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Dr Archeville

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Everything posted by Dr Archeville

  1. Re: Champions Universe: The Unresolved Questions/Plots Wasn'tt his spelled out in DEMON: Servants of Darkness? I.e., for Luther "The Edomite" Black to become a King of Edom?
  2. Re: Build your own amalgam superhuman Elongation/Stretching Flight (wings) Growth Immortality (can be killed, but almost immediately resurrects) Sonic Shriek Teleportation via turning body into portals Toughness (Scaly Hide) I give you the One Man Great Lake Avenger! (Big Bertha, Dina Soar, Doorman, Flatman, and Mr. Immortal.) Grand Unifier * Electro (electrical generation/manipulation) * Graviton (gravity generation/manipulation) * Magneto (magnetic generation/manipulation) * Photon/Monica Rambeau (electromagnetic generation/manipulation, energy form) * Radioactive Man (radiation generation/manipulation) The Marauder (combining Sinister's Marauders) * Blockbuster's super-strength and toughness. * Harpoon's ability to charge objects with concussive, electrical, or stunning energy. * Riptide's spinning & organic resin-made throwing wedges. * Scalphunter's regeneration/immortality and skill with guns. * Scrambler's ability to scramble biological and technological systems. * Vertigo's ability to disrupt a person's equilibrium. The Nasty Boy (combining Sinister's Nasty Boys) * Gorgeous Georges tar-like body. * Hairbag's strength, speed, agility, and resistance to injury. * Ramrod's plant manipulation. * Ruckus's sonic manipulation. * Slab's growth/strength and toughness.
  3. Re: The Ultimate Minature Gadget One version of my "regular" character, Dr. Archeville, had a VPP that represented his MacGyver-like ability to jury-rig/kit-bash useful things (of up to 30 active points) from available tech (like a laser or hologram projector from a television set). Some included: Acidic Mister: Energy Blast 1d6, Area of Effect (5” Cone; +1), NND (defense is LS: Self-Contain Breathing or LS: Immunity to Vesicants/Terrestrial Chemical Warfare Agents; +1) (15 Active Points); 6 Charges (-¾), OAF (-1), No Range (-½) (total cost 5 points) plus Sight Group Flash 1d6, Area of Effect (5” Cone; +1), NND (defense is LS: Self-Contain Breathing or LS: Immunity to Vesicants/Terrestrial Chemical Warfare Agents; +1) (15 Active Points); 6 Charges (-¾), OAF (-1), Linked (-½), No Range (-½) (total cost 4 points). Total cost: 9 points. Air Purity Detector: Detect Air Purity (INT Roll +3 [19- for Archeville]) (Smell/Taste Group), Discriminatory, Analyze [16 Active Points]; OAF (-1). Total cost: 8 points. Brown Noise Generator: Drain CON 1d6-1, Area of Effect (8” Radius; +1¾), Continuous (+1), Ranged (+½) [21 Active Points]; IAF (-½), 4 Continuing Charges lasting 1 Minute each (-¼). Total Cost: 12 points. Crack Stick: Computer Programming 20- [25 Active Points]; 1 Charge (-2), Only for hacking & cracking into a computer (-½), OAF (-1). Total Cost: 6 points. DNA Profiler: Detect DNA Profile (INT Roll +2 [18- for Archeville]) (no Sense Group), Discriminatory, Analyze, Microscopic (x1000) [24 Active Points]; OAF (-1). Total cost: 12 points. Electron Cannon, v1: EB 5d6 [25 Active Points]; OAF (-1), Beam (-¼), 12 Boostable Charges (-0), Does Not Work in Vacuum, In Water, In Magnetic Fields, Or Against Targets Encased In Metal (-¾), STR Minimum (10; STR Minimum Doesn‘t Add to Damage; -1), Two-Handed Weapon (-½) [Total Cost 6 points] plus +1 OCV [5 Active Points]; OAF (-1) [Total Cost 