Jump to content

Lucius

HERO Member
  • Posts

    16,922
  • Joined

  • Last visited

  • Days Won

    15

Reputation Activity

  1. Like
    Lucius got a reaction from Nolgroth in Today's Dumb Criminal Story ...   
    He needs to re-tire from the world and contemplate the car-ma he has to work out.
     
    Lucius Alexander
     
    The palindromedary suggests he can do that in custody
  2. Like
    Lucius reacted to Clonus in Genre-crossover nightmares   
    Baldur was 
     
    A;  Wildly popular with the Aesir (and everyone else in fact)
    B:  Destined to succeed Odin as the ruler.  
     
    Now who could possibly be threatened by that?  
  3. Like
    Lucius reacted to Hermit in In other news...   
    Here among the people of the great twisting river, amid the foothills of the Eastern mountains, the wintertime has seeded white the earth upon which we trod. These are the summerlands, and we know the ways of the white not. Our mighty steeds try to heed our direction, but their purchase upon the ice and snow is not as it would be in the sun filled moments, and so our riders pull too hard, or not hard enough on the reigns causing chaos along the roads we thought we knew so well. Plaintively we call upon our gods, and some have considered finding unsullied virgins to lay upon a rock in sacrifice, but we have already used them to no avail in our attempts to win the great drawing of lots, and perhaps to gain favor (Again to no avail) for our athletes in contests of strength and skill with their colorful helms! A brave people we, but the white unmans us, makes us skittish, and so we have descended upon the grocers like flocks of underfeathered ravens to pluck all bread from their wares. Eggs too, we have taken, for when the people of the Summerlands see the touch of winter, mad we become with ill omens and dark broodings of starvation. Little Debbie, our village protector, has left some of her sugary sweet mana on the shelves for when the bread is gone, so for now we survive.
     
    This is the way of things.
     
    In a moon or two, the unwelcome Winter will flee us as if it never was, and we shall be the Summerlands once more, where warriors will test their courage by walking up to sweaty ogres and asking "Hot enough for you?"
    Battle may ensue
    That too, is the way of things.
  4. Like
    Lucius reacted to Old Man in In other news...   
    That's the post-purge city council, then, so that makes sense.
  5. Like
    Lucius reacted to BoloOfEarth in In other news...   
    He gave the approximate date (March 2013) and vote count (7-1) by the city council.  I found a second source that gave the same info, and a YouTube video of a tv news report on the city council discussing the switch on March 25 2013, so I'm inclined to believe it.
  6. Like
    Lucius reacted to BoloOfEarth in In other news...   
    "Hey, they're mostly poor people; we're probably reducing unemployment and the number of people on welfare!  What's not to love?" 
     
     
    Also BTW, they were originally getting their water from Detroit.  Yeah, Motor City water was cleaner.
     
    And they switched back to getting water from Detroit back in October.  While I happen to agree with the bulk of the article posted by Hermit, I find it interesting how it was carefully worded to completely bypass that.  Though to be fair, I read another article that said that "there are concerns that lead problems persist due to damage the corrosive river water caused to the water distribution system."
     
    Also in fairness, I see that the (now ex-) emergency manager says the changeover was actually decided by the mayor and city council 7 months before the emergency manager took over.
  7. Like
    Lucius reacted to Cancer in Quote of the Week From My Life.   
    Me: "A satanic question is one that tests your faith. In this case, about yourself and your understanding.
     
    "For example, you get a physics problem and you look at it and say, 'I can do that!' And you grind away at it and eventually you get an answer … an answer you did not expect.
     
    "Do you believe it? How's your faith? If your understanding and faith are strong, then you say, 'Huh. Yes, I believe that, because …((physics)).' But if your faith is weak, then you say, 'I made a mistake,' and you do it again. And you get the same answer. Do you believe it now? Or do you burn another slug of time and try it again?
     
    "See, that's a satanic question. It punishes your weakness by costing you time. That's the role of Satan in the Universe: to punish your weaknesses and make you stronger in the end."
     
