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JohnnyAppleseed098

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Everything posted by JohnnyAppleseed098

  1. Lady Vashj Characteristics: STR: 13 (3 Point Cost) 2.5d6 DEX: 28 (36 Point Cost) CON: 18 (8 Point Cost) INT: 23 (13 Point Cost) EGO: 28 (18 Point Cost) PRE: 20 (10 Point Cost) 4d6 PRE Attack OCV: 7 (20 Point Cost) DCV: 7 (20 Point Cost) OMCV: 4 (3 Point Cost) DMCV: 4 (3 Point Cost) SPEED: 4 (20 Point Cost) PD: 2 (0 Point Cost) 12/18 PD (10/16 rPD) ED: 2 (0 Point Cost) 12/18 ED (10/16 rED) REC: 8 (2 Point Cost) END: 110 (18 Point Cost) BODY: 25 (15 Point Cost) STUN: 60 (20 Point Cost) Characteristics Total: 211 Skills: Bribery 13- (3 Point Cost) Contortionist 15- (3 Point Cost) Criminology 14- (3 Point Cost) High Society 13- (3 Point Cost) Interrogation 13- (3 Point Cost) Lipreading 14- (3 Point Cost) Persuasion 13- (3 Point Cost) Shadowing 14- (3 Point Cost) Skills Cost: 24 NO PERKS Talents: Combat Luck 6 PD/6 ED (12 Point Cost) Environmental Movement (no penalties on Underwater Combat) (4 Point Cost) +5/+5d6 Striking Appearance (vs. All Non-Naga Characters) (10 Point Cost) Talents Cost: 26 Powers: Magic: Multipower 60 Point Reserve (60 APs) All Slots OAF (Frostfathorn; -1) Gestures (-1/4) Magic Blast: Blast 12d6 (60 APs) Common Modifiers (-1 1/4) (3f Point Cost) Sonic Scream: Hearing Group Flash 20d6 (60 APs) Common Modifiers (-1 1/4) Doesn't work Against Desolidified Characters (-1/4) (2f Point Cost) Nagalian STR: HTH Attack +12d6 (60 APs) Common Modifiers (-1 1/4) HTH Attack (-1/4) Frostfathorn: Ranged Killing Attack 4.5d6 0 END (+1/4) (105 APs) OAF (-1) Beam (-1/4) (47 Point Cost) Two Arms and a Tail: Extra Limbs (3) Inherent (+1/4) (6 APs) (6 Point Cost) Scaly Skin: Resistant Protection 10 PD/10 ED (30 Point Cost) Naga Body: Swimming +36m (40m Total) Combat Acc/Dec (+1/4) (22 APs) (22 Point Cost) Powers Total: 139 Total Cost: 400 Complcations: Distinctive Features: Naga Features (Non Concealable; Always Noticed And Causes Major Reaction; Detected By Commonly-Used Senses; Not Distinctive Among Naga) 15 COMP Social Complication: Subject to Illidan's Orders Frequently, Major 15 COMP Hunted: Maiev Very Frequently (As Pow, NCI, KIll) 25 COMP Physical Complication: No Legs (Very Frequently, Slightly Impairing) 20 COMP Total Complications: 75
  2. Jarod Shadowsong Characteristics: STR: 23 (13 Point Cost) 4.5d6 DEX: 28 (36 Point Cost) CON: 23 (13 Point Cost) INT: 28 (18 Point Cost) EGO: 13 (3 Point Cost) PRE: 30 (20 Point Cost) 6d6 PRE Attack OCV: 8 (25 Point Cost) DCV: 8 (25 Point Cost) OMCV: 4 (3 Point Cost) DMCV: 4 (3 Point Cost) SPEED: 4 (20 Point Cost) PD: 3 (1 Point Cost) 6/21 PD (3/18 rPD) ED: 2 (0 Point Cost) 5/20 ED (3/18 rED) REC: 6 (2 Point Cost) END: 70 (10 Point Cost) BODY: 25 (15 Point Cost) STUN: 70 (25 Point Cost) Characteristics Total: 232 Skills: +4 with All Attacks (40 Point Cost) Analyze: Combat 15- (3 Point Cost) Bureaucratics 15- (3 Point Cost) Defense Maneuver I-IV (10 Point Cost) Interrogation 15- (3 Point Cost) Oratory 15- (3 Point Cost) Persuasion 15- (3 Point Cost) Shadowing 15- (3 Point Cost) Tactics 15- (3 Point Cost) Teamwork 15- (3 Point