Jump to content

tgaptte

HERO Member
  • Posts

    317
  • Joined

  • Last visited

Everything posted by tgaptte

  1. Hey Steve, It seems to me that the way Instant Change is written up in ReFRED (as a Transform) that you automatically get Useable On Others (since Transform is an attack). So...does that mean that when I buy myself Instant Change, I can now not only change my clothes, but those of anyone else? Thanks Tim
  2. Re: Help with a power: look like a statue Thanks for all the help guys...I decided to go with Simulate Death, with the SFX being that he's a statue... Thanks for all the good suggestions! Tim
  3. Hi all, I have a character who is a golem...I was thinking it would be cool for him to be able to stand so still, that he appeared to be nothing more than a statue...any suggestions on how I would build this? I initially was thinking of Images with perception minuses... Thanks! Tim
  4. Re: Potions...what limitation for a potion that expires? 2. ... if not used, the potion will no longer have its powers after the time period...the potion will likely have a separate duration (4 charges lasting 6 hours, etc...) Thanks! Tim
  5. Hey all, I'm trying to come up with a way to do potions that expire over time...how would you do this? Is there some way in the system or do I have to do "Limited Power"? I was thinking.... -1/4 - Expires in 1 month -1/2 - Expires in 1 week -3/4 - Expires in 1 day -1 - Expires in 1 hour This would be with the understanding that all potions have lengthy and involved creation times...what do you think, is this fair? I know that it may depend on the campaign...but let's just compare this to the current limitations...balanced? Thanks! Tim
  6. Re: What skill would you use to see if someone is lying? Hi all, Thanks for the great suggestions and discussion, it's been a big help! I should have known with this as well as everything else in HERO, TMTOWTDI! Acronmyn TMTOWTDI descrambled here: 14-5-8-1-8-'-15- -9-7-1-8- -14-5-3-17- -7-17-8- -2-3-25- -14-7- -4-7- -18-14-!- Tim
  7. What skill would you use to see if someone is lying? Conversation? Acting? Perception? I'm not talking about the power...Detect: Lie...it seems there should be an appropriate skill that folks are likely to have as an Everyman skill that would make sense to use for lie detection...I just can't seem to find one that fits in the rules. Thanks.
  8. Hi all, Here's an interesting question that came up and I'm curious what you all think...ultimately I'll go by whatever my GM wants to do, because I'm just that kind of easygoing guy For Weapon Familiarity...is the Staffs selection under "Common Martial Arts Melee Weapons" the same as the Staffs selection under the "Uncommon Melee Weapons" section? The first one you can buy as a group and get Staffs for free...the second requires you to purchase Staffs individually. It seems silly if you are going to take all Martial Arts Melee weapons that you'd have to take Staffs under Uncommon Melee Weapons as well to cover ALL staffs you might fight with (sticks, jo, broom handle, walking stick etc) Of course after typing this all in, I now realize that I somehow don't have Common Martial Arts Weapons...hum...must have deleted it...boy don't I feel silly! Ok, but the question still stands...are they the same?
  9. Re: The Ultimate Mystic -- Got It! Oh, I'm jealous! I'll have to stop by tonight on my way home..woo hoo! Tim
  10. Re: Hooray for Newbies! why are you suddenly here? Don't know if someone said it...but "The Incredibles" was a huge hit...that's gotta have some pull. Tim
  11. Re: Good "Four of a Kind"'s... Funny. That's the only one I didn't have an immediate idea for...care to share? Tim
  12. Re: hanging PCs together One particularly good setup for a game had the PCs working for a retired Artifact Hunter...he'd be contacted by clients or hear of something and send them off... Two of the PCs were brothers and another was their ogre bodyguard...made for great roleplaying Tim
  13. Re: A Bathroom Bathrooms....hmmm, wouldn't that just be a Summon followed by a Dispel? ;D Tim
  14. Re: The Incredibles I'm 35. Myself and all of my friends (around the same age) can't wait for this movie! And, we're planning to go en masse to the theater to see it! "Move over, half-pint, you're in my spot!" ;D Tim
  15. Re: Converting the Arduin Grimoire to Fantasy Hero Yep, count me as interested too! Thanks Lemming. Tim
  16. If I have 3" of stretching, does my target have to be 3" away for me to get the +1d6 damage or does the "no acceleration needed" feature of Stretching mean that even if someone is right next to me, I'm granted the +1d6 for my Stretching? Thanks Steve! Tim
  17. Re: Quote of the Week from my gaming group... The Ogre thief goes over to the gravely wounded and unconscious duelist (?) to feed him a healing potion and says "A spoon full of Ogre helps the medicine go down!" dang...didn't see him beat me to it...
  18. Re: Bolstering the Fantasy Hero Grimoire Hey Waiwode, Yep, I think you're right. I got a little carried away with the Limitations... Tim
  19. Re: Bolstering the Fantasy Hero Grimoire Hey Phil, thanks! That's a really cool idea! Tim
  20. Re: Bolstering the Fantasy Hero Grimoire So...taking Paige's suggestions into account and adding a dash of salt, we have: Gift of Fins Casting Gift of Fins blesses the target with the ability to breathe water and survive any natural underwater conditions, along with the ability to swim at super fast speeds. This spell requires the scales from a single barracuda as a material component, and those scales are consumed in the casting as the target is infused with the essence of the barracuda. Game Effects 12" Swimming LS: Expanded Breathing (underwater) LS: Safe in High Pressure LS: Safe in Intense Cold ADVANTAGES: Usable by Others, one other(+0.25) LIMITATIONS: OAF: Barracuda Scales, Expendible(-1.25), Extra Time: 5 minutes(-2), Requires a Thaumaturgy roll(-0.5), Gestures(-0.5), Incantations(-0.5), Restricted Duration (1 hour, +30 min per point the caster makes his Thaumaturgy roll by (-0.25) 4 REAL/25 ACTIVE/ -2 Magic roll / 2 END
  21. Re: Bolstering the Fantasy Hero Grimoire Hey Paige, thanks! I like your description...also good point about the spell lasting for ever...I'll have to correct that. Tim
  22. Re: Playing 3.5 after Fantasy Hero Advice? Check out Killer Shrike's site: http://www.killershrike.com/ Tim
  23. Re: Bolstering the Fantasy Hero Grimoire Gift of Fins 12" Swimming LS: Expanded Breathing (underwater) LS: Safe in High Pressure LS: Safe in Intense Cold ADVANTAGES: Usable by Others, one other(+0.25) LIMITATIONS: OAF: Barracuda Scales, Expendible(-1.25), Extra Time: 5 minutes(-2), Requires a Thaumaturgy roll(-0.5), Gestures(-0.5), Incantations(-0.5) 3 REAL/20 ACTIVE/ -2 Magic roll / 2 END
  24. Re: Bolstering the Fantasy Hero Grimoire
  25. Re: Bolstering the Fantasy Hero Grimoire Gift of Wings 12" Flight ADVANTAGES: Usable by Others, one other(+0.25) LIMITATIONS: Foulable(-0.25), OAF: Eagle's feather, Expendible(-1.25), Extra Time: 5 minutes(-2), Requires a Thaumaturgy roll(-0.5), Gestures(-0.5), Incantations(-0.5) 5 REAL/30 ACTIVE/-3 Magic roll / 3 END
×
×
  • Create New...