    (Later) "And if that doesn't get me burned at the stake, I don't know what will."
  8. Like
    Lucius reacted to Burrito Boy in DC Movies- if at first you don't succeed...   
    I survived the torments of the gods and all I got was this lousy shirt.
  9. Like
    Lucius reacted to Clonus in Genre-crossover nightmares   
    I once had a fanfic idea where Conan/Shinichi discovers that he's supernaturally led to imminent homicides because Loki granted his wish to become the world's greatest detective.  Now Loki wants him to return the favour by proving that Loki didn't really kill Baldur.  
  10. Like
    Lucius reacted to ghost-angel in Welcome to Hero Forum - Please Introduce yourself (especially Lurkers)   
    You should fix that.... you're too good a GM to be doing nothing.
     
    My handle .... goes back to the days before the Web, into the territory of IRC, and the exact nature of how it came to be are lost to the mists of unreliable narrators.
     
    First RPG; D&D Basic Red Box somewhere in the mid 80s.
    First RPG GM'd: a short lived CP2020 game, I don't GM often, perhaps once a decade.
     
    Currently Playing: A Hero-based Necessary Evil campaign (character is the resident brick) [run by BigDamnHero]; An Edge Of The Empire SW game (playing a Bounty Hunter w/ mad piloting skills, emphasis on mad); A Hero Fantasy campaign (playing the groups moral center... er, Paladin) [run by TehBunneh]
     
    Also... yes, I'm still here, lurking, watching, waiting....
  11. Like
    Lucius got a reaction from Burrito Boy in Genre-crossover nightmares   
    The Dukes of Al-Hazred
     
     
    Just some Great Old Ones
    Never meaning no harm
     
     
    Lucius Alexander
     
    The palindromedary says that's a new spin on Southern Gothic
  12. Like
    Lucius got a reaction from tkdguy in Genre-crossover nightmares   
    The Dukes of Al-Hazred
     
     
    Just some Great Old Ones
    Never meaning no harm
     
     
    Lucius Alexander
     
    The palindromedary says that's a new spin on Southern Gothic
  13. Like
    Lucius got a reaction from Balabanto in Genre-crossover nightmares   
    The Dukes of Al-Hazred
     
     
    Just some Great Old Ones
    Never meaning no harm
     
     
    Lucius Alexander
     
    The palindromedary says that's a new spin on Southern Gothic
  14. Like
    Lucius got a reaction from Banakles in The Professions of Arms   
    Re: The Professions of Arms The Professions of Arms
     
    “The Profession of Arms is an occupation founded upon violence and death.” Lucius Alexander
     
    The so-called “background skills” all too often fade into the background and disappear. A character will start with a profession skill, or knowledge skill, because it’s in a “package deal” or just because you get one free, and then that skill languishes, ignored by player and Game Operations Director alike. But “Background” doesn’t have to mean “invisible.” Indeed, an appropriately complex, realistically detailed, and above all interesting background enriches paintings, photographs, novels….and characters.
     
    More than most fantasy characters, fighters have tendency to start looking too much alike. If you’ve noticed that several warriors in the game all have STR 20, DEX 14 or 15, Familiarity with Common Melee Weapons, comparable combat skill levels, and a similar set of skills, these ideas about using professional skills may help you see a different face under each helm, not to mention giving warriors interesting things to do besides sword-swinging.
     
    Some things these skills don’t do
    As a general rule, if a situation is already covered by an existing skill, a PS: will not duplicate the other skill – although one skill may modify the other. Thus PS: Barbarian or PS: Ranger will not substitute for Survival skill, but will often be a complementary skill. At the Game Operations Director’s discretion, a PS: may substitute for a missing skill in specific circumstances; PS: Knight or PS: Cavalry might substitute for Breakfall (at a penalty) when falling off a horse, but not when falling out of a tree.
     
    In some cases these skills do have considerable overlap: For example, it would seem that PS: Paladin would include everything a Knight can do. There are three ways to balance this: 1) Make the “superior” skill cost more. 2) Split the skills and make one a prerequisite, saying you cannot have a PS: Paladin roll higher than your PS: Knight, or say that a Paladin has PS: Knight in conjunction with PS: Monk or PS: Holy Man or something of that nature. 3) Assign penalties to the “superior” skill when it is used in ways similar to the “lesser” skill. After all, a Paladin has a lot more to learn, and may take a -4 to judge a warhorse or recognize a heraldic design, where a Knight would have no penalty.
     
