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Balabanto

HERO Member
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Everything posted by Balabanto

  1. When Green Arrows greatest enemy meets the king of pop, he disorients people by adjusti g their melanin levels!!! Count Vitiligo!!!! Count Vitiligo, ladies and gentlemen!
  2. You're not seeing the core concept that I'm arguing for, I think. The problem is you want boots on the ground with no product. Expanding the game requires an attractive product with multiple expansions so that the company can make money! I've said this before and I'll say it again elsewhere. You can't just sell the core rulebook. You have to sell the core rulebook, introductory adventures, and the supplemental material that goes along with it. You cannot do this if your universe is Marvel or DC, because these companies are heavily licensed and will sue. The result of this, in turn, is that people put up multiple versions of these characters on the internet for free. So now, there are not enough people paying for the Hero products to warrant the level of advertising that people here are suggesting. The reality is that in order to get boots on the ground, you need to attract the angry people who think Marvel and DC have screwed up, and create good third alternatives that don't involve any of those characters. And there are a lot of them. While everyone needs a core rulebook, you need to make your fluff attractive enough that people buy it for it's own sake. The Rifts rules are terrible, but their supplements sell like hotcakes because the world is so interesting. We aren't there. We need to find a way to get there. The Rifts fluff is so interesting that it outsells every single other line Palladium has by a factor of ten, with the singular exception of their Robotech wargame kickstarter. It's not just about boots on the ground. It's about product on the shelves.
  3. Today, I completed "Navigating the Center of the Earth." Next, Flora of the Center of the Earth. Don't you just love flowers?
  4. I hate time travel adventures. I may publish time-travel villains, eventually, but Time Travel adventures always frustrate, anger, and confuse my players. There are too many different versions of time travel to satisfy a group, and every time travel adventure is different. So, the answer is "Publishing a time travelling villain? YES! It has to be there as part of the setting. Publishing a time-travel adventure? Absolutely not." The adventures tend to be very railroady, and produce numerous problems that can divide groups and make your good friends angry.
  5. Today, I finished "Gravity at the Center of the Earth." On to other things...
  6. Part of the problem is that people refuse to keep it simple. They want the most complex stuff right away. This, in turn, paralyzes people with too many options and prevents them from building simple, effective characters. The problem is that the stuff that you guys are talking about is the stuff that prevents playing the game. If I'm playing Champions, I don't WANT to create Captain America, or even build him, because then Marvel will sue me. The problem is that too many people want to do exactly that, but Marvel and DC are huge companies that license all of their properties. This leads to dozens of people building their own versions online for free. Since no one can make any money off this, no one goes beyond the basic rulebook. What we need are superhero worlds that engage the reader with the characters and encourage people to build characters in those worlds. We need regular adventures and supplements linked to those worlds, or that can be run in multiple worlds without those sorts of legal problems. And we need customers who are willing to pay for it. This is what I do. Check out my stuff. If we work to create our own things and publish them, the game will flourish and grow. If we keep copying free versions of Superman off the internet, the game will die, because no one bothered to create anything on their own.
  7. He sold his soul to the devil... For beer!!! Oktoberfaust!!! Oktoberfaust, ladies and gentlemen!!!
  8. And arrival is done. This was pretty easy. It was just a generalized list of map locations, done "Tomb of Horrors" style. Next we're doing Gravity, and then it's on to what actually goes on at the center of the earth. Culture, dinosaurs, and lots of other fun stuff.
  9. Caesar and Solovar struggle with their visions of ape civilization in... The Grodd Couple
  10. It was awesome, Steve. I had a lot of fun reading it this morning.
  11. Well, the Earthquakes section is over. At last, we have reached "Arriving at the Center of the Earth." We're on page 288. We are on-schedule to be finished by Thanksgiving at the latest. I hope it won't take that long. ,
  12. I've always liked the idea behind Marvel more, that there are people behind the masks who are occasionally fallible and make mistakes. Marvel is far more adept than DC at telling "human stories". At it's best, Marvel can be poignant and clever. At it's worst, it's garbage. At it's best, DC is over the top theatre. At it's worst, it's still garbage. That being said, I gave up on Marvel after Dark Reign. I gave up on DC after Justice League New 52 #14. I was tired of Marvel having characters make dumb decisions. But I was actually offended by Superman and Wonder Woman doing the horizontal mambo in a cornfield.
  13. She roams the Louisana Bayou in her chicken hut, playing the banjo! Bubba Yaga! Bubba Yaga, ladies and gentlemen!
  14. Captain Erg: Oldguard Headquarters, What the !#$#$@! is your problem? Thema: You are not allowed to answer the phone anymore.
  15. We have finished the hazards of Tunnelling, and now move on to a section near and dear to my heart: Earthquakes.
  16. The good news is we're on page 287, and Caverns is complete. Next up, the Dangers of Tunneling.
  17. No! One of the rules I have is that until the product is actually written, I don't make commitments like that. Once the product is complete, we'll be happy to kickstart it and take your money. I should warn you that this book is bigger, and because it's bigger it's going to cost a lot. There is also the possibility of a Savage Worlds version of this product. If that is the case, I will need you guys to make a stronger commitment to the Hero version of this product than ever, because not all of our versions of the Kickstarter are the same in our projections. Kickstarting this project, as much work as I've done, is pretty much our only shot, so I hope you guys can get as many of our fellow Herophiles together to bring it to life.
  18. I generally don't have that problem. If I did, I cut off a portion of the player's XP until the complication is bought off, and when they ask why they're receiving no experience, I tell them that it's for buying off the complication that they're not roleplaying. This usually gets fixed real quick.
  19. On to Caverns, The Dangers of Tunnelling, Earthquakes, and Arriving at the Center of the Earth. Once we get through all that, we'll get to actually writing about the Center of the Earth. We're on page 285 right now. Since Imaginary Friends ended at 284, this will be bigger, badder, and earthier!
  20. Generally, this falls under the rule of "Let the players dig their own grave." If you have fear of cats, common, total, then by god, it is your DUTY as a gamemaster to make Cat-Man show up every couple sessions or so. If you have complications that are easy for other PC's to trigger, then you just leave those alone and let the chips fall where they may. The reason why complications are there is to make the plot more interesting, and, if they take a dumb enough disad, to hose them. If the PC takes "Hunted by the Hookie-pookie-pookie bird, 14-, Less Powerful" and the Hookie-Pookie-Pookie Bird is only visible at the festival of the moon once every seventy four years in Bahrain, then his arch-enemies become a bunch of mental and physical illusionists, along with occasional summoners. The only reason for less complications is distrust between the players and the GM. 75 is, quite frankly, an extremely low number compared to previous editions.
  21. I loved this episode. There were a couple other easter eggs, too.
  22. He was the pet of four mystery solving kids who sabotaged all of their work! Scooby-Douchebag! Scooby Douchebag, ladies and gentlemen!
  23. I finished the section on Supplies Running Out. This is a pretty long section, but extremely rules light. We're moving on to the Downways section, which covers travel to and from the Center of the Earth, what lives there, and some stuff on Caverns. Hopefully, I will be able to keep this to under ten pages. We're on page 283
  24. She sings cheesy pop music. She will remember you! She's a bloodsucking vampire betrayed by her own. Selene Dion!!!
  25. If the original is more horrible, it doesn't count.
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