Jump to content

Gauntlet

HERO Member
  • Posts

    665
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Gauntlet

  1. One thing I have done in my FH campaigns when allowing VPPs is to state that they have to already know the spell and have it prewritten up. Any time they find another spell or take the time to create one (which they need the Inventor skill for spells) they can add it to that list of spells they have available. It does speed things up as they are not recreating spells each time they use one.

  2. 14 hours ago, Ockham's Spoon said:

    I have never assigned a specific mechanic to decapitation, it is just a description used in combat.  If a player does a butt-load of damage and their opponent is killed by the blow, I might describe it as decapitation.  Or getting cut in two, or some other colorful demise.  The only time it is really important is if you are trying to kill something that can only be killed with decapitation, in which case they would have to declare a head shot before doing the butt-load of damage.

     

    I definitely have to agree with you. You don't need rules to state that the killing attack cut someone's head off from a head shot, or pierced their heart from a chest shot, or caused their intestines to slip out from a vitals/stomach shot. That's all just part of the role-playing. When someone dies the GM should give a good description, especially if that person is an enemy leader or a powerhouse. It should be part of the role-playing, not part of the rules.

  3. 1 hour ago, LoneWolf said:

    No, I think you might qualify as a Lich though.  This still does not beat your record for the other thread that was 23 years later.  You might need to change your picture to something more skeletal.     

     

    Yea, but what truly is the difference, at least as far as a Lich is concerned.

  4. 1 hour ago, Lord Liaden said:

     

    Firewing's obsession with great victories in honorable combat is really just an excuse to have a big super battle. There's no need to rationalize why a battle would break out, Firewing just showing up probably means one will.

     

    For my own use of Firewing, I gradually transitioned him toward the motivation of the Firewing from the year 3000 written up in Galactic Champions: to reignite the passion and ambition that once burned in the Malvan race, and lead them to again become the dominant power in the galaxy. PCs encountering Firewing along that path can be drawn after him out to the stars, and become enmeshed in determining the fate of worlds.

     

    See, that is something that makes sense.

  5. 18 hours ago, Trencher said:

    Clown exist only for one reason and that is to p**s on the players. Its a GM tool to either make them feel stupid for failing to defeat them or making them feel bad about killing half of them if you do defeat them. That is how they are designed. Glass cannons that can whallop regular PC's but die almost instantly if they are hit with big attacks. There are exceptions but that only makes it more annoying. 

     

    Don't agree with that. I have found that someone who utilized an individual villain or a villain team js for the purpose of pissing off the players is just a bad GM. And as for pretty much all of the villains that are standard and individuals usually are easy to knock out. Whenever I run Champions I have to increase most of the villains I use. They have a tendency of having an average defense of around or even under 20 and many who are considered to be incredibly defended might have 25.

  6. Many times I have seen it as a Multipower linked to shape shift. This is the way I have found it the easiest and most effective to utilize. Problem with multiform is you have to purchase all of the skills the character has which I have seen forgotten a lot.

  7. 3 hours ago, Doc Democracy said:

     

    It does not actually have an increased OCV, it has an increased chance to hit because you are considering three hits in one roll.  If you shoot at something three times you have a better chance of recording one hit than if you shoot at it just once.  That is simple statistics.  Personally I would give someone the chance to block the attacks using the "core OCV" as the measure of success and each successful block would knock one off the "effective OCV" to roll to hit.  The special effects are that it is buzzing about taking time to attack again and again.

    I think that the final question is part of why the additional OCV is limited - the target has an opportunity to dive for cover and potentially reach some kind of protective place where the attack cannot hit.  If the target plans to run to cover but would only get there by the time of the third attack, then the attackers roll needs to get a result that hits before the target gets to cover.  It makes things slightly more bureaucratic but potentially more exciting too.  

     

    But if the attack can make multiple attacks against the target, should the target get multiple missile deflection rolls.

  8. On 1/26/2024 at 11:07 PM, Chris Goodwin said:

    I thought I'd expand my reasoning a bit.

     

    Let's assume for the sake of easy math that the initial attack hits on 10-, or 50%.  Which means it has a 50% to miss.  Two attempts gives it a 25% chance to miss, or 75% chance to hit.  Three gives a 12.5% chance to miss, or 87.5% chance to hit.  I'm reasonably certain both my math and my reasoning are correct. 

