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tgaptte

HERO Member
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Everything posted by tgaptte

  1. Re: Martial Arts to represent "Basic Training" Hey Slim, thanks for the info. Anybody else out there with Military experience who can give me a good idea about Airborne? Thanks. Tim
  2. Re: Super-Skills Megathread McGyver VPP (20) 20 Pool Cost 6 Control Cost, Requires OAF equipment of opportunity (-1), only what could be created by basic or advanced science (-1/2), Half phase action to change pool (+1/2) 26 Total cost
  3. Re: Super-Skills Megathread Master Sleuth 17 Detect "Inobvious conclusion from known facts", Sense, Discriminatory, Analyze
  4. Re: Martial Arts to represent "Basic Training" Or is Airborne just a special branch of the Rangers? Someone set me straight...I thought it was Army-->Special Forces, Rangers Navy-->Seals Marines-->Recon Airforce-->Airborne What am I missing? Seems like Airborne is just a special branch of the Rangers...can anyone shed some light? And...if Airborne is not the special branch of the Air Force, then what is? Thanks. Tim
  5. Re: Martial Arts to represent "Basic Training" Well...so much for finishing these packages...Dark Champions page 51 has most of these and in better detail...the only one that is missing is Airborne...I wonder why that was left out as an "Elite" military package? So then...let's build it...in reference to pg 52 of Dark Champions, comparing Airborne to the existing Recon/Seal/Ranger/Green Berets, how doesit stack up? Thanks Tim
  6. Re: Martial Arts to represent "Basic Training" Thanks all, this has been a big help...so, to sum up from the email, the packages might look something like this: Boot camp training packages Army - +2STR/+2DEX/+2CON - PS: Soldier (8-) - WF: Small Arms - D: Subject to Orders - D: DF: Uniform Rangers - +3 STR/DEX/CON - "Commando" Martial Arts package - D: Subject to Orders Navy - WF: Small Arms - PS: Sailor (8-) - +1STR/+1DEX/+1CON - D: Subject to Orders - D: DF: Uniform Seal - +3 STR/DEX/CON - "Commando" Martial Arts package - D: Subject to Orders Airforce - +1STR/+1DEX/+1CON - PS: Airman 8- - Electronics 8- - KS: Airforce history 8- - Rank (E-2) - D: Subject to Orders - D: DF: Uniform Airborne - +3 STR/DEX/CON - "Commando" Martial Arts package - D: Subject to Orders Marines - +2STR/+2DEX/+2CON - "Commando" Martial Arts package - D: Subject to Orders - D: DF: Uniform Recon - +3 STR/DEX/CON - "Commando" Martial Arts package - D: Subject to Orders I know these need to be fleshed out a bit...anyone want to help? How would you work Package Deals that require another package deal to qualify? Obviously you've got to have the Army "Basic Training" package before you can take "Ranger". Do you work that with a Disad? Thanks. Tim
  7. How would you represent a character who has only "Basic Training" from the army? Specifically, would you represent it as Martial Arts or just a couple of HTH skill levels? Does anyone have a "Basic Training" package deal they'd like to share? Since I've never been in the military, I really have no idea how extensive the HTH training is. If I had to guess, I'd probably try something like this: Martial Strike Martial Block Martial Throw Anybody with more experience have any suggestions? Thanks. Tim
  8. Re: Why are there never any Fantasy Hero games at the Cons? Perhaps there were some at DunDraCon...but there weren't any at Kublacon and currently none listed at ConQuest...how about other conventions? Have you noticed this lack of FH games? Tim
  9. Okay, perhaps I'm over generalizing a bit...but, it certainly *SEEMS* like there are never any FH games at conventions...just look at the ConQuest schedule: http://www.con-quest.com/site/conquest2004/rpg.htm There are 4 or so Champs games, an X-files game, a Hell's Children game and a game about Sock Puppets in Love or somesuch! But no FH...Is FH too hard to run at a Con? What are your opinions? Thanks. Tim
  10. Re: [Magic System] Piedregamas Very cool ideas. As always your efforts and your willingness to share with us is MOST appreciated! Keep up the good work. Tim
  11. Re: How to build Trip manuever Thanks all, that works for me! Grab and Throw...didn't think of that, and I've been playing HERO since 1982 or so...just goes to show, you can always learn something new. Thanks again. Tim
  12. Hero does not have a standard (non-martial) maneuver for tripping an opponent that all characters can use...how would you build this? Base it off legsweep? Remember, it's got to be free... As an aside...not having a standard maneuver to trip an opponent seems to be an oversight...what are your thoughts on this? Thanks. Tim
  13. Re: Mythologies -- FH Storytime Hey Bill, Very cool stuff, please keep posting...do you mind we "yoink!" your stuff? Tim
  14. Re: Star (WARS) Hero? Wow, very cool stuff TB, thanks! TIm
  15. Re: Sleeper Ships The desnoozers The Alarm Dream Breakers Smelling Salt Squadron
  16. Re: Stargate weapons Ah yes, but you're in SUCH good company!
  17. Re: Stargate weapons Tasha wrote: >>> Yep, the 7 body is only to defeat the first 7pips of armor. the rest damages the target. AP just doesn't work with a weapon like this. It is known to have a high degree of armor penetration, with little stopping power. This was the only way that I could see to make a weapon that could penetrate a Kevlar vest without doing so much damage that against unarmored targets the gun doesn't make sense. <<< So...if you have 3 pts of hardend defense from Combat Luck, does that mean that the Piercing is completely negated or that the first 3 points of piercing are negated? I'm inclined to go with the second option. What do you all think, is that balanced? Tim
  18. Re: Status of My Mixed Power-Level Campaign Yep, me too. I'm very interested in how this turns out... Tim
  19. OT: Where are the low fantasy worlds? Hey, I'd be interested in seeing your notes on converting Exalted...
  20. Re: Bolos in the Hero System 8 REAL/45 ACTIVE - Bolas - 3d6 Entangle ADVANTAGES: Transparent to attacks(+0.5) LIMITATIONS: Range based on strength(-0.25), 1 recoverable charge(-1.25), OAF(-1), Can be escaped with Contortionist or 3 phases spent to remove(-0.5), Does not prevent use of Accessible Foci(-1), Cannot form barriers(-0.25), Set effect: Hands or legs only(-0.5) Alternatively you could go with a ranged Martial Trip -plus- ranged running Drain. Tim
  21. Re: Stargate weapons Also...check out Herolovers post on a similar topic... http://www.herogames.com/forums/showthread.php?t=17822
  22. Re: Stargate weapons As for the "Zat" gun...it appears based on use in the show that the range is fairly short...at least shorter than the staff weapons...would this be a "reduced by range" disadvantage or just "special effect"? Tim
  23. Kubla quotes...let 'em rip! Okay... I KNOW you've got 'em...and were just lookin' fer a place to stick 'em...so here it is...I'll start it off with one of mine from Detention! Ruby says to Brandi..."My dog has a sweater like that."
  24. Re: Stargate weapons Hum...so it looks like you are a fan of the staff weapon being a killing attack? I thought it more appropriately represented by an Energy Blast (8-10 dice)...though that's not going to kill a normal outright (as it does when shooting grunts). Tim
  25. Re: Stargate weapons Sure, that's true...but I'm not even adding in martial maneuvers or adding skill levels to damage yet! Tim
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