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Egyptoid

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Everything posted by Egyptoid

  1. Re: Complicate the Person Above Keye_Bill breeds like a rabbit. No big deal, he's got 318 kids. How many of them are latent lago-psi ?
  2. Re: [interest in an online game?] Avengers: Generation 3 all you grody power-mongers step back for the real role-players, m'kay?
  3. First Draft of the Quasar Legacy submitted for approval, if even only as a Reservist. First Draft of the Quasar Legacy [b]BLACK_SUN - Jaxxon Vaughn[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 23 STR 13 23 14- HTH Damage 4 1/2d6 END [2] 24 DEX 42 24 14- OCV 8 DCV 8 28 CON 36 28 15- 12 BODY 4 12 11- 18 INT 8 18 13- PER Roll 13- 18 EGO 16 18 13- ECV: 6 18 PRE 8 18 13- PRE Attack: 3 1/2d6 14 COM 2 14 12- 13 PD 1 13 13 PD (13 rPD) 14 ED 1 14 14 ED (19 rED) 5 SPD 16 5 Phases: 3, 5, 8, 10, 12 11 REC 0 11 56 END 0 56 38 STUN 0 38 7 RUN 2 7" END [1] 3 SWIM 1 3" END [1] 4 LEAP -1 3 1/2" 3 1/2" forward, 1 1/2" upward [b]CHA Cost: 149[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 10 [b][i]QUANTUM MIND[/i][/b]: Elemental Control, 20-point powers - END= 58 1) [b][i]Totally Tuned In:[/i][/b]: High Range Radio Perception (Radio Group), Discriminatory, Sense, Targeting Sense, Tracking, MegaScale (1" = 1,000 km; +1) (68 Active Points) - END= 8 2) [b][i]High Flight Radar[/i][/b]: Spatial Awareness (Unusual Group), Discriminatory (27 Active Points); Sense Affected As More Than One Sense [very common Sense] (Flashable by either Radio Group or Hearing Group; -1/2), Conditional Power Power does not work in Common Circumstances (Its a Flight-usage Power, doesnt work below 100 feet altitude on Earth - too much clutter unless in clear terrain like ocean); -1/2) - END= 11 3) Infrared Perception (Sight Group), Targeting Sense, Telescopic (+1 versus Range Modifier), Tracking (21 Active Points) - END= 18 [b][i]Quantum Physiology[/i][/b]: Damage Resistance (6 PD/12 ED/6 Mental Def./6 Flash Def./6 Power Def.) - END= - END= 27 [b][i]Space Based Biology[/i][/b]: Life Support (Eating: Character only has to eat once per year; Immunity: Asphyxiants; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) - END= 4 Sight Group Flash Defense (3 points), Inherent (+1/4) (4 Active Points) - END= 5 Power Defense (5 points) - END= 3 Mental Defense (14 points total) (5 Active Points); Limited Power Power loses about a third of its effectiveness (Not versus Robots, AIs. Computers, Androids, etc.; -1/2) - END= - END= 65 [b][i]BLACK_LIGHT[/i][/b]: Multipower, 65-point reserve, Increased Maximum Range (3,275"; +1/4), No Range Modifier (+1/2) (114 Active Points); Restrainable (-1/2), Beam (-1/4) - END= 6u 1) Energy Blast 12d6 (60 Active Points) - END=6 6u 2) Energy Blast 5d6, Attack Versus Limited Defense (Power Defense; +1 1/2) (62 Active Points) - END=6 4u 3) [b][i]Fry-Beam[/i][/b]: Sight Group, Combat Sense, Spatial Awareness and Radar Flash 6d6, Personal Immunity (+1/4) (54 Active Points); Can Be Missile Deflected (-1/4) - END=5 4u 4) [b][i]Quantum Constructs[/i][/b]: Sight , Radio and Touch Groups Images x8 Radius (+3/4), +/-5 to PER Roll (35 Active Points); Nonselective Target (-1/4), Limited Effect (-1/4) - END=6 6u 5) [b][i]Glare[/i][/b]: Change Environment 16" radius, -7 to High Range Radio Perception PER Rolls, Personal Immunity (+1/4), Selective Target (+1/2) (65 Active Points) - END=6 - END= 2 [b][i]Helmet [/i][/b]: Sight Group Flash Defense (5 points) (5 Active Points); OAF (-1), Real Armor (-1/4) - END= 2 [b][i]Helmet [/i][/b]: Hearing Group Flash Defense (5 points) (5 Active Points); OAF (-1), Real Armor (-1/4) - END= 2 [b][i]Helmet[/i][/b]: +5 Mental Defense (14 points total) (5 Active Points); OAF (-1), Real Armor (-1/4) - END= 17 [b][i]Over Suit[/i][/b]: Armor (7 PD/7 ED) (21 Active Points); Only In Heroic Identity (-1/4) - END= 31 [b][i]Quantum Control Rod[/i][/b]: Variable Power Pool (Any Electromagnetic Spectrum SFX (Rad, Radio, Cosmic, Quatum, Particle, Light, Infra, Ultra)), 25 base + 6 control cost, (38 Active Points); OAF (Black Staff; -1) - END= - END= 50 [b][i]STAR-FLIGHT[/i][/b]: Multipower, 50-point reserve - END= 5u 1) [b][i]FLIGHT[/i][/b]: Zero End under Starlight (Clear Night or Space) 10", Improved Noncombat Movement (x16), Position Shift, Reduced Endurance (1/2 END; +1/4) (50 Active Points) - END=2 3u 2) Faster-Than-Light Travel (1 Light Years/day) (28 Active Points) - END= 5u 3) [b][i]QUANTUM LEAP[/i][/b]: Teleportation 10", x128 Noncombat (50 Active Points) - END=5 [b]POWERS Cost: 