Re: Abilities Discussion
Generally speaking, a soloist is going to want an energy builder, a primary damage power, an area damage power or other means of dealing with crowds, a passive slot, a block enhancer, and a self-heal. What you get beyond that is somewhat flexible; a hold effect is good, power boosters on cooldown are possible, pets are possible but marginal on many builds. In general, your 1-7 slots should be plenty.