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Bartman

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Everything posted by Bartman

  1. No non-ablative def? Once they start taking some fire they will fold pretty quickly. Even without the ablative disad two shots to the rear will hurt and three will kill. Of course this is exactly in line with Star Wars and Battle Star Galactica. Just make sure your pilots are expendable. I also notice no Megascale on the attacks. Doesn't this leave their weapons really short ranged?
  2. The attack seems to be out of line with the defenses. It has a 13d6 EB which will average 13 Body per attack. However it has 25 Def (10 Armor and 15 FF). In a suprise attack by one of these fighters against another, it would only do 3 body. IF both fighters are prepared the defenses would go up and they would be completely immune to one another. I would recommend upping the attack (and probably changing it to a RKA), making the FF ablative, or both. Looking at it again I see you have a Find Weakness, which does resolve this quite a bit. However that leaves a dog fight between two of these fighters quite dependant on luck. If one pilot makes the find weakness a couple of times and the other doesn't, you have a situation where one character can destroy the other in a half dozen shots while the other is completely helpless. You seem to have also left of any form of Megascale which means their phasers are only good out to a distance of a few dozen meters as are the tactical sensors. A F-16 could engage and destroy this fighter before it even knew the F-16 was there (within an atmosphere of course ). I would really recomend some Megascale on the movement, attacks and sensors.
  3. Interesting. I'm actually using summoning with charges for missiles. For some reason I hadn't thought of it for fighters and shuttles. It seems a bit funky somehow though. At what point would it be summoned? What about armed fighters that are captured and flown back into the ship ala ID4? I think summon in this case might cause more problems than it solves.
  4. Thanks Bob, that was precisely what I needed. As for the math, I really didn't check mine so you are most likely correct.
  5. Alright I'll buy that, it certainly seems reasonable. OK so lets get a concrete example here. Lets suppose I have large Star Destroyer type thingy which we, for the purpose of this dicussion, will say is worth 10,000pts. On this we have 72 fighters 48 of which are 100pts, 12 are 150pts and 12 are 250pts. We also have 10 shuttles (90pts), 8 gunboats (450pts) and 8 landing craft (80pts). So is the final cost: 10,035pts (10,000 + 35 (98 more vehicles), 10,485pts (10,000 + 450 + 35 (97 more), or 11,245pts (10,000 + 100 + 30 (47 more) + 150 + 20 (11 more) + 250 + 20 (11 more) + 450 +15 (7 more) + 90 + 20 (9 more) + 80 + 20 (9 more))? In other words go I just get a doubling for every 5pts after the first 'master' vehicle, or a doubling for paying for one sub vehicle. Or if I have a number of smaller craft do I have to pay for the first copy of each type before I can invoke the 'double for 5pts' rule?
  6. Comic book probably. A few were show in the movie as well: Tornado in a Can - Used on The Spleen to demonstrate the effectiveness of Heller's inventions. Blame Thrower - Accidentially used on the Bowler and Spleen by the Shoveler, and later used to eliminate the 'rap-style' gang. Shrink Ray - Used to eliminate an all female (or transvestite my friends still argue over this one) gang by shrinking their clothing and immobilizing them.
  7. What is the proper way to cost out smaller vehicles (like shuttles) carried on larger vehicles? I'm rewriting a bunch of old vehicle designs I have and many have smaller vehicles attached. Do they just add together? Or does the sub vehicle get some sort of discount?
  8. So in the first season out of 22 episodes the amazons figured in 4 or 18% of the time. An 8- seems reasonable.
  9. Can't say that that bothers me. I hated both Neutral Ground and Clown. Not just disliked, hated. And I'm not sure why. They weren't bad products, like European Enemies. But none the less it causes me no pain to see that they won't be reissued.
  10. Re: 50th Post Actually I would. How did you deal with the Piercing power, which was so common among the Horsemen?
  11. I remember The Blood fondly. The problem is I haven't had a copy of the book since about '87, so I have a hard time remembering enough about it to comment on it. I fact a lot of the earliest suppliments are rare enough that very little is said about any of them good or bad.
  12. Multiform. For several reasons. 1- Both forms have unique traits. The Hulk does not just power up, he changes everything. He loses Banner's skills and intelligence and changes disadvantages. Banner's psych lims are not the Hulks and vice versa. By the time you have different, characteristics, skills, perks, talents, powers and disads, you have IMO moved beyond what OIHID can mimic. 2- There are more than 2 forms. The Hulk has had dozens of forms over the years. And they all have different skill sets, intelligence, and power levels. Some have gotten stronger when emotional, some weaker. Some have been well balanced, most have not been. All would be impossible to model without a lot of handwaving using OIHID, where as in a multiform it is quick easy and relatively cheap. Now I realize that this is not adressed in the movie, but a sequal was being sketched out before Hulk was even released, so it makes sense to at least make a writup compatable in case they decide to follow up with these story lines. Mr FIxit is a fan favorite and is fairly likely to show up should a number of sequals be made. 3- The only 'Offical' Hero writeup of the Hulk, which appeared in the the June Game Trade Magazine, uses Multiform. And if it is good enough for them, its good enough for me.
  13. Re: Just Found This Thank you. I looked forever to find an image of a falx earlier. The kink does look a bit odd, but I have no doubt that there probably was one with something like that. Most pre-industrial weapons did have a great deal of variations on a basic form.
  14. How about an ant that can run 20+KM an hour and leap several meters? That's why we don't use shrinking always on for inherant sizes any more.
  15. What the? grumble... grumble... grumble... Of course you are right, and it has been corrected.
  16. I wish I had seen this already. I did a table for shrinking at 5pts a level years ago. you are welcome of course to use any or all of it as you wish. Here are the first 100pts worth of the power plus a half dozen other significant steps, if you want someone cpable of replicating the capabilities of the Atom. Level Pts KB DCV PER Mass Height Examples 0 0 0 0 0 100 kg 2 m 1 5 1 1 -1 35 kg 1.4m 2 10 3 2 -2 12.5 kg 1 m 3 15 4 3 -3 4.5 kg 70 cm 4 20 6 4 -4 1.6 kg 50 cm 5 25 7 5 -5 480 g 35 cm 6 30 9 6 -6 200 g 25 cm 7 35 10 7 -7 70 g 17.5 cm 8 40 12 8 -8 25 g 12.5 cm 9 45 13 9 -9 9 g 9 cm Softball 10 50 15 10 -10 3.2 g 6.4 cm 11 55 16 11 -11 960 mg 4.5 cm 12 60 18 12 -12 400 mg 3.2 cm 13 65 19 13 -13 140 mg 2.2 cm 14 70 21 14 -14 50 mg 1.6 cm 15 75 22 15 -15 18 mg 1.1 cm Human Iris 16 80 24 16 -16 6.4 mg 8 mm 17 85 25 17 -17 2.2 mg 6 mm 18 90 27 18 -18 800 µg 4 mm 19 95 28 19 -19 280 µg 3 mm 20 100 30 20 -20 100 µg 2 mm 22 110 33 22 -22 12.5 µg 1 mm Spark Plug Gap 28 140 42 28 -28 25 ng 125 µm Paper Thickness 35 175 52 35 -35 18 pg 11 µm Liver Cell 42 210 63 42 -42 12.5 fg 1 µm E. Coli Bacterium 48 240 72 48 -48 25 ag 125 nm Large Virus 55 275 82 55 -55 18 zg 11 nm Cell Membrane Thickness 62 310 93 62 -62 12.5 yg 1 nm Diameter of DNA 95 475 142 95 -95 11 fm Hydrogen Nucleus
  17. Back in the day (pre-4th) there was an advantage that for +¼ you rolled 1 less die for knockback. Thus for a normal attack if you bought the advantage at two levels, every body did one inch of knockback. I had a character with a 3d6 normal attack, explosion x2 area, Autofire, -2d6 knockback. We called the the agent sweeper. One burst fired into a group of agents would send them flying in every direction (about 10-20") and usually knock them out. For some reason all the big villians seem to quickly develop knockback resistance.
  18. I once ran a PsiWorld based campaign and added an NPC who's only power was an Aid only to psi powers. In practice it ended up doubling all the PC's effectiveness, and instead of an exotic 'normals' campaign I ended up with with a supers game. I didn't regain control of the campaign until I killed off the NPC.
  19. Round I: Gargoyle Round II: NM Quantum Round III: Giant/Goliath Round IV: Rose The only time I've gone against the old Guardians is the one time they won. I think I have a winner in round V though. I went with Seeker for his excellent Watchers of the Dragon writeup. And I figure there are enough wacko's who actually like the cheeseball he should get the win.
  20. I'm starting to feel like a Republican in Boulder or a Democrat in Salt Lake. I haven't managed to back a winner yet.
  21. Bartman

