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Kaeto

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Everything posted by Kaeto

  1. At least it isn't as bad as the guy in my gaming group who took the earth as a focus, and defined it as fragile so that it only took 1 body to destroy it.
  2. Yep I don't think that Mercy would have a ghost of a chance trying to fight Puck.
  3. Gundam Heavyarms How long until you do the Heavyarms Custom? I like that beast.
  4. Not anymore. They were written as deciding that to save the world they had to rule it. And that RUNIED the title for me.
  5. Or how about shapeshift? If you don't buy it for every Sense Group it's not much more than an illusion. I for one would like to know the reasoning behind this one. There are a few others I wouldn't mind knowing about, but other wise I love the work Steve has put into Fred
  6. Personally I like the Forever Knight type of vampire. No form changeing powers but a lot of strength and can fly. As far as weaknesses go, sunlight, holy objects (although the lead character learned to withstand holding onto a cross.) . And they coud even drink a little wine as long as there was blood mixed in it.
  7. Also how about the states where having one of the eletric stun guns is illegal? Those require an intentional use. This jacket doesn't so they aren't going to allow it.
  8. Nebula Trying to turn her around wouldn't work, since she's genetically engineered to consider her laws the supreme law of the universe. Also I have never liked an attack power that has absolutley no defence against it.
  9. Kaeto

    Apocalypse Hero

    Hey How about Morrow Project?
  10. Don't you mean Tae Quon Leep?
  11. I'm trying a differerent one. I'm working on doing the motoroids from Bubble Gum Crisis, and they are proving to be hard. It can be a motorcycle, a indipendent robot, or a locked on suit of armor over top of a suit of power armor.
  12. Mommy A character I have who has a very long lifespan I have as Cateran's daughter.
  13. MC Then there is the problem of getting around in the city. No using super vehicles here. And the police can stop a escaping crook in his car dead just by sending a command to the computer that controls all cars in the city.
  14. U of M The University of Michigan would have all Anthropromorpic Wolverenes.
  15. Kaeto

    Critique please

    Thank you. I appreciate the help. Sometimes I get these character concepts. And I end up not making them true to concept, unless somebody out side of the process points out where I'm going wrong.
  16. Kaeto

    Critique please

    Like this? Coyote Player: Jim Val Char Cost 15 STR 5 26 DEX 48 20 CON 20 18 BODY 16 13 INT 3 26 EGO 32 10 PRE 0 20 COM 5 5/25 PD 2 5/25 ED 1 5 SPD 14 10 REC 6 43 END 2 36 STUN 0 6" RUN02" SWIM03" LEAP0Characteristics Cost: 154 Cost Power END 28 Mystic Armband: Force Field (20 PD / 20 ED), Invisible Power Effects (Sight Group, Normal Hearing; +3/4) (70 Active Points); IAF Expendable (Extremely Difficult to obtain new Focus; -1 1/2) (added to Secondary Value) 7 10 Invisibility to Sight Group (20 Active Points); Only When Not Attacking (-1/2), Requires A Skill Roll (-1/2) 2 22 Coyote Form: Shapeshift (Sight Group; Additional Sense Group: Hearing Group, Additional Sense Group: Radio Group, Additional Sense Group: Smell/Taste Group, Additional Sense Group: Touch Group) 2 30 Shrinking (0.203 m tall, 0.102 m wide, 0.0930 kg mass, +9" KB, +6 DCV, -6 PER Rolls to perceive character) [Notes: Ht: 8" Wt: .2 lbs] 3 5 +5 Mental Defense (10 points total) 47 Coyote Fun: Multipower, 70-point reserve, all slots: (70 Active Points); Requires A Skill Roll (-1/2) 4u 1) Coyote's Confusion: Transform 3d6 (Major), Variable Special Effects (Any SFX; +1/2) (67 Active Points) 7 2u 2) Coyote's Deluisions: Mental Illusions 10d6 (50 Active Points); IAF (Peyote Dust) (-1/2), Stops Working If Mentalist Is Stunned (-1/2) 5 3u 3) Coyote Claws: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Reduced Endurance (0 END; +1/2) (45 Active Points) 2u 4) Coyote paws: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) 4u 5) Tricks & Traps: Sight Group Images (+/-9 to PER Roll, Additional Sense Group: Hearing Group, Additional Sense Group: Smell/Taste Group, Additional Sense Group: Touch Group), x2" Radius (+1/4) (65 Active Points) 6 5u 6) Coyote's Trickery: Mind Control 11d6, Telepathic (+1/4) (69 Active Points) 7 5u 7) Telepathy 14d6 (70 Active Points) 7 Powers Cost: 167 Cost Skill 15 Power (EGO-based) 20- 3 Computer Programming 12- 3 Systems Operation 12- 3 Electronics 12- 5 PS: Computer Technician 14- 0 Language: Potawatomi: Idiomatic, native accent (Custom Adder) [Notes: Native Language] 0 Acting 8- 0 AK: Native Country 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Language: English: Idiomatic, native accent (Custom Adder) [Notes: Native Language] 0 Paramedics 8- 0 Persuasion 8- 0 PS: Play Electric Guitar 8- 0 Shadowing 8- 0 Stealth 8- Skills Cost: 29 Total Character Cost: 350 Val Disadvantages 15 Social Limitation: Secret Identity, Frequently (11-), Major 20 Psychological Limitation: Code Versus Killing, Common, Total 15 Psychological Limitation: In Love With: John Reid II, Common, Strong 15 Psychological Limitation: Prankster, Common, Strong 15 Psychological Limitation: Liar, Common, Strong 15 Psychological Limitation: Honorable, Common, Strong 20 Hunted: Viper, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 20 Hunted: Demon, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 10 Hunted: Primus, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 5 Hunted: Beaureau of Indian Affairs, As Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  17. Kaeto

