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Agent333

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Everything posted by Agent333

  1. All I can say is: :eek: :eek: :eek: :eek: WOW! Eodin, how the heck is my little vampire conversion 'sposed to compete with this? The quality is excellent, it looks almost professional, and it's a good read. Are you bucking for a job in the RPG market somewhere? A fully fleshed out version of this would absolutely blow my mind, I'm sure. Very good job, sir. Please let me know what program you used for the layout. My MSWord documents would never look this good.
  2. Well, my conversion might be because I based it on the GURPS version of V:tM. In thier rules the vamps were less likely to be stunned, but just as vulnerable to damage as the next character without Fortitude. My group has played it this way for so long it just never occured to me to change it. In my experience, the ability to almost instantly heal with blood was good enough for beginning vampires. And since a lot of handguns and melee weapons a human was likely to use fall into the 1D6 Killing attack range, a mere 3 levels of Fortitude was enough to basically bounce bullts and catch a sword with a bare hand. Personally, I'd rather beginnig vampires (and therefore: players) were a little cautious around mundane weapons being used on them. It may not cost you life to get hit, but it sure as heck costs you blood and you may need that later. Also remember that White Wolf doesn't really have a STUN damage system, it's rolled up into the regular damage. So, in WW, if you reduced the Stun of an attack, you'd also reduce the BODY. Your use of full DR will simulate that well, but my POV is that the Stun damage is really what's ruduced, not the Body. In play we found that even with Stun only DR, that STUN is as valuable as gold. Even a 10 Recovery won't save you if you take a full burst from a 9mm SMG. Players could get thier BODY back easily enough, but STUN was much more crucial to survival. It's unlikely I'll change that, but so what. You and Robert might NEED tougher vamps than mine. Especially if you're going to run into Werewolves (shudder to think) or Superheroes. Robert's version works best if you start bringing in anything else from Hero games, he's simulated the vamp powers like true powers you'd write for a Champions game. My version is very insular and used only for my game at home. They're full of house rules to keep the costs down so that my players wouldn't pay more than 20-25 points to reach the next Discipline level. My vampires were meant for my game. Roberts vamps, though more expensive can travel anywhere. Thanks for the compliments, SleepDrug. Good luck with your own version. V:tM using the Hero system is a lot of fun and the possibilities truly are limitless, while also being fair and balanced (mostly)
  3. I was hoping you guys wouldn't mind looking closely at this Jedi Package I put together for a possible future Star Wars game. Please poke holes in it and mention stuff I'm sure I missed. Basic Jedi Knight Package Increased Stats 10 EGO +5 3 INT +3 Powers 17 Detect Emotions: As a sense, Ranged, Discriminatory 22 Detect Force: As a Sense, Ranged, 360 degree 30 Mind Control 6D6 20 Missle Deflect All and Reflect; OAF Lightsabre (-1) 7 Telekinesis: STR 10; Affects Whole Object (-1/2), 2x END (-1/2), Concentrate: 1/2 DCV(-1/4) 10 Mental Defense [EGO/5 +10] 3 Leaping +3" 22 Spacial Awareness 13 +2 Overall Skill Levels; Costs END (-1/2) 32 "the Darkside" +3 DEX, +1 Speed, Aid 2D6 any one Force Power (+1/4); Self Only (-1/2), Costs END (-1/2) Skills and Perqs 10 Lightsabre Combat Maneuvers (SH page 44) 5 Acrobatics +1 3 Breakfall 3 Combat Pilot 3 Fast Draw: Lightsabre 2 Weaponsmith: Lightsabre 6 Weapon Familiarity: Common Melee, Small Arms, Blades, Lightsabre 2 KS: Jedi Training 2 KS: Republic Law 2 TF: Space Vehicles 8 FB: Interstellar Police Powers Package Total= 235 points Disadvantages Dis Fea: "Force Presence" (Concealable, noticed, Small Group) -0 Watched by Jedi Council (More, NCI, 8-) -10 Hunted by Sith (As, 8-) -10 Soc Lim: Subject to Orders (Very Frequently, Major) -20 Susceptability: 1D6 Major Transform (vs. EGO) every phase the Darkside is used, Transform into same character with "Cruel" and "Meglomaniacal" psychological limitations. (Common, every phase) -20 Additional Jedi Powers (which can be purchased later) 32 Unease Danger Sense, As a aSense, Any Danger, Immediate Vicinity 12 Energy Absorption Force Field +0PD/ +8ED ; Invisible Effects (+1/2) 30 Read Minds Tlepathy 6D6 11 Greater Tlekinesis +10 TK STR and Fine Manipulation; Same Limits (-1 1/4) 15 Expanded Awareness Add Discriminatory and +10" Telescopic to Detect Force 30 Illusions Mental Illusions 6D6 30 Reaching Out Mind Scan 6D6 15 Mental Speech Mind Link, Only with those who are sensitive to the force 13 Sense the future Precognition w/ Sight and Detect Emotion, Precog Only (-1), Vague and Unclear visions (-1/2), Activation: 11- (-1) 12 Body Control Simulate Death; Extended Breathing [1 END/ Turn]; Eat once per week; Sleep only 8 hours per week; LS vs. intense Heat/ Cold and High Radiation 20 Pure Body LS vs. All Known diseases/ bio-warfare and poisons/chemical warfare 10 Improved Reflection Missile Reflect against any target 32 Choke 2D6 EGO Attack; Continuous (+1), Concentrate: 1/2 DCV (-1/4) 10 Speaking Through the Force Universal Translator, Spoken Languages Only (-1) 10 Animal Control Add the Animal class of mind to Jedi Mind Control I would've included my writeup of a Lightsabre, but that's a whole 'nother debate entirely!
