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Egyptoid

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Everything posted by Egyptoid

  1. Re: Your PCs might be overpowered if... in the den of the team headquarters is a sentient adamantium TV set. actually happened in a game of ours
  2. Monday Knights last monday our heros responded to a trouble call from Pythagoras Jones. he was out by a lake wooing a young co-ed, when his step-father walks up. just then a glowing black rock comes arcing out of the lake and zangs right off Zeus' forehead, knocking him down and out goliath-style. so a small cadre of lizard men come up out of the lake and start monologuing about how they will now drain vital essence from a god! of course PJ switches to hero ID, drags the big Z to safety, and calls in the team. the asylum crew starts trashing reptile bozos of course. and a bunch of gators come out of the lake, (the crocs were x-formed lake fish) at the end of the fight, Arbiter zaps the liz wiz into the tomb of wattoomm. Zeus comes to, Arbiter offers him the liz wiz to trash as he sees fit. so the arbiter makes his first on-board deal. and the team kept the drain rocks to make future deals. but what fall-out from these reptilian interlopers? Feb 6th 2006 - Adventure One
  3. Re: Complicate the Person Above the last time Keyes_Bill flipped out and killed someone, it was his own chocolate avatar, and it happened last easter. now he can never go back to the "Land of Chocolate" homer-simpson-in-the-land-of-chocolate
  4. Re: Name for an elemental mage Doctor Deuterium, master of radioactive air
  5. Re: Complicate the L.Marcus Above Well let's bring up that list of L.Marcus' Watches & Hunters HEROIC GAME ENGINE HAS BUFFER OVERFLOW IN 'SECURE' QUERY: NUMBEROWS = ACTIVECELL.CURRENTREGION.ROWS.DISAD NUMBEROWS IS DIM'D AS INFINITUM that's when I had to reboot, your Honor.
  6. Re: Martial Arts: TI KWAN LEAP Oh no offense taken, I've been around the boards and mailing list long enough to know you've got the goods on the asian corner of the hero market. But it is wrong to tip the vessel of knowledge.
  7. Re: Martial Arts: TI KWAN LEAP Well, I did a google check of the hero boards before I posted. no-one had done a Ti Kwan Leap thread before that I could find. I like your interpetation, but I will expand it....
  8. Watched By Zeus [b]ZEUS - JUPITER[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 90 STR 80 90/105 27- / 30- HTH Damage 18d6/21d6 END [9/10] 25 DEX 45 25 14- OCV 8 DCV 8 35 CON 50 35 16- 20 BODY 20 20/23 13- / 14- 25 INT 15 25 14- PER Roll 14- 45 EGO 30 45 18- ECV: 15 35 PRE 25 35 16- PRE Attack: 7d6 20 COM 5 20 13- 26 PD 8 26/29 26/29 PD (0/3 rPD) 15 ED 8 15/18 15/18 ED (0/3 rED) 6 SPD 25 6 Phases: 2, 4, 6, 8, 10, 12 26 REC 2 26 80 END 5 80 107 STUN 24 107/110 8 RUN 4 8" END [2] 5 SWIM 3 5" END [1] 18 LEAP 0 18"/21" 18"/21" forward, 9"/10 1/2" upward [b]CHA Cost: 349[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 75 [b][i]DIVINE ESSENCE[/i][/b] Elemental Control, 150-point powers - END= 107 1) Major Transform 15d6 (anything into anything, can bestow Immortality (by donating permanent END), magic, blessings,), Reduced Endurance (1/2 END; +1/4), Variable Special Effects (Limited Group of SFX; +1/4), Partial Transform (+1/2) (450 Active Points); Limited Power Power loses almost all of its effectiveness (when down 3 or more BODY; -2), Spell (-1/2) - END=19 90 2) Mind Control 20d6 ( Additional Class of Minds and Additional Class of Minds classes of minds), Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Fully Invisible; +1), Lingering up to 5 Minutes (+1) (390 Active Points); Limited Power Power loses almost all of its effectiveness (not if down 3 or more BODY; -2), Mandatory Effect EGO +10 (Must Always Achieve [Particular Effect]; emotionals; -1/2) - END=18 203 3) [b][i]Immortality[/i][/b]: Healing BODY 7d6, Can Heal Limbs, Resurrection, Difficult To Dispel (x2 Active Points; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Continuous (+1) (380 Active Points); Self Only (-1/2) - END= 151 4) [b][i]Defense Field[/i][/b]: Force Field (3 PD/3 ED/24 Mental Defense/24 Power Defense/20 Flash Defense: Sight Group) (Protect Carried Items), Difficult To Dispel (x1 Active