Jump to content

Balabanto

HERO Member
  • Posts

    4,198
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Balabanto

  1. No actual ninjas will be observed during the making of this product.
  2. She was Disney's favorite fairy, until she got involved in the dark future of roller derby! Tinkerball!
  3. Wait and see. There's a lot going on here that you'll hopefully love. Remember that this is a request board, too. If you think something's not there, let me know. Remember, I always do villains first, followed by maps, followed by text.
  4. It's an organization supplement for Champions, not an adventure, though an introductory adventure will be included as part of the project.
  5. Feel free to find more people to vote. We've got quite a few months until the final result, so everything is still wide open.
  6. Just build it as normal mind control. The brain is ruled by electrical impulses. Don't overthink.
  7. We're halfway home with the character art, as pieces continue to trickle in. I'll let people know where we stand again soon.
  8. Red Dragon character sheet completed. On to the background.
  9. Let me know if there's anything else you want to know about these potential products here, and I'll try to create some rundowns.
  10. Scott, that's because Mike Surbrook isn't as aggressive as I am. The harder you work, the better the result.
  11. An Evangelist, an Ex-President, a Hall of Fame Baseball Player, a Confederate General and a Rapper have nothing in common, but when they come together they make the sweet sounds of soul! Jesse Jackson, Andrew Jackson, Reggie Jackson, Stonewall Jackson and Curtis "50 Cent" Jackson are the Jackson Five!
  12. He had a nightmare! Made a stand! And threw a million monster march. Down, Cujo, down!!! Steven Luther King!
  13. All I can think of now is "Freedom Squid." Argh.
  14. There's always room for teams.
  15. Well, in the games I run, my friend, all the dice are rolled out in the open. My groups are always playtesting, so this doesn't hold water. If you don't let the dice fall where they may, you can't find out how the characters actually work. It is a game, that is for the players enjoyment and the gm. This isn't about "professional sports." It's about "good sportsmanship." I never say "I didn't see that roll." Not everything is about dramatic tension. This is what I mean about "A shift in dynamics." In a dramatic tension game, the individual players are the focus.The other week, a PC died. But he accepted it graciously. Heroic Action Points are part of, in my opinion, a bad attitude. What about the TEAM? This doesn't encourage teamwork, or working together, or anything of that sort. When I've been forced to use them in the past, I usually burn them for excessive power tricks to rescue innocents, rather than unloading on the bad guys with them. A good team will not allow things to get so dramatic that they are forced to burn their heroic action points to fix stuff. That's the point. A skilled group of characters working together should be able to defeat their enemies capably most of the time. "It was over in an instant, the outcome never truly in doubt. They are the Justice League, and when united, no one can stand against them." I don't remember what issue it's from. But people forget about that "united" part all the time.
  16. Wait til you see the Secret Master. It's ridiculous. But you will love it. Suffice to say he is usually encountered with Red Dragon on his left, and Black Tiger on his right.
  17. Fifty Shades of Blue Falcon (New and interesting uses for Dynomutt included)
  18. This is a case where I already have almost everything mapped out, but I'd still like to take suggestions from the audience for anything that can make the product better. It sure worked for Journey to the Center of the Earth. So be excited! Tell me your suggestions. So far, this is what we have. Background Running The Imperial Throne in Champions Running the Imperial Throne in Ninja Hero Running the Imperial Throne with Wild Martial Arts Powers The Origins of the Imperial Throne The Secret Origins of the Imperial Throne Goals of the Imperial Throne The Hand of the Throne Secret Recruitment The Voice of the Throne Operations of the Imperial Throne Hiring Outsiders Seventy Two Transformations (Imperial Throne Plot Seeds) Imperial Throne Introductory Adventure And villains Red Dragon Black Tiger General Hseng Red Sword Wooden Man King Bull Shih Li Tzu, the Dragon Champion Golden Fist The Scholar Imperial Wind Cherry Blossom Typhoon Giant Robot Dragonmech Mercenary Supervillians Irridium Dark Falcon Kranios (For Shane Harsch) The Philosopher The Peregrine Doctor Neopolis Laser Phantom Agents of the Throne The Secret Master
  19. Let me know reasons behind decisions. It's always good to get customer feedback.
  20. Mole Man should have been the first movie last time and he should be the first movie now. There's no doubt in my mind that this franchise can't be saved.
  21. Okay, folks. You've got quite a few more months left. Keep those votes rolling in.
  22. That does have a ton of partial work done on it.
  23. See, that's the problem. Preventing misses. People have lost sight of the fact that it's okay to lose. Generally, Hero doesn't need anything that adds time to combat, but the way HAPs work, you might as well just accept these key rules. 1) No hero will ever lose a fight. 2) No hero will ever get captured. 3) No hero's life will truly be at risk. 4) Combat will increase in time taken to complete it. These are the key things that make roleplaying games. The possibility of failure when the stakes are high, the possibility of defeat, and the possibility of death for the character. If this is true, why are you playing the game. The moment we start playing the game for narcissism, as a group of gamers, we have, IMHO, lost our way. Everything that's been said here indicates that Heroic Action points are the result of a cultural shift towards negativity and individualism, where preventing loss is more important than learning from mistakes. I'm going to be kind of a jerk now and paraphrase John Wick. (The game designer, not the movie) John is infamous for running our game in what many consider to be a jerky way. However, the problem with this is that most people don't know the whole story, and that people also don't look for nuggets of wisdom even if you don't like the mining operation it stands in. John says "It's not about what happens when the hero gets knocked down. It's about what happens when the gets back up." And that's my problem with HAPs in a nutshell. There's no knockdown. You don't have to watch your back. Mistakes are correctable in the blink of an eye. How did we as a culture move from "Bad die rolls happen, oh well" to "Failure can be rewritten in an instant?" I don't know. But I do know that I don't like this cultural shift. And I know we need to get rid of it before we all become sore losers.
×
×
  • Create New...