2 points]. Total Cost: 8 points. Electron Cannon, v2: EB 2d6+1, NND (defense is being in vacuum, water, a magnetic field, or a metal casing, or having an ED Force Field; +1) [25 Active Points]; OAF (-1), Beam (-¼), 12 Boostable Charges (-0), STR Minimum (10; STR Minimum Doesn‘t Add to Damage; -1), Two-Handed Weapon (-½) [Total Cost 7 points] plus +1 OCV [5 Active Points]; OAF (-1) [Total Cost 2 points]. Total Cost: 9 points. Glatt, v1: Entangle 1d6, 1 DEF, Area of Effect (2” Radius; +1), Takes No Damage from Attacks (+½) (25 Active Points); Cannot Form Barriers (-¼), 16 Charges (-0), OAF (-1), Range Based on STR (-¼), Vulnerable (to any attack that creates a physical effect which gives the victim something to grab hold of; -½). Total cost: 8 points. Glatt, v2: Change Environment 8” radius (normal hard surfaces to extremely slippery hard surfaces), -4 to DEX Rolls to move on [29 Active Points]; OAF (sprayer; -1), Only Affects Characters Who Are Moving On the Ground (-¼), 4 Continuing Charges lasting 5 Minutes (-0). Total Cost: 13 points. ("Glatt" is German for "slick") Hypnotic Strobe: Mind Control 6d6 [30 Active Points]; OAF (strobe; -1), Hypnosis Only (cannot achieve full range of Mind Control effects; -½), No Range (-½), 4 Charges (-1). Total Cost: 7 points. Prism Blaster: Made form a laser pointer and a kaleidoscope prism. EB 2d6, AVLD (defense is Sight Group Flash Defense; +1½) [25 Active Points]; OAF Fragile (-1¼), Limited Range (60“; -¼), 12 Boostable Charges (-0). Total Cost: 10 points.
  4. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory From my Growing Up Super series (published by Cracked Mirror), the Center for the Observation, Research and Recruitment of Ultraterrestrials, Paranormals, and Transhumans -- CORRUPT
  5. Re: X-Men: The Next Generation campaign on Hero Central More sample characters, Round 2! Apocalypse + Jean Grey = Armageddon, inheriting his father's bodily control (enhanced Str and Bod/Con, growth, regeneration) and his mother's telepathy & telekinesis. (Note: This was actually seen in an Exiles comic.) Artie Maddicks + Danielle Moonstar = Veil, an ugly lil' illusionist. Avalanche + Magma = Rumble (I), a geokinetic/terrakinetic. Black King (Sebastian Shaw) + White Queen (Emma Frost) = Gray Prince (or Princess). The harder s/he's hit, the denser s/he becomes, and s/he also possess some minor emotion control abilities (used primarily to get people to attack him/her and thus fuel his/her powers). Cloak + Darkstar = Void, a darkness manipulator Colossus + Mercury (Cessily Kincaid) = Metallic, a shapeshifting brick. Doc Samson + She-Hulk = Gamma, a brick. Electro + Wasp (or Yellowjacket) = Elektron, a shrinking blaster. Graviton + Wasp (or Yellowjacket) = Singularity, who can become a black hole. Havok + Lilandra = Krystar, who can channel the energies of the M'Krann Crystal Human Torch + Magma = Lava Lord, who can convert his body into lava and generate extreme heat. Iceman + Psylocke = Sub-Zero Juggernaut + Dazzler = Behemoth, who absorbs sound to gain strength & toughness. Leech + Rogue = Syphon, who can steal a person's powers at range. Magneto + Cassandra Nova = Onslaught (IIa) Presence + Red Guardian/Starlight = Chernobyl, an intensely radioactive being Quicksilver + Mercury = Hydrargyrum, a shapeshifting speedster. Rictor + Magma = Rumble (II), a geokinetic/terrakinetic. Sabretooth + X23 = She-Bitch Vulcan + Deathbird = Raptor, a flying blaster brimming with hatred. Vulcan + Jean Grey = Omega, teh Ultimate Mutant!!!1! Wolverine + Psylocke = Frenzy, who has "psychic claws" that look like her father's but work like her mother's, and uber-l33t ninja skillz. Xavier + Polaris = Onslaught (IIb)
