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Nevenall

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Everything posted by Nevenall

  1. Re: New players, gm, UMA Charge and 34d6 damage Sounds like you have your work cut out for you with those players. You can use a full move with a move through. I'd take a close look at the Move Through description there's a few things that the rules guy might have forgotten. One, is that there's a penalty to hit based on the attacker's velocity, but also that the attacker would have taken equal damage from the move through that he delivered. As a GM I'd rule that knockback damage wouldn't apply in a case like this, except to determine if the target was actually blown through the street. I wouldn't worry about all this too much though, as you learn the rules things will start to even out. One final note, unless Dark Seraph was attacked on the same Segment that he used a full action he could have aborted to a dodge, assuming he noticed the character coming.
  2. Re: "Vorpal Longsword" In 6E it's suggested the GM impose a minimum Skill Level that can have limitations, but it's only a suggestion. x5 x2? Yes. Same as 5E.
  3. Re: "Vorpal Longsword" Very nice. Might I suggest Incantations("snicker-snack!"; -1/4)?
  4. Re: My First Hero System Character: Bluebird I have a few comments: Resistant Protection doesn't need 0 END. You might want No Range -1/2 on the Ice Cone. Then the character is the source of the cone of effect. By default powers can draw from either personal END or an END Reserve, not both. You could either use the END Reserve and sell back the personal END, or add a +1/4 Advantage to the multipower to allow the powers to draw from either END source. As for spending more points...how about an armor piercing ice bolt, or Blast with Autofire for a rapid fire burst of ice bolts. You might also want a bit more protection, like Resistant Protection that Costs END -1/2 as an Ice Shield. Otherwise it looks like a great character.
  5. Re: How do fighters hurt/kill a dragon? Depends on whether you want a campaign more like DnD or more like the Hobbit. There are many options that a character has to add damage: Martial Arts manuevers, the Deadly Blow and Weapon Master talents, Combat Skill Levels, using a Move Through, or Pushing his Strength. Also, an armor piercing weapon would be more effective. But in the end it's really up to the GM as to how easy he wants a powerful dragon to be for one hero to damage.
  6. Re: How many character points do you think a 20th level DnD character would have? It's really hard to say because different class/race combos will have wildly different combat effectiveness in DnD. But, check out KillerShrike's web site. http://www.killershrike.com/FantasyHERO/Conversion3e/conversion3e.aspx he's done the most well regarded DnD conversions that I know of.
  7. Re: Combat Value Benchmarks In 6E In general my conversions have resulted in lower base CVs and more variation between OCV and DCV, which I really like because my 5th edition characters tended to have excessively high base CV. For my campaign I’ve made DEX cost 1 point. SL for all Agility skills cost 4 points like other categories Lightning Reflexes: for 1 Character you get +2, +3, +4, +5, or +6 DEX for initiative depending on the category.
  8. Re: HERO SYSTEM MARTIAL ARTS -- What Do *You* Want To See? Pretty much what Killer Shrike...I'd like to see more options for building custom maneuvers. However, I'd rather have a coupon for Pecan Pie.
  9. Re: Drains and Suppresses Technically, no, RKA is an instant power and you can't use adjustment powers on the effects of instant powers. The supression field rules are slightly different because the instant power going through the field hasn't had effect yet. Damage over Time states that there must be a way to cancel the rest of the damage, so GM fiat could allow Dispel or whatever power to be the thing that can cancel the effects of a DoT posion. Another thought I had was what about Life Support: Immunity to Poison with Usable by Other?
  10. Re: Damage Over Time / Extra Time Extra Time would be the limitation to use, but I don't see anything in the description of Extra Time saying the damage would be interruptible.
  11. Re: Damage Over Time / Extra Time The Extra Time description specifically mentions using it to represent an attack with delayed effects.
  12. Re: Damage Over Time / Extra Time I believe the reason is in active points. 6d6 KA with Gradual Effect over 1 Turn is 90 Active Points 1d6 KA with 6 DOT increments over 1 Turn is 45 Active Points The later seems more reasonable for most games.
  13. Re: A Question of Balance & Lethality You are not crazy, the general trend you've missed is to make more character concepts possible and to recognize that it's up to the GM to determine the ground rules of a campaign and say no to abuse. Deadly Blow, as you have recognized, has a place for things like backstabbing, but it's not something you want to see a character buy three times.
  14. Re: Merging Blast, HTH and Killing (6E) Considering the discussion that removing COM caused can you imagine what messing with the attack powers would do?
  15. Re: Merging Blast, HTH and Killing (6E) I like the concept but I'd eliminate the killing damage rolling mechanics entirely and make everything rolled like Normal Damage. If the Body of the attack applies against Resistant Defense we'll call that the Killing Advantage for +1/2. Stun still applies against Normal + Resistant. 3 points = 1d6 Damage vs Normal Defenses, No Range, No STR Adds Damage 4 points = 1d6 Damage plus Range OR STR Adds OR Killing 6 points = 1d6 Killing Damage plus Range or STR Adds Obviously killing damage becomes far less random because it's rolled like normal damage, and slightly more expensive, whereas Blast becomes slightly cheaper. One reason I like this is that it's makes me more comfortable allowing any amount of STR to add to a killing attack. Forgot to metion that STR would add according to the cost of each die. So, 4 STR adds 1d6 Normal Damage, but 6 STR is required for 1d6 Killing Damage
  16. Re: Real Locations that should be fantasy This thread will live! Gaping Gill is a cave in Yorkshire where a stream falls into the main cavern.
  17. Re: What Genre book Reprint are you most anticipating? That's very exciting. I always liked the style of Cyberpunk as a genre but it never really had any depth for me until I saw Stand Alone Complex.
  18. Re: What Genre book Reprint are you most anticipating? Interesting idea. The crunchy stuff is usually all I care about anyway. I'm looking forward to reading the new Star Hero because the 5th edition one was well written and informative about science stuff, and Kazai 5 because my next campaign will be based around Ghost in the Shell: Stand Alone Complex.
  19. Re: And 6e print books start to arrive It's something fun for drivers to do on their days off. I got my books last Monday and they are very fine!
  20. Re: Quote of the Week From My Life. My friend's daughter, upon seeing her father's hot chocolate called it "Chocolate Cookie Tea."
  21. Re: Giant Ant Lair ooo...adaptable is bad. Bad for us humans that is.
  22. Re: Giant Ant Lair I wonder how they keep it from collapsing? Some kind of strengthening secretion?
  23. Researchers uncover the structure of a giant ant city. Link
  24. Re: Mini Settings "Too Short"? I agree. I think the mini settings in UFH (= Urban Fantasy Hero) were just right. In fact, I was very impressed with the book overall. Further then that, I agree with you about book length. I almost never use anything from a published source *whole cloth*. The Bestiary being the occasional exception. The things I use are small scale bits: interesting characters and scenarios, interesting power constructions, sometimes new rules, and I especially love using existing game elements in clever new ways. I should disclaim this by saying I only ever GM Hero System.
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