    Critique please

    Huh? Guess nobody want's to critique this one.
  18. Coyote Player: Jim Val Char Cost 15 STR 5 26 DEX 48 20 CON 20 18 BODY 16 13 INT 3 26 EGO 32 10 PRE 0 20 COM 5 5/25 PD 2 5/25 ED 1 5 SPD 14 10 REC 6 43 END 2 34 STUN -2 6" RUN02" SWIM03" LEAP0Characteristics Cost: 152 Cost Power END 27 Mystic Armband: Force Field (20 PD / 20 ED) (40 Active Points); OIF (-1/2) (added to Secondary Value) 4 10 Invisibility to Sight Group (20 Active Points); Only When Not Attacking (-1/2), Requires A Skill Roll (-1/2) 2 22 Coyote Form: Shapeshift (Sight Group; Additional Sense Group: Hearing Group, Additional Sense Group: Radio Group, Additional Sense Group: Smell/Taste Group, Additional Sense Group: Touch Group) 2 30 Shrinking (0.203 m tall, 0.102 m wide, 0.0930 kg mass, +9" KB, +6 DCV, -6 PER Rolls to perceive character) [Notes: Ht: 8" Wt: .2 lbs] 3 5 +5 Mental Defense (10 points total) 47 Coyote Fun: Multipower, 70-point reserve, all slots: (70 Active Points); Requires A Skill Roll (-1/2) 4u 1) Coyote's Confusion: Transform 3d6 (Major), Variable Special Effects (Any SFX; +1/2) (67 Active Points) 7 4u 2) Mystic Bolt: Energy Blast 12d6 (vs. ED) (60 Active Points) 6 5u 3) Mind Assault: Ego Attack 7d6 (70 Active Points) 7 4u 4) Tricks & Traps: Sight Group Images (+/-9 to PER Roll, Additional Sense Group: Hearing Group, Additional Sense Group: Smell/Taste Group, Additional Sense Group: Touch Group), x2" Radius (+1/4) (65 Active Points) 6 5u 5) Coyote's Trickery: Mind Control 11d6, Telepathic (+1/4) (69 Active Points) 7 5u 6) Telepathy 14d6 (70 Active Points) 7 Powers Cost: 168 Cost Skill 15 Power (EGO-based) 20- 3 Computer Programming 12- 3 Systems Operation 12- 3 Electronics 12- 6 PS: Computer Technician 15- 0 Language: Potawatomi: Idiomatic, native accent (Custom Adder) [Notes: Native Language] 0 Acting 8- 0 AK: Native Country 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Language: English: Idiomatic, native accent (Custom Adder) [Notes: Native Language] 0 Paramedics 8- 0 Persuasion 8- 0 PS: Play Electric Guitar 8- 0 Shadowing 8- 0 Stealth 8- Skills Cost: 30 Total Character Cost: 350 Val Disadvantages 15 Social Limitation: Secret Identity, Frequently (11-), Major 20 Psychological Limitation: Code Versus Killing, Common, Total 15 Psychological Limitation: In Love With: John Reid II, Common, Strong 15 Psychological Limitation: Prankster, Common, Strong 15 Psychological Limitation: Wisecracker, Common, Strong 15 Psychological Limitation: Honorable, Common, Strong 20 Hunted: Viper, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 20 Hunted: Demon, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 10 Hunted: Primus, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence 5 Hunted: Beaureau of Indian Affairs, As Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 She is the direct decendant of a Potawatomi indian who wasthe frien of a former Texas Ranger who fought evil in the old west. She still has a keepsake thatfrom her ancestors friend she wears as a pendant, a silver bullet. Her life until she found the armlet was normal for a girl on the reservation. Then while exploring a cave she found a gold and emerald armlet that she thought was pretty so she cleaned it up and put it on, and then she felt herself filled with the spirit of Coyote the Trickster. This granted her powers that she decided to use to fight evil, and have some fun while doing it.
  19. And another This is Frostburn As is obvious she has cold powers. (The caption for this pic is "Now that was refreshing.")
  20. Here's another one of mine. This is Aquarius. She can turn into water, control it, use it to add to her size, and of course use it as a blast. One time her team was fighting beside a sewage treatment plant so using he control of water hit the villians with a 'sludge hammer'.
  21. Champion's character How about a character that sombody in my gaming group tried to create? In 3rd edition Champions, a 400 point character with 200 points in growth, and 200 points in density increase.
  22. Here's one of mine Her name is Indigo
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