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Ben Seeman

HERO Member
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Everything posted by Ben Seeman

  1. Re: The cranky thread Three days with no cigarettes. I'm a bit cranky. But I am strong. I've been through this before... I knew this was coming... Now if only my eyes would stop burning.
  2. Re: Ultimate Mystic Review I'm confused. How would a book full of mystic enemies apply to The Mystic World but not to The Ultimate Mystic?
  3. Re: Ultimate Mystic Review Buy the BOOK!!! Hint hint
  4. The HSVS character pack for Hero Designer is now available in the Online Store. Because the pack contains everything that is included in the book, it costs $30.
  5. Re: The New Circle I would like everyone who dropped an f-bomb or s-bomb or any other profane bomb to please go back and edit your posts so that those words are removed... and don't replace them with other foul words if that is what you are thinking. Thank you.
  6. Re: The cranky thread I really, really hate punks. You know who I'm talking about. Punks. Jackasses. The come in all shapes and sizes. But they're all still punks. You can just tell. Punks... man... punks...
  7. Re: New Campaign could use some feedback Yes, I have more. Terran Empire uses Point Defense Systems (Missile Deflection) to shoot down incoming missiles. You might want to consider including some of them on your larger vessels. At first glance in may appear that this would give an unfair advantage, but if you use velocity based DCV (FREd 237, 5ER 364), it still makes them difficult to shoot down. For example... using your current writeup of the M4, it can travel 30,000" in one Segment, making its velocity per Turn a whopping 360,000". This results in a DCV of 29!!! Yowza! The M1 has a Turn velocity of 225,000", resulting in a DCV of 27. Still really tough to hit. If you were to increase the Extra Time to 3 Segments, this decreases the DCV dramatically. If the M4 takes 3 Segments to reach 30,000" then the velocity based DCV would be 25. If the M1 also takes 3 Segments to reach its max distance then its DCV would be only 21. Again, just some ideas.
  8. Re: New Campaign could use some feedback It all looks great! Just one comment (right now, anyway) about the Extra Time that you added to the photon tor...err... missiles. You might want to modify it to say it takes 1 Segment per every 10,000 inches (or whatever) that it travels. Right now, all of your missiles hit thier targets at the exact same time, regardless of the distance or power level of the missile. The writeups would remain the same (except for perhaps a note) because the next level on the Time Chart is Turn, and if done right, the missiles will never take more than a Turn to hit their target, therefore you cannot take that level of a Limitation. So for example... if Missiles travel 10,000" per segment... M1 will reach maximum distance in 2 Segments M2 will reach maximum distance in 3 Segments M3 will reach maximum distance in 3 Segments M4 will reach maximum distance in 3 Segments You could modify the inches per segment to get even more varying results. I think something like this is important because I think having all of them hit their targets in one Segment regardless of distance is not as dramatic. Imagine being in a vessel that is 29,000" inches from a target who fires an M4 missile. You have 3 Segments to move 1,000" away from the enemy who fired upon you to be beyond the range of the missile. Can your ship travel 1,000" in 3 Segments? That makes for good drama as opposed to knowing you're going to be smacked with the missile next Segment regardless of how far away you were when it was fired. Again, just an idea. And you may also change the inches per Segment ratio for the more advanced missiles if they have better propulsion systems. Lots of fun!
  9. Re: New Campaign could use some feedback For the fusion engines you have a translated kph velocity. How is that calculated? I guess what I'm asking is: are you basing those velocities on a specific SPD? I vessel with a SPD of 3 would obviously not travel as far as a vessel with a SPD of 4 using the same fusion engine. The other engines don't require this question to be answered since the jump drives are teleportation and the light drives override the need for using SPD with the Extra Time limitation.
  10. Re: New Campaign could use some feedback One last thing... I WANNA SEE SOME SHIP WRITEUPS!!! That is all.
  11. Re: New Campaign could use some feedback I also like how you've applied "No Range Modifier" to your weapons to account for the great distances that starships usually have between them. Terran Empire dealt with this by adding Range PSLs to the sensors suite. Of course this means that your vessel targetting systems can't be jammed or disabled because you don't have an actual power reducing the Range penalty whereas in TE someone could blow up the vessel's sensors and the ship would be unable to fire at great ranges without massive penalties. It's a simplification that I think will make space combat much easier than in TE.
  12. Re: New Campaign could use some feedback According to your missile writeups (M4, for example) the missiles arrive at the target in the same phase that they are fired. That means the M4 can travel 30,000" in just one phase. If that's by design, then cool, it's just semantics, really, but you might consider putting Extra Time on them to reflect that fact that the missiles have to travel to the target, as opposed to lasers which generally travel at "the speed of light". Still, I like what you have. I hope I'm not coming across as critical of your work, because I really dig it.
  13. Re: New Campaign could use some feedback Your writeups of the the Jump Drives don't limit the number of times that they can be used per day, but I don't know whether you wanted to limit it in that way. I do like the way you have limited it to a certain number of Charges, reflecting the idea that after the Charges are used the engine is "damaged" and needs to go back to the shop to refill its charges. Very cool.
  14. Re: New Campaign could use some feedback You wouldn't happen to have all of this stuff in an HD prefab, would you?
  15. Re: New Campaign could use some feedback Have you developed power sources for your ships yet? It seems all you need are writeups for power sources and lesser systems (Life Support, Sensors, etc...) and you'll be all set. Good stuff!
  16. Re: Hero System 5th Edition, Revised now in Online Store I'm not aware of any master list, but I'll let Steve give a better detailed answer.
  17. With all the excitement of 5ER, I forgot to put Vibora Bay in the Online Store. That error has been fixed and the book is now for sale. Enjoy!
  18. Re: Hero System 5th Edition, Revised now in Online Store In the interest of serving the people who would like to get a copy before Christmas, we are selling the remaining copies we had at GenCon SoCal in the Online Store.
  19. It's here! It's here! Hero System 5th Edition, Revised is on our shelves and ready to be sent out to our fans! Just go to the Online Store and buy it! Damaged copies are also available.
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