    Codes and Behavior
    Another thing these skills don’t do is impose behavior. It is entirely possible for a paladin to be fallen, for a barbarian to be decadent. A PS: Knight skill implies knowledge of a code of chivalry, but does not compel obedience to it. Deviation from behavior “appropriate” to the profession will erode the skill only over a long time, if the campaign rules are such that unused skills eventually fade away. However, certain uses of the skill may be affected by the character’s behavior. A barbarian coming out of a luxurious 10 year retirement, no longer used to hardship and discomfort, may still remember how to light a fire and how to skin game, but take a -5 when trying to remain still in ambush when she finds she’s laying on an anthill. And a knight with a bad Reputation may have a hard time with uses of the skill that involve being seen as chivalrous (although he may still use the skill that way on someone ignorant of the reputation.)
     
    “Just how useful are these skills in combat, anyway?”
    A story from the old West relates that a gunslinger, having made an appointment with his rival to meet at sundown, was asked by a friend “why not get it over with now?” The gunslinger responded “If we go do it now, that sombrero he always wears will keep the noonday sun off his face. I’m at the west end of town, so when we walk out into the street at sunset, the sun’ll be in his eyes. He’s in the saloon already; he’ll probably be getting likkered up for the next few hours. Meanwhile, I’ll take a nap. Keep an eye out and make sure he and his friends don’t try any funny business.” Which goes to show there’s more to gunslinging than fast reflexes and hand-eye coordination. On the one hand, it seems unreasonable that a warrior’s professional skill would offer no advantage in combat; on the other, allowing a skill roll as a complementary skill to a to-hit roll turns the skill into a cheap substitute for combat levels. In fact, one could argue that such levels are a reflection of exactly this kind of expertise; knowing how to maneuver an opponent so that the sun or wind are in their eyes, not yours, so that their balance, not yours, is threatened by a stump, dropped weapon, or pool of blood. This is why a character who went “adventuring” for 6 months has more XP to spend on levels than one who spent 6 months in a dojo. But there is no reason these skills should not have limited combat effects, appropriate to their cost. For example, if an enemy gets a surprise bonus to OCV – say for trying a shield bash after 2 turns of sword swinging – a warrior might make a roll to anticipate the move and negate the bonus. Or if a PRE attack would ordinarily leave a warrior with reduced DCV, a penalized PS roll could partially or wholly negate that effect, as staying on-guard has become second nature to the professional fighter. And rules already exist to allow PS: Forward Observer or PS: Siege Engineer to add to the OCV of certain crew-served weapons. Example: A cavalryman with DCV 6 is mounted on a horse with DCV 4, and thus has DCV 4. With a PS: Cavalry roll, he can have DCV 5 for the duration of combat. If it’s his own horse (horse and rider have trained together) he can have DCV 5 automatically and DCV 6 if he makes the roll. Why doesn’t Riding skill confer this benefit? Because riding a horse is one thing, controlling it in combat is another.
     
    Some things these skills can do
    Perhaps the most common use of warrior PS skills will be as complementary skills. They may assist other skills, perception rolls, and characteristic rolls. Remember that a warrior skill may be complementary in one case, but not another. For example, it may be complementary to Trading when dealing in weapons, but not in jewels. Or a PS: Paladin roll may help a STR roll if it involves saving a life, but not for arm wrestling in a bar.
     
    Common Abilities
    There are some things any warrior is likely to know about to a greater or lesser extent, and for convenience these are discussed first.
    Weapons
    A warrior may be able to identify a weapon’s origin; judge its quality; know its lore if it’s a famous or unique weapon; know how to hone, oil, and otherwise care for a weapon, including culturally appropriate rituals. Of course the specifics will vary by type of warrior. Any warrior with the skill to use a given weapon will know how to care for it, but how many will recognize an apparently harmless ornament as a throwing star? Tell by their pole arms where an army unit was recruited? Know by the curved blade and sharkskin hilt that a sword was forged in the Southern Isles? Distinguish Elf, Troll, and Goblin arrows by the shape of the stone arrowheads and the fletching? These are ways one warrior can differ from another.
    Armor
    Warriors who are accustomed to wearing armor may, with a successful roll, cut in half the time to get in or out of armor; useful if one must prepare for battle quickly, or if one has suddenly been dropped in water. As with weapons, a warrior may maintain and even make temporary repairs to armor. Recognizing armor types, and drawing conclusions about the wearers, are also possible.
    People
    First of all, one warrior will often know another, regardless of type. The way one walks or stands, telltale calluses of weapon practice, and a thousand subtle clues help fighters size up everyone they meet. Often, this information is subliminal; a warrior may not be able to articulate why one person in the bar commands more wary respect than another, but he just “knows” which is the more dangerous brawler. Warrior skills also influence how others see the warrior; thus, PS: Knight could help persuade someone that the character is chivalrous and trustworthy, PS: Barbarian can be used to intimidate (add to PRE attacks) and PS: Officer can help inspire confidence in followers.
    Tactics
    Although no PS is a substitute for Tactics they may often be complementary. One knight understands how another knight thinks; a ranger who guards a forest against Goblins may predict how a Goblin band will react; even a lowly sailor or mercenary may recall how a successful captain dealt with a certain situation. Few PS skills are likely to be complementary to Tactics in all situations; even PS: Officer for example may be no help in a one on one battle, where PS: Gladiator or PS: Duelist may be very useful.
     