352[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Combat Piloting 14- 3 Tracking 13- 3 Paramedics 13- 6 Survival (Desert, Mountain, Urban) 13- 3 PS 13- 4 Systems Operation (Communications Systems, Air/Space Traffic Control Systems, FTL Sensors) 13- 6 Computer Programming (Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 13- 2 TF: Science Fiction & Space Vehicles 0 Language (basic conversation; literate) (2 Active Points) 2 Language (basic conversation; literate) 1 Language (basic conversation) 1 Language (basic conversation) 4 Language (completely fluent; literate) 3 KS 13- 3 SS 13- 3 SS 13- 1 SS 8- 1 AK: Blue Area 8- 1 AK: Saturn 8- 1 AK: Orbital 8- 1 AK: USA, etc. 8- [b]SKILLS Cost: 52[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 6 Fringe Benefit: Federal/National Police Powers, Galactic Computernet Access Card 1 Contact: Mother is distant and unavailable 8- 1 Contact: Father is aloof, incorporeal, and duty minded 8- 4 Reputation (A medium-sized group) 14-, +2/+2d6 7 Vehicles & Bases [b]PERKS Cost: 19[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 4 FTL Pilot 6 Speed Reading (x100) [b]TALENTS Cost: 10[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Hunted: ZODIAC or its descendants 8- (Mo Pow Group, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish/Kill) 5 Unfriendly: Disliked by Thanos, Titans, Eternals 8- (Mo Pow, Limited Geographical Area, Mildly Punish) 10 Social Limitation: Deported from Titan, Sentence Commuted, Banned from Titan (1M.k radius) (Occasionally, Severe, Not Limiting In Some Cultures) 10 Reputation: Berzerk, 8-, Extreme 15 Reputation: Unproven, 14- 20 Vulnerability: 2 x Effect Sonics or Magics (Common) 20 Vulnerability: 2x STUN Sonics or Magics (Common) 5 Susceptibility: exposure to Magical Area Effects, 1d6 damage Instant (Uncommon) 5 Enraged: Hostages Taken or Normals Harmed Uncommon, go 8-, recover 14- 5 Protector Oath [[dependence]]: Daily Recital: about Duty, Honor, Loyalty, Pride, CVK, etc. etc. Weakness: -3 To Characteristic Rolls and related rolls per time increment, Extremely Difficult To Obtain, 1 Day 5 Psychological Limitation: Angry (yet not berzerk) Uncommon, Moderate 15 Psychological Limitation: Code Versus Killing (Justice is from a Court) Common, Strong 15 Psychological Limitation: Heroic (Common, Strong) [b]DISADVANTAGES Points: 145[/b] Base Pts: 450 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 582 BLACK_SUN - Jaxxon Vaughn PERSONALITY/MOTIVATION: Live up to Father's reputation and expectations. Find a durable lady friend. QUOTE: "I've seen things you people wouldn't believe. Kree Attack ships on fire off the shoals of Neptune. I watched c-beams ... glitter in the dark near Titanian Gate. All those ... moments mean nothing unless you've got someone to live them with, someone to fight for." POWERS/TACTICS: find the bad guys by their radios or computers. fry the bad guys or at least their communicators. CAMPAIGN USE: Energy Projector, Flyer, (Utility Science Backup Guy) APPEARANCE: boyish flyer, with an overt space look to his costume oops, forgot the Pow Skill
  4. Re: [interest in an online game?] Avengers: Generation 3 Well this is me then. Every team needs one guy who can zip up to orbit if necessary. So I'll claim the Quasar legacy. Plus if I can't post regularly, it'll be because I'm off in outer space again. (shut up Enforcer
  5. Re: Carpenter's The Thing stop it. you're turning me on with talk like that.
  6. Re: Carpenter's The Thing well first you have to design a power that nets you the character points of what you kill to add to your own. "Permanent" Drain?
  7. Re: What Are You Listening To Right Now? just some old Dr.John cuts. but the cool part is where: I'm in my car behind Circuit City pirating off their net-signal
  8. Re: Quote of the Week from my gaming group... Whiney Player: Quin-Jets are expensive! NPC Leader: Let's see Team, for one character point you can all get a Vespa.
  9. Re: [interest in an online game?] Avengers: Generation 3 Can you either post a list of what you have (concept wise) or what you need (speedster, brick, detective, etc) I'd rather start from a concept and work back to the Avenger's legacy to descend it from. apologies if I get your concept wrong: I see Hornet (Shrinker) and Arachne (Utility) and Dynasty the Energy Projector and Iron Girl the Armored Wonder and Kolbrandr the Brick and Light Show also Energy Projector Who did I miss? Banner the Patriot and so I don't see a Detective Type a Mystic a Space Based Hero, a Mentallist, or a Speedster what's GM KB want to see or not see ?