  4. I was GMing a Vampire game, my player (Charles, Toreador) and his ghoul follower were ambushed by a Sabbat gang and their pet war-ghoul. The War-ghoul had just flipped Charles' car and was sweeping it back and forth, pummeling the parked car Charles and his ghoul were hiding behind. The Sabbat gang leader watching the carnage and full of bravado yelled out, "My pet can do that all night, joker!" Feigning confidence, Charles handed his ghoul his .50 Desert Eagle and said, "Drop him". His ghoul stood up from behind the car and fired at the war-ghoul. The roll to hit was a three (max damage) and so was the hit location roll. The war-ghoul's head exploded and his 600 lbs fame slumped to the street. Charles lept up from behind the cover of the car, pointed at his own ghoul and yelled, "He can do that all night too!"
  5. Re: Gundam Wing Mecha: Stats! sweeeEEEEEEEEETTT!!! Vehicles are not my forte, so I can't really contribute to the discussion. But I will, by Long, use this sucker in any future Giant Robo Anime game I run. Wow! Now, all I need is Roy Fokker's Veritech and a Zentradi battle pod... Pleeeeeeeease?
  6. Absolutely, Disciplines like Animalism and Dominate got "HEROised" into another form immediately. It's an apples and oranges situation, conversion doesn't let me make any "appenges" without violating the laws of nature. If it's a deal breaker with you, then my advice is to do what I did before I converted. Just take the elements of HERO you like and apply them to the WW system. For example, I used a Speed stat and a 1D10 system for my WW games before I just chucked it all and went to HERO. What I wanted from HERO, initially, was the combat system. As you might guess it was a pretty clunky experience mixing the two ways of doing things. You might have different stuff you want from either system (such as WW skills and Powers, but have Hero stats [why you'd want that I don't know]), and the rules will certainly be your own Frankenstein's monster. But, you are talking to the guy who played his own fantasy game for years using elements from Chaosium, DnD, and MERP! Thank the maker I found HERO.
  7. I have a version of Batman with an "Out-maneuver" ability bought as three Negative Combat Skill Levels, Usable as Attack, Fully Invisible with an extra time (one turn) and "must follow attack" limits to bring down the cost. Effect is that Batman and his teammates have one turn to get in position while Batman lures the foe into the open. Everyone who can holds an action, then BOOOYAH! Dodge that, punk. Almost forgot...If a villain can make a successful Tactics roll (if he even notices what Batman is doing) then the effect is neutralized.
  8. I too have chafed a bit under the static progression of disciplines, but we've stuck to it since we want to preserve the feel of the original game. One of the things that's slowing my 5th edition conversion is a new rule allowing characters with certain disciplines to buy new powers based on mixing their disciplines. These "phantom powers" are sure to add more diversity to the vampire makeup. Also, powers that were implied by WoD text and the novels I'm considering. Things like a character being allowed to buy one level of non-aggravated HKA (Reduced Penetration) for every level of Potence after the first. And Potence 5 Celerity 3 might allow you to buy an RKA with the OIF (any small object) limitation.
  9. I'd like to thank Captain Obvious for picking up the ball for me on this one. I've been without a computer for nearly a month now and usually I do my own shameless promotion when someone comes asking about V:tM. Also, I'm happy as a cat in a sea-food store to see Robert Harrison skulking about the shadows here. Robert's stuff is WAY more rules faithful than mine and likely more useful to anyone bringing WoD into the Champs universe. My rules are house-rule heavy stuff I did for myself and my players. I'm not done with my 5th Edition conversion yet, but when I am it'll be even MORE removed from the standard rules I'm sure, so help me Long... (Agent 333 likes to do things such as cut active points in half for things like Summon and Duplication. That just drives other people buggy and shouldn't be read by small children.)
