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grandmastergm

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Everything posted by grandmastergm

  1. Yeah, I know. I'll take whatever you got, please!
  2. Do any of you guys have any ideas for a remote convention game that you'd like to see? Or do you have any sample adventures?
  3. Hello everyone, Right now I'm working on a convention game that will feature a group of starting superheroes (400 points in 6e, 75 complication). All are based in Metro City, a campaign city created by the late DJ Webb. The twist is that all need to be characters drawn by Storn Cook. Please post character information of any character you created that Storn Cook drew.
  4. The original version was just Sheeva from Mortal Kombat colored green, but the covert art was closer to the she-hulk so we went with that.
  5. You can find it here. She's called Gronda in Haymaker #56. She's also described as such in her profile. Ray Lowery created her.
  6. grandmastergm

    Gronda

    Hello everyone, I noticed issue #56 of Haymaker featured a female Grond named Gronda. I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year. I also just commissioned a piece of her by Taghuso, an artist on deviantart. Here she is: Val Char Cost 60 STR 50 15 DEX 10 35 CON 25 20 BODY 10 8 INT -2 10 EGO 0 30 PRE 20 35 PD 8 30 ED 3 4 SPD 20 20 REC 16 70 END 10 70 STUN 25 12m RUN 0 4m SWIM 0 44m LEAP 0 6 OCV 15 6 DCV 15 3 DMCV 0 3 DMCV 0 Characteristics Cost: 225 Cost Power END 13 Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack] 3 6 Four Arms: Extra Limbs (4), Inherent (+1/4) 0 8 Big and Heavy: Knockback Resistance -8m 0 94 Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4) 0 8 Rapid Healing: Regeneration (1 BODY per Hour) 0 20 Super-Strong Legs: Leaping +40m (44m forward, 22m upward) 2 7 Surprising Self-Control: Mental Defense (7 points total) 0 Powers Cost: 156 Cost Skill 16 +2 with HTH Combat 3 Breakfall 12- 3 Conversation 15- 2 KS: The Superhuman World 11- 3 Oratory 15- 3 Persuasion 15- 3 PS: TV Reporter 12- 5 Rapid Attack ; HTH Multiple Attacks Only (-1) 3 Stealth 12- 3 Tactics 11- Skills Cost: 44 Total Character Cost: 425 Val Disadvantages 20 Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 25 Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11- 10 Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing) 15 Psychological Complication: Split-Personality; (Common; Strong) 5 Unluck: 1d6 10 Vulnerability: 1 1/2 x Effect from Drains (Common) 15 Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common) Disadvantage Points: 100 Base Points: 400 Experience Required: 25 Total Experience Available: 25 Experience Unspent: 0 Gronda.hdc
  7. A 1m surface personal damage shield, or how about a cone effect no range that has the same features? Also, would it be 0 END?