  6. Re: X-Men: The Next Generation campaign on Hero Central
  7. Re: X-Men: The Next Generation campaign on Hero Central A few random ideas from my noggin (feel free to borrow 'em!) Note: Parents are listed as father + mother. Assumption is that shapeshifters like Mystique can function as either. Unlikely pairings can be the work of geneticists like Sinister. Apocalypse + Selene = Something That Should Not Be Black King + Sage = Kinetic, who can control kinetic energy Colossus + Storm = Lightning Rod, whose metallic form allows him to conduct/channel electricity. Forge + Storm = EMP (or Calamity Jane), who constantly generates a low-level EM field which screws with electronics, and can generate more intense EM pulses to knock out devices. Havok + Polaris = Gauss, a ferrokinetic/magnetokinetic. Mimic (or Gideon) + Mystique = Imposter (I), who can copy your abilities & appearance. Multiple Man + Mystique = Everyman, who can create duplicates who each look different. Mystique + Rogue = Imposter (II), who can steal your abilities and appearance, leaving you a featureless 'blank.' Namor + Invisible Woman = Scion, a Brick who generates his own force-armor. Sunfire + Firestar = Sunstar, a flying blaster. Sunspot + Magma = Helios, who manipulates fire and earth. Sunspot + Sage = Lumen, who can control light and darkness Sunspot + Selene = Vamp, who can drain life-force of others at range, and use it to boost her strength/toughness and fuel other abilities. Xavier + Mystique = Dream Girl, who knows your fantasies as soon as you do. X-Man + Threnody = Dead Head, who's constantly in telepathic contact with the dead.
  8. Anyone here ever experience any "crossover" from comic books? Seeing some person, place or thing that could be right out of the comics? As an example, while opening the mail at work today, I saw a large envelop from Cadmus. Inside were two issues of Neurology. Cadmus Communications Corporation offers reprints of journals. Clones, if you will....
  9. Re: Real life powers... (Adv's vs Lim's) Balance? Bump INT up by 15 points. Bump EGO up by 10 points. Bump all other Primary Characteristics up by 5 points. Add levels in assorted knowledge and science and tech skills. Add Money 1 (which would more than triple what I make now) and a few points in a Base (to spruce up my house) Add Eidetic Memory and Universal Translator 18-. Put the rest into a Gadgets VPP, though one that doesn't require a laboratory per se (so I can 'MacGuyver' things). The Gadgets VPP would need "Focus: All power bought through this VPP must have at least -1/4 of this Limitation." Other than that, no. I have quite enough limitations as-is, though those boosted stats would help some. Private Contracting. Worked for Tony Stark, it could work for me. I don't want to be Godlike, I just want to be comfortable and 'cool'. Immortality would get dreadfully boring, and letting me have a Cosmic VPP would eventually go very badly.
  10. Re: [Character] Dead Head Thanks for the feedback and suggestions, all!
  11. Re: What Superheroes (and Supervillains) are Thankful for And now it seems iMockery has blatantly stolen my Supervillain ideas
  12. From proton packs to Cosmic Cubes, ToyFare names the 50 greatest fictional weapons of all time.
  13. Re: Favorite Sci-Fi Weapon From proton packs to Cosmic Cubes, ToyFare names the 50 greatest fictional weapons of all time.