     

    Going back to the dice probability chart for 3d6, 12- is a 74.07% chance to hit (approximating 75%), and 14- is 90.74%, close enough to 87.5%.  Because we're working on 3d6 and not percentiles, we can call +2 per pass "good enough".  We can buy +4 OCV with a single attack for +8 base points. 

     

    I'm assuming each attempt is a separate "pass" taking +1 Segment of Extra Time.  -1/2 is an Extra Segment, or -3/4 is an Extra Phase.  Let's assume -1/2 for a variable amount of extra Segments that could be 0, 1, or 2; it could as easily be -1/4 if it seems too much.  With the +4 to hit: if you hit exactly or by 1, it hits on the third pass, at +2 Segments, if you hit by 2 or 3 it's the second pass, at +1 Segment, and if you hit by 4 or more it's the first pass, on the Segment it's fired. 

     

    In addition, the other problem with having it just attack over and over again for a few phases as it doesn't put in consideration all the things the target might do. What if the target decides to middle deflect, is the missile's OCV based on the phase it is attacking on, if that is so then why would it have an increased OCV just because it is attacking a second or third time? Also, what happens if for some reason the target is no longer able to be hit after the initial attack?

  9. 9 minutes ago, unclevlad said:

    Multiple duplicates.  Buy 16 of em, say.  20 points.  You get x2 duplicates for 5 points.

     

    Problem is that eventually you will run out of Duplicates and then the creature is permanently dead.

     

    9 minutes ago, unclevlad said:

    To formalize a notion...a compound power.  Part 1 is the resurrection aspect, which gets the Resurrection Only limitation.  Part 2 is Healing, with a trigger (upon resurrection), LOTS of dice...and 1 charge.

     

    You don't need a compound power. Resurrection is part of Healing.

     

    8 minutes ago, Chris Goodwin said:

    Unless the dupe is resurrected.

     

    If that's the case what is the point in having Duplication, Resurrection will automatically bring the individual to life. If that is what you are looking for, just have triggered healing with Resurrection.

     

    Healing BODY 8d6, Resurrection, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Full Phase to reset; When Character is Killed; +1/4), Reduced Endurance (0 END; +1/2), Expanded Effect (BODY, STUN, & END) (+1); Does Not Work if Character Is Not Attacked After Dying (-1/2)

     

    I heard that there was a stipulation that it would not work if the character was not attacked after dying so I added that in.

  10. 49 minutes ago, Doc Democracy said:

    Hear me out on this one.  What if your Ghul has duplication.  The body and the soul.  Build the body how you want folk to fight it, build the soul to be invisible and invulnerable but capable of nothing, just lots of BODY.

     

    The duplication is no conscious control, when a downed Ghul body is hit that second time it triggers the recombination. That triggers a healing. When fully healed, the duplication kicks in again to split body and soul.

     

    Need to read a bit about death of a duplicate, if necessary buy the additional BODY indicated by Sean, the Ghul is dead for all intents and purposes, except to be able to recombine.

     

    Doc

     

    Problem is that when the duplicate dies, it is gone and the points to purchase it are lost. That means the creature can only regenerate from death once.

  11. 21 minutes ago, Christopher R Taylor said:

    It works, but I'd put a time delay on the trigger: it always goes off, but takes a while, then a side effect to make it not work if nobody hits it.  That way there's no ambiguity about a dead creature using a power to res.

     

    Then it probably would be better (and less expensive) to go with Regeneration with the Resurrection adder. You could then add the limitation stating that it does not work if the target is left alone after dying. 

  12. 2 minutes ago, Chris Goodwin said:

     

    The requested build (in the other thread) specified that the attack would make multiple attempts to hit until one of the following happened: it hit, it ran out of attempts, or it was destroyed.

     

    Thanks, missed that. Then I would suggest utilizing summon rather than an actual attack with the summoned item, creature, or whatever, automatically dies, is destroyed, or whatever once again, after making a successful attack.

  13. In a Robot Warriors game I once ran, I had Homing Missiles. They were purchased as another vehicle that flied and tried to hit the target and of course had a single charge attack that destroyed it when it hit the target (6d6 KA I believe). By having it as its own writeup, it would continue to try to hit the target until either shot down, wrecked for some reason, or ran out of fuel. 

×
×
  • Create New...