Points; +1/4), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1), Continuous (+1) (378 Active Points); Limited Power Power loses about half of its effectiveness (only Half versus Other Gods; -1) - END= 140 5) Teleportation 10", x2 Increased Mass, x32,768 Noncombat, Usable As Attack (+1), Area Of Effect (2" radius; +3/4), Selective (+1/4) (285 Active Points); Spell (-1/2) - END=28 73 6) Healing BODY 8d6, Ranged (+1/2), Line Of Sight (+1/2), Lingering up to 5 Minutes (+1) (240 Active Points); Gradual Effect (5 Minutes; -3/4), Spell (-1/2) - END=24 136 7) [b][i]Clair (Aud, Voy, Sent) visions[/i][/b]: Clairsentience (Hearing , Related And Sight Groups), x32,768 Range (16220160"), +5 to PER Roll, Discriminatory, Mobile Perception Point (can move up to 6" per Phase), Telescopic (+1 versus Range Modifier), Reduced Endurance (0 END; +1/2) (211 Active Points) - END= 77 8) [b][i]Creation[/i][/b]: Summon 600-point Monsters & Plants, Side Effects (Side Effect only affects the environment near the character; spilled blood can make monsters; +0), Variable Special Effects (Limited Group of SFX; +1/4), Expanded Class of Beings Limited Group (monsters (Chimera, Griffon, Minotaur, Hydra, etc); +1/2) (210 Active Points); Spell (-1/2), Antagonistic Annoyed (-1/4) - END=21 75 9) [b][i]Deflect the Hands of Enemies[/i][/b]: Negative Skill Levels (-10 with [any one Skill] (HtH Attacks)), Variable Special Effects (Limited Group of SFX; +1/4), Ranged (+1/2), Line Of Sight (+1/2), Invisible Power Effects, Source Only, Hide effects of Power (Fully Invisible; +1), Area Of Effect (40" Radius; +1 1/2), Selective (+1/4) (150 Active Points) - END=15 105 10) [b][i]Cloak of Fog or Darkness[/i][/b]: Change Environment 2048" radius, -10 to Normal Sight PER Rolls, Long-Lasting: 6 Hours, Varying Combat Effects, Reduced Endurance (1/2 END; +1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2) (180 Active Points) - END=7 300 11) [b][i]Lightning Bolts[/i][/b]: Energy Blast 20d6, Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2), Line Of Sight (+1/2), Area Of Effect (One Hex; +1/2), Selective (+1/4), Indirect ( Any origin, any direction; +3/4) (375 Active Points) - END=17 20 [b][i]Wisdom of Metis[/i][/b]: +20 EGO (40 Active Points); Requires An INT Roll (-1/2), Extra Time (Full Phase, -1/2) - END= 90 [b][i]Shape Shift[/i][/b]: Monsters, Cattle, Boys & Men (Sight , Mental , Radio , Hearing , Smell/Taste and Touch Groups, limited group of shapes), Cellular, Imitation, Instant Change, Variable Special Effects (Limited Group of SFX; +1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (135 Active Points); Spell (-1/2) - END= 19 Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 1,064 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Reduced Endurance (1/2 END; +1/4) (19 Active Points) - END=1 11 Life Support + Water Breathing (Eating: Character only has to eat once per week; Expanded Breathing; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (16 Active Points); Spell (-1/2) [Notes: water breathing is a spell, must be activated] - END= [b]POWERS Cost: 1672[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 4 Reversal (Greco-Roman Wrestling): var Phase, -1 OCV, -2 DCV, 105 STR / 120 STR to Escape; Grab Two Limbs 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 18d6 / 21d6 Strike; Target Falls 3 Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls [b]MARTIAL ARTS Cost: 10[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Acting 16- 11 Animal Handler 16- (Birds, Bovines, Canines, Dragons, Equines, Felines, Other, Raptors, Reptiles & Amphibians, Ursines) 3 Breakfall 14- 3 Bribery 16- 3 Bureaucratics 16- 3 Climbing 14- 48 +6 with All Combat 3 Concealment 14- 3 Conversation 16- 17 Deduction 21- 3 Disguise 14- 10 Gambling (Card Games, Dice Games, Sports Betting, Other (General), Other (General)) 14- 3 High Society 16- 3 Interrogation 16- 2 KS 13- Magic & Arcane 2 KS 13- Weather 2 KS 13- History 2 KS 13- Cosmology 2 KS 13- Gossip & Current Events 2 KS 13- Law 0 Language: Greek (basic conversation; literate) (2 Active Points) 0 Language: Russian (basic conversation; literate) (2 Active Points) 0 Language: English (basic conversation; literate) (2 Active Points) 0 Language: Arabik (basic conversation; literate) (2 Active Points) 0 Language: Italian (basic conversation; literate) (2 Active Points) 0 Language: Spanish (basic conversation; literate) (2 Active Points) 0 Language: Egyptian (basic conversation; literate) (2 Active Points) 0 Language: Turkish (basic conversation; literate) (2 Active Points) 2 KS 13- Area Knowedge Cosmos 2 KS 13- Alchemy & Herbalism 2 KS 13- Seduction 2 KS 13- Bard-craft 3 Lipreading 14- 3 Mimicry 14- 9 Navigation (Air, Astral, Dimensional, Land, Marine, Other, Space, Temporal) 14- 3 Oratory 16- 3 Persuasion 16- 35 Power: MAGIC 34- 3 PS 14- King 3 PS 14- Lawyer 3 Riding 14- 3 Security Systems 14- 3 Seduction 16- 3 Shadowing 14- 3 Sleight Of Hand 14- 3 Stealth 14- 3 Streetwise 16- 10 Survival (Marine, Temperate/Subtropical, Tropical, Desert, Mountain) 14- 3 Tactics 14- 3 Teamwork 14- 3 Tracking 14- 3 Trading 16- 22 TF: Riding Animals, Agricultural & Construction Vehicles, Balloons & Zeppelins, Carts & Carriages, Chariots, Hanggliding, Large Military Ships, Large Rowed Boats, Large Wind-Powered Boats, Parachuting, Basic, Rafts, Skating (iceskating], Skiing (snow)(water), Sleds, Small Military Ships, Small Rowed Boats, Small Wind-Powered Boats, Snowboarding, Surfing, Windsurfing 10 Two-Weapon Fighting (HTH) 3 Ventriloquism 14- 5 WF: Common Melee Weapons, Lances, Nets, Staffs 110 +10 with any three maneuvers or a tight group of attacks (Custom Adder) 3 PS 14- Meteorologist 3 PS 14- Charioteer [b]SKILLS Cost: 397[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 3 Access 21 Contact (Contact has access to major institutions, Contact has been blackmailed by the character, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (21 Active Points) 8- 1 Custom Perk 7 Favors 16 Followers 36 Fringe Benefit: Head of State of a single nation, Leader of Religion, Marshal, Member of the Aristocracy/Higher Nobility, Membership, Right to Marry: Can perform the marriage ceremony, Squire 15 Money: Filthy Rich 21 Reputation (A large group) 14-, +7/+7d6 16 Vehicles & Bases [b]PERKS Cost: 136[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 20 Animal Friendship 15 Beast Speech 16 Berserk Fury 12 Combat Spellcasting (all spells) 2 Environmental Movement (no penalties on) 10 Fascination 11 Inspire 7 Lightning Reflexes: +7 DEX to act first with Lightning Bolt 5 Rapid Healing 23 Shapechanging ([up to eight pre-defined 300-point forms]) [b]TALENTS Cost: 121[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 5 Accidental Change: under the influence, berserk 8- (Uncommon) 30 Dependence: worship of believers Powers Gain 13- Activation Roll (Extremely Difficult To Obtain, Addiction) 30 Enraged: Berserk typical godly jealousies & purviews (Common), go 13-, recover 13-, Berserk 15 Psychological Limitation: jealous of prerogatives & domains (Common, Strong) 25 Psychological Limitation: God of the Sky, Weather, Lightning, Protector of Fugitives (Very Common, Total) 15 Physical Limitation: "spell" powers shut off if injured for 3 or more BODY damage (Frequently, Greatly Impairing) 10 Rivalry: Professional and Romantic (gods & demons, hundreds of insulted or offended beings over the centuries), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Distinctive Features: godly mien (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Reputation: big brash loud, lusty, , 14- (Extreme) [b]DISADVANTAGES Points: 165[/b] Base Pts: 1300 Exp Required: 1220 Total Exp Available: 1300 Exp Unspent: 80 Total Character Cost: 2685 ZEUS - JUPITER PERSONALITY/MOTIVATION: Lusty Weird Old Man QUOTE: "Why aint you on the Avengers yet, Son, instead of this booger-head Hampton Roads Team?" POWERS/TACTICS: Shapeshift, Lightning Bolt CAMPAIGN USE: Watcher, Hunted APPEARANCE: whatever he likes
  9. Re: Complicate the Person Above Okay so L.Marcus is just standing on a street corner in Hudson City, minding his own business, cleaning his fingernails with his knife. Things were all peaceful, man, it was a pleasant evening. And then; And then, And Then....And then; And then, And Then....And then; And Then.... Then all of a sudden from outta nowhere, this Triads guy, maybe it was a Tong dude, I dunno, comes rushing around the corner, and runs right into L.Marcus' knife. Blam! Seventeen times! I couldnt believe it. L.Marcus was just minding his own business, ociffer.