Cost) Skills Total: 74 Perks: Positive Reputation: Commander of The Resistance (A medium-sized group) 14-, +5/+5d6 (10 Point Cost) Perks Total: 10 Talents: Combat Luck (15 PD/15 ED) (30 Point Cost) Talents Total: 30 Powers: Protection of a True Warrior: Resistant Protection 3 PD/3 ED (9 Point Cost) Blade of Jarod: HTH Killing Attack 4d6 (5d6+1 with STR) 0 END (+1/2) (90 APs) OAF (-1) (45 Point Cost) Powers Total: 54 Total Cost: 400 Complications: Psychological Complication: Low Self-Esteem (Common; Strong) 15 COMP Distinctive Features: Night Elf Features (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive Among Night Elves) 10 COMP Hunted: Archimonde Frequently (Mo Pow; NCI; Kill) 25 COMP Social Complication: Considered Dead Frequently, Major 15 COMP Dependent NPC: Shalasyr Frequently (Normal; Useful Noncombat Position or Skills) 10 COMP Total Complications: 75
  3. Maiev Shadowsong Characteristics: STR: 13 (3 Point Cost) 2.5d6 DEX: 23 (26 Point Cost) CON: 18 (8 Point Cost) INT: 28 (18 Point Cost) EGO: 23 (13 Point Cost) PRE: 25 (15 Point Cost) 5d6 PRE Attack OCV: 8 (25 Point Cost) DCV: 8 (25 Point Cost) OMCV: 5 (6 Point Cost) DMCV: 5 (6 Point Cost) SPEED: 4 (20 Point Cost) PD: 2 (0 Point Cost) 8/17 PD (6/15 rPD) ED: 2 (0 Point Cost) 8/17 ED (6/15 rED) REC: 8 (4 Point Cost) END: 120 (20 Point Cost) BODY: 25 (15 Point Cost) STUN: 60 (20 Point Cost) Characteristics Total: 224 Skills: Bureaucratics 14- (3 Point Cost) Conversation 14- (3 Point Cost) Deduction 15- (3 Point Cost) Interrogation 14- (3 Point Cost) Navigation 15- (3 Point Cost) Persuasion 14- (3 Point Cost) Tactics 15- (3 Point Cost) Skills Total: 21 NO PERKS Talents: Combat Luck 9 PD/9 ED (18 Point Cost) Lightsleep (3 Point Cost) Resistance (+2) (2 Point Cost) Talents Cost: 23 Powers: Protection of the Warden: Resistant Protection 6 PD/6 ED (18 Point Cost) Umbra Crescent: HTH Killing Attack 4d6 (4.5d6 with STR) 0 END (+1/2) (90 APs) OAF (-1) Magic: Multipower 60 Point Reserve (60 APs) All Slots Gestures (-1/4) Shadow Strike: Ranged Killing Attack 4d6 (60 APs) Gestures (-1/4) (5f Point Cost) Shadow Strike II: Blast 12d6 (60 APs) Gestures (-1/4) (5f Point Cost) Blink: Teleportation 45m with No Relative Velocity and Position Shift (60 APs) Gestures (-1/4) Greater Invisibility: Invisibility to Sight, Hearing and Mental Groups with No Fringe Cost END only to Activate (+1/4) (50 APs) Gestures (-1/4) Only When not Attacking (-1/2) (3f Point Cost) Expeditious Retreat: Running +33m Combat Acc/Dec (+1/4) (41 APs) Gestures (-1/4) (3f Point Cost) Powers Total: 132 Total Cost: 400 Complications: Distinctive Features: Night Elf Features (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive Among Night Elves) 10 COMP Social Complication: Tends To Develop Hatreds For Others Very Frequently, Severe 25 COMP Negative Reputation: Deceitful, Very Frequently (Known Only To A Small Group) 10 COMP Distinctive Features: Umbra Crescent (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 COMP Watched: The Watchers Very Frequently (As Pow; PC has a Public ID or is otherwise very easy to find) 15 COMP Total Complications: 75
