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Ndreare

HERO Member
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Everything posted by Ndreare

  1. Hello Steve. I recently had a discussion with a player on the need of an automaton to buy Life Support. So I would like an official ruling if you have the time. Is lide support required for an automaton if he wants to be immune to standard ailments?
  2. I personally would recommend you get the Star HERO book and The HERO System 5th edition. The rest is nice but hardly necessary as all the rules you need for a game are included in the main rule book. However if you are financially stable then I would recommend Terren empire and The Ultimate Vehicle Guide possibly even the HERO System Bestiary as even it have some pre generated robots doomsday machines and alian monsters. In total I would say I have yet to buy a HERO product that I thought was bad or I lost money on. As for G.U.R.P.S. it is in my opinion very good at doing gritty genres like Starship Troopers and Horror like Cathulu however if you want a cinematic feel to your game like Star Treck or Star wars then nothing does it like HERO. From my past experiences with games (and have played dozens) the only thing HERO does not do really well is the Dark and Gritty. That is not to say that HERO cannot do it just that it is not done really well. P.S.: If for some reason you want Gritty in HERO where players are as likely to die as thugs then all you need to do is limit the max resistant DEF and have bad guys use killing attacks.
  3. What I have done to efectivly limit the END reserves is to use the rules from the book about long term END loss and apply them to END reserves. Now a character with one recovery who uses 20 END in one turn will find he is recovering very slowly. (See Page: 286) This is both reasonable and well defined.
  4. Alass it seems I will have to buy the metacreator version as it does not work with the versions I have. (But thank you for the directions Monolith)
  5. That is funny this whole time I am sitting here thinking I must get this program and when I go to look at it I realize I have had it on my computer for over a year as “Creation Workshop†and “G.U.R.P.S. Character Creatorâ€. I think I will down load the plug in and see if it works for these versions of the program.
  6. Easily this is the second best picture I have seen (next to the one someone did of a character made of pure energy looking all contemplative (I believe the file was called corona or some thing)) I like you work you should share more of it.
  7. Never heard of or used Meta Creator were can I gat this at?
  8. Nice and Abusive... I would have you build this as follows Cost Power 70 Selective Invis.: Mental Illusions 14d6, Reduced Endurance 1/2 END (+1/4), Area Of Effect (70" Radius; +1 3/4), Selective Target (+1/4) (227 Active Points); Limited Power Only to Make Self Invisable (-1), No Range (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Does Not Provide Mental Awareness (-1/4) 20 +10 with Metal Illusions Powers Cost: 90 P.S.: If I were you GM I would make fun of you thinking I am crazy enough to allow this.
  9. There is something inherently wrong about this.
  10. Sorry I forgot to remove the disadds from our game so just ignore those.
  11. I wrote up a version of him for our 350 Champions game but the player did some mods take alook it should be a good start. The idea behind the high defenses was he seems to be stun able but not easily killable. It is not perfect but hey we all play for fun anyways Stitch Player: Riordan Sims Val Char Cost 57 STR 47 20 DEX 30 30 CON 40 18 BODY 16 20 INT 10 20 EGO 20 20 PRE 10 20 COM 5 26 PD 0 25 ED 4 5 SPD 20 25 REC 16 60 END 0 62 STUN 0 10" RUN02" SWIM016" LEAP0Characteristics Cost: 218 Cost Power END 5 4 Arms & Tail: Extra Limbs 30 Resilient Body : Physical Damage Reduction, Resistant, 50% 45 Tough Skin: Armor (15 PD/15 ED) 9 Super toughness: Regeneration: Healing 1 BODY (Can Heal Limbs), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Always On (-1/2) 10 Lack Of Weakness (-10) for Normal Defense 10 Clinging (normal STR) Engeneered Body 5 1) Leaping +5" (16" forward, 8" upward) 1 8 2) +4" Running (10" total) 1 Powers Cost: 122 Cost Skill 2 TF: Space Vehicles 4 WF: Energy Weapons, Vehicle Weapons 3 Combat Piloting 13- 3 Power Usage (STR-based) 20- Skills Cost: 12 Total Character Cost: 352 Val Disadvantages 25 Distinctive Features: Small Blue with four arms Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses 20 Hunted: Firewing command 11- (Frequently), As Powerful, Harshly Punish, PC has a Public ID or is otherwise very easy to find 10 Physical Limitation: Knows little of Phase World Frequently, Slightly Impairing 10 Reputation: Reckless Frequently (11-) 20 Psychological Limitation: Refuses to back down or be bullied Very Common, Strong 10 Vulnerability: 2x STUN From Ice and Cold Uncommon 10 Vulnerability: 2x Effect form Drains Uncommon 10 Psychological Limitation: Overprotective of his friends Common, Moderate 15 Psychological Limitation: Shoot first ask Q-later Common, Strong 20 Social Limitation: Freak Very Frequently (14-), Major Disadvantage Points: 150 Base Points: 200 Experience Required: 2 Total Experience Available: 2 Experience Unspent: 0
  12. Palladium level based powers don’t convert very easily however the way I did it when converting the NPC’s for my game was that most powers were given 40 Active points +5 per level of the Palladium Character. So a twelfth level character like Voltaic would have 100 active points in his electricity and magnetism powers. (NON-COM multipliers are a must for Sonic and Regular Movement Powers) and almost all the other powers can be easily built with the HERO 5 book. Mimic is a little harder but do to Pallaiums rule that a character with mimic looses his own powers while mimicking others I simply made it as follows. Cost Power 194 MIMIC: Variable Power Pool, 125 base + 69 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (281 Active Points); Character Has No Choice Regarding How Powers Change: Powers of Target or (Insert normal power here) (-1/2), Limited Power: Requires Contact to Change Power loses about a third of its effectiveness (-1/2), Limited Class Of Powers Available: No skill based powers, tech, or magic Slightly Limited (-1/4) Powers Cost: 194 (Remember most Mimics don't have a whole lot else going so you can jack the pool as high as possible.) This Conversion worked well for a long time and only a few exceptions were needed.
  13. Thanks for all the help guys. I feel so enlightened now. I can return to my regular day of starring at the magic box with writing on it.
  14. I often see things like IIRC and LMAO. Is their a master list some where some one could point me to find all these meanings? I am not new to messages boards but I have never really cared before.
  15. Ndreare

