names. Right now, my list is a mess. So, I'll give you all a few names, and get the rest straightened up soon. All these names have been checked against the last "official" list, but not against all the many, many posts in this thread. So, if I duplicate suggests already made but not accepted, my apologies. Bailiff Tarantula Wither Immaterial Girl Cross-Eyed Mary Cat’s Claw Jumping Spider, The Carat Sherlock
  8. Re: Hooray for Newbies! why are you suddenly here?
  9. Re: Superstitions Some more general burial-related superstitions. Do not spit into an empty grave; you will soon die. Don't make a headstone out of red (or even slighty-pinkish) stone; the person will rise as a blood-hungry undead. If you pass a graveyard at night, whistle if you wish (e.g., if it keeps up your courage), but do NOT sing!! Demons will join you in song, and then take you away. Don't count the number of headstones out loud. Some say it's alright, if you skip 13 and all its multiples. If you find a (live) lily growing on a grave, do not uproot it. Cutting it off flush with the ground is OK, so is covering it so it dies off. Just don't uproot it, or the body in that grave will come up too, the next full moon.
  10. Re: Super-Skills Megathread I Can Drive Anything Given an automobile (but not an out-and-out racecar), motorcycle, pickup, or panel truck (or anything of comparable size) that travels on the ground, a character with this superskill can drive it magnificently. NB: the top speed comes from the Lamborghini Diablo, The Hero System Vehicle Sourcebook, page 19. A Size of 6 is enough for a panel truck (HSVS, p.13). This uses the STR of the Panel Truck, and assumes a character with a STR of 10, and 6" of Running. Running, +29", x4 (total) Non-Combat Movement, 0 END (+1/2) (94 Active); Turn Mode (-1/4), OIF (vehicle of opportunity; -1/2), speed limited by vehicle (-1/2), Not with vehicle larger than Size 6 (-1/4), RSR: Combat Driving (-1/2) (31 total). Plus +35 STR, 0 END (+1/2) (52 Active), OIF (vehicle of opportunity; -1/2), STR limited by vehicle (-1/2), Not with vehicle larger than Size 6 (-1/4), RSR: Combat Driving (-1/2), Only to carry and make Move Through/Move By attacks (-1/4) (17 total). Total cost: 48 points You can remove the "Not with vehicle larger than Size 6" limitation for someone able to handle tractor-trailer rigs, busses, etc.
  11. Re: Superstitions Never store a map face down. If you must draw on a map (one that is finished), put a drop on ink on the back of your hand first, and don't draw on the map until that drop dries. Don't drum your fingers on a map.
  12. Re: Superstitions Never lie books flat on a shelf, or you will forget all the knowledge you gain from reading them. Always store them on edge. If you lay a fork flat on the table with the tines up, do not rest a knife on edge using the tines to support it. If you do, you and whoever you're eating with (or whoever you next eat with if you're alone) will quarrel. If the handle of a door comes loose in your hand when you're trying to open it, appologize to the door (or the god of doorways, according to some); else you will be blocked from "entering" some project you are just starting (or about to start). If a lit lamp suddenlly starts to smoke, and there's nothing wrong with the wick nor is the fuel low, it means someone you care for will soon be in danger from fire.
  13. Re: Further thoughts about the UES Centauri and the AW space combat environment Actually, it won't be a full 11.2 km/s. First, the ship will be in orbit, so it gets the advantage of the velocity it already has. Second, you are not escaping from Earth's surface, but from a few hundred to a few thousand km above it's surface. This is important, because escape velocity depends on one over the square root of the distance (as measured from the center). BTW, escape velocity equals orbital velocity times the square root of 2. So, at ~40,960 km, you are orbiting at ~3.13 km/s, and need to accellerate to ~4.42 km/s, which is a delta-V of ~1.29 km/s. Not much after all, is it. BTW, The Starflight Handbook says fusion rocket engines are expected to have a thrust/weight ratio of ~10^-4 to 10^-5. You won't use much propellent, but you won't get anywhere in a hurry. OTOH, fission rockets will have thrust/weight ratios near to chemical rockets, and much higher exhaust velocities. Light sails, BTW, have very, very low thrust/weight, but of course, no propellent at all.