  4. Muradin Bronzebeard Characteristics: STR: 30 (20 Point Cost) 6d6 DEX: 8 (-4 Point Cost) CON: 23 (13 Point Cost) INT: 18 (8 Point Cost) EGO: 18 (8 Point Cost) PRE: 25 (15 Point Cost) 5d6 PRE Attack OCV: 7 (20 Point Cost) DCV: 7 (20 Point Cost) OMCV: 4 (3 Point Cost) DMCV: 4 (3 Point Cost) SPEED: 4 (20 Point Cost) PD: 4 (2 Point Cost) 8/21 PD (4/17 rPD) ED: 2 (0 Point Cost) 6/15 ED (4/13 rED) REC: 8 (4 Point Cost) END: 80 (12 Point Cost) BODY: 35 (25 Point Cost) STUN: 80 (30 Point Cost) Characteristics Total: 199 Skills: +4 with HTH Combat (32 Point Cost) Conversation 14- (3 Point Cost) Interrogation 14- (3 Point Cost) Oratory 14- (3 Point Cost) Persuasion 14- (3 Point Cost) Tactics 13- (3 Point Cost) Teamwork 11- (3 Point Cost) Weaponsmith 13- (3 Point Cost) Skills Cost: 53 Perks: Positive Reputation: Strong Warrior (A medium-sized group) 14-, +5/+5d6 (10 Point Cost) Perks Total: 10 Talents: Bump Of Direction (3 Point Cost) Resistance (+5) (5 Point Cost) Talents Total: 8 Powers: Infrared Perception (Sight Group) (5 Point Cost) Hammers of Muradin: Hand-To-Hand Attack +14 1/2d6, 0 END (+1/2) (109 APs); OAF (-1), Hand-To-Hand Attack (-1/4) x2 Multiplying Rule (53 Point Cost) Dwarven Hardiness: Resistant Protection 4 PD/4 ED (12 Point Cost) Dwarven Abilities: Multipower, 90 Point Reserve (90 APs) All Slots Requires A Full Phase (-1/2) Gestures (-1/4) Incantations (-1/4) (45 Point Cost) Avatar Muradin: Growth: Huge (90 APs) Common Modifiers (-1) (4f Point Cost) Thunder Clap: Ranged Killing Attack 3d6 +1 STUN Multiplier (+1/4) AoE 8 Meter Radius (+1/2) Hole in the Middle (Where Muradin is standing; +1/4) (90 APs) Common Modifiers (-1) OAF (Hammer; -1) No Range (-1/2) (3f Point Cost) Storm Bolt: Blast 16d6 (80 APs) Common Modifiers (-1) (4f Point Cost) Dwarf Toss: Accurate Leaping +80m Combat Acc/Dec (+1/4) No Turn Mode (+1/4) (67 APs) Common Modifiers (-1) (3f Point Cost) Combat Dwarven Protection: Resistant Protection 13 PD/9 ED (33 APs) Common Modifiers (-1) Time Limit of 5 Minutes (-1 1/2) (1f Point Cost) Powers Total: 130 Total Cost: 400 Complications: Distinctive Features: Dwarven Features (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive Among Dwarves) 10 COMP Psychological Complication: Amnesia (Common; Total) 20 COMP Social Complication: Secretly Alive (Revealing Would Bring Back The Orcs and Undead Wanting to Kill Him) Frequently, Severe 20 COMP Physical Complication: Weighty (Infrequently; Slightly Impairing) 10 COMP Distinctive Features: Muradin's Hammers (A Reveal of These Hammers Could Possibly Expose Muradin being alive and allow for Undead and Orcs to hunt him again) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 COMP Total Complications: 75
  5. Sorry for my late inactivity. Right after my HD6 broke my computer did, so I am posting the rest today.
  6. My HD6 is indeed broken and I have lost my files. I will have to redo all of the remaining four. I may have some done tomorrow, but maybe not. Don't worry. This will be finished (Sorta My Fault for not writing it down as well.)
  7. DT used that same time machine to prevent the birth of Adolf Hitler. The problem was that he looked exclusively in Germany and forgot that he was actually Austrian. Thus his attempts failed.
