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Ndreare

HERO Member
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Everything posted by Ndreare

  1. One thing to consider is wether the followers belong to the fief or the characters. Many soldiers will follow the "True King" reguardless of his title while others will follow what ever ruler curently controls the land. (Iwould say most followers would cost the base points not the player.)
  2. Re: Pretty gritty As the gamemaster of the cold blooded killer I can asure you their were both experiance and Karmic penalties. -3 to each. (In my games I use a Karma System. Basicly the players get extra karma for doing good things, making the game enjoyable for others, being cinimatic and stuff like that. They looses karma for picking fights, being evil, or pissing me of. Well 1 point of karma can be used to naturaly modify a die roll by 1 and three can be used to get a reroll. Negitive Karma I use to turn all those nice little threes and fours into fives so they don't get crits or make were if these miss by one or two points they miss altogether. Of course they could waste there positive karma if they want to make it a crit again or to hit again but hey.)
  3. Although I have not made any thing like this I am trying to read the Hero Designer Help book and if all turns out the way I want it to I will be able to make templates then it will only be a matter of putting it down on paper. If any one here already posseses theskills please share the template with us as you have made it.
  4. Did I miss something is Husk a male now? I have not read marvel comics in about two years and think that would be very stupid. But heck they redue and rune just about every character once anyway. (With the "New" title "THE END" I hope they follow through and stop reduing heros.) P.S.: You are all forgetting the mane advantage to her multiple formss... Healing to full health Trigger when shedding old skin.
  5. O like this comprimise perhaps it will someday see D-Hero. or something.
  6. I agree hole heartidly. I bought the book out of a general "Suport" motivations but once I started to read it I thought how could I have missed this book for so long. It is amazing how I can go from "I guess it could be good for a newby" to "Holy crap I never thought to build that fx before this is cool as hell" For an example read the Demnision control powers entangle discription. Standard power with no special rules and a litle flavor. This must be the single coolest power I have ever read and for this power alone did I make an entire character "Jericho"
  7. Re: I just wanted to post this one Cool can't wait till sunday so we canget stared on the game. (And I promise I will not kill off all of you with out good cause.)
  8. You will have to use the Qote cammands basicly write "QUOTE" in "[" the enter /QUOTE in "[" at the end of the quote. it will look better that way.
  9. That is something I did not know. I may decide to get one after all. (I was under the impresion you had to give a credit card number or something that just sat in their database. Well I like this information and I recal you saying something to the effect before. But I did not know how long I would have to wait.
  10. Ndreare

    Throwing...

    How about an adder simmular to the ones applied to movement powers were a character for five points can double his "Non-Com" throwing distance. Meaning by spending a full phase and dropping to 0-DCV they can increase the throw? I personaly think mega scale is just a little to over the top and have yet to see a situation other than space were I liked it.
  11. Thanks for the quick responce. I will probly buy from the store as I neither have nor desire an e-bay account. Thank You.
  12. Ndreare

    Throwing...