    Specific Example PS Skills
     
    PS: Adventurer
    This represents the aptitudes developed by a wanderer who goes about seeking gold, glory, or glamour and excitement. It may be regarded as a default background skill for exactly the kind of person who can’t resist the urge to explore the Mysterious Hole in the Ground. An Adventurer knows much about getting into and out of dangerous situations, and because they often swap stories, may know something about a place or creature they have never personally encountered. An Adventurer is good at remembering directions, either given by another or to remember a path already trod. If literate, and Adventurer reads maps well, and can draw them (more crudely than a cartographer.) This skill can apply to anything from starting a fire to securing a rope for climbing, but usually at heavy penalties; it’s a fall-back for self-reliant people who do things because they’ve had to, but not necessarily learned the most efficient ways to do them. Even on a successful roll, the task may be done crudely or inefficiently: “Okay, it takes a few hours and a lot of sticks, but you have 2d6 arrows for your bow. They do one less damage class, are -3 OCV and double range penalties, and you can’t make any more until you kill a bird for more feathers.”
     
    Examples of PS: Adventurer in Use.
    Our Hero plans a trip to the Goblin Haunted Hills, but first takes a trip to a variety of inns, taverns, markets, and places where the use of PS: Adventurer as complementary to Conversation will tell him much about the Goblins’ weapons, tactics, usual numbers in a band, favorite places for ambush, etc.
    Deciding to recruit some help, Our Hero uses Adventurer complementary to Oratory and by recounting previous exploits inspires the confidence of a few stout-hearted young fellows.
    Although Our Hero missed his perception roll to spot the Goblns, a PS: Adventurer roll at -2 brings on the realization that this narrow pass is just the sort of place Goblins like for an ambush. (The roll would be at -5 if Our Hero hadn’t been clever enough to ask questions before venturing forth.)
    The posse falls to quarreling over loot. Since this is a common situation for Adventurers, Our Hero makes a PRE attack (“Be still a moment and hear me out!”) followed by a PS: Adventurer roll to talk everyone into a fair distribution.
     
    PS: Barbarian
    Anyone with this skill should also have Survival, knowledge of a tribal area, and probably Tracking. A “Barbarian” is by definition “uncivilized,” that is, a member of a culture less urban, less settled, and/or less technologically sophisticated than whatever civilized culture the barbarian is contrasted with. The Barbarian is at home in the wilderness and often inspires mingled awe and contempt in more civilized people, who regard the barbarian as kin to beasts. Indeed PS: Barbarian is useful if confronting a wild animal, not to “tame” or befriend it, but to predict its reactions and avoid antagonizing it. PS: Barbarian often complements Survival, not only to represent know-how (“What do you mean, you don’t know how to make fire without flint? I’ll show you.”) but sheer toughness and fortitude, for a barbarian is used to privation. The barbarian will more readily eat raw meat, sleep on bare ground, drink bitter water from a sulfur spring, lie motionless in ambush despite crawling bugs, or whatever must be done to survive, or to fulfill whatever goals the barbarian is committed to. Barbarians are credited with superior senses, but it is more accurate to say they have wild thing’s suspicious wariness, and are more apt to trust the irrational hunch that is often the prompting of instinct or intuition. The stereotypical barbarian is a hulking warrior, but it is well to remember that horse nomads are often small, and a barbarian tribe could be Pygmies or wild Hobbits, or peaceful Eskimos. Coming from a “simpler” i.e. less specialized society, the barbarian can be astonishingly self-reliant.
     