  8. I would say to use a Naked Advantage Personal Immunity Modifier with a UBO and OIF.
  9. Uther the Lightbringer: Characteristics: STR: 25 (15 Point Cost) 5d6 DEX: 13 (6 Point Cost) CON: 23 (13 Point Cost) INT: 23 (13 Point Cost) EGO: 18 (8 Point Cost) PRE: 40 (30 Point Cost) 8d6 PRE Attack OCV: 7 (20 Point Cost) DCV: 7 (20 Point Cost) OMCV: 4 (3 Point Cost) DMCV: 4 (3 Point Cost) SPEED: 4 (20 Point Cost) PD: 5 (3 Point Cost) 10/19 PD (5/14 rPD) ED: 5 (3 Point Cost) 10/19 ED (5/14 rED) REC: 9 (5 Point Cost) END: 100 (16 Point Cost) BODY: 30 (20 Point Cost) STUN: 60 (20 Point Cost) Characteristics Total: 218 Skills: Bureaucratics 17- (3 Point Cost) Charm 17- (3 Point Cost) High Society 17- (3 Point Cost) Oratory 17- (3 Point Cost) Persuasion 17- (3 Point Cost) Power: Divine Magic 19- (7 Point Cost) Skills Cost: 22 Perks: Positive Reputation: Mighty Paladin (A medium-sized group) 14-, +5/+5d6 (10 Point Cost) Perks Total: 10 Talents: Combat Luck (9 PD/9 ED) (18 Point Cost) Deadly Blow: +1d6 (Only Against Evil Targets) (19 Point Cost) Resistance (+5) (5 Point Cost) Talents Cost: 42 Powers: Divine Protection: Resistant Protection (5 PD/5 ED) (15 Point Cost) Hammer of the Lightbringer: HTH Attack +16d6 0 END (+1/2) (120 APs) OAF (-1) HTH Attack (-1/4) (53 Point Cost) Divine Magic: Multipower 80 Point Reserve (80 APs) All Slots OAF (-1) Gestures (-1/4) Requires A Divine Magic Roll (-1 per 20 Active Point Modifier; -1/4) (32 Point Cost) Divine Shield: Barrier 5 PD/5 ED, 6 BODY (up to 2m long, 1m tall, and 1/2m thick), Non-Anchored, Mobile (+1/4), One-Way Transparent (all attacks; +1) (79 APs) Time Limit (1 Minute; -2) Can Only Have One Divine Shield Active At A Time (-1/2) Cannot Englobe (-1/4) Restricted Shape (Rectangular Prism; -1/4) Common Modifiers (-1 1/2) (1f Point Cost) Divine Pierce: Ranged Killing Attack 5d6+1 (80 APs) Incantations (-1/4) Decreased STUN Multiplier (-1/4) Doesn't work on non-evil targets (-1/4) Common Modifiers (-1 1/2) (2f Point Cost) Create The Light: Sight Group Images, +/-3 to PER Rolls, Alterable Size, Costs Endurance Only To Activate (+1/4), Area Of Effect (32m Radius; +1), MegaScale (1m = 1 km; +1) (78 APs) Only To Create Light (-1) Common Modifiers (-1 1/2) (2f Point Cost) Heal the Good: Healing BODY 4d6 Decreased Re-use Duration (5 Minutes; +1) (80 APs) Only Works On Good Targets (-1) Common Modifiers (-1 1/2) (2f Point Cost) Protect Against The Forces Of Evil: (Total: 74 Active Cost, 14 Real Cost) Energy Damage Reduction 50% UBO (Standard Range; Must Remain Close; +1/4) (37 APs) Time Limit (5 Minutes; -1 1/2) Only Works Against Evil Attacks (-1/2) Cannot Be Granted To Evil Targets (-1/2) Common Modifiers (-1 1/2) (7 Point Cost) plus Physical Damage Reduction 50% UBO (Standard Range; Must Remain Close; +1/4) (37 APs) Time Limit (5 Minutes; -1 1/2) Only Works Against Evil Attacks (-1/2) Cannot Be Granted To Evil Targets (-1/2) Common Modifiers (-1 1/2) (7 Point Cost) (1f Point Cost) Powers Cost: 108 Total Cost: 400 Complications: Distinctive Features: Divine Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 COMP Hunted: Orcs Very Frequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Kill) 30 COMP Hunted: The Undead Very Frequently (As Pow; PC has a Public ID or is otherwise very easy to find; Kill) 25 COMP Unluck 2d6 10 COMP Total Complications: 75 (Tomorrow and Friday Will have Two Characters Posted Each So That The Project Can Be Finished By The End Of The Week)