  10. Re: What Are You Listening To Right Now? SWING HEIL! Interstate Love Song, Stone Temple
  11. Re: The “Unofficial†Ultimate Mentalist Project (Fan Version “What Do *You* Want To S well it comes down to the same questions that happen when defining astral projection: Does your body actually go there does your spirit go while you lie dormant are you at risk in dream time are you merely observing the dream are you immersed in the environment the dreamer controls. does the dreamscape "correspond" to reality or is it a conundrum of abstract visions like a Dr.Strange venue? I could go on...
  12. Re: What Are You Listening To Right Now? OH CAROLINA! by SHAGGY
  13. Re: Love Child of the Marvel Universe well lets go ahead ans summon one of the dang things, see what they're like, K? [b]MINDLESS ONE - Chaos Trooper[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 58 STR 48 58 21- HTH Damage 11 1/2d6 END [6] 18 DEX 24 18 13- OCV 6 DCV 6 58 CON 96 58 21- 21 BODY 22 21 13- 8 INT -2 8 11- PER Roll 11- 8 EGO -4 8 11- ECV: 3 23 PRE 13 23 14- PRE Attack: 4 1/2d6 8 COM -1 8 11- 12 PD 0 12/18 12/18 PD (10/16 rPD) 12 ED 0 12/18 12/18 ED (10/16 rED) 3 SPD 2 3 Phases: 4, 8, 12 24 REC 0 24 116 END 0 116 79 STUN 0 79 10 RUN 8 10"/12" END [2/3] 6 SWIM 4 6" END [1] 13 LEAP 1 12 1/2" 12 1/2" forward, 6" upward [b]CHA Cost: 211[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 10 Lack of Weakness (-10) - END= 10 Knockback Resistance -5" - END= 10 Damage Resistance (10 PD/10 ED) - END= 10 Power Defense (10 points) - END= 4 Running +2" (10"/12" total) - END=1 36 [b][i]Total Life Support[/i][/b]: Life Support (Eating: Character only has to eat once per week; Expanded Breathing; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) - END= 18 Armor (6 PD/6 ED) - END= 10 Clinging (normal STR) - END= 75 [b][i]Eye-Fire[/i][/b]: Energy Blast 10d6, Personal Immunity (+1/4), Area Of Effect (24" Line; +1) (112 Active Points); Beam (-1/4), Incantations (RAAAAOAOAOAORRR; -1/4) - END=11 5 Sight Group Flash Defense (5 points) - END= 5 Lack Of Weakness (-5) for Resistant Defenses - END= [b]POWERS Cost: 193[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 12 +3 HTH Damage Class(es) 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 16 1/2d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 14 1/2d6 +v/5, Target Falls 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 14 1/2d6 Strike; Target Falls [b]MARTIAL ARTS Cost: 22[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Breakfall 13- 3 Climbing 13- 2 +1 with any single attack 3 Deduction 11- 5 Navigation (Astral, Dimensional, Space, Temporal) 11- 8 Survival (Arctic/Subarctic, Tropical, Desert, Mountain) 11- 3 Tactics 11- 3 Tracking 11- [b]SKILLS Cost: 30[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 3 Reputation (A small to medium sized group) 8-, +3/+3d6 [b]PERKS Cost: 3[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 23 Combat Sense (Tracking) 14- 3 Environmental Movement (no penalties on) [b]TALENTS Cost: 26[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 20 Susceptibility: Cold Iron, 3d6 damage Instant (Common) 30 Vulnerability: 2 x STUN Cold Iron (Very Common) 25 Social Limitation: E D E (Very Frequently, Severe) 25 Enraged: Berserk takes body, recovers from stun, commanded (Very Common), go 8-, recover 14-, Berserk 25 Psychological Limitation: weak willed (Very Common, Total) 25 Distinctive Features: (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 5 Accidental Change : zapped to home dimension 8-, Uncommon 10 Phys. Lim. 8 ft tall: Frequently, Slightly Impairing 10 2x mass: Infrequently, Greatly Impairing 10 Vengeful: Uncommon, Strong [b]DISADVANTAGES Points: 185[/b] Base Pts: 350 Exp Required: 0 Total Exp Available: 20 Exp Unspent: 20 Total Character Cost: 485 MINDLESS ONE - Chaos Golem PERSONALITY/MOTIVATION: come piling out of a gate, ready to pillage QUOTE: RROROAOOROROROOAOAOOAAARRRRR POWERS/TACTICS: GET NEAREST OPPONENT, PULP CAMPAIGN USE: MINIONS APPEARANCE: BLEGGGH
