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Rick

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Everything posted by Rick

  1. Why we have a new stadium, we don't need a good team.
  2. Mr. Curtis I'm quite impressed W/your sites presentation, I like it very much. Do you use CC2 for mapping?
  3. Racial Packages are required if you're a member of that race, changing has yet to be allowed. Professional and cultural packages are optional. Hey I'm in San Diego too.
  4. This also depends on the how common magic weapons are in your game world. If every NPC has one or two items then the PC's will probably end up W/a few themselves. There are ways to reduce this even in monty hall type worlds. Perhaps evil NPC's use evil items: give the PC's reasons not to put those items on their character sheets. Maybe some magical items need a certain skill: if you don't have the skill you can't use the item. Some items may be personal items they only work in the right persons hands: if the item hasn't chosen you, you can't work the item. These will obviously vary from game to game, but there are ways to control these things with out making it hurt in ep's. My prefered way is to make Magic items vary rare and valuable. In my world magic items grow W/their PC, so that the PC doesn't always feel like they have up grade. The sword (or whatever) awakens and grows in power as the PC discovers more about themselves and the blade.
  5. They do mention compontents worth ep's in FH. Something like A low magic Item (eye of newt, tongue of frog) would be worth 1-3 points, a moderatly magical item (Some special steal, Dragon scales, minotaur testicle) would be worth 4-7 points and VERY MAGICAL items (Dragon's tear, unicorn blood, Bascalisc spline, mythril or a nail from the crufix) would be worth 8 and up. It's basicly mix to the consistency you like. Those numbers are from memory and are probably really wrong.
  6. If a player want a specific Magic item, and asks for it there will be a ep cost fpr it. However as a GM giving out a magical item from time to time is cool for the PC's. It is in of itself a reward for experience.
  7. We use an end reserve W/a Limited recovery (every 1/2 hr of restful sleep). If you use up your End Reserve you can dip into your own end at x2 end.
  8. Oh yes Jim Rage that right fixing it now. Awesome!!!!!!!!
  9. Nope I meant the Agents of shave, long time arch-ememies and pursuers, of the Russian beard and the Spanish mustache. Tick: "Hey Taft does your mustache ever hurt you?" Taft: "Sure like when I get it caught on a zipper or my sweater..." Tick: "...or when it grabs a lamp and beats you over the head W/it!?!?"
  10. Beware Jim Rage and the agents of SHAVE!!!!!
  11. Why not build it W/no end and side effects (stun or body drain).
  12. Why not just by Regen-Resurrection, except for is said container is destroyed. No focus on the power but the SFX is the same. Then there would be no wierd how far does a focus reach questions. If you used the Focus option, I'd say it's be an IIF.
  13. Here's the deal W/dividing by 3. It comes into play after you, the GM, defines magic in his game. SO most of the Lim's will be self-evident. It isn't just a Divide by three and chinse the points on your spells. It's an after the fact point break to allow spell caster to stay around 150 pts (or whatever point limit you set) at creation. IT also makes spells accessible with only a few eps. So first you create the spell all appropriate advantages and limitations. This is where the GM does it himself or works W/the player, then after all of that is done you divide the real cost by, whatever. So now 10 games down the road, wihile the fighters are buying levels for theirprimary weapons and thieves are buying DEX levels, the wizards are buying new, better and more powerful spells. So they get the same ramping up as the other characters. So don't take it as a minimaxer's wet dream, but as a liberty offered to GM's to really reflect how they want magic, in magic rich worlds, to work. Then again if you still don't like it, don't use it.
  14. Well in Fantasy hero they give guidlines to give spellcasters a point break on there spells. One method was by dividing the real cost by a factor in relation to the feel you want magic to have in your game. In TA Steve Long chose to divide the cost by 3. There are other methods too, in the magic section of Fantasy hero.
  15. Uuuuhhhhhhh...ok. Except that...., well then....nevermind.
  16. Demon Songs Idea is a good one. Plus it falls inline W/rules like two-weapon fighting, rapid shot or Defencive manuevers.
  17. The word should be replaced W/the word could in my last post. As to how many points it's worth you need to decide how such an ability balances in the rest of the world. I DOn't see it having an enorously unbalancing feel to it. You could still limit the use of a shield, and beyond that it wouldn't really effect anything else. This is why I suggested the Weapon Fam route.
  18. YEs it would that's allow anyone to use it one handed. That's why you should make it a skill like Weapon Familiarity, or sometype of talent. My vote would be the Weapon Fam. variation, 2 pts and you can use one specific 2-handed weapon (Glaive, or long spear, or Naginata or Kwon Doa) W/one hand.
  19. How about buying the ability to use a 2 handed-weapon W/1 hand as a weapon familiarity. 2pts
  20. Dark Champions: The Animated Series!!!! Yes!!! That's what I was thinking of. Cartoon Action Hour must have just stuck in my bind from other boards.
  21. I thought I remembered hearing discussion about an "Animated Action Hour Hero". Am I remembering that correctly, or was it just a rumor? If it was true, is it still on the drawing board?
  22. That's what I get for not reading through every post. Sorry man.
  23. You know in glancing over your last post (I don't have a lot of time I'm vurrently writing a new piece) I realized that my last responce came off as radly condisending. I apologize, it was not intended as such. I was trying to point out that technical aspects of Star Wars don't do anything for me. I'm sorry for the tone of my lst responce, I can only chalk it up to finals, tomuch work and a lack of sleep.
  24. Complaining about a lack of a coherent back story for lightsabers in a Galaxy where spaceship make sounds in space and bank......???? Did it ever occur to you that Lightsabers are magic swords and who cares how they work? That: it doesn't detract from their coolness one bit not to know the specs on it. How does a Hyperdrive work, or a repulsor or a blaster. Who cares Star Wars is not science FICTION it's science FANTASY. It's all PFM, 'P'ure 'F'uckin 'M'agic. Now that to me is one of the charms of Star Wars, and wy I love it so dearly. It doesn't worry about the inconsiquential.
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