  10. Grom Hellscream: Characteristics: STR: 30 (20 Point Cost) 6d6 DEX: 18 (16 Point Cost) CON: 23 (13 Point Cost) INT: 8 (-2 Point Cost) EGO: 18 (8 Point Cost) PRE: 30 (20 Point Cost) 6d6 PRE Attack OCV: 7 (20 Point Cost) DCV: 7 (20 Point Cost) OMCV: 2 (-3 Point Cost) DMCV: 2 (-3 Point Cost) SPEED: 4 (20 Point Cost) PD: 5 (3 Point Cost) 5/17 PD (0/12 rPD) ED: 5 (3 Point Cost) 5/17 ED (0/12 rED) REC: 8 (4 Point Cost) END: 60 (8 Point Cost) BODY: 30 (20 Point Cost) STUN: 80 (30 Point Cost) Characteristics Total: 197 Skills: +6 with HTH Combat (48 Point Cost) Interrogation 15- (3 Point Cost) Naivgation 11- (3 Point Cost) Sleight of Hand 13- (3 Point Cost) Streetwise 15- (3 Point Cost) Survival 11- (3 Point Cost) Stealth 13- (3 Point Cost) Tactics 11- (3 Point Cost) Skills Total: 69 Perks: Pos Rep +5/+5d6 (Fierce Warrior to a Medium Sized Group for 14-) (10 Point Cost) Perks Total: 10 Talents: Ambidexterity (no Off Hand Penalty; 3 Point Cost) Combat Luck 12 PD/ 12 ED (36 Point Cost) Combat Sense 19- (Analyze, Discriminatory, Sense, Tracking) (40 Point Cost) Resistance (+5) (5 Point Cost) Talents Cost: 72 Powers: Gorehowl: HTH Killing Attack 4d6 (5d6+1 with STR) Armor Piercing (+1/4) 0 END (+1/2) (105 APs) OAF (-1) (52 Point Cost) Powers Total: 52 Total Cost: 400 Complications: Distinctive Features: Orcish Features (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive Among Orcs) 15 COMP Psychological Complication: Impatient (Uncommon; Total) 15 COMP Hunted: Humans Frequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Kill) 25 COMP Hunted: Undead Frequently (As Pow; PC has a Public ID or is otherwise very easy to find; Kill) 20 COMP Total Complications: 75 (Tomorrow, I will be posting at about 9:30 EST in the morning as I will not have access to the internet around 4:00 EST.)
  11. Thrall: Characteristics: STR: 40 (30 Point Cost) 8d6/16d6 DEX: 8 (-4 Point Cost) CON: 23 (13 Point Cost) INT: 18 (8 Point Cost) EGO: 23 (13 Point Cost) PRE: 30 (20 Point Cost) 6d6 PRE Attack OCV: 8 (25 Point Cost) DCV: 8 (25 Point Cost) OMCV: 2 (-3 Point Cost) DMCV: 2 (-3 Point Cost) SPEED: 4 (20 Point Cost) PD: 5 (3 Point Cost) 15 PD (10 rPD) ED: 2 (0 Point Cost) 12 ED (10 rED) REC: 6 (2 Point Cost) END: 60 (8 Point Cost) BODY: 35 (25 Point Cost) STUN: 60 (20 Point Cost) Characteristics Total: 202 Skills: Animal Handler 15- (3 Point Cost) Conversation 15- (3 Point Cost) High Society 15- (3 Point Cost) Interrogation 15- (3 Point Cost) Oratory 15- (3 Point Cost) Persuasion 15- (3 Point Cost) Power: Druidic Magic 18- (EGO Based; 11 Point Cost) Riding 11- (3 Point Cost; TF: Dogs) Tactics 13- (3 Point Cost) Teamwork 11- (3 Point Cost) Skills Total: 38 Perks: Pos Rep +3/+3d6: (Fierce Orc Warrior to a medium size group 11-) (3 Point Cost) Perks Cost: 3 Talents: Animal Friendship (20 Point Cost) Combat Sense 13- (Analyze, Discriminatory, Sense, Tracking). (32 Point Cost) Talents Cost: 52 Powers: Doomhammer: HTH Killing Attack 2d6+1 (4d6+1 / 6d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), 0 END (+1/2) (61 APs); OAF Unbreakable (-1) (30 Point Cost) Down Right Tough: Resistant Protection 10 PD/10 ED (30 Point Cost) Future Sight Through Visions: Precognitive Clairsentience (Sight Group), 0 END ( +1/2) (60 APs); No Conscious Control (-2), Only Through Dreams (-1), Precognition Only (-1), Vague and Unclear (-1/2) (11 Point Cost) Druidic Magic: Multipower 60 Point Reserve (60 APs) All Slots OAF Unbreakable (Doomhammer; -1) Gestures (-1/4) Requires A Druidic Magic Roll (-1 per 20 Active Point Modifier) (24 Point Cost) Strong Life Blast: 9.5d6 Blast Armor Piercing (+1/4) (60 APs) Common Modifiers (-1 1/2) (2f Point Cost) Large Life Blast: 12d6 Blast (60 APs) Common Modifiers (-1 1/2) (2f Point Cost) Magic