  14. Re: [Char] Dead Head Over a week later, and not one reply?
  15. (Superhero bits originally posted last year on iMockery. Supervillain bits created by me, originally posted on another messageboard.) What Some Of Your Favorite Superheroes Are Thankful For and.... What Supervillains are Thankful for Abomination: "I am being thankful for aloe-vera lotion." Doctor Doom: "Doom is thankful for Doom." Doctor Octopus: "I am thankful for pie." Galactus: "Though there are none like me in all of Creation, Galactus, too, can express thanks. Thanks to the hundreds and thousands of worlds I have consumed, and thanks to the Earth-Man Reed Richards, for defending my actions." The Green Goblin: "I'm thankful for Bob Harras!" Kang: "I'm thankful Marvel doesn't have a wonky Hypertime thing going on." Kingpin: "I am also thankful for pie." The Leader: "I am thankful for sombreros." The Lizard: "I'm thankful for bansss on human ssstem cccell resssearch!" Lex Luthor: "I'm thankful that the people of Metropolis are dumb enough to buy the 'My evil clone did it' defense... twice!" Magneto: "I'm thankful Madame Medusa of the Inhumans has never tried to garrote me." Mandarin: "I'm thankful the casual racism of the Golden Age is long gone. Now, pardon me while I go do some stereotypically Chinese things." Mister Sinister: "I'm thankful that Chris Claremont decided not to make me an immortal eight-year-old boy, like he'd originally intended to!" MODOK: "I'm thankful for La-Z-Boys!" Onslaught: "I'm thankful for Rob Lief-.... waitaminute...." Red Skull: "I am thankful for military surplus stores, und easily-swayed college students." Rhino: "I'm t'ankful for standardized tests." Shocker: "I'm thankful that there's a hand gesture with sexual connotations named after me!" Stilt-Man: "I'm thankful for the 70s!" Thanos: "I'm thankful for Nietzsche, without whom I'd have no dialogue." Venom: "Thankful? We got retconned into a cancer-eating adrenaline junkie, was shucked off of Brock, and stuck to that Scorpion dweeb!" Vulture: "Get off my lawn!" Wizard: "I'm thankful that my headgear isn't as silly as Changeling's or High Evolutionary's or Xorn's. Seriously, who thought Mr. Skullheadman was a good guy?!"
  16. Re: [Character] Vibro-Man You should read my Growing Up Super series (available now at e23, Lulu and RPGNow!)
  17. Re: [Character] Vibro-Man I take it they ignored Larry Niven's thoughts on the matter, then
  18. Re: World's biggest natural disaster? Wikipedia's List of Natural Disasters by Death Toll Fun Factoid: the eruption of Mt. Tambora in 1815 -- the deadliest volcanic explosion on record, killing 92,000 people -- lead to the "Year Without a Summer." The lack of oats with which to feed horses lead to the development of the velocipede (the ancestor of the bicycle), and to a contest among friends holed up in a Swiss cabin to see who could write the scariest story, leading one contestant to write Frankenstein, or The Modern Prometheus and another to write The Vampyre.
  19. Re: WWYCD: Once bitten . . . Dead Head laughs during the initial attack as the vampire chokes on his congealed blood. Dr Archeville revisits his research into "Vampirism as Exotic Virus" (not my vid, but exceedingly cool; .pdf script here) and tries to find a scientific cure. He might or might not tell any teammates, depending on how in-control of his hungers he is.
  20. Re: [Character] Vibro-Man Shouldn't that instead be done as a BOECV, Takes No Damage, Works Against EGO not STR Entangle?
  21. Re: [Character] Gestalt of Brains Over Brawn/Self-Help Nope. It just hit me, to, so obvious. Psimon, and his advice column is "Psimon Says"!
