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Gauntlet

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Posts posted by Gauntlet

  1. 28 minutes ago, LoneWolf said:

    I think what you are seeing with the character that start low powered is they are more optimized than more powerful.  They are better suited for the campaign and the GM’s style because they are spending points on things they had problems with, but at the same time if you take that character to a different game where the GM has a different style and there is a good chance they will be more powerful than one that was created on the fly as they have a general idea how the character is in combat.

     

    Not completely, but I have found that even if taken to a completely different campaign they have a tendency to be more powerful then one created on the fly. This is because while some of their XP spent may be based on the campaign, many of them are just how they see combat in general which can assist them across the board.

     

    Now is this all the time, no as the character can be over focused on the current campaign, but that many times is not the case and the character is better created with XP in general then created on the fly.

  2. 12 minutes ago, LoneWolf said:


    For one there is no mention of a roll being required on the power.  So side effects would need to be always go off, but he only wants it to happen on an 8 or less.  He only wants it to be when the character shrinks too much.  That means the side effects are probably only on the last level of shrinking.  Since shrinking in 6E is so cheap, it is not likely to save any points. 

     

    What you would need to do to get this working is to put the side effect on the last 6 points of the power, but then put an 8 or less activation roll on the side effect limitation.  While that is legal, writing it up is not.  I am not even sure it could be done in Hero Designer. The only way I can see to do that is to figure out the math outside Hero Designer and use a custom adder with a negative total.  Compare that to simply adding the complication accidental change to the character. Using the side effects is going to be more difficult for someone reading the character sheet to understand.  
     

     

    I will have to admit, I did forget to state that the Shrinking Spell did need to have an activation roll, or in my games case required a Magic Roll with a penalty based on the points for the spell.

  3. 5 hours ago, LoneWolf said:

    The problem with using extra dimensional movement is this is something that negatively affects the character that only occurs or rare occasions under specific circumstances.  Making the characters pay for something that hinders them makes no sense.  You could use the side effect limitation but that gets a lot more complicated.  To do it properly you need to put a limitation on a limitation.  While this is something that can be done it will be confusing.  Using a complication is a clean simple solution. 

     

    The special effect is actually extra dimensional movement, but you can use a complication as the game mechanic. 

     

    Having Extra Dimensional Movement as a side effect does not cost points, as it is a limitation it lowers point cost. It would only cost points if you could do it based on the character's own decision, not when it happens due to a limitation. I am also not sure how it would be confusing.

     

    Sorry, I did miss one thing. You would need the spell to require a magic roll or otherwise you would always be going to another dimension.

  4. I have a character in my FH game that who has a transformation attack that changes the target down to 1" in size and equivalent characteristics (STR & BODY being the two main ones). If the character fails her magic roll then it turns everyone around her into sub-atomic size (or would it be better to call it sub-dimensional in size), which is setup as AE Extra Dimensional Movement. I would say that if you are stating that something is turning someone so small they are sub-dimensional in size then Extra Dimensional Movement would be the way to go.

     

    You could even make it into a sub-adventure where they have to figure out how to grow back so they can come back to the standard size reality. In my game the characters had to team up with the villains in order to figure out how to return their standard sized dimension.

  5. 1 hour ago, LoneWolf said:

    I ran a magic based game set in the 1920’s.  Even though all the characters were magic based there was enough diversity that the game worked really well.   A lot of the characters were spell casters of some sort but there was also a dragon, a character who was cursed with immortality and a fey who was banished to our world and stuck in the form of a cat.  

     

    One of the characters was playing a Dorian Grey type character and was the best Hero and Villain in the game.  He had split himself into good and evil and for the most part kept the evil locked up in a painting.  But occasionally the evil side took over.  He had an accidental change when knocked out.  The most memorable thing he ever did was to summon up a school of Holy Piranha to eat the aquatic ghouls the party had to get past.  
     

     

    That was a Great Game, you should run it again.

  6. 6 hours ago, LoneWolf said:

    What changed in 6th edition is 99% character creation not game play.   It makes a difference when you write up the character but for the most part it still plays the same way.   Many of the game mechanics changes may not actually impact Fantasy Hero.   For example, many Fantasy Hero games use hit locations so will not be affected by the changes to the stun multiple for killing attacks. 

