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tgaptte

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Everything posted by tgaptte

  1. Re: Bolstering the Fantasy Hero Grimoire Thanks LL, those are good resources. Tim
  2. Re: Must-Have Books of 2004? Easy. Get them all! ;D Tim
  3. Re: Bolstering the Fantasy Hero Grimoire Cackleback's Fur Growth LS: Intense Cold - plus - Armor (2 PD/2 ED) Limitations: Visible (-1/4), OAF: Clump of bear fur, Expendible and Difficult to Obtain (-1.25), Costs END to change only (-1/4), Extra Time: 5 minutes (-2), Requires a Thaumaturgy roll (-1/2), Gestures (-1/2), Incantations (-1/2), Concentration: 0 DCV (-1/2), x2 END cost (-1/2) (-5 total) 1 Real / 8 Active / -1 Magic roll / 2 END
  4. Re: Bolstering the Fantasy Hero Grimoire Here's a couple I patterned after existing Thaumaturgy Spells in the FHG: Calmir's Cantrip of the Monstrous Form Multiform: 1 monster of up to 150 points Standard spell limitations from FHG: -4.75 5 Real / 30 Active / -3 magic roll Jezric's Cantrip of True Seeming Multiform: 4 animals of up to 100 points each Standard spell limitations from FHG: -7 4 Real / 30 Active / -3 magic roll Thurlond's Cantrip of Disguise Shapeshift: 4 predefined shapes, Sight and Touch groups Standard spell limitations from FHG: -2.25 5 Real / 18 Active / -2 magic roll
  5. Hi, Has anyone written up additional spells in the spirit of the colleges/schools listed in the FHG? I think this book is a great start, but as they mention in the beginning, they are not trying to be all encompassing. One school that I noticed in particular that could use some help is Thaumaturgy. It has very few low point/roll/active point spells. Has anyone written up additional spells for Thaumaturgy or other FHG schools? Thanks. Tim
  6. Re: Which organization will directly oppose Demon? That's my point...it seems like there's NO WAY there couldn't be a good mystical organization keeping tabs on Demon...
  7. So far we have... Viper opposed by Until Demon opposed by...Primus? Primus doesn't really fit, as I recall, their purpose focuses on the United States paranormal crime. It seems to me that there would be a "good" mystical organization working at cross purposes to Demon. Are there plans to resurrect something like "The Circle" from Aaron Allston's "The Circle and M.E.T.E"? I realize that these organizations may be owned by Aaron, but I'd like to know if Herogames has any plans in this area. Thanks. Tim
  8. Re: Super-Skills Megathread Skilled at moving through obstacles Desolidification, not through solid objects (-1/2), does not protect against damage (-1), requires a dexterity roll (-1/2) 13 Real/40 Active
  9. Re: Creature: Bullette Sweet, nice job. You have it in .hdc? Thanks. Tim
  10. Re: Super-Skills Megathread Well prepared Somehow your character always has what's needed in a pinch...need a coat hanger to open your car? No problem? Wearing high heels and need running shoes? Easy! Need a personal fold out hang glider? Yep, got that too! VPP (10) - Gadget Pool. Control (5) - No skill roll required (+1), Only technological items that are currently available in society (-3/4), Must have access to car/backpack/location of stored items to change pool (-1/4), Extra Time to change pool: 5 minutes (-2), Must be some sort of a focus (IIF, IAF, OIF, OAF) (-1/4 minimum) 12 Real/20 Active
  11. Re: Jorune HERO What is Skyrealms of Jorune? I thought it was an old Rolemaster module initially...
  12. Re: Alpha or Beta Gamer? Hum...I'd say I would normally fall into 'Beta' gamer, as I like to follow other's leads...but more often than not I find myself as the group leader...never seems to fail, so my real answer is that I don't know. Tim
  13. Re: Super-Skills Megathread Master forger This character can forge any type of document! 1d6 Cosmetic Transform - Blank paper into exact copy of source document Limited Target - blank paper (-1) Gestures throughout (-1/2) Requires a Forgery/Documents skill roll (-1/2) Extra Time: 5 minutes (-2) Limited Power: Must have a reference document to work from (-1/2) 1 Real /5 Active
  14. Re: Super-Skills Megathread Additionally, my thought was that he could use his normal running movement for moving horizontally, and this flight would allow him to not fall, as long as he remained moving...can he use two modes of movement simultaneously? Flight to remain buoyant, running for ground movement? If so...how would you work knockback, 1d6 or 2? Tim
  15. Re: Super-Skills Megathread Well...my thought was that he could not fall as long as there was a surface below him...so if it were just air, then he would fall...but on water or other such surfaces where someone would normally fall and sink, he'd be able to walk...but now that I think about it, I'd add the limitation that he/she must remain moving or fall.
  16. Re: Super-Skills Megathread Light on his/her feet 1" Flight, Invisible power effects (+1/2), Zero END (+1/2), Persistent (+1/2), Inherent (+1/4), only to resist falling (-1), only on a surface (-1/2) 2 Real/5 Active
  17. Re: Super-Skills Megathread Ah, good suggestion. Well here's another one, idea courtesy of a friend of mine (Senyor Cuatro)... Crashing Bore This character is so boring that when he talks he puts people to sleep. Mind Control (1d6), Cumulative (+1 1/4, x8 (48 pts)), Telepathic (+1/4), Zero END (+1/2), Persistent (+1/2), Inherent (+1/4), Area of effect: 4" radius (+1.25), Personal Immunity (+1/2), Always On (-1/2), No Range (-1/2), Incantations throughout (-1/2), Set effect (only to put audience to sleep) (-3/4) 8 real/27 active
  18. Re: Armor costs ::swipe:: Thanks! Tim
  19. Re: Martial Arts to represent "Basic Training" Yes, thanks to all who participated, I got a lot more information out of this thread than the "Basic Training" packages I was looking for. Very cool! Tim
  20. Re: Super-Skills Megathread Me too...but I didn't have a good feel for just how much...so I went with -1/2 for safety reasons. ;D Tim
  21. Re: Super-Skills Megathread Okay...it's not really a skill but... Heroic chin Missile Deflection, bullets and shrapnel (15), not vs heavy missiles (-1/4), only vs shots near his gigantic jaw (-1/2), Always On (-1/2), Zero End (+1/2), Uncontrolled (+1/2), Persistent (+1/2), Inherent (+1/4). 18 Real/41 active
  22. Re: Super-Skills Megathread Super skimmer Speed Reading, requires both INT and DEX rolls. Mega Memory Eidetic Memory, requires INT roll
  23. Re: Martial Arts to represent "Basic Training" So "Airborne" isn't so much an elite unit itself, but a separate skillset learned. Whole units of "Airborne" would tend to work together because of this and would give the "appearance" that they were an elite unit. It would be the same if the army had "Waterborne" for those army soldiers amphibiously trained. Thanks. Tim
  24. Re: Super-Skills Megathread >>> Doctor Mark Sloan I presume? <<< Didn't catch the reference...but after a quick Googly search...yep, that would be him! Doctor Mark Sloan: Character played by Dick Van Dyke on "Diagnosis: Murder" who had a knack for stumbling into solutions to murders... Tim
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