    USPD

    Well I have had the book for about a week now but did not want to post until I have read the whole thing. This book is awesome! Any editing problems people notice are more easily over looked than focused on. And because they build the power for you, you can easily see any game mechanic that is wrong and fix. Thank You Steve
  16. I believe DR Devise has the rite idea make it a fact of the world don't make the players waste all their points on FX like these. P.S.: An EB AVLD (MD) Does Bod linked to telepathy would do all these things any way. So for every three dice of mind scan they take 1die of Energy blast. and allow MD to resist but remember few people should ever have an ego over 20 ie a MD over 4.
  17. As an after thought you could even add things like uncontroled to make the limitation last for long periods of time.
  18. I believe in the basic discription of Transform it covers giving a disadvantage/limitation to characters as... Transform Xd6 target into target with activation on powers. Limited Target people with powers -1/2, Major Change =15 AC and 10 RC per die then you would have to transform the entire amount of their body and an aditional amount of points equal to the change desired. As transform is inherantly cumalative this could be as cheep or expensive as you like. However I would buy it as the following which would not be a transform game mechanicly but would work well 55 Jinx: Custom Power "Activation -11 on up to 60 Active points worth of powers" 30 Active Points= Variable Special Effects Limited Group of SFX (+1/4), Ranged (+1/2), Usable As Attack (+1) (82 Active Points); Costs Endurance Costs END Every Phase (-1/2) 8 You are basicly changing the value of the character by X many points. So it all depends on weather you want an instant effect or a acheaved effect.
  19. Alternative Presence/Mind Control rules. This topic applies to all contested characteristic rolls and not just PRE but that is what I am using to play test it. I have been playing with the idea of making pre rolls a contested effect of dice against dice counting number of body over the looser and using the existing table for effects but dividing by 5. This has had the effect of making a 30 presence truly impressive instead of slightly inclining. It also helps maintain the attribute exponential ratio I prefer. Have any of you played with other rules variations fro presence or other contested Stat rolls? The following is an example. (I also allow a increase in Pre attacks based on situations like those in the book.) “Chill†is telling “Louie the Rat†if he doesn’t pipe up he will have this pipe up in about five seconds… (While holding a large pipe in front of his captive) Chill has a PRE 15 (3D), a Reputation for crossing the line +1D and is in a position of power +1D = 5D Rolls and gets 6, 4, 6, 3, & 1= 6 “BODY†Louie the Rat has a PRE of 10 (2D) and nothing else = 2D Rolls and gets a 5 & 2 = 2 “BODY†Chill beet Louie by 4 “BODY†looking on the chart Louie tells thing he would have rather lied about or never said. If we used the normal system he would have made it by only 10 over his PRE and Louie would have said things he would not have minded telling. I think the alternative system more accurately represents how things should go down. So what do you think?
  20. I actually have two questions based on his question. 1:Would a character with TK be able to use Full STR TK on multiple targets by starting it in multiple phases? 2: And I am personally curious about Entangle when I entangle some one do I pay end every phase or only in the initial phase as I would with a mental power. I have always been a little curious about this and have been running it like a mental power but would like to know the correct way.
  21. This is easly the best topic I have ever read on these boards thank you Pattern Ghost for starting it.
  22. Thanks I have found them now and am trying to master them.
  23. Under the post you just answered would it then be safe to asume that a character to do a flash vs. Mental awareness to prevent being spotted by the target of his mental blast?
  24. I am rarly in agame were that level of power exist so it has never been a problem. I mean think aboute it you have 120 active points in deffense & 120 in speed of course it will be hard to hit you if you are choosing not to be struck.
  25. A while back some stuff was posted on character efficiancy. Well what I am looking for is what DH they are in and were I can look it Up I bought all the digital heroes now so I can read The artical if I know were to look.
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