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tgaptte

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Everything posted by tgaptte

  1. PDF available? Hey KS, This is FANTASTIC material! Are you planning to make it available in PDF format? Sorry if it already is available, I must have missed the link. Thanks. Tim
  2. Must...be...patient... Boy...this is the hardest part, waiting the last week. Glad it's almost over and looking forward to the Grimoire! You're planning on reprinting the Bestiary along with FH, right? Tim
  3. I agree...seems like it should be special effect. If you really want to pay points for it (we ONLY have 250 pts you know), then I'd go with the images or bright fringe invisibility. Tim
  4. tgaptte

    FH VS FH

    I am a long time HERO player (~20 years). I've owned all editions of the FH rules. This will be the best yet and I cannot wait for it...it's so close! _And_, this time there will actually be decent support for the genre (Grimoire, Worldbooks etc). I have 5 copies on order from my FLGS. Tim
  5. Hey SB, I like your version better! Tim
  6. Hee hee, sorry...you caught me double-dipping! ;D Purely unintentional, of course! Tim
  7. Hi Steve, I read through your old and new responses to 5e questions and the FAQ, as well as FRED and did not see this issue discussed, so here we go... The way Package Deal cost is worded seems a bit confusing to me. Let's take the Policeman from pg. 17 of FRED as an example. The Package Cost is listed at 2 pts, but the total of all his skills is 17pts. This might lead a new player to believe that all they have to pay is 2 pts to become a Policeman, when in fact they have to pay 17 pts. The 2 pts left over is really the amount of extra points in Disadvantages they have to come up with, right? I'm just trying to clarify this, because I saw all too often in 4e games players and GMs alike buying packages for the "Package Cost", which creates deceptively low point characters. Thanks in advance for your response. Tim
  8. Hey archer, I'm intrigued by your idea...would you mind showing us an example of a specific item and VPP? Thanks! Tim
  9. Let's try it out Scroll of Discern Alignment: Detect Alignment (3), Range (+5), Discriminatory (+5) OAF (-1) Focus is expendable: Difficult to obtain (-1/4) Focus is fragile (-1/4) 1 charge (-2) Charge does not recover (-2) Independent (-2) Incantations to start (-1/4) (Read the words) Gestures to start (-1/4) (Unfurl the scroll) Must have adequate light to read by (-1/4) Extra Time: Full Phase (-1/2) 1 RP/13 AP Total Cost Hope that helps! Tim
  10. Hi all, How would you build a skill that let's a character have a pretty good chance of determining the value of any item they might come across (silver studded chalice, pentagonal amulet etc)? DnD 3e has the skill Appraise (and I only use this for illustrative purposes...the HERO skill system is WAY more complete in my opinion). I guess part of the problem, that there are potentially SO MANY ways to do this in HERO. What are some of the ways that you all have come up with? Here are my initial ideas: KS: Value of items PS: Merchant or PS: Thief Tim
  11. Hey Steve, Two questions about Spacer's Toolkit: 1.) on Page 34, the way the Adrenal Flooder is written up: Won't the charges of Aid pretty much only last one phase? If you trigger a charge of 3d6 AID to STUN, won't the added points only stay around that phase? 2.) Page 35, Trauma Compensator: Shouldn't this have been written up as Healing? Aid, Only to starting values is the old way to write it up (4th) and will suffer the loss of 5 CHA pts/turn... Thanks for your time! Tim
  12. I'm sorry, I think you might have to wait for the giant yellow riding chicken expansion. You'll have to check the schedule to see when it'll be out.
  13. Ok, I'll ask. What the heck is a wimple? Tim
  14. Whoa, that is so cool. I want it now! I've been waiting for this book for 10+ years. Sign me up for 5 copies. Tim
  15. Whoa cool! I too am a BIG fan of the Shadoworld setting. It is my primary choice for running a campaign, though I'd remove the technology aspects. Tim
  16. tgaptte