Gauntlet: +40 STR Cost END only to Activate (+1/4) (50 APs) Common Modifiers (-1 1/2) (2f Point Cost) Large Life Pulse: Ranged Killing Attack 4d6 (60 APs) Common Modifiers (-1 1/2) (2f Point Cost) Strong Life Pulse: Ranged Killing Attack 2.5d6 +1 Stun Multiplier (+1/4) Armor Piercing (+1/4) (60 APs) Common Modifiers (-1 1/2) (2f Point Cost) Powers Total: 105 Total Cost: 400 Complications: Distinctive Features: Orcish Features (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive Among Orcs) 15 COMP Distinctive Features: Druidic Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 5 COMP Hunted: Humans Very Frequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Kill) 30 COMP Hunted: Undead Very Frequently (As Pow; PC has a Public ID or is otherwise very easy to find; Kill) 25 COMP Total Complications: 75
  12. Sylvannas Windrunner Characteristics: STR: 15 (5 Point Cost) 3d6 DEX: 23 (26 Point Cost) CON: 18 (8 Point Cost) INT: 23 (13 Point Cost) EGO: 28 (18 Point Cost) PRE: 20 (10 Point Cost) 4d6 PRE Attack OCV: 8 (25 Point Cost) DCV: 8 (25 Point Cost) OMCV: 5 (6 Point Cost) DMCV: 5 (6 Point Cost) SPEED: 4 (20 Point Cost) PD: 4 (2 Point Cost) 13/19 PD (9/15 rPD) ED: 3 (1 Point Cost) 12/18 ED (9/15 rED) REC: 7 (3 Point Cost) END: 70 (10 Point Cost) BODY: 25 (15 Point Cost) STUN: 70 (25 Point Cost) Characteristics Total: 218 Skills: +3 with Ranged Combat (24 Point Cost) Acrobatics 14- (3 Point Cost) Fast Draw: Bows 14- (3 Point Cost) Rapid Attack (10 Point Cost) Weaponsmith (Bows, Crossbows, Arrows, Bolts, and Darts) (4 Point Cost) Skills Cost: 44 Perks: Pos Rep: Banshee Queen +5/+5d6 (Medium SIze Group 14-) (10 Point Cost) Perks Cost: 10 Talents: Absolute Range Sense (3 Point Cost) Combat Luck 6 PD/6 ED (12 Point Cost) Talents Cost: 15 Powers: Possession Mind Control Effect Roll 40. Telepathy Effect Roll 30 (60 APs) Eye Contact Required (-1/2) Requires Full Phase (-1/2) Gestures (-1/4) Incantations (-1/4) (24 Point Cost) Undead Immunity: Life Support(Need not eat nor sleep, Immortal, and Immune to all Terrestrial Poisons) (16 Point Cost) Undead Protection: Resistant Protection (9 PD/9 ED) (27 Point Cost) Arrow Types: Multipower 60 Point Reserve (60 APs) All Slots OAF (-1) (30 Point Cost) Standard Arrow: Ranged Killing Attack 2.5d6 0 END (+1/2) (60 APs) OAF (-1) Beam (-1/4) (3f Point Cost) Posion Arrow: (60 APs, 25 Real Cost) Ranged Killing Attack 1d6+1 0 END (+1/2) (30 APs) OAF (-1) Beam (-1/4) (13 Point Cost) plus Ranged Killing Attack 1 pip ) END (+1/2) NND (Life Support; Appropriate Immunity; +1) Does BODY (+1) Damage Over Time, Lock out (cannot be applied multiple times) (12 damage increments, damage occurs every Segment, +2 1/2) (30 APs) OAF (-1) Linked (Ranged Killing Attack 1d6+1; -1/2) (12 Point Cost) (2f Point Cost) Blinding Arrow: Sight Group Flash 8d6 0 END (+1/2) (60 APs) OAF (-1) Beam (-1/4) (3f Point Cost) Stunning Arrow: Blast 8d6 0 END (+1/2) (60 APs) OAF (-1) Beam (-1/4) (3f Point Cost) Speed Arrow: (60 APs, 25 Real Cost) Ranged Killing Attack 2d6 0 END (+1/2) (20 Point Cost) plus +3 OCV (15 APs) OAF (-1) Only For Speed Arrows (-1) (5 Point Cost) (2f Point Cost) Explosive Arrow; Ranged Killing Attack 2d6 AoE (8 Meter Radius; +1/2) 0 END (+1/2) (60 APs) OAF (-1) (3f Point Cost) Powers Cost: 113 Total Cost: 400 Complications: Hunted: Paladins, Angels, etc Very Frequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Kill) 30 COMP Vulnerability: 2 x STUN Holy (Common) 20 COMP Susceptibility: Life Magic 1d6 damage Instant (Uncommon) 5 COMP Psychological Complication: Arrogant (Common; Total) 20 COMP Total Complications: 75