    Examples of PS: Barbarian in Use
    Our Hero is being tortured for information. Ordinarily this is Skill Vs Skill, Interrogation against an Ego roll, but when Our Hero loses by 3 points, the Game Operations Director allows a roll on PS: Barbarian at -3. Then the rest of the party finally rescues the barbarian, he says “It wasn’t much worse than my tribe’s initiation ordeal.”
    A party crossing a desert camps in a canyon where high walls offer shade and a few green things make it seem an oasis. In the middle of the day, while they sleep in preparation for the night’s travel, they all fail perception rolls that were made at -6 because they were dozing, except the barbarian whose PS: Barbarian was considered complementary. Thus Our Hero awakes from a nightmare in which the distant sound of rushing water is somehow terrifying. Trying to figure out what’s wrong, Our Hero makes a Deduction roll (at the default of <= 8) again with PS: Barbarian as complementary, and just knows that the canyon seems like a trap. They’ve learned to trust the barbarian’s instincts, so the party escapes just before the flash flood comes roaring down.
     
    PS: Knight
    Characters with this skill should also have Riding and Courtier or “High Society” and may have to meet other prerequisites. This skill may have other names in other cultural contexts, as “Ronin” or “Samurai” in Japan or “Equestrian” in Republican Rome. Ideally a knight is “noble” in every sense of the word, either born to a tradition of chivalry or a commoner formally exalted in status for courage and martial prowess.
     
    PS: Ranger
    Anyone with this skill should also have Survival and knowledge of at least one wilderness area or terrain type, and probably Tracking. PS: Ranger is often a complementary skill for outdoor skills. What a ranger can do depends to some extent on how the Game Operations Director defines “Ranger” for a given game, but whether they guard the king’s deer from poachers, guide pilgrims across deserts, or hunt Orcs wherever they are found, any ranger will know much about the wild and things the live and move there. Identifying animals and plants will often be automatic (no roll) if they are native to a place the ranger knows. A ranger can predict weather, up to 48 hrs in advance on a good roll. Rangers usually know a lot about the people and creatures they meet in their chosen wilderness, whether it’s the Goblins who come raiding from yonder mountain or the itinerant smith making the rounds of the local villages. Although PS: Ranger is no substitute for Navigation, a ranger has a good memory for landmarks and is seldom confused as to direction.
     
    Examples of PS: Ranger in Use
    Our Hero falls over, left leg gone numb. Although no wound is visible, the healer finds and removes a flint arrowhead that only becomes visible when withdrawn a handspan from the ranger’s body. Clearly, he is a victim of Elf Stroke. “I thought you said the Elves were friendly?” After making a PS: Ranger roll, Our Hero states “That’s shaped like a Troll arrowhead. Either an Elf used a Troll arrow, or a Troll has learned an Elven spell.”
     
    PS: Warrior
    The most “generic” of warrior PS skills, and a good default if the character’s background is vague and undefined, or varied and eclectic. It may be assumed that a warrior’s knowledge is broad but shallow. They could tell a warhorse from a palfrey, but not necessarily judge among warhorses. They would recognize the nation of a group of uniformed soldiers, and tell officers apart, but be unlikely to know the specific unit or a leader’s exact rank.
     
    PS: Weapons Specialist
    Specific types include PS: Swordsman, Spearman, Hatchetman, Archer, Martial Artist, Boxer, Wrestler, Sensei, etc. The weapons specialist should have spent at least 12 points on combat skill levels and/or martial arts maneuvers. This skill represents the expertise of a person who is devoted to a specific weapon or fighting style. When dealing with a favorite weapon type, the specialist will have far more accurate and precise knowledge of a given weapons’ value, utility, and quality; the lore and history of famous, unique, or magick weapons; the names, reputations, and history of warriors who use that weapon type or fighting style. By examining a weapon, the expert can tell where it was made, when it was made, and by whom; i.e. by Dwarven, Elven, or Human weaponsmith, or by specific culture, or possibly in the case of a famous weaponsmith, by individual. The specialist may also be able to detect frauds. This skill is complementary to Weaponsmith. More than other warriors, the specialist is able to judge another warrior’s fighting style, at least if it has any bearing on the specialist’s own.
     
    Lucius Alexander
     
    Copyright Palindromedary Enterprises 2002
     
    Excess words have been removed and fed to a palindromedary
  15. Like
    Lucius reacted to Logan D. Hurricanes in "Neat" Pictures   
    Just stumbled across this. Thought it was cool, but look at the artist.
     