    Jedi Powers

    PRE attacks can be used to cause a target to change their mind...it's more a strong suggestion that may sway a target o behave a certain way, rather than "control" Tim >>> -------------------------------------------------------------------------------- Originally posted by Peregrine On the OLD, old boards (back in the Days Of Which We Do Not Speak), someone posted the idea that the infamous 'Jedi Mind Trick' ('JMT') was, in fact, PRE 'Only to do Presence Attacks'. -------------------------------------------------------------------------------- I don't understand that concept. The mind trick force them to do as your wish thus mind control. There has been the concept that it will only work on egos of 15 or less. I fail to see this idea either. Their were only 2 people that it didn't work on. Jabba and the Junkman. I would think that mental defense would be more accurate than just a ego <<<
  17. Cool, keep 'em coming! What happened to Aleister in the last adventure? Player didn't show? Tim
  18. Pointless FH Here is a character from a game a friend of mine and I ran 10 years ago (man!). We started it in 2nd edition DnD and then switched the game over to FH without telling the players what we were doing...this character sheet is one of the tricks we used to help make the transition easier...no points. Enjoy! Tim ==== Fantasy Hero Character Sir Fimdul the Fallen Cobbler, knight May 25, 1993 Moon Elf 160 yrs Sir Fimdul stands tall and wiry in true elven form. His shoulder length silvery locks complement his emerald green eyes and pale features. A good looking lad, he is popular with many due to his openness and desire to be friends with all he meets. He usually wears a suit of full plate mail with a red tabard with gold trim adorning it. His undergarments consist of light leathers, dark blue tunic and pantaloons. He wears well worn (and well made!) leather boots. On his left hand he still wears a beautiful silver ring with a unicorn etched on one side, it's horn entertwined in the tail of a pegasus on the other. This ring serves as a constant reminder of his lost love, Lady Amaysha. On his left side, he carries a thoroughly beaten, battered and nicked long sword he refers to as "Gliming" which means "friend" in elven. It is obvious that it has been through many battles with him and he is very attached to it. When ever out and about adventuring, Sir Findul can be seen riding his great brown roan, "Chalice". Sir Fimdul and Chalice have been together for many years and understand each other well. A deeply stained and battered ale mug hangs loosely off his belt from a stout cord for easy access. It is obvious that Sir Fimdul likes to drink. Statistics 18 STRength STR Roll: 13 11 DEXterity DEX Roll: 11 12 CONstitution CON Roll: 11 12 BODy 8 INTelligence INT Roll: 11, PER Roll: 12 8 EGO EGO Roll: 11 16 PREsence 16 COMliness 8 PD (Physical Defense) 4 ED (Energy Defense) 3 SPD (Speed) 6 RECovery 24 ENDurance 27 STUN Weapon skills Broadsword STR Min: 13 OCV Bonus: +1 Damage: 1D6+1/1.5D6 Killing Mace STR Min: 10 OCV Bonus: +0 Damage: 1D6+1/1.5D6 Killing Lance STR Min: 13 OCV Bonus: +0 Damage: 1.5D6/2D6 Killing Skill levels with weapons +4 OCV w/ Broadsword Total OCV: 9 Total Modified OCV: 20 +2 OCV w/ Mace/Club Total OCV: 6 Total Modified OCV: 17 +2 OCV w/ Lance Total OCV: 6 Total Modified OCV: 17 Racial abilities and skills Ultraviolet Vision Ages slowly +1 on all PERception Light sleeper 7" Running Fam: singing and songs (8) Fam: musical instruments (8) Fam: artistry (8) Fluent Elven Fluent Common (with Elven accent) Skills and Talents High Society (12) Horse riding (11) KS: Heraldry (8) KS: Well known knights (11) KS: Lords and Rulers (11) Bureaucratics (12) Navigation (8) Oratory (12) Healer (11) PS: Cobbler (14) PS: Knight (11) Tactics (11) Trading (12) TF: Cart WFam: Common melee WFam: Lance AK: Home city (11) AK: Area of Quest (11) AK: Area of Quest (11) PK: People of Quest (11) PK: People of Quest (11) KS: Good footwear (13) KS: Good ales (12) KS: Knights and codes (11) Perk: Knight (fallen) Trained in armor: +2 DCV vs Armor only Disadvantages, Personality Quirks and Other interesting information Sir Fimdul is well known both as a superb cobbler (11) and a knight who has fallen out of grace with the local baron (11) Sir Fimdul loves to drink, he has a tankard tied to his belt by a stout cord. He is constantly getting himself into jams, he has very little common sense and great lack of foresight. Sir Fimdul is obsessed with good footwear and the effect if can have on people...something he always makes time to point out. Sir Fimdul is Gung Ho. "Never mind the details, lets just get on with it!' Is a favorite quote of his. He is usually able to get people to follow him with his great charisma...even if it would have been against their better judgment. Sir Fimdul is watched by his baron, like other knights (11); He may be watched more frequently because his baron desires him to fail Sir Fimdul follows the knightly code of the realm and must uphold it to the best of his ability. Sir Fimdul is questing for his baron and must complete his task to regain his full knighthood.
  19. Woo Hoo! I qualify! Club me, I'm in! Tim
  20. Gadget: Shield Uh, hello. Another one from the Bay Area...South Bay! Here's one for you: 15 Multipower (30), OAF - shield 1 u 10/10 Armor, Act 14- (30 Act) 1 u +6 DCV, Act 14 - (30 Act) 1 u Missile Deflection, all ranged, adjacent (+1/2) (30 Act) 1 u +6d6 Hand Attack (30 Act) I've built it as a MP, but you can take out the individual elements and use them in your Gadget pool. Tim
  21. Cool! Hey Michael, I haven't converted any of these characters to HERO, but I wanted to say "Cool story idea!". Please post the link when you are ready to have it read by others. Tim
  22. Ignite/Douse I like Gradon's solution, makes more sense to me using the rules, though I don't think you need 8 STR to blow out candles/torches. The other option is to use the same CE to extinguish the flames and just expand your effect a bit. Tim >>> 6 Extinguish: Telekinesis (8 STR) (12 Active Points); Only Works On Limited Types Of Objects (Very Limited Group of Objects; -1) 1 10 Ignite : Change Environment 1" radius (Long-Lasting: 1 Hour) (15 Active Points); Only to ignite Candle/Torch (-1/2) <<<
  23. My .02 on FH I would like to see the following in the new FH: - Information on how to build spell systems, including MP, EC, VPP, END Reserve, Ley Lines, Nodes, Foci etc. - Packages: Cultural, Professional, Racial - Tips on how to balance magic users against other party members, both at the beginning and over time. - Ways to differentiate magic from super powers, as well as making Divine, Nature, Arcane and other magic all "feel" different. In short, pretty much most of what you're including! Thanks for listening. Tim
  24. Steel Guardian Here's my current character, done with the purchased version of http://www.heromachine.com/ and colored outside of that program. I'm not an artist, but it's really cool to be able to come up with SOMETHING, without having to beg my artist friends for a picture! ;D Tim
  25. tgaptte

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