  14. rough draft of the team magician ARBITER [b]ARBITER - Vice-Sorceror - Koshi Yama[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 56 STR 3 56 20- HTH Damage 11d6 END [6] 15 DEX 15 15 12- OCV 5 DCV 5 28 CON 36 28 15- 13 BODY 6 13 12- 28 INT 18 28 15- PER Roll 15- 28 EGO 36 28 15- ECV: 9 28 PRE 18 28 15- PRE Attack: 5 1/2d6 13 COM 2 13 12- 13 PD 3 13 13 PD (7 rPD) 13 ED 0 13 13 ED (7 rED) 4 SPD 15 4 Phases: 3, 6, 9, 12 9 REC 0 9 56 END 0 56 34 STUN 0 34 7 RUN 2 7" END [1] 3 SWIM 1 3" END [1] 6 LEAP -5 6" 6" forward, 3" upward [b]CHA Cost: 150[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 143 [b][i]MAGIC POOL[/i][/b]: Variable Power Pool (Magic Pool), 125 base + 18 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (219 Active Points); Independent (-2), Side Effects (Side Effect affects both character and recipient of Power's benefits; PRESENCE check on Magic Skill Roll to avois Negative Attention from the beings invoked; -1 1/4), Conditional Power Power does not work in Uncommon Circumstances (Power can be tapped by othere E D Es, Spells may Draw END from Personal END or the END reserve; -1/4), Gestures (-1/4), Incantations (-1/4), Requires An EGO Roll (-1/4) - END= 0 1) [b][i]________________[/i][/b]: _____ Real Cost: 0 - END= 0 2) [b][i]!! DANGEROUS SPELLS !! _[/i][/b]: botching the magic skill roll for !! spells !! invokes harmful attentions or side effects Real Cost: 0 [Notes: !! spells !! ============ ==================== =============== ============= ====== ========== ============= ========= ======= =========== === =============== ============= ====== ========= === =============== ============= ====== =========] - END= 0 3) [b][i]!! TENTACLES of TREPIDATION !! _[/i][/b]: Stretching 18", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (119 Active Points); Limited Body Parts (Functions Like Mage Hand; -1/4), Only In Heroic Identity (-1/4), Physical Manifestation (-1/4), Range Modifier Applies (-1/4), 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4) Real Cost: 53 - END= 0 4) [b][i]!! CURSE of AMOTOR the UNSPEAKABLE ! ! _[/i][/b]: Major Transform (Cursed) 6d6 (normal person into person with 3d6 Unluck, heals back through another application of this spell, or any curse removal spell), Reduced Endurance (1/2 END; +1/4) (112 Active Points); OIF Fragile Expendable (Difficult to obtain new Focus; Titanium Amulet, Electro-Plated with Silver; -1), Side Effects (-1), Limited Target (living beings; -1/4) Real Cost: 34 - END=4 0 5) [b][i]!! FEARSOME FANGS of FARRALOH ! ! _[/i][/b]: Drain REC 3d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per 5 Years; +2 3/4) (120 Active Points) Real Cost: 120 - END=5 0 6) [b][i]!! SEVEN STRANDS OF CYTTORAK ! ! _[/i][/b]: Entangle 7d6, 7 DEF (Stops A Given Sense Group: Sight Group), Variable Special Effects (Limited Group of SFX; +1/4) (100 Active Points); 1 Recoverable Charge (-1 1/4) Real Cost: 44 - END= 0 7) [b][i]!! SUMMON the BORING BEETLES ! ! _[/i][/b]: Tunneling 4" through 12 DEF material (44 Active Points); Crew-Served [129-256] Crew of Bugs (-2), OAF Expendable (Easy to obtain new Focus; paper insect nest; -1), Custom Modifier (affected by adjustment powers concerning summoning; -1/2), Gradual Effect (1 Turn (Post-Segment 12); Can be a Dangerous Invocation; -1/4) Real Cost: 9 - END=4 0 8) [b][i]!! CHAINS of SHUMA-GORATH ! ! _[/i][/b]: RKA 1d6, Trigger (as a Geas or Compulsion) (performing a forbidden action or not performing a commanded action, which may vary each time the Power is used; +1/2), NND (Invocation of Shuma-Gorath is not undertaken lightly ; +1), Does BODY (+1); Geas Dissipates After 9O days -Or- If Target Is Blessed By A Saint Or Like Being (-1/4) Real Cost: 42 - END=5 0 9) [b][i]!! DIMENSION DOOR !! _[/i][/b]: Personal Combat Teleportation 17", x64 Noncombat, Variable Special Effects (Limited Group of SFX; +1/4), Armor Piercing (+1/2) (103 Active Points) Real Cost: 103 - END=10 0 10) [b][i]!! CALL on the MINDLESS ONES ! ! _[/i][/b]: Summon 4 350-point E D E, Weak-Willed -4 on EGO Rolls (+1/2) (120 Active Points); 1 Recoverable Charge (-1 1/4), Side Effects (-1) Real Cost: 37 - END= 0 11) [b][i]________________[/i][/b]: _____ Real Cost: 0 - END= 0 12) [b][i]## REGULAR SPELLS ## [/i][/b]: # May Have Up to INT/5 regular spells running at one time # Real Cost: 0 [Notes: ########## #################### ############### ############# ###### ########## ############# ######### ####### ########### ### ############## ############# ###### ######### ### ############### ############# ###### #########] - END= 0 13) [b][i]RAINS OF RAGGADORR[/i][/b]: Healing BODY, STR, & CON 6d6, Can Heal Limbs (65 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OIF Fragile Expendable (Difficult to obtain new Focus; Vial of Rain; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; Rain & Water in the Area, Target & Caster Soaked; -1), Concentration, throughout (1/2 DCV; -1/2) Real Cost: 14 - END=6 0 14) [b][i]IRON BANDS of BILLARRO[/i][/b]: Entangle 5d6, 5 DEF, Affects Desolidified Any form of Desolidification (+1/2), Takes No Damage From Attacks All Attacks (+1/2) (100 Active Points); 1 Recoverable Charge (Recovers Under Limited Circumstances; -1 1/2), Physical Manifestation (-1/4), Real Weapon (-1/4) Real Cost: 33 - END= 0 15) [b][i]MAGIC MISSILES OF MUNNOPPORR[/i][/b]: RKA 1 point (standard effect: 1 BODY, 2 STUN), No Range Modifier (+1/2), Indirect ( Any origin, any direction; +3/4), Penetrating (x2; +1), Area Of Effect (8" Line; +1), Selective (+1/4), Autofire (5 shots; +1 1/2) (30 Active Points); OAF Fragile (String of Rubies; -1 1/4), Lockout (-1/2), Activation Roll 14-, Burnout (-1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4) Real Cost: 9 - END=3 0 16) [b][i]BLACK BLOOD of the EARTH[/i][/b]: Aid Body, End, Stun 3d6, Can Add Maximum Of 28 Points, Continuous (+1) (70 Active Points); Custom Modifier (must be in contact with earth or rock; -1/2), Custom Modifier (maximum increase of 10 body; -1/4) Real Cost: 40 - END= 0 17) [b][i]HEAVY HAND of HOGGOTH[/i][/b]: +43 STR, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2), Penetrating (x2; +1) (118 Active Points); No Figured Characteristics (-1/2), Limited Power Power loses about a third of its effectiveness (Just One Hand; -1/2), Restrainable (-1/2), Only In Heroic Identity (-1/4), Physical Manifestation (-1/4), Visible (User Hand Transforms to Living Titanium; -1/4) Real Cost: 36 [Notes: one of he user’s hands will burst into non-damaging flames, then turn into a steel-taloned, manipulative hand that is able to hold an item or be used as a claw attack.] - END=5 0 18) [b][i]MAGIC is a MIGHTY MISTRESS[/i][/b]: Dispel Channeling, Essence, Or Mentalism 25d6, Reduced Endurance (1/2 END; +1/4), Variable Special Effects (Limited Group of SFX; +1/4) (112 Active Points) Real Cost: 112 - END=4 0 19) [b][i]VISAGE of the VISHANTI[/i][/b]: +40 PRE (40 Active Points); Only For Impressiveness/Fear Presence Attacks (-1 1/2), Requires A Wizardry Roll (-1/2), Costs Endurance (-1/2), Noisy (-1/4) Real Cost: 11 - END=4 0 20) [b][i]BLINDING LIGHT of AGAMOTTO[/i][/b]: Sight Group Flash 6d6, Custom Adder, Personal Immunity (+1/4), Area Of Effect (10" Cone; +1) (79 Active Points) Real Cost: 79 [Notes: triggers Change Environment: _full broad sunny daylight_ in are for a full turn] - END=8 0 21) [b][i]OSHTUR's MIGHTY HANDS[/i][/b]: Telekinesis (makes a path, through foliage, crowds, water, sand) - {Objects of DEF 4 or less} (16 STR), Affects Porous, Area Of Effect Nonselective (One Hex; +1/4), Reduced Endurance (1/2 END; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Attack Versus Limited Defense (Power Defense, not STR or Mass; +1 1/2) (119 Active Points); Cannot Be Used for Attacks (-1/2) Real Cost: 79 - END=5 0 22) [b][i]BIT & BRIDLE of BROMAGDON[/i][/b]: (Total: 120 Active Cost, 90 Real Cost) Mind Control 8d6 ( Animal, Beastmaster class of minds), Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points) (Real Cost: 60) [b]plus[/b] Clairsentience (Hearing And Sight Groups And Normal Touch), +3 to PER Roll: +3, Discriminatory, Tracking, Reduced Endurance (1/2 END; +1/4) (60 Active Points); Linked (Mind Control; -1/2), Custom Modifier (must be cast on an animal; -1/2) (Real Cost: 30) Real Cost: 90 - END=4 0 23) [b][i]DEFLECTIONS