My Lightsaber Combat rules
Lightsaber;
Hand killing Attack (Energy): 1.5d6 ALVD (Combat Luck, +1 1/2), Does Body (+1), Reduced end (0end, +1/2) (100 Active points), OAF (-1), Independant (-2), Has no effect on energy shielding (-1/2), No Knockback (-1/2), -1 stunX (-1/2), No Strength to damage (-1/2), Str min (6, -1/2), real weapon (-1/4)....Real points: 17
I'm using hit location as well.
Combat luck will cost 1pt for 1pip of resistant Def (ED or PD) and is only available to PCs and important NPCs.
Martial Arts DC's do add, in my campaign, to the lightsaber's damage. Since I don't want Jedi cruising around W/12-16d6 martial strikes I've created a special 6pt DC just for lightsabers, but 2 regular 4pt martial arts DCs will also add.
As a rule any (non-lightsaber) weapon that successfully blocks the lightsaber will take the lightsaber's base damage.