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Balabanto

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Everything posted by Balabanto

  1. The problem is that movement mitigation is a relatively recent concept in RPGs, and Champions is 30 years old. Remember that the players don't want to mitigate the damage, just the location. Personally, I want to tell them "no", but if it's within the rules to do so without purchasing powers, I will allow it. Is it balanced? Maybe. The opportunity for massive tactical failure does exist, especially if you don't have the most movement on the battlefield. Grab, throw, acrobatics, you don't move. You take the damage. Someone else shuffles in and finishes you off because you chose not to move.
  2. Mortal Kombat: Shang Tsung's Fantasy Island Learn moral lessons. Earn the right to fight midget Tattoo reptile with eight consecutive flawless victories!
  3. Sure! Happy Center of the Earth Day, while there's still time.
  4. Only a few weeks left. Make your voice heard!!!
  5. Oh, I firmly understand that the correct way out of this situation is to use Dodge and describe it as "When they grab me and throw me, I nimbly flip around and land on my feet." But my players aren't as skilled with the rules as I am.
  6. No, I did not. Players want to use skills (Acrobatics, Breakfall) to mitigate the distance travelled during a throw attempt. Not the damage, not the prone effect, just the distance travelled.
  7. Except that new players starting the game won't be purchasing them as they are no longer in print, Hyper-Man. You write for the audience you can target, not for the people who want to search for out of print books on the internet. If old-school players want to use those rules, that's all well and good. But you don't write a product for anything other than the latest version of the game. That being said, the problem that people are having isn't the rules as written. The problem isn't mitigating the damage. The problem is mitigating the distance travelled without buying Clinging or excessive amounts of STR versus the cost of that STR once a character has successfully hit a target.
  8. This budding actress became a powerful enforcer for an alien race! Saiorese Ronan, the Accuser! Even though you can imagine how ridiculously hot this picture would be drawn as, it's still stupid.
  9. This is not in Champions Complete at all, which is the only version of the rules that currently exists as far as playtests for published material are concerned. As far as a house rule is concerned, sure, that can still be used, but when I'm running stuff, I'm obliged to use Champions Complete if I'm playtesting material I want to publish. I will use this at home, sure, but if I'm working on stuff, I have to be sure it works within the framework that is CC, not the framework that is Hero 6e1 and 2.
  10. I ran into a situation tonight that is kind of rules-hedgy. When a super-strong character grabs someone of lesser STR and throws them, what are the possibilities for altering their trajectory? As I see it, there are two possible options. 1) No. Absolutely not. The action resolves and a breakfall roll is made at the end of that time. Damage resolution occurs. 2) Acrobatics/Breakfall is performed, ending the possibility of arriving at the intended destination and possibly, but not certainly, foiling damage dealt. Here's what's going on in my head. There's two very different play styles at work here, and each changes radically the way that players handle combat. 1) In example one, STR is king. Hurling people about like tenpins is highly effective, and gets an accurate result, allowing people to functionally reposition characters on a battlemap. This is nasty, but it's the way that things have pretty much always worked. 2) In example two, throwing people is functionally useless, because Breakfall/Acrobatics allows this to essentially be interfered with at will with an abortable, defensive action, but the successful roll allows the character to successfully reposition themselves within the line of effect, bouncing off obstacles, etc. 3) How do people keep their actions when being attacked if they're just being repositioned without losing an action to grab and throw, grab and stretch over a building and let go, etc. Is there a happy medium here? What can be done to keep players happy and keep things balanced? I'm curious as to people's thoughts, as there doesn't seem to be anything in-between without making some sort of house rule, which would look something like this. A character performs a grab maneuver with a STR of 50 and hurls another character into a hundred foot tall bowling pin. The target has a breakfall roll of 14-. When the target is thrown, the attacker rolls damage, and counts the body on the dice. This creates a -1 per 2 meters penalty to the breakfall roll/acrobatics roll. for every 2 body rolled. If the roll is successful, an action is aborted, but the character arrives in a location of their choosing within the line of the throwing character. They may not move closer to the throwing character. Failing the adjusted roll means that the character strikes the intended target and takes damage equal to object's PD+BODY in dice or the Character's STR score, whichever is lesser.
  11. Norv: Do we have schematics? Khymeric: Hold on! I'll get the etch a sketch! -----------------------------------------------------------------
  12. Once again, I'm bumping the poll to the top. Only two months left to make your voice heard! Be excited!
  13. Oh, I agree, but I don't know how much more I can add to this product.
  14. Okay. Black Tiger's character sheet is complete. On to Tiger Legionaire.
  15. Yeah. Uhm. Wonder Woman wouldn't actually be affected by his pheromones. It's part of the "mortal clay" effect. That would probably result in "KAPOW" Plus, you guys are all forgetting that Marvel already has this guy beat. Mandrill. I'll say it again just so you guys don't forget. Mandrill. Let's see. 1) Same power. 2) Has enslaved most of the powerful women in the Marvel universe at some point or another. 3) Character is literally a rapemonkey. 4) That name. Oh, god... Yeah. This guy has nothing on actual published material.
  16. I am certain that mentioning this to certain NPCs in this product will get you killed. I'll just laugh a lot, because it's also slang in the US.
  17. Background complete. On to Black Tiger's plot seeds, gadget pool, and Tiger Legionaires. I just love saying Tiger Legionaires.
  18. Tiger Legionaire sheet added to concept during background.
  19. Yeah, starting about three years ago, we have the disgraced age of comics, where the writers ignore everything the characters are supposed to represent in order to create stories where all of the superheroes suddenly turn into ghetto jerks.
  20. So one of my players creates a new superhero called Doctor Enigma, with a long and storied history and an archenemy called The Black Scarab. On his character sheet, it says "Hunted by the Black Scarab." This means pretty much, the guy is bound to show up every so often and make the hero's life completely miserable. The relationship between the characters was meant to be adversarial but cordial, in a sort of "I really do apologize for throwing you into that pit of snakes." "And I am sorry for crushing your leg with that log," etc. Also integral to the story is the fact that Doctor Enigma and the Black Scarab were in love with the same woman, and Esmerelda chose Doctor Enigma. Doctor Enigma didn't age. Esmerelda did. So he's young and handsome, and she's elderly and on her deathbed. Not so great. But wait. There's more. So the heroes encounter The Black Scarab, and he tells Doctor Enigma that he's dying. The player flips out. He's like "how?" The villain says "The ring makes me immortal. It doesn't make me immune to neurological disorders or, unfortunately, Lou Gerihg's disease. So I am looking for a successor." They talk for a bit, exchange cordialities, and the villain leaves. An occult plot happens, during which time the Black Scarab is not present. So Doctor Enigma gets back to his mansion to discover this heap of ash in his easy chair, along with this note. "Dear Doctor Enigma,' I must apologize for the unfortunate state in which you find me, but if you are reading this, I am dead. There could truly only be one worthy successor for the power of the Black Scarab, and so I have given it's power to our Esmerelda. I am certain that this gift will be looked upon in the manner in which it was intended. Farewell, old enemy, The Black Scarab." Player: THAT (Censored)! Not only did he restore my wife to health, which I have been unable to do, not only did he turn my own wife against me, and make me incapable of harming my greatest enemy in any way, but now he's DEAD, and I can't do anything about it! And on top of it, the son of a (consored) died in my favorite easy chair! So now she's young and attractive, but irredeemably evil! Ooops. Fortunately, the players ALL love this twist, regardless of how mean it is. (And it is pretty mean.)
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