  22. Tentative name is Mentok, but that's mainly because I watched several eps of Harvey Birdman: Attorney At Law recently In a nutshell: MODOK, moonlighting as a newspaper advice columnist. [b]Mentok[/b] [b]Gestalt of Brains Over Brawn[/b] [b]Actual Name[/b]: William Victor Gall [b]Date of Birth[/b]: February 15, 1972 [b]Occupation[/b]: Writer, Superhero, Advice Columnist [b]Legal Status[/b]: American citizen with no criminal record [b]Gestalt Type[/b]: Bonded (2001 wave) [b]Goal[/b]: To Help Others Help Themselves [b]Height[/b]: 5'5" (1.66 m) [b]Weight[/b]: 130 pounds (59 kg) [b]Hair Color[/b]: Dark Blonde/Light Brown [b]Eye Color[/b]: Blue [b]Birthplace[/b]: Buffalo, NY [b]Current Residence[/b]: Orlampa, Florida [b]Group Affiliation[/b]: Legends [b]Known Relatives[/b]: Frank Gall (father), Estelle Gall (mother), Shelly (cousin, on mother's side), Rhisa (cousin, on father's side) [b]Val Char Cost Roll Notes[/b] 5 STR -5 10- Lift 50 kg; 1d6 [1] 15 DEX 15 12- OCV: 5 /DCV: 5 8 CON -4 11- 8 BODY -4 11- 23 INT 13 14- PER: Roll 14- 23 EGO 26 14- ECV: 8 23 PRE 13 14- PRE Attack: 4½d6 4 COM -3 10- 1 PD 0 Total: 1 PD (11 rPD) 2 ED 0 Total: 2 ED (12 rED) 3 SPD 0 Phases: 6, 12 3 REC 0 16 END 0 15 STUN 0 Total Characteristics Cost: 41 Movement: Running: 0”/0” Flight 6”/12” [b]Cost Powers END[/b] 50 Vast Mental Powers: Multipower, 50-point reserve 1u 1) Psychometry: Retrocognitive Clairsentience (Sight and Hearing Groups); Retrocognition Only (-1), No Range (-1/2), Psychometry (-1/2), Time modifiers (-1/2), Extra Time (Full Phase; -1/2), Concentration (1/2 DCV; -1/4), Vague and Unclear (-1/2) 5 5u 2) Mental Assault: Ego Attack 5d6 (Human class of Minds) 5 3u 3) Telepathic Healing: Healing INT, EGO or PRE 4d6, any Mental Characteristic one at a time (+1/4); Extra Time (Full Phase; -1/2), Concentration (1/2 DCV; -1/4) 5 5u 4) Inflicted Hallucinations: Mental Illusions 10d6 (Human Class of Minds) 5 2u 5) Psychic Domination: Mind Control 8d6 (Human Class of Minds), Telepathic (+1/4); Increased Endurance Cost (x3 END; -1) 15 5u 6) Psychokinesis: Telekinesis (10 STR), Fine Manipulation, Based On EGO Combat Value (Mental Defense Applies) 5 4u 7) Telekinesis: Telekinesis (30 STR) 5 5u 8) Psychic Communication: Telepathy 10d6 (Human Class of Minds) 5 9 Psychokinetic Powers: Elemental Control, 18-point powers 9 1) Psychokinetic Flight: Flight 6”, Reduced Endurance (0 END; +1/2) 0 11 2) Psychokinetic Force Field: Force Field (10 PD/10 ED) 2 37 Mind Sense: Detect Minds 14- (Mental Group), Discriminatory, Analyze, Increased Arc of Perception (360 Degrees), Sense, Targeting 0 0 Can Senses Gestalt Twin: Detect Similar Gestalt Archetype 14- (Mental Group), Discriminatory, Analyze 0 20 Mental Reserves: Endurance Reserve (100 END, 10 REC) 0 5 Powerful Mind: Mental Defense (10 points total) 0 20 Psychic Communication: Mind Link, Human class of minds, Specific Group of Minds (teammates), Number of Minds (x4) 0 20 Psychic Searchwaves: Mind Scan 10d6 (Human Class of Minds); Extra Time (1 Turn, Post-Segment 12; -1¼), Concentration (1/2 DCV; -1/4) 5 7 Mental Bastion: Power Defense (10 points); Only Works Against Limited Type of Attack (attacks versus, or involving, mental/psionic power; -1/2) 0 [b]Perks[/b] 1 Reputation: Local Advice Columnist (a small to medium sized group) 8-; +1/+1d6 [b]Talents[/b] 5 Eidetic Memory 3 Lightning Calculator 17 Psychic Translator: Universal Translator 19-; Must Involve Minds (-½) [b]Skills[/b] 6 +2 with Vast Mental Powers 10 Precognitive Dodging: +2 DCV Everyman Skills (Cost: 0 points) 0 1) Acting 8- 0 2) Area Knowledge: Buffalo, NY 11- 0 3) Climbing 8- 0 4) Computer Programming 8- 0 5) Concealment 8- 0 6) Conversation 8- 0 7) Deduction 8- 0 8) Language Skill: English (idiomatic) (4 Active Points) 0 9) Paramedic 8- 0 10) Persuasion 8- 0 11) PS: Writer 13- 0 12) Shadowing 8- 0 13) Stealth 8- 0 14) Transport Familiarity: Small Ground Vehicles 1 Bribery 8- 1 Bugging 8- 3 Bureaucratics 14- 3 Conversation 14- 3 Deduction 14- 1 High Society 8- 3 Interrogation 14- 3 AK: Orlampa, Florida 14- 3 CK: Orlampa, Florida 14- 3 KS: Self-Help Books and Their Authors 14- 1 Language: Spanish (basic conversation) 1 Oratory 8- 3 Persuasion 14- 3 Power: Mentalism 14- 3 Power: Psychokinesis 14- 2 SS: Psychology 11- 2 SS: Sociology 11- 1 Streetwise 8- 1 Teamwork 8- [b]Disadvantages[/b] 