    For people comenting on the HERO throwing rules (The worst thing about the system) what other options have you come up with? I will start. 1: A chracter may throw an object weighing up to his max lift 1 hex. For every five points over the requiredstrength to lift the object the throwing distance doubles. (Simple but does not include limits like rea life.) 2: a Character may throw an obect a distance equal to remaining Strength/5 Squared. (Again simple but does not include limits like rea life.) 3: Include realistic limitations if you want by saying no throwing range may exceed Base STR/2 Squared =10 STR - 25 hexes, 30 STR - 225 hexes. Then allow the character to add Skill Levels to STR for range Calculations. Now its your turn. Tell me what is good\bad aboute my system and show me yours.
  13. does anyone know were to get a haro bestiary. Mine is well used but I have a friend who wants one and every store I know of is out of them along with the online catalog here. P.S.: No laghing at me for this.
  14. Re: We're on the same side I read the post. For the record we may read the post however sometimes people become more serious than we want to be. I also feel however that a few people have touched on as things that make sense to them and they are the very things that frustrate me. As the original poster on this topic I was complaining about a mentality that seems all too common. For gods sake if one or two people actually read a book not based on DAD then they would probably see were I am coming from or tell me how stupid both me and the crazy book are. Look at the list of books recommended by the big Steve Long, how many of those can be emulated with the class system DAD lovers use?
  15. One thing I hate though is when the players lie to you as new GM “I like mostly role play with a little combat here and there. So what type of heroes should we make?†then they turn out to be blood thirsty killers and you are wondering what the hell happened to my game.
  16. Hands down the best skills system I have ever seen was Fuzion. I know the people here don't like it but this must have been the most user friendly system ever. If they had gone all the way and fleshed out the rest of the power mods I would never have made it back to HERO System. Fuzion was hands down the best game ever at simulating Anime also. P.S.: Yes I read power core but it took the simplicaty out of the game.
  17. Well in all blasphomy of the game I have thrown out the speed chracteristic completly every player/significant baddy has 1 action every three seconds. If the players want their characters to have more actions each one simply takes a -2 (for each) penalty to all rolls. So "QuickNslick" with 30 dex wants four attacks he makes all rolls at -6. I have found it to be quite simple and it works for me. But unlike the normal sweep manuever a chracter can still move a half move. (I still hit on the DCV penalty though.
  18. Actualy it is as the rules OFFICIALY allow you to change anything you want.
  19. I have found that the amount of role playing I get out of a group is determined by the players and the me (The GM) alone. I am currently running three games with two different groups. 1: First Group; 650 point characters 2 genetically engineered to be the pinnacle of human ability one has TK the other Telepathy, the third player is a 612 wizard. The campaign is based on the Rifts “Roll†playing game. These players are in a world of such extremes that they can easily annihilate 98% of all challenges with their raw power (little to no tactics needed) yet the have backed down from a town mayor that was completely normal and we spend 90% of the night talking and role-playing. 2: First Group; Players are Mercenaries running a black operations type game. These guys are smart yielding to tactics almost always even when their fighting skills are what I wanted them to use sometimes. (I like the play style) 3: Second group that actually has the one shared player. Group one considerers him gung ho group two considers him contemplative. ; Standard 350 heroes (witch is questionable) these guys know how to do nothing but attack. The first reaction to any perceived slight or disrespect is to attack. When the players see the Uber Bad Guy who just got out of his forty year prison sentence fly by they attacked instantly knowing he has done his time and they were breaking the law (I told them twice). It is the players who set the pace and the game master who allows it. (I don’t mind as long as when I go in I know what I am going in for.)
  20. Since transform is an attack power that heals back would it not be more appropriate to have to use healing to reverse the damage. Dispelling Transforms seems akin to Dispelling HKA. (Unless it was a situational transform.) P.S.: If this is an inappropriate question just say so I will get over it and repost on HERO System.
  21. "Intuition" 12 points Detect: +10=a broad class of things "Plot Device" +2=Sense. As a game master i have not only allowed it I once asked a player to make a character based around it.
  22. Re: Big Blindspot in Skill Ranks? As a side note have you read how the skills work? Having just one skill at a high level is less indicative of talent than having complimentary skills. So the actor may have his acting at one level a persuasion skill (to help convince you of what he is feeling) PS Acting (representing he can do it professionally) and a PS Actor (knowing the ins and outs of the business). One skill does not make a character. P.S: On the other hand I think Spiderman would have a very high stealth skill.
  23. The correct way to build the power would involve the application of common sense and following the rules as they are in the book. +10 Dex; Does not Affect Figured Characteristics -1/2, Does not Affect Skill Rolls -1/4= 30/1.75 = 17 points. (If you want the speed back you pay the 10 points for the speed and now it looks like you got three points for a skill penalty level.)
  24. Actualy I have been rereading my copy of Cyber Hero as I will soon be GMing a Black Operations game (starting sunday). But no for your apparent needs I do not think a ten year old book on Cyber Tech will be very usefull as most players will be more interested flying space ships than siting at a computer. (But there is some decent looking hard ware in there for a 1/2 ciborg type character.)
  25. Most "Normal’s" have a speed of two yes but when compared to G.U.R.P.S. I think this is still more realistic. In GURPS a character may make actions every second with some things taking little less or more time. (From participating in and watching martial arts tournaments) I know this is not true people spend a lot of time hesitating, catching their breath and other things like that. Even when in a street fight the amount of hesitation is pretty extreme. Now a HERO character with a speed of two actually gets four actions in 12 seconds meaning they may move and attack stand still and go all out offensive (Sweep Maneuver) or start dodging. When compared to other games this is still considered a lot. (Palladiums System uses two attacks for norms as a default in a 15 second turn, D&D uses one per six) really the only system I can think of were the average person moves like lighting is GURPS. (If you would like to see some “Real†combat in real time go to an SCA event and watch them fight. Only the best and most practiced will be taking tons of attacks. Plus if you’re into it, it is a good reason to get together with some friends drink and play live action.)
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