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Egyptoid

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Everything posted by Egyptoid

  1. HIGH INTENSITY BOREDOM BEAM Steve Long; Please Build Me a Power: H_I_B_B High Intensity Boredom Beam is a phrase my boss uses to describe what members of fandom and/or gamers do to people surrounding them. Here's some examples. A Champions discussion is taking place. HIBB users come along and cross-talk it with SW:Galaxies insider lingo. Champs discussion forced into other room. Sci Fi Book club: HIBB weilder shuts down meeting with long description of why David Weber is a demigod of literature. Eyes Glaze Over, People Scatter. Book Store Employee: Customer carrying an HIBB comes in, describes their novel they are writing, to publish some day. Employee trapped behind counter, slumps in chair. Game Club: regular RPG session gets overcome by Warhammer players using HIBB to discuss the relative merits of the Skaven versus Bretonnian army generals and sorcerors on the battlefield. RPG session has to recess and take a recovery. Hopefully I've given you enough examples of how and when this insidious weapon is used. We liked ThiaH's Ice Cream, so we hoped you could do your techno-magic in this case also. Thank You for Your Time, Sir. == ELD
  2. Re: Genres HERO GAMES may want to avoid (intended to be humorous) CRACK HERO
  3. Re: Complicate the Person Above Once a year, Death Tribble goes up to Champs HQ for the annual superhero try out. Each year he gets rejected, even though he demonstrates useful powers: (Eyebeams, Shrinking Always On, Disguise, Carpet Skills) One day, one day....
  4. Re: What Are You Listening To Right Now? Get a Hair-cut, and Get a Real Job - G.T.& the D
  5. Re: Genres HERO GAMES may want to avoid (intended to be humorous) dude we tried and tried to model the Katamari rolling-up power in Champions. Its too powerful. ===================================================== SPACE HERO (not Star Wars, NASA) SPACED HERO (not NASA, Berkeley)
  6. Re: Powerpuff Girls please remember what you ought to keep in mind like with Dragonball Z, and other deep-end TV shows. a lot of what you are watching is dramatic license. Do you model what you literally see on the screen ? The stories in PPG are writ large, painted with a wide brush. Champions based on them do not have to be.
  7. Re: What Are You Listening To Right Now? O For a Thousand Tongues to Sing My Great Redeemer's Praise
  8. Re: Crazy campaign ideas (Silly or serious) Get a copy of CENTRAL CASTING MODERN and roll everybody up. Give each player a veto, in case the rolls take you odd places. Link all their stories together, if possible. If after buying everything CCM dictates, then the player may flesh out the rest of the character. If the random rolls make a character go over the campaign limits, I don't know what to tell you.
  9. Have all the players play a fantasy boardgame, such as Munchkin or Talisman. At the end of the game, write down what each player had. IE Jeff had the High Elf with the Red Sword and the ability to fly. & Jim had the Warlock and a vorpal sword. If Jeff got toasted in the game by a red dragon, then appropriate psych disads or hunteds can apply. Then translate all they had into FH terms, and buy them a basic background. then start the role playing sessions where the boardgame left off! Crazy? to really spice it up: Whoever is in last place when the board game ends (IE lowest level or died, etc.) has to GM said game....
  10. Re: Luck System: Whimsy Cards plus I don't feel bad as a GM backing my players into corners, surrounding them, and inundating them with problems. Because the lucky players can usually pull a break out of their hat with judicious application of a card or a re-roll. Plus they dare greatly. They will attempt a death-defying skill or high jump a building knowing that a re-roll may save their butts. and that's in genre IMHO. A re-roll is just a re-roll, but I do require the players to be creative when they use the flavor text on the cards. Plus they have limits: The Pity card won't affect Doc Doom. The Love card won't affect Ultron. I'm thankful you all liked the idea.
  11. Re: Complicate the Person Above Like there was this time in a big shoot out with VIPER, Enforcer was alongside Sapphire, and one of his hot brass sailed into her cleavage.
  12. Re: Genres HERO GAMES may want to avoid (intended to be humorous) Cardboard Hero
  13. Re: Complicate the Person Above Death Tribble was the first British furbivore to orbit the earth, and he won the Queens Medal for Gallantry using his eyebeams to deflect meteoroids from the EU shuttle. here's DTs fan club:
  14. Re: Crazy campaign ideas (Silly or serious) All the characters are children of 2 other supers. Linkage If the mother was a villainess, the father was a hero.