     
    Keith "self-made man" Curtis hasn't been on here since 2009, good to see some of what he's been doing.
     
  16. Like
    Lucius reacted to freakboy6117 in Create a Hero Theme Team!   
    Rajit iron-hands
     
    Rajit Nira is Literally a self made man one of the wealthiest men in India he joined the able 8 to make the world a better place as he knew more than most what evils can happen to the defence less in this world.
     
    Rajit was born into poverty a untouchable caste orphan abandoned on the streets of New Delhi he survived by scavaging the cities trash heaps for things to sell though entirely uneducated Rajit had a knack for technology and was able to repair broken machines and toys he found making some money more than enough for him but he helped the less able Street kids buying medicines for the sick ones etc. But it would not last a local factory owner heard about the boy who was good at fixing things and had some thugs grab him off the streets the corrupt factory owner locked rajit in the factory forcing him to crawl through the ancient machines repairing them so he did not have to pay someone the factory worked night and day and Rajit never got enough sleep or food when he did not fix a problem fast enough or asked for a costly part the factory owner would beat him. Eventually the constant abuse took it's toll and Rajit made a stupid mistake placing his hands in just the wrong place and they where mangled by the ancient iron of the machine the factory owner found rajit curled up in a balcony clutching his mangled hands and rather than helping him he kicked the boy and then had dome workers throw him into the trash. Rajit should have died then blood loss should have finished him but some other Street kids found him and returned the kindness he had shown them they bound his wounds and nursed him through the fever of his infected wounds many Street kids banded together scraping ing what little they had together to buy medicines and food for Rajit. Eventually he was restored to health but the skill full hands that had provided for so many where gone. That didn't stop rajit he made his first iron hands the day the fever broke crude scrap made hooks but they let him do more start making money and when ever he could he would improve them better hook attachments a claw came next and again he was making money he started paying for school so he could learn to read about engineering and science the pictures in damaged trash books had already taught him so much he mastered reading and writing swiftly then discovered maths and computers. Rajit got organised recruiting dozens of street kids he set up in an abandoned wear house making toy's and jewellery from scrap but they made money. And as his business grew so did the capabilities of his prosthetic hands. That was 20 years ago now Rajit is a tech sector golden boy his charitable foundation rescues thousands of kids from the streets every year and fund pioneering research into medical cybernetics. Rajits own hands are the cutting edge of prosthetics indistinguishable from life.
     
    Of course he also has a collection of other hands he uses as a super hero defending the helpless dozens of speciality hands for every occasion from grapple hands to gecko grip from pulson blasters to gas dispensers.
     
    Rajit dresses impeccably in fine tailored suits containing a low profile armour of his own devising. Rajit looks like an attractive Indian male in his late twenties he is a little on the short side of average due to child hood malnutrition. Rajits only acknowledgement of his superhero persona is he will switch his covert life like hands for metal ones which are much more obvious and packed with gadgets.
  17. Like
    Lucius reacted to BoloOfEarth in Create a Hero Theme Team!   
    Yes, I know he changed it but I Just. Couldn't. Stop. Myself.  Feel free to ignore this post as it's not as serious as the others.
     
    Like his father, Pierre Devereaux is an excellent cook.  That's not his profession, however.  He's a brilliant biochemist, though he's fond of pointing out that  "Cooking is simply Chemistry where your laboratory is the kitchen."  When Monsieur Souffle was unmasked as Gaston Devereaux, Pierre was devastated and mortified.  People seemed inclined to condemn the son for the sins of the father, so Pierre quit his job and put his skills to use creating foods that go beyond simple nutrition to actually increase healing from injuries or diseases.  He's also branched into dishes that increase natural abilities beyond their norms for up to an hour, such as his Quickness Quiche or his Muscles Marinara.  He wears a mask and hides his true identity, of course, since nobody would trust the culinary creations of Monsieur Souffle's son.  As the Dietitian he doesn't have any offensive capabilities at all, but he does help buff up the other SotF's prior to battles and assists Mercy with helping injured noncombatants.
     
    Ref from Villain Theme Team thread:
     
  18. Like
    Lucius reacted to death tribble in Create a Hero Theme Team!   
    I feared what you might do more than anyone else.
  19. Like
    Lucius got a reaction from freakboy6117 in Create a Hero Theme Team!   
    I so much wanted to take him at his word, but I couldn't think of any supper villains.
     