  10. I hate to beat Dave Mattingly to the punch, but he has an excellent article about Skill Packages in his Power Point archive. http://www.geocities.com/area51/cavern/1905/haym16.html I still use it to this day, it's one of the best resources I have. Thanks Dave
  11. Agent333

    Jedi Powers

    Some stuff I picked up from Star Wars d20: Animal Empathy: bonus to Animal Handling rolls. A higher level version might be purchasing Animals for your mental powers class of mind. Dissipate Energy: A low level Force Field vs. ED only. Keeps a Jedi from being torn up too badly by blaster bolts or a lightsaber nick. Speed: extra inches of running, probably with an increased END cost limitation. Michael Surbrook did a cool version of Darth Vader for HERO, see if that gives you any more ideas. http://www.devermore.net/surbrook/adaptionsmovie/darthvader.html Vader has a Force Sensitive power that, with a little trimming, should do the trick for all that "I sense a disturbance in the Force." kind of stuff. Lastly, I can't stress this enough, a copy of Star HERO if you don't already have one. It'll save you alot of guesswork I think (it certainly has for me). May the Force be with you.
  12. Hey guys, thanks a bunch. You've definately given me a better idea of which direction to go. I think I'll leave it (as per Star Hero) that some races will simply count as "Alien" class of mind. Though, I think I'll allow a Jedi to train to affect those minds (5pts per race sound reasonable?) [additional note: Star Wars d20 says that Jabba and Watto made their Will save rolls verses Luke and Qui-gon. Did someone fall asleep at WOTC when they edited that thing?] Also, it seems that the "Telepathy vs. Mind Control" has been settled for me. Yoda, Obi-wan and Darth Vader do a LOT of talk about feelings as opposed to thoughts. It would seem that a Detect vs. Emotions might be more appropriate than a TP "emotions only" power. MD would block a mental power, but not necessarily a Detect. Solves the problem I was having, even if it's not kosher in 5E anymore.
  13. In trying to simulate what I've read and seen in Star Wars, it seems appropriate that Jedi would have Mental Defense to keep Dark Jedi from using Mind Control and Mental Illusions on them. However, it seems that Jedi are all open books when it comes to Telepathy, or at least the use of sensing emotions with it. I was wondering if anyone agrees with this observation or not. Also, if my observation is so, should it be simulated with a limitation on MD such as "Only half verses Telepathy" or some such? Thanx.
  14. That's always been my stumbling block when it comes to portraying an "active elf". I mean, why bother doing anything when you've got the money, wealth, power, knowledge and patience to get others to take care of it for you? It forced me to write the following passage in the character generation handout for my own game: Please don't correct my usage of Quenya or anything Tolkien here. I know it's not right, but it sounds good to my players and that's what matters.
  15. two more mostly useless suggestions: 1.} 1D6 Minor Transform to turn any impure water into suitably potable water. 2.} 1D6 Minor Transform to turn any organic matter into the same matter, only edible. This does raise a question, however. Do you think this would allow a character to survive on his own feces and urine? Eww.
  16. Re: Re: Re: Watched vs. Social Limitation Darn! Y'see, just another of the thousands of reasons ol' Agent333 needs to get a copy of Star Hero. I promise I'll get one in another couple of weeks. Thanks, BasilDrag.
  17. Wow, thanks you guys. I think I have it now and Super Squirrel summed it up most succinctly: That goes to the root of my question, but you all covered the other extenuating circumstances that also apply (at least as far as my RPGs are likey to go) Thanx again.
  18. Syberdwarf2, you know your wife better than we do naturally, but having done an RPG with my own wife I can give one hint that may help. Buld up the personal relationships between her character and her helpful NPCs. Have them socialize, talk and share their life stories with her character. My wife eats that stuff up! And, nothing beats the day she finds out that the guy her PC is really sweet on is the same guy that's been manipulating her from the shadows for the last 6 games. You may not get any that night, but the look on her face is worth it.
  19. I'm just asking because I'd like to see the World of Dark Champions thread continue. Any hope you might ressurrect it for us, Bob? I'd love an update.
  20. TIme was my characters who were working for an organization (Police, Military, Supervillain) would take the Watched limitation as a way to signify that they were subject to orders from their leaders. Now, I see that Soc Lim: "Subject to Orders" is here. Does this replace my Watched limitation from 4th Edition days or can it be used in conjunction with the Watched limitation. Please help. Much thanx. Agent333
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