  15. Re: Genres HERO GAMES may want to avoid (intended to be humorous) NARCO HERO = = = = = = = = = = = = = = Ultimate Ambush Bug = = = = = = = = = = = = = =
  16. You must spread some Reputation around before giving it to Keith Curtis again. Right, not Sapphire. she has a MP. but: Witchcraft does has an EC with a "used to cost END" slot.
  17. Re: Genres HERO GAMES may want to avoid (intended to be humorous) DOCTORAL HERO (buy a High PRE to defend that dissertation)
  18. Re: Genres HERO GAMES may want to avoid (intended to be humorous) FROM IMDB: thank goodness it never happened.
  19. Re: Power Build: Super Archery don't forget Lead Foil Containment Arrows - Hawkeye, JLA vs. Avengers
  20. Re: Genres HERO GAMES may want to avoid (intended to be humorous) Discussion Hero
  21. Re: Complicate the Person Above If I had a nickel for every time Enforcer has stolen somebody's focus, and all the things he's done, There’d be a mountain of money, Piled up to my chin...
  22. Two players in my game have the Luck Power. (No-one has Unluck disad, but if they did it would be the reverse of this system.) Here's how I handle it. At the beginning of the play session they roll their Luck Dice, and count the body. Then I hand them that many Cards from a special deck. In addition, when I as the GM want to really get a character, or its inappropriate for the villain to miss, I hand the target player (any one, not just players with the luck power) a card, and then I give the villain a re-roll. This card is for future use, and cannot be used in this particular scrape. The cards may be used for several purposes: - Re-Roll any failed dice roll. - Force a re-roll on an enemy. - nudge a success into a critical success. - nudge an enemie's simple failure into a blunder (critical failure) - Character may abort their phase to protect/help a desperate team-mate. - use the flavor text on the card to alter flow of events. For example, the players are in jail, without weapons. they cannot defeat the tough guards. Lucky Player hands me the "Misplaced Trust" card, and voila, on the next shift, the guards are rank newbies. Guards are beat up and players escape. (of course they're still in prison garb and have no equipment) Once in a fantasy hero game, the players wanted to get in the fabled library of Alexandria. But the permit to enter is a costly thing (yes its a Library Card for Alexandria) Rich Character ponies up the cash. Religious Character gets a writ from his church. Noble Character calls in a Favor. Wizard Character trades in a magic bauble in trade for his card. Thieving Character picks pockets to pay for his card. Then we get to the dumb brick fighter. Player plays the Pity card. So the clerk just stamps out a free card for the poor semi-literate slob. Cards can affect combat, role-play, storylines, and skills. I pretty much ignore the "luck levels" in the Hero rulebook unless the player hands me TWO cards at a time, when they desperately want something to happen their way Unused cards are handed back to GM at end of session, unless very special circumstances in effect. Players seem happy with it. They control their luck, don't have to wait on me to remember they are lucky. And most all of them are good sports to play along when I "screw them with a villain" but hand them a luck card for later usage. Here's some samples of the cards: Abrupt Change of Events Suddenly things are not happening the way they were a moment ago. Alliances switch, secrets are revealed, and new information surfaces. Added Animosity The ill-will between characters grows past current levels. This animosity can be openly expressed or harbored secretly in the heart. Bad Tidings Someone gets bad news. It might affect play or it might be news of distant and still important events. Bizarre Coincidence Two or more things come together against incredible odds. Old friends (and enemies) run into you in the supermarket, you just happen to have the rare item you need in your closet, etc. Pity Sympathetic sorrow for another person affects a character's actions. This pity might provoke action or merely set a mood. Change of Heart A character's feelings change and alter a decision. Pirates spare prisoners and hassled innkeepers decide to make room for you after all. The cards are long out of print and I have made my own set, even adding some of my own devising.
  23. Re: Genres HERO GAMES may want to avoid (intended to be humorous) John-Boy Hero on Waltons Mountain Little House on the Hero Prairie Hero and the Bandit (trucks & cars)
  24. Re: Genres HERO GAMES may want to avoid (intended to be humorous) VEGGIE-HERO like Veggie-Tales, but with Code versus Killing instead.
  25. Re: Genres HERO GAMES may want to avoid (intended to be humorous) Clerk Hero Hero-Rats Chasing Hero
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