  10. The Shebanigan THE SHEBANIGAN It appears as a normal katana in a decorated scabbard. When the Shebanigan is drawn from it's scabbard, it twists into whatever form it chooses. Roll a D30 on the charts below to determine exactly what comes out. not all forms have powers, and some are not beneficial. D30 [b] SHEBANIGAN ! [/b] 1-2 Asian Weapons 3-4 Exotic Weapons 5-6 High-End Puppets 7-13 High-End Tools 14-20 High-End Weapons 21-22 Musical Instruments 23-24 Regular Puppets 25-26 Regular Tools 27-28 Scottish Weapons 29-30 Traditional Weapons Somehow the Shebanigan functions as a small pocket purgatory, and certain strange souls are kept captive in it, and their souls manifest as small people on the handle, much like a puppet. They speak, are usually intelligent, and cannot be put back into the scabbard without a payment. They have skills which may be useful to the wielder, but not always....
  11. Re: [interest in an online game?] Avengers: Generation 3 is this all settled, has the line-up gelled?
  12. Re: Favorite Sci-Fi Weapon the spy cockroach from 5th Element is in the top 100. and here's progress:
  13. Re: Foxbat: A place in your campaign? his place is Cell Block Six:
  14. Re: Martial Arts: TI KWAN LEAP Would Penalty skill levels be appropriate? So you could be making "called" kicks to the head quite often ?
  15. Re: Campaign cliches we love big Bad Guy one-punches the Brick just to strike terror into the hearts of the otherwise blase gaming group. oh, now we respect the GM again.... for 15 minutes....sigh
  16. Re: Favorite Sci-Fi Weapon Niven had the similar monofilament sword in the Known Space Universe (includes Ringworld) Monofilament swords do have a weakness that lightsabers don't: - - - - Lightsabers EASILY cut your way out of a sealed room.
  17. Re: Favorite Sci-Fi Weapon the ZF-1 that's the multi-function BF gun from FIFTH ELEMENT
  18. Re: Your Favorite Fantasy Weapon? Scimitar or Khopesh. sorry ?! was that too obvious ?
  19. Re: What Are You Listening To Right Now? Rabbit Tracks, from the album Plant Music, ca.1975
  20. Re: Champions Universe Movie Casting Call Naga Leader: Gary Oldman (p.149 Mystic World)
  21. Re: What Are You Listening To Right Now? Kata Marai Damacy Soundtrack - Cherry Blossom
  22. Re: Which published characters do you use? ZERO. now of course if someone resembles a Marvel Universe denizen, I'll file off the serial numbers and slip them in the side door. Mechanon reminds me of Ultron strongly. As long as DOJ makes original characters with fresh ideas, they are immune to this treatment.
  23. Re: Complicate the Person Above Enforcer used to date Rachel Roth, while two-timing with Tanya Sealy. What a fool he was when younger...
  24. Re: Luck System: Whimsy Cards wow you must have a good payer you can trust. I'm trying to envision that working in my group. ... .. . nope. can't picture it.
  25. Re: Love Child of the Marvel Universe March 13th, 2006, Adventure number XxX. As our Heroes dine in a local Yorktown eatery, screeching tires and cries for help waft down to their danger sensing ears. High atop the coleman bridge there's a traffic jam. Heroes leap and fly to investigate. There's a bus jammed sideways across 3 lanes of traffic, and a goon in armor is holding hostages. A closer look reveals that each hostage is wearing a Trek uniform. (bad jokes all around re: hostages not worth the effort) Something about the armor is familiar but no one figures that out until the dust settles. One goon is quickly sorted out, and hostages are being driven down off the bridge. Easy mission, until BIG BLACK LIMO drives up, and one big nasty Chinese MF wearing 10 rings, one on each finger , steps out and stares down the heroes. Quickly, he binds Trapdoor in a force-hex, Ego-Blasts PJ speedster, and shrugs off the energy bolts of OHM. And oddly enough he demands to know where is the "spell-caster" (he's down on shore paying the tab at the restaurant) Epic battle on the bridge: Mandarin summons minions out of flat-space, and also brings in Taako-Man, an asian brick with aquatic powers. A few miscalculations on the GMs part allow the heroes to win the battle. A few fun notes: Arbiter's Entangle has Variable SFX. when he targets Mandarin (old Iron Man foe) the bindings came out of thin air resemble gold and red metallic tubing, as if built by Stark Industries! Nice touch by the player, showng off his AK:Marvel Universe. Finally Block-House gets Mandarin in the classic brick squeeze, and the other heroes take turns battering on him while held. a True Team effort (well if you back them into a hairy enough corner they will work as a team, but it seems not until then) So they phone the Avengers "Hey does anyone want Mandarin to lock up or whatever?" who should answer the phone but Meteorite! the woman they were looking for 2-3 weeks ago in relation to Hurricane Tana's disappearance.
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