of DAGMAR[/i][/b]: Missile Deflection (Any Ranged Attack), +6 OCV Real Cost: 40 - END= 0 24) [b][i]INHALATIONS of IKONN[/i][/b]: LS (Immunity: Asphyxiants; Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing), Usable Simultaneously (up to 16 people at once; +1 1/4) (36 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 29 - END= 0 25) [b][i]TOMB of WATTOOMM[/i][/b]: (Total: 108 Active Cost, 34 Real Cost) Tunneling 1" through 7 DEF material, Fill In, MegaScale (1" = 1 km; +1/4), Ranged (+1/2), Usable As Attack (Negated by successful Dive For Cover; +1) (91 Active Points); 1 Recoverable Charge (Recovers Under Limited Circumstances; -2), Restricted Path (Only straight downwards; -1) (Real Cost: 23) [b]plus[/b] Life Support (Eating:: Character does not eat; Longevity:: 1600 Years; Self-Contained Breathing) (17 Active Points); Linked (Tunneling; -1/2) (Real Cost: 11) Real Cost: 34 [Notes: This dire spell imprisons its victim far under the earth. However he does not die - the enchantment also prolongs his life, dooming him to a long, tortuous imprisonment.] - END= 0 26) [b][i]GOSSIP of the ANCIENT ONE[/i][/b]: Retrocognitive, Precognitive Clairsentience (Sight , Related , Hearing And Touch Groups, Mind Scan And Mental Awareness), Analyze, Discriminatory, Microscopic (x1,000): +3 (114 Active Points); Independent (-2), OAF Fragile Expendable (Difficult to obtain new Focus; email, scroll, carrier pigeon, you never know; -1 1/2), 1 Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1 1/2), Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 18 - END=11 0 27) [b][i]CLOSE the CIRCLE around the NEXUS[/i][/b]: Group Teleportation 1", No Relative Velocity, Position Shift, x8 Increased Mass, Usable Simultaneously (up to 2 people at once; +1/2), Sticky (+1/2), Ranged (+1/2), Transdimensional (Any Dimension; +1) (112 Active Points) Real Cost: 112 [Notes: Three Phase Teleport: One to go "astral", Two to Arrive at Scene back on Material Plane; Third Phase to recover from the boggling; Magic Skill Check to Arrive on Target. Recipients hold hands in a circle, or touch the circle.] - END=11 0 28) [b][i]DAILY ABJURATIONS[/i][/b]: Force Field (7 PD/7 ED/18 Mental Defense/28 Power Defense/7 Flash Defense: Sight Group) (Protect Carried Items), Invisible to and Single Sense (+1/4), 1 Continuing Charge lasting 1 Day (+1/4) (115 Active Points); Spell (morning mediation starts the defenses; -1/2) Real Cost: 77 - END= 0 29) [b][i]________________[/i][/b]: _____ Real Cost: 0 - END= 10 [b][i]ENIGMATIC ENGINES of ETERNITY[/i][/b]: Endurance Reserve (60 END, 7 REC) Reserve: (13 Active Points); Incantations (Complex; E E o E; -1/2), Side Effects (Side Effect only affects the recipient of the benefits of the Power; Can be Tapped by Outside Forces; -1/4), Only In Heroic Identity (Crown of Flames when in use; -1/4), Visible (((halo)); -1/4) - END= [b]POWERS Cost: 153[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] WINE of PURITY, ONLY USED for SELF DEFENSE 4 Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND ; Target Falls 4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 3 Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls [b]MARTIAL ARTS Cost: 11[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 PS: CONTRACT LAW (Haggling) 15- 3 KS: MAGIC ARCANA 15- 3 Power: SPELLCRAFT 15- 3 Deduction 15- 3 Forensic Medicine 15- 3 Demolitions 15- 3 Lockpicking 12- 3 Sleight Of Hand 12- 1 Teamwork 8- 3 Ventriloquism 15- 5 Language: Fluent & Literate (imitate dialects) 0 =EVERYMAN= [Notes: * AK: [Home Area] * Climbing * Computer Programming * Concealment * Conversation * Deduction * Local Language (Engrich) * Paramedic * Professional Skill * Shadowing * Stealth * TF: Autos * Weapon Familiarity: Club] [b]SKILLS Cost: 33[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 3 Vehicles & Bases 7 Fringe Benefit: Federal/National Police Powers, License to Kill, Licensed Psionic, Security Clearance (17 Active Points); Only When Serving Good Purposes (-1/2), Conditional Power Power does not work in Common Circumstances (-1/2), Only In Heroic