  13. I would give one who is being attacked a "Surprised" Penalty.
  14. Was the above statement the worst statement made due to its incorrectness?
  15. I wouldn't ever slam dance with Shamu. NT: A parking lot would be much better with this in it.
  16. Q: Why would the devil ever want to do math? A: When John Cena enters a room, all the WWE superstars stand up. The same applies to this guy.
  17. Scarlet Witch will win because she will the general populace to help her win!
  18. Q; Why are there only 6 people at this Charitable Hunt for Authors that Read Lies, Interrogate, and Exterminate rally? A: Edmodo is your new best friend!
  19. Malfurion Stormrage Characteristics: STR: 8 (-2 Point Cost) 1.5d6 DEX:18 (16 Point Cost) CON: 18 (8 Point Cost) INT: 33 (23 Point Cost) EGO: 43 (33 Point Cost) PRE: 25 (15 Point Cost) 5d6 PRE Attack OCV: 6 (15 Point Cost) DCV: 6 (15 Point Cost) OMCV: 5 (6 Point Cost) DMCV: 5 (6 Point Cost) SPEED: 4 (20 Point Cost) PD: 4 (2 Point Cost) 12/18 PD (8/14 rPD) ED: 2 (0 Point Cost) 10/16 ED (8/14 rED) REC: 8 (4 Point Cost) END: 125 (21 Point Cost) BODY: 25 (15 Point Cost) STUN: 70 (25 Point Cost) Characteristics Total: 222 Skills: Animal Handler 19- (13 Point Cost) Bureaucratics 14- (3 Point Cost) Conversation 14- (3 Point Cost) Disguise 16- (3 Point Cost) High Society 14- (3 Point Cost) Navigation 16- (3 Point Cost) Power: Druidic Magic 20- (EGO Based; 7 Point Cost) Riding 13- (3 Point Cost) Stealth 13- (3 Point Cost) TF: Riding Animals (2 Point Cost; Riding Doesn't cover groups) Skills Total: 43 Perks: Perks Total Cost: 0 Talents: Animal Friendship (20 Point Cost) Combat Luck (6 PD/6 ED) (12 Point Cost) Environmental Movement (No Penalties on Rough Terrain and No Penalties for Weather) (6 Point Cost) Lightsleep (3 Point Cost) Talents Total Cost: 41 Powers: Nightvision with Discriminatory, Analyze, and Tracking. (20 Point Cost) Elf Ears and Eyes: +7 with PER Roll (14 APs); Only on Sight or Hearing PER Rolls (-3/4) (8 Point Cost) Magic Protection: Resistant Protection (8 PD/8 ED) (24 Point Cost) Druidic Spells: Multipower 70 Point Reserve (70 APs) All Slots OAF (-1) Gestures (-1/4) Requires A Druidic Magic Roll (-1 per 20 Modifier) (28 Point Cost) Vine Trap: Entangle 5.5d6 5 PD/5 ED Entangle and Character Both Take Damage (+1/4) (69 APs) Vulnerable to Necromatic Magic (Uncommon; -1/4) Common Modifiers (-1 1/2) (2f Point Cost) Life Shock: Ranged Killing Attack 4.5d6 (70 APs) Incantations (-1/4) Common Modifiers (-1 1/2) (2f Point Cost) Grow the Wooded Hand: Hand To Hand +14d6 (70 APs) HTH Attack (-1/4) Common Modifiers (-1 1/2) (2f Point Cost) Dispel Necromatic Powers 11.5d6 Expanded Effect (All Necromatic Powers Simultaneously; +1) (69 APs) Common Modifiers (-1 1/2) (3f Point Cost) Weather Alteration: Change Environment +/- 1 Sight Group PER Rolls +/- 1 Normal Hearing PER Rolls, +/- 3 Temperature Levels, +/- 3 Wind Levels Long Lasting (5 Minutes) Varying Effect (Broad Group; +1) (70 APs) Common Modifiers (-1 1/2) (3f Point Cost) Life Blast: Blast 14d6 (70 APs) Incantations (-1/4) Common Modifiers (-1 1/2) (2f Point Cost) Powers Total Cost: 94 Total Cost: 400 Complications: Distinctive Features: Night Elf Features (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive Among Night Elves) 5 COMP Distinctive Features: Druidic Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 5 COMP Vulnerability: 2 x STUN Necromatic Magic (Common) 20 COMP Hunted: The Undead Frequently (As Pow; PC has a Public ID or is otherwise very easy to find; Kill) 20 COMP Hunted: The Orcs Frequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Kill or Capture) 25 COMP Complication Total: 75
  20. The Ethiopian Horders Club NT: Subtle signs that your first Advanced Placement test (AP test) did not go as planned. For those of you that don't know an AP test is a college test that you can take in high school.