  14. Re: Things that are cool about Alien Wars Actually, if you pump enough energy into any gas, it'll fluoresce. Sometimes, just before it becomes a plasma. And flourescent lights are, AFAIK, at or below atmospheric pressure. However, they're contained, which helps make them bright. A UV laser shot through the air would not fluoresce very well, but it would fluoresce.
  15. Re: Average Seperation Jupiter's siderial period of revolution is ~11.9 years. Watching for a similar planets is going to take decades. After all, you'll need a few revolutions to get enough data to prove it's an orbiting body, not a hiccough in the data. I think you meant to say "...an optical image of the planet..." And oxygen is not the only possible "life-formed" chemical to look for. There's also free clorine & fluorine, hydrogen sulfide (IIRC, it reacts quickly enough to disappear from an atmosphere), and I believe others that won't be around in a equilibrium atmosphere.
  16. Re: Alien Wars: Before hyperdrive, there was... Oh. OK, then how are you getting to read the rough draft?
  17. Re: Superstitions Never set two mirrors directly opposite each other (this applies to the refective side only, BTW). Similarly, do not ever get between two mirrors or other highly reflective surfaces, nor see a reflection of a reflection of yourself. To do so practically invites some"thing" to come and possess you. Do not throw scissors. If you do, you will soon be snubbed, insulted, or otherwise "cut"--in a social/emotional sense. If you kill a cat, it will wander to the Underworld, and tell your name to the first demon it meets, and command it to harrass you. Then the cat will come back as a ghost, and delight in watching your misfortune. BTW, there are dozens of explanations for why any demon would do a cat's bidding. But all agree that they will. If you wear purple shoes, you will become an alcoholic, unless you carry (but never drink) some wine with you. It's OK if you drink alcohol that someone gives you, but not any that you buy. Do not whistle in the presence of a corpse. The ghost will haunt you. If you meet with a dog with orange "eyebrows," cross the index and middle fingers, and the ring and least fingers, of your left hand, and show this sign to the dog. Otherwise, it is likely to bite you. Treat an old woman with a remarkably small nose with the greatest kindness and respect. This is the favorite disguise of the goddess of abundance, when she wanders among humankind. If you put a pitchfork tines down into the ground, and are going to go farther from it than your arms' reach, tell it "Goodbye". When you come to pull it out again, say "Hello" before touching it. Failing to do so will mean it (and perhaps some of your other tools) will break when you most need it to work. If you ever accidentally tap a knife against a horseshoe (except if it's on a horse), tap it twice more. There are some kinds of imps that are attracted by the sound of one such tapping, but three close together drives them away. Hey, these are fun to invent!
  18. Re: Average Seperation Nyrath: thanks for the link to www.extrasolar.net! I just spent over an hour there. Which is why I don't have time to check out your other link tonight. I'll get to it tomorrow.
  19. Re: Average Seperation Well, the smaller-mass stars react more to any planet orbiting them, so I'd imagine the smaller-mass ones are more likely the ones being looked at. Of course, there are more small-mass stars than large-mass stars. All-in-all, if there's any "trend" it may (or may not) be a result of the search method rather than a result of the actual presense/absense of planets. Oh, and nothing in the article mentioned any "trend". It is more a "Yahooooo!!! Look at all those planets!" sort of article.
  20. Re: Things that are cool about Alien Wars Another thing I liked about Alien Wars was the well detailed military hierarchy and structure. Firmly based on common current-day hierarchy and structure, to make it believable, simplified some to make it easier to play. A definite for that.
  21. Re: Alien Wars: Before hyperdrive, there was... Thank you very, very much. That clarifies things, AFAICS. I'll definitely have to get Solar Hero. As soon as damaged copies go on sale. I can't afford HG books otherwise.
  22. Re: Magic field names You could. Or, if you had a copy of The Insomniac's Dictionary you could check the chapter "'-Omancy' Fancy" and find out divination my dice is Astragalomancy. If folks are interested, I could give the list of the other 155 words listed, all ending in -mancy (all but 13 end in -omancy, BTW).
  23. Re: Average Seperation BTW, regarding the Drake Equation and the presense of planets around a star, some advice Go down to your neighborhood library and check out the December 2004 copy of National Geographic. It has an article on current, real-world efforts to locate and identify planets around nearby stars. So far 130 (!) stars have been proven to have planets.
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