Jump to content

Christopher R Taylor

HERO Member
  • Posts

    12,191
  • Joined

  • Last visited

  • Days Won

    46

Everything posted by Christopher R Taylor

  1. Would a desolid wall have to take affects real world so that people couldn't just walk through it?
  2. It usually doesn't take a lot to turn clinging off, its only 10 points for base STR, and how many characters buy more than that? Still, its going to be fairly expensive to get a suppress AE surface big enough to reliably shut off clinging immediately.
  3. Change Environment might work, but it would allow a roll, maybe STR roll at a penalty to stick.
  4. Well when you have some 70 years of art piled up it seems wasteful to commission new work for interiors
  5. Cop Hater, the first 87th precinct book by Ed McBain. Its of historical interest as the first police procedural book but isn't particularly gripping as a book. Its not bad, but it is far from the best of the series, and McBain while inventing this genre is learning his way through what does and does not need to be explained or described.
  6. I think that's pretty true about almost all of DC (and much of Marvel too at this point). Consider just Wonder Woman who keeps being rebooted and remade and reimagined etc. In my mind Perez did the best with her in the 80s but it wasn't that long after he left the title they rebooted her again. Its the curse of fans wanting continuity while wanting things to be fresh and liking big events.
  7. I was never impressed with SuperWorld, but it had great Steranko art
  8. Sure, but a proposed build included a blast/heal combo
  9. To bring it back to an older comment, this is why you need no range on the blast linked to heal. Because the heal still goes off if the target is out of range, it just doesn't affect them, but it still goes off -- it still costs END, etc. Its like swinging a sword trying to hit a bird up in the sky. You still swung, you still attacked. It just didn't hit. And the Blast could hit the distant target unless you buy No Range.
  10. Sure, but the rules as written state that if a power doesn't normally do body, then you count it as a normal attack. This would mean healing -- a power that does not normally deal body -- wound calculate any theoretical knockback it does by counting the body on the dice as if it were a normal attack. So while the rules don't normally allow you to buy does knockback on healing, they do describe how you would do so, if you did.
  11. Yeah I liked it okay but Black Adam is a tough sell because he's the bad guy. I mean, he was just generic bad guy for like 60 years until someone decided to turn him into Dr Doom as slikmar says (kind of like how they made Aquaman more interesting by swiping Namor's story) but even with the "protect your people" storyline, its still difficult to do a movie around him. He's not especially heroic, even with the movie attempting to do so. The Justice Society had a point: they were right to try to stop him.
  12. I did a while back: roll the healing, count the body as if its a normal attack, use that for knockback. Good luck getting any.
  13. DC has a real problem of great characters poorly executed. Although I don't know as I would consider Blue Beetle to be in that mix, at least not this one. I don't know the character well enough to decide. My Blue Beetle is Ted Kord.
  14. It doesn't really have to do with what's more effective or not, but rather that powers are blank templates, basic use of an ability, which we use modifiers to specify. In this case telepathy/mind control/what have you is the ability to use your mind to connect to or manipulate other minds. Which other minds you define with modifiers; if you cannot contact all minds, then that's a limitation. Classes of minds is not just a needless complication added in the most recent addition, but it violates the broad simplicity of powers that Hero has always been defined around. Powers are designed based on their effect, not their target.
  15. It would be cool to imagine Space Ghost being a part of a much larger organization, one Space Ghost per system, because they are honestly really powerful.
  16. Batman has such a big "family" now they could fill a small superhero world with just Bats
  17. Doesn't look good for Aquaman 2. Thirsty women made Aquaman 1 a billion dollar movie but even with the Christmas Day surge it doesn't look like this one is going to even break even.
  18. You're not understanding my point about how powers work, but that's okay. Merry Christmas!
  19. That is part of why I house ruled them out of existence. Well, that and it breaks the system by reversing the proper order: if something is not universally applicable, then its limited, and should be a limitation, not extra cost. Telepathy just works on minds. Not working on certain minds is worth a limitation, not an adder.
  20. You know that thing Murtaugh does in Lethal Weapon where he loosens up his neck before taking a really careful long distance shot?
  21. I think that is a better depiction, there are folks who like to crunch the numbers and work things out.
  22. I mean, this is stuff you could try in 4th edition Hero with exactly the same discussion. Is that a sign the game is more complicated?
  23. None, unless its a campaign where you're all undead and demons. If anything its an advantage to not positively affect your enemies with an area effect spell.
  24. I think some of the problem is caused by trying to make the Heal and knockback do two different things without buying two different powers. There is an advantages in the Advanced Player Guide I called "Accurate Selective" that you place on area effect to make it act like a computer game, where it hits only the targets you intend to without needing to roll for each one. I recommend building a compound power with that on each of the sections.
  25. He was around 22-23 when he got the powers, there was no explanation how long he was in the war, but he was frozen before it was ended. So that's 2 years, maybe? Then he was unfrozen in roughly 2010 and lived until around 2020, so another 10 years or so. That puts him at mid 30s, when he went back in time and broke all temporal mechanics and rules and coexisted with himself for 75 years, putting him around 110. The explanation for why he aged is "we don't want Captain America around any more"
×
×
  • Create New...