  21. Simple Question: Does Combat Luck protect against AoE Damage?
  22. Illidan Stormrage Characteristics: STR: 13 (3 Point Cost) 2.5d6 DEX: 28 (36 Point Cost) CON: 18 (8 Point Cost) INT: 23 (13 Point Cost) EGO: 23 (13 Point Cost) PRE: 20 (10 Point Cost) 4d6 PRE Attack OCV: 10 (35 Point Cost) DCV: 10 (35 Point Cost) OMCV: 4 (3 Point Cost) DMCV: 4 (3 Point Cost) SPEED: 4 (20 Point Cost) PD: 4 (2 Point Cost) 4/19 PD (0/15 rPD) ED: 4 (2 Point Cost) 4/19 ED (0/15 rED) REC: 7 (3 Point Cost) END: 70 (10 Point Cost) BODY: 15 (5 Point Cost) STUN: 40 (10 Point Cost) Characteristics Total: 211 Skills: +3 with HTH Combat (24 Point Cost) Acrobatics 15- (3 Point Cost) Breakfall 15- (3 Point Cost) Fast Draw: Blades 15- (3 Point Cost) Rapid Attack (10 Point Cost) Tactics 14- (3 Point Cost) Skills Total Cost: 46 Perks: Perks Total: 0 Talents: Combat Luck (15 PD/15 ED) (30 Point Cost) Talents Total Cost: 30 Powers: Twin Blades of Azzinoth: HTH Killing Attack 2d6+1 (3d6 with STR (3d6-1 with one hand)) Armor Piercing (+1/4) 0 END (+1/2) (61 APs) OAF (-1) (35 Point Cost) Note: 2 x Number of Items Life Support: Immortal (5 Point Cost) Demonic Wings: Flight 15m Combat Acc/Dec (+1/4) (19 APs) Restrainable (-1/2) (13 Point Cost) Detect Magic 14- with Sense and Tracking (12 Point Cost) Blindness: Sellback of Normal Sight (-35 Point Cost) Heightened Hearing: Targeting With Hearing Group (20 Point Cost) Demonic Sorcery: Multipower, 60 Point Reserve (60 APs) All Slots Gestures (-1/4) (48 Point Cost) Demonic Blast: Blast 12d6 (60 APs) Gestures (-1/4) (5f Point Cost) Demonic Pulse: Ranged Killing Attack 4d6 (60 APs) Gestures (-1/4) (5f Point Cost) Blind The Target: Flash 12d6 (Sight Group) (60 APs) Gestures (-1/4) (5f Point Cost) Powers Total Cost: 113 Total Cost: 400 Complications: Distinctive Features: Demonic/Night Elf Features (Concealable with Effort, Always Noticed and Causes Major Reaction; Detectable By Commonly Used Senses) 15 COMP Distinctive Features: Demonic Aura (Not Concealable, Extreme Reaction, Detectable Only By Unusual Senses) 15 COMP Watched: Tyrande and Malfurion (Mo Pow, NCI) 10 COMP Romantic Rivalry (Malfurion, For Tyrande's Love; As Pow, Seeks to Outdo, Rival Aware Of Rivalry) 5 COMP Vulnerability to Holy: 1.5x STUN (Common) 10 COMP Hunted: Maiev (As Pow, NCI, Kill or Imprison) 20 COMP Total Complications: 75
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