     

    And that pretty much is the same for all versions of Hero. Technically, as long as you are not worried about point values and worths, you can have a character made from 1st edition play in a 6th edition game.

  7. 7 hours ago, Scott Ruggels said:

    Nultiform has been nerfed since it's origin in Fantasy Hero, It didn't used to need a power framework to be affordable, just points.

     

    Problem I have found with multiform is skill, knowledge, and even disadvantage wise have a tendency to not be the same. Now if you were like the Hulk or a Werewolf who are completely different people when changing multiform is the best way. But when someone has the ability to take another shape with some abilities but still has all of the exact same personality and skills then shapeshift with linked powers may work much better (and require less work from the G.M.). 

  8. I ran one game where Dark Seraph took on another form and created a school for those with magic talents. There he actually taught them magic as he needed a sacrifice for his future plans of 12 actual wizards. One of the characters in my game who had magic talents actually left the team and joined this school and learned magic. And at first she actually defended the school from the other player characters as she was actually learning magic (and spending points for it). But later learned that there was something strange about their teacher and allowed one of the other player characters secretly into the school (which was on another small magically created dimension) to investigate. They of course found the area where the planned sacrifice was going to take place and that Dark Saraph was their instructor. After running around and fighting a bit with the school's secret magical defenses they were able to find an entrance and allow the other members of their team to get into the dimension to prove to the other students what was going on (which was not easy as they definitely were learning real magic) and then with the assistance of the students fight Dark Saraph.

  9. On 2/4/2024 at 9:19 AM, Khymeria said:

    I saw a ConQuest which I think is part of the Pacificon network or some such. I am trying to hit more conventions this year and live in San Francisco so this is within reach without much hassle. I think this will go on my list of things to look into. Thanks for the head's up. Maybe I will run some Victorian Hero if I can drum up some interest.

     

    I definitely would be interested. Would it be adventure based or horror based?

  10. 12 hours ago, Lord Liaden said:

    I've seen and read various studies of the outcomes of these "catastrophic" events from man's leftovers. Virtually all of them will be healed in a few centuries at most, an eyeblink in the lifetime of this world.

     

    We tend to overestimate our impact on the planet. Global warming, for example, will be devastating for us, and will cause mass extinctions... which have happened dozens of times to life on Earth. The planet will eventually stabilize, surviving life will diversify, and equilibrium will be restored. Probably too late to do us any good, but the world doesn't really care.

     

    Definitely have to agree with you, there even have been studies that if we have a complete nuclear war where everyone uses every nuclear weapon while humankind will end, life will not, and it will continue to grow.

     

     

    12 hours ago, Christopher R Taylor said:

     

    Yeah I had a guy like that, a reality manipulator who was fixated on movies, so he kept creating these cinematic events.  The biggest disaster was he had Chicago attacked by the aliens from War of the Worlds and Godzilla who rose up out of Lake Michigan.  I never did massive super grandiose stuff, I wish I had at least once.

     

    Did the characters have to fight their way out of it or think their way out of it?

  11. Had a villain once that had the ability to completely alter reality. He decided that the world was too bad a place and decided to transfer everything into cartoons. He managed to turn most of the city into cartoons including half the characters. Players actually enjoyed it as it was a rather serious and dangerous campaign, but when turned into a cartoon you couldn't die or kill anyone.

  12. On oddball powers like that I usually state that whether they are HTH or Ranges has to be determined when power is purchased and be based on the special effect. Should you have to touch the target to make the attack then most likely it would have to be HTH. If you can do it without touching them, even if it has a 1 hex maximum range, it is Ranged. I even have one character who is a mentalist but has to touch his target; I have a limitation on this stating that he has to make two attack rolls, HTH and Mental, for the attack to hit the target (1/2 Limitation).

  13. Another way you could do complete total darkness is an area effect transform. It would transform the people that are in the AE to have absolutely no senses. It would be 15 per dice but would still not necessarily be any more expensive then trying to do darkness and listing every sense. Of course you would want it as AE and probably both personal immunity as well as 0 END as well but could also have the limitation stating that the transform is only as long as the targets are in the AE.

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