  8. He should have an OCV, DCV, OMCV, and DMCV of 7. There was an error with the HTML sheet I copied.
  9. Colonel Blinky Player: Death_Tribble Val Char Cost 25 STR 15 20 DEX 20 18 CON 8 15 BODY 5 18 INT 8 20 EGO 10 25 PRE 15 20 PD 6 20 ED 6 5 SPD 30 10 REC 6 90 END 14 40 STUN 10 0m RUN -12 0m SWIM -2 0m LEAP -2 Characteristics Cost: 201 Cost Power END 60 Eye Blasts: Multipower, 90-point reserve, all slots Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 6f 1) Anti Magic Stare: Dispel any magic power one at a time 20d6, Variable Effect (+1/2); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 9 6f 2) Inflict Wounds: Killing Attack - Ranged 6d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 9 5f 3) Flesh to Stone: Severe Transform 6d6 (living things to stone, heals back through restorative magics or another application of this power); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2), Limited Target living beings only (-1/4) 9 6f 4) Charm Person/Monster: Mind Control 14d6, Telepathic (+1/4); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 9 6f 5) Slow: Drain SPD 9d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 9 6f 6) Sleep: Mental Blast 9d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 9 6f 7) Disintegrate: Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Resistant ED defined as a force-field; All Or Nothing; +1), Does BODY (+1); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 9 6f 😎 Fear: Drain PRE 9d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 9 6f 9) Finger of Death: Drain BODY 9d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 9 6f 10) Telekinesis: Telekinesis (60 STR); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2) 9 100 Arsenal: Multipower, 150-point reserve, all slots OIF (-1/2) 10f 1) Minigun: Killing Attack - Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1); OIF (-1/2), 250 Charges (+1) [250] 4f 2) Hellfire Missiles: Killing Attack - Ranged 4d6, Area Of Effect (16m Radius Explosion; +1/4), Armor Piercing (x2; +1/2); 5 Charges (-3/4), OIF (-1/2), Only Versus Ground Targets (-1/2) [5] 5f 3) Air-To-Air Stinger Missiles: Killing Attack - Ranged 4d6, Armor Piercing (+1/4), Area Of Effect (16m Radius Explosion; +1/4), No Range Modifier (+1/2); 8 Charges (-1/2), OIF (-1/2), Only Versus Flying Targets (-1/2) [8] 4f 4) Fire Grenades: Blast 12d6, Area Of Effect (8m Radius; +1/2); 4 Charges (-1), OIF (-1/2) [4] 4f 5) Smoke Grenade: Darkness to Sight Group 16m radius; 4 Continuing Charges lasting 1 Turn each (-1/2), OIF (-1/2) [4 cc] 4f 6) Flashbang Grenades: Sight and Hearing Groups Flash 11d6, Area Of Effect (8m Radius; +1/2); 4 Charges (-1), OIF (-1/2) [4] 6 Communications System: High Range Radio Perception (Radio Group); OIF (-1/2), Affected As Sight and Hearing Groups as well as Radio Group (-1/2) 0 7 Radar Warning Receiver: Detect Detection By Radar 16- (Radio Group); OIF (-1/2) 0 15 Bite: Killing Attack - Hand-To-Hand 1d6 (2 1/2d6 w/STR) 1 36 Chitinous Shell: Resistant Protection (12 PD/12 ED) 0 6 Great Size: Knockback Resistance -6m 0 44 Always Flies: Flight 30m, Position Shift, No Turn Mode (+1/4) 4 10 Multiple Eyestalks: Increased Arc Of Perception (360 Degrees) with Sight Group 0 5 Nightvision: Nightvision 0 5 Heat Vision: Infrared Perception (Sight Group) 0 4 Sharp Eyes: +2 PER with Sight Group 0 6 Sharp Eyes: +4 versus Range Modifier for Sight Group 0 Powers Cost: 394 Cost Skill 20 +2 with All Attacks 16 +2 with Ranged Combat 12 +4 vs Range Modifiers 8 +4 with Minigun and Missiles; OIF (-1/2) 2 AK: Africa 11- 2 AK: Asia 11- 2 AK: Europe 11- 2 AK: North America 11- 2 KS: South America 11- 3 Bureaucratics 14- 3 Concealment 13- 10 Defensive Attack 3 Demolitions 13- 3 Fast Draw 13- 3 Interrogation 14- 3 KS: Military History 13- 3 KS: The Military/Mercenary/Terrorist World 13- 3 KS: World Military Weaponry & Vehicles 13- 0 Language: German (idiomatic) 3 Language: English (completely fluent) 1 Language: French (basic conversation) 2 Language: Spanish; (fluent conversation) 3 Navigation 13- 3 Oratory 14- 3 Persuasion 14- 3 PS: Soldier 13- 5 Rapid Attack (10 Active Points); Ranged Multiple Attacks Only (-1) 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 14- 3 Systems Operation 13- 3 Tactics 13- 3 Tracking 13- 5 WF: Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons Skills Cost: 146 Cost Talent 2 Absolute Range Sense; OIF (-1/2) Talents Cost: 2 Total Character Cost: 743 Val Disadvantages 25 Distinctive Features: Monstrous Beholder; (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 20 Hunted: Floating Enemy; Infrequently (Mo Pow; NCI; Capture/Kill) 10 Physical Complication: Large (+2 to PER rolls to perceive, +2 OCV to hit); (Infrequently; Slightly Impairing) 20 Psychological Complication: Arrogant and Overconfident; (Very Common; Strong) 20 Psychological Complication: Code of the Mercenary; (Common; Total) 25 Susceptibility: from Flash Attacks vs Sight Group; 1d6 damage per Segment (Common) Disadvantage Points: 120 Base Points: 400 Experience Required: 343 Total Experience Available: 343 Experience Unspent: 0
  10. I even like Showdown in Little Tokyo, which I watched last year. It's a shame that 11 minutes were cut out of the movie, but I think it's a fun movie.