10 Distinctive Features: Gigantic Head, Spindly Body and Limbs (Concealable; Noticed and Recognizable; Detectable By Unusual Commonly-Used Senses) 5 Distinctive Features: Mentalist (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 15 Psychological Limitation: Code Versus Killing (Common, Strong) 15 Psychological Limitation: Gestalt Drive (Common, Strong) 15 Psychological Limitation: Psionic Arrogance (Very Common, Moderate) 15 Social Limitation: Public Identity (Frequently, Major) 10 Vulnerability: 1 1/2 x Effect from Chemicals/Drugs/Gases/Poisons (Common) 15 Vulnerability: 1 1/2 x STUN from Gestalts of Strength (Very Common) Total Disadvantage Points: 0 Characteristics Cost: 041 Powers Cost: 218 Skills Cost: 057 Perks Cost: 001 Talents Cost: 025 Total Cost: 342 Base Points 250 Points from Disadvantages 100 Experience Spent 000 Total Points 350 [b]Background/History[/b]: William Victor Gall was born to an Italian father and a Jewish mother in Buffalo, NY. An only child, William's mother neurotically obsessed over him -- which pleased his father, since more time spent obsessing over their son meant less time arguing with him -- leading him to find solace in books and libraries. This backfired somewhat when William's mother started using him to check out and return numerous books from the library, particularly self-help books (which ran the gamut from painfully clichéd to genuinely insightful). On a whim William skimmed through some of the books, and became somewhat hooked, too, particularly the ones promising to "unlock the power of the mind" and "realize a Gestalt bonding" or that would "give powers of mind over matter." Good genes and long hours of study placed William (never "Billy") near the head of his class, and he struck upon the idea to write his own self-help book (which elated his mother and disappointed his father, who'd hoped he'd go into the family business of selling kitchen wares). His plan was to read as many of them as he could, attend as many personal growth seminars and retreats as possible, and distill from them their commonalities, the purest essence of what all the best self-help books were trying to say (aside from "give me your money"). To pay the bills, though, he had to get a steady source of income. For the first several years he worked a number of odd jobs -- assistant law clerk, medical record transcriber, assistant to a military historian, and other low-level jobs that allowed him to use his mind more than his muscles (but not so cerebral that his lack of a college degree would bar him). After a year or two he would move on to something else, slowly moving down the Eastern seaboard. After about a decade he eventually settled in Orlampa, Florida; something about it -- perhaps the high number of Gestalts -- just felt "right" to him. He worked odd jobs around town for a few years, eventually landing an entry level position at the local newspaper, mainly serving as a copy-boy, fact-checked, and general go-fer. Though it all he kept reading self-help books and working on his own volume, "borrowing" bits from stories about local Gestalt activity for his own use. Every few months he'd go back up to New York to visit his parents, even though his father disapproved of everything he did and his mother's neurotic obsessive ness with him (and his book) grew deeper. One September morning, the three went out for breakfast at a nice little place in Lower Manhattan... ... and that's when the planes his the Word Trade Center. Heedless of his own safety, William ran towards the Towers, chanting mantra after mantra to himself. Sadly, years of intellectual pursuits had left him flabby and weak, so by the time he ran those three blocks, he was nearly wiped out. Still, he kept on, pulling untapped strength from within, urged on by all the noble and positive things he'd read about and studied for years but never seriously practiced until now. He struggled on despite warnings from rescue workers to stay back, his chants drowning out their words. He dove into the burning pit, and was not seen for some time; a few assembled onlookers assumed he'd been driven mad by the sight and committed suicide. Some time later, a large section of rubble moved, and out stumbled several dazed people, followed by... a giant head. The smoke in the immediately vicinity