Identity (-1/4) 1 Reputation: unproved whelp (A small to medium sized group) 8-, +1/+1d6 3 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact limited by identity) 8- 1 Contact 8- 1 Contact 8- 1 Contact 8- [b]PERKS Cost: 17[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 4 Divine Favor (10 Active Points); Activation Roll 9-, Burnout (Calling on the Ancient One ((or half-sister Clea)); -1 1/4) 6 Magesight, Variable Special Effects (Limited Group of SFX; Discriminatory, Analyze; +1/4) (6 Active Points) 4 Universal Translator 15- (20 Active Points); No Conscious Control (-2), Gradual Effect (1 Hour; -1 1/4), Only In Heroic Identity (-1/4) [b]TALENTS Cost: 14[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Vulnerability: 2 x Effect Ego Based Adjustment Powers (Uncommon) 9 Susceptibility: Holy or Unholy Artifacts or Places, 2d6 damage Instant (Uncommon; Custom Adder) 20 Distinctive Features: Magical Being with Celestial Blood (Not Concealable; Extreme Reaction; Detectable By Uncommonly-Used Senses) 10 Social Limitation: No Priviledges or Citizenship (Frequently, Minor) 10 Disadvantage: ES Patient, No ID Cards, No Bank Accounts, No SSN, Ward of the State 10 Money: cigarettes & priviledges Destitute 15 Psychological Limitation: Catatonic at Times (Uncommon, Total) 15 Psychological Limitation: Hooked on ZEN BS (Common, Strong) 5 Hunted: Ancient One 11- (Mo Pow, Limited Geographical Area, Watching) 5 Distinctive Features: Mystic Looking Asian Youth (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Accidental Change: Invokation, Summonable 8- (Uncommon) 15 Physical Limitation: unable for use if invoked (Infrequently, Fully Impairing) [b]DISADVANTAGES Points: 129[/b] Base Pts: 250 Exp Required: 0 Total Exp Available: 2 Exp Unspent: 2 Total Character Cost: 378 ARBITER - Vice-Sorceror - Koshi Yama PERSONALITY/MOTIVATION: team sorceror QUOTE: "Are you still some kind of half-wit slave to this material plane?" POWERS/TACTICS: team support CAMPAIGN USE: magician APPEARANCE: clean-cut young asian lad
  15. If we're going to define all the aspects of Ti Kwan Leap, we're going to have to agree what all these terms mean, and how much they cost to have them on your martial artist's character sheet... Ti Kwan Leap who was/is Ki Lo Ni, The Great Teacher. Boot To The Head! As A Pebble Disturbs The Stillness Of The Pond Be Honored To Learn A Lesson... Close The Circle Anger Is A Weapon Only To One's Opponent. Get In The First Shot. Learn The Ways Of Your Own Soul. Not a Path To A Door, But A Road Leading Forever Towards The Horizon Usage of Ti Kwan Leep Is for Self-Defense. Time Has No Meaning. Vinegar Of Hostility Wine Of Purity, Wrong To Tip The Vessel Of Knowledge Rejoin the Mind to the Body Gaze into the Heart of the Candle in Meditation A Year Is As A Day. Frantic Defense Singing & Chanting
  16. Re: Complicate the Person Above Thia Halmades is an anagram for DAHLIA THAMES and they were on Scotland Yards most wanted list 15O years ago. Sherlock Holmes lost track of them , and the case files went cold. What riddle is this for the old nemesis to be still alive in the 21st century?
  17. Re: Need Villain Team Name Card-Shark and the Gamblers
  18. Re: The “Unofficial†Ultimate Mentalist Project (Fan Version “What Do *You* Want To S I guess this would be Transdimensional something: But the idea is walking around inside someone else's dream-scape. Dream Time Projection ? Dream Eavesdropping ? Dream Manipulation ?
  19. Re: Need Villain Team Name Dr. Vespasian and his Trauma Troops
  20. Re: Complicate the Person Above for the last six times in a row, Hero Designer has crashed while I try to capture all of L.Marcus onto one character sheet. Hunted by the Known universe is worth a bucket of points.
  21. Re: THE ULTIMATE TECHNOLOGY: What Do *You* Want To See? -- Unofficial Sourcebook Prop
  22. Re: Complicate the Person Above Do you have any idea how many points it costs L.Marcus to stay so pale? Well Do Ya ?!?!?
  23. Re: DC Suckverse? did any more issues of crisis ever come out?
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