    Lucius Alexander
     
    The palindromedary suggests the Frito Bandito but he is a snack villain
  20. Like
    Lucius reacted to freakboy6117 in Create a Hero Theme Team!   
    MERCY
     
    ANGELA MERCIER was born under another name and lived under many more as the beloved daughter of an international Assasin her father taught her all the skills she would need to replace him. When she was 13 they came for her father but he was away she killed them all 12 men and it broke her inside she knew then that she would never kill again she swore an oath to atone she would save lives instead the assassins daughter disappeared with one of his secret accounts and though he searched the world for her he never found her. 10 years later Angela Mercier was a rising star in the international aid community doing amazing work with medicine San frontiere she was commended for her work during the ebola outbreak. During an airport layover between one assignment and
    another she caught a news report of a supervillain led massacre and despite the costume the terrifying full face mask and all the years since she last saw him she knew that the vicious enforcer for this super-powered despot was her father. At that moment she knew she had to oppose him directly she took the stolen fortune and used it to establish the sins and recruited the others. Now she leads the team as MERCY wearing a white battle suit with red detailing and an angelic silver face mask. She weilds a silver caduceus staff which c
    An generate stun bolts the snake heads are semi mobile and contain micro injectors that can deliver a cornucopia of benificial drugs her gauntlets contain defibrillators and the suit has a full suite of diagnostic sensors. A utility belt containing a full field trauma kit on her back she wears a wing like flight harness which can also generate a defensive shield bubble. Mercy is a skilled combatant but will always concentrate on rescuing civilians getting them to safety first secondly she considers her self bound by the hypocratic oath first do no harm she will not harm a living being but loves zombies and robots etc because she has some anger to work out.
  21. Like
    Lucius got a reaction from BoloOfEarth in Create a Hero Theme Team!   
    Spinach Man was famous as the strongest man in America's merchant fleet. He had been a member of the Fit Five, a government sponsored "superteam" with an agenda of promoting health and fitness, as a result of his public advocacy of nutrition, touting eating ones vegetables, especially spinach, as the way for children to grow up big and strong. He is also very fond of sweet peas and of olive oil, quick to point out how rich it is in vitamins E and K. He likes to say that eating burgers will make you wimpy. The secret that, when exposed, got him bounced from the Fit Five is that not only does he privately enjoy fried chicken on a regular basis, but he owns a restaurant chain specializing in that fried, fatty treat. Also, he had supposedly given up smoking but occasionally pictures still turned up showing him with his old corncob pipe.
     
    Besides his natural strength and pugnaciousness, and the low profile armor built into his sailor suits, his gimick is canned "spinach" that is formulated to give him temporary superpowers.
     
    Lucius Alexander
     
    The palindromedary says "Pontiff affirmative"
  22. Like
    Lucius got a reaction from tkdguy in Genre-crossover nightmares   
    Judge Judy: Mr. Punch! That is NOT the way you do it, not in my courtroom!
     
    Lucius Alexander
     
    And who let a palindromedary in?
  23. Like
    Lucius reacted to Cygnia in Creepy Pics.   
  24. Like
    Lucius reacted to Cancer in Musings on Random Musings   
    Actually, the utility company regularly sends me invoices that could be referred to as electron bills.
  25. Like
    Lucius reacted to Cancer in A Thread for Random Musings   
    On seeing a stage performance of the same show ...
     
    One of the odd experiences of my youth was seeing The Sound of Music (film, Julie Andrews starring) in a US Army theater in Bremerhaven, Germany. When the scene came where the Nazi admiral shows up and orders Captain von Trapp to depart for Bremerhaven immediately, there were scattered hoots and cheers in the theater.
     
    That was circa 1969, and IIRC we were seated in a building that had been seized for their own use by the victorious Allies about seven years after the Anschluss, the immediate fallout of which provides the deadly tension in the play/film. Being in my early teens then, and less removed in time from the historical event portrayed in the show than I am now from my sitting in that movie theatre, I grasped the overarching historical framework only superficially. It was only on our way out of the stage performance yesterday that I realized the basic fundamental reason I saw the film in that particular place was the same as the cause of the flight of the von Trapps.
     
    I do not attach any cosmic significance to that recursion of cause and event, and it was too reasoned to have any feelings of deja vu, but it was a strange realization to have had forty-plus years later.
×
×
  • Create New...