cleared just as Frank and Estelle arrived on the scene, and they could just make out that the giant head was that of their son. While in the pit, William had become bonded to a Gestalt, which gave him the power to move debris with his mind, create images to show people the safest way out, and "convince" some people of the best course of action. He's not certain why his body changed so drastically; his best guess is that his body was changed to match an image from one of the earliest self-help books he read. Though the event was tragic, William did feel some pride in helping others, though his freakish appearance saw him in few interviews. Feeling a pull back to Orlampa, he eventually made his way back there, and was greeted with a mix of fear and congratulations. He was even given a small advice column in the paper, which he could write from home (and thus not be seen in the office); the column has been moderately successful, and ties well to William's renewed zeal in doing further research into self help and personal growth. Eventually, William was contacted by the Legends team, which he happily joined -- what better way to help others?! [b]Personality/Motivation[/b]: Those who meet William – and get past the whole “gigantic head” thing – are struck by his energy, compassion, and drive. He’s not quite consumed by his drive to help others help themselves, but it is definitely there, and woe to whoever brushes his advice off as “nonsense,” as that just makes him redouble his efforts. William has no limits in his belief that all problems are solvable with the proper mindset, and that such mindsets are of penultimate importance. Unfortunately, in his rush to help others (and help them help themselves), he sometimes doesn’t see certain aspects of the issue, leading him to make some foolish (and sometimes arrogant) decisions. [b]Quote[/b]: "Behold the power of positive thinking!" [b]Powers/Tactics[/b]: William possess vast mental abilities, the most obvious of which is telekinesis, which he uses – must use – to move around and manipulate objects from afar; he can also use telekinetic force as a protective screen. In addition, he possess a wide array of telepathic powers, including basic telepathy (to communicate more efficiently than crude speech, and to find deep-rooted problems a person might have), telepathic language-sharing (to facilitate communication), projection of mental images (to help people visualize their goals, or confront their problems), mind control (to give a gentle yet forceful shove in the right direction), mental assaults (by either unleashing the full power of his mind, or dredging up a target’s most painful memories), and mentally searching areas for other minds. He also possesses some minor pre- and postcognitive abilities, the latter of which e uses to check up on a target’s past. William can also heal damage done to the mind, soothing the troubled and restoring the impaired; his own mind is incredibly difficult to damage through mental or psionic means. His mind (and body) can be readily affected with drugs and poisons, though, since such substances tend to go directly to his brain. [b]Appearance[/b]: Before becoming Bonded to a Gestalt, William was an average looking guy, a bit on the paunchy side, with flat dark blonde/light brown hair covering sharp blue eyes. Once becoming a Bonded Gestalt, William's head swelled to many times normal size, while the rest of his body atrophied; cardiologists are baffled at how his shriveled heart and lungs can supply sufficient oxygenated blood to his enormous brain. (A continuous low-level empathic field keeps people from reacting with the level of fear or revulsion towards his appearance most folks should show, though the effect is not powerful enough to fully quell the unease.) When in public he either wears what appears to be futuristic armor (though it's really just cheap plastic), or nice suits tailored to his odd measurements. Suggestions for a name, and for what those last 8 points could be spent on, are all appreciated.
  23. Re: Hyper Intelligence Tesla!!!
  24. Dr Archeville

    Heroes

    Re: Heroes HEROES creator apologizes to fans.
  25. Re: [Character] Vibro-Man And now it should be clear why I really would like a new name for this guy....
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