    Throwing...

    I've seen house rules that state that if an object has less than half the def+body of the inches in knockback then it is counted as if it were being attacked with casual strength. Ie it doesn't take any inches off of the knockback. Thus somenone taking 14 inches of knockback would be slowed by normal walls at all.
  22. Well remember you can dive for cover vs non-area effect attacks as well. But I would make them decide if they are going to take any defensive actions before any dice are rolled. The first inkling that something is area effect (barring appropriate KS, senses etc) is you saying "OK, that hit the hex. Fast guy you take X damage." This means that they will be diving away from some attacks they didn't need to, and they will not dive sometimes when they should have.
  23. Well I won't post any spoilers then. But I do highly recommend it. A great story where you get to see the character of the characters. One of the few fantasy where the characters have real motivations. I could probably do all the characters' disadvantages easier than their stats which is a rare thing.
  24. Legend - With a young Tom Cruise. It isn't actually a very good movie but it has some incredible cinematography, sets and costuming. The extended/directors cut version makes slightly more sense, but not by much. Ladyhawk - With Matthew Broderick, Rutger Hauer and Michelle Pfeiffer. Already mentioned, but an excellent movie. If it doesn't make you want to roleplay, you aren't a roleplayer. Flesh & Blood - With Rutger Hauer. Excelent: nasty and brutish portrayal of some medieval mercenaries. Its not light fare but quite good. And my favorite pure B grade (or maybe C grade) fantasy: The Archer: Fugitive from the Empire - Fun story of a boy and his bow. Interesting in that the super weapon is a bow rather than a sword. And there is something entertaining about watching Thoran blow apart mountains with his bow. Hawk the Slayer - Watch Jack Palance chew up the scenery as one of the most over the top villians of all time. Watch the autofire elf mow down armies in seconds. Watch the teleporting Hula hoops and wonder why you are watching this at all.
  25. OK I found some references. It was the Dacian Falx. Time Period: 1st or 2nd century B.C. - 1st or 2nd century A.D. Origin: Dacia Description: Sword consisting of a curved, single-edged blade with a long wooden hilt. It has been described as a scythe. Use: Used by Celts and Germanic tribes as a slashing weapon; used with two hands. It was very effective and feared by opposing soldiers. Notes: The Roman Manica (Segmented Arm Guard) was developed to defend against the weapon. Unfortunately I wasn't able to find a picture online.
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