  11. Okay, how's this build? Colonel Blinky.zip
  12. Glad to see that Richard Stanley returned to directing. You should watch "Lost Soul: Richard Stanley's Island of Dr. Moreau" which talks about the tragic end of his filmmaking career in the 1990s with the disastrous 1996 Hollywood movie. The documentary is far better than the actual 1996 movie (which is a stunning misfire given the talent involved).
  13. Rapid Fire (1992) The Crow It's really a shame that Brandon Lee's career was cut tragically short. It's also a shame how terrible the 3 sequels were to The Crow, unless any of you guys want to defend them.
  14. What sort of attacks did he have for his weapons arsenal? Do you remember if he had targeting systems or boosts to his CLs or CVs? What about his complications? Thank you for all this information!
  15. Update: Status of Origins 2020 The Game Manufacturers Association (GAMA), the non-profit organization serving the hobby games industry, today announced that it will postpone the 46th Annual Origins Game Fair, originally scheduled for June 17-21, 2020 at the Greater Columbus Convention Center, to October 7-11, 2020. The tabletop convention attracts more than 20,000 attendees from around the world to central Ohio to play thousands of board games, collectible card games, miniatures and role-playing games such as Dungeons & Dragons™, Magic: The Gathering™, Pathfinder Roleplaying Game, Catan, and hundreds of other titles. The decision to postpone the convention follows extensive discussions with its membership, the city of Columbus, the Greater Columbus Convention Center, hotel partners, and exhibitors. “The decision to postpone the convention was not one we made lightly,” said GAMA Executive Director, John Stacy. “The safety and well-being of the Origins community is our number one priority. Given the current health situation, we believe that it is best to move the convention to October.” With the postponement, GAMA also announced that they would be hosting an online gaming convention during the original show weekend, June 19-21, 2020. Origins Online 2020 will be a fully virtual convention for tabletop gaming fans to enjoy from their devices and will feature an Exhibit Hall where attendees can demo and buy games and merchandise. In addition, the virtual convention will offer streaming workshops and educational seminars with guest authors, artists and game designers, plus hundreds of games online that attendees can sign up to participate in. “We are all in this together. The postponement of the in-person event and introduction of Origins Online is an opportunity for the hobby games industry and broader gaming community to get excited together and come back stronger on the other side of this pandemic,” Stacy continued. Details regarding the postponement of Origins Game Fair and Origins Online will be shared soon
  16. Please do, that's an awesome character sheet. Do you have to put in the information manually, or do you have HDC do it as an export?
  17. No problem! Feel free to power him down. I mixed the Gigantopithecus and large ape together and added in the flourishes suggested in the thread. Glad you're happy!
  18. Cool. What game did he appear in? How did you stat him out? How did you stat out the weapons and attacks?
  19. I can't access the files, and thank you for posting these plus replying to my earlier queries, Storn!
  20. Hello, Apparently over a decade ago, Deathtribble commissioned a cyborg beholder from Storn named "Colonel Blinky". How would you guys stat him out? I think he' be a good NPC for an Urban Fantasy game or even a Champions game with some alien/fantasy elements. Feel free to post your builds here!
  21. What were Achilles' powers and abilities?
  22. Has a Guyver vibe. Was that the intention?
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