Re: Poison's FREE Character Drawing Contest - #1
I've been thinking about who I would submit since thew contest was hinted out. Although I have a few others I would like to see I thought you might be able to do something with my character Ardal Teg from the Rainbow Trail campaign.Although when not using his powers he looks fairly normal once activating his abilities he is virtually consumed by a storm.
Ardal Teg
Val Char Cost Roll Notes
18 STR 8 13- Lift 303.1kg; 3 ½d6 [2]
20+10 DEX 30 13- / 15- OCV: 7/10/DCV: 7/10
23 CON 26 14-
20 BODY 20 13-
15 INT 5 12- PER Roll 12-
20 EGO 20 13- ECV: 7
18 PRE 8 13- PRE Attack: 3 ½d6
12 COM 1 11-
4+23 PD 0 Total: 4/27 PD (0/23 rPD)
5+23 ED 0 Total: 5/28 ED (0/23 rED)
5+2 SPD 20 Phases: 3, 5, 8, 10, 12/2, 4, 6, 7, 9, 11, 12
9 REC 0
46 END 0
41 STUN 0
Total Characteristic Cost: 146
Movement:
Running: 10"/20"
Flight: 29"/116"
Leaping: 3"/6"
Swimming: 2"/4"
Cost Powers END
55 Control the Rage: Multipower, 82-point reserve, (82 Active Points); all slots OIF (Storm Talisman ; -½)
5u 1) Bring the Rain: Change Environment 64" radius, -1" of any one mode of Movement, -3 Temperature Level Adjustment, Alterable Size, Long-Lasting 20 Minutes, Multiple Combat Effects, Personal Immunity (+¼) (74 Active Points); OIF (Storm Talisman ; -½) 7
5u 2) Lightning Strike: Energy Blast 11d6, Armor Piercing (+½) (82 Active Points); OIF (Storm Talisman ; -½) 8
5u 3) Raging Winds: Energy Blast 11d6, Area Of Effect (One Hex; +½) (82 Active Points); OIF (Storm Talisman ; -½) 8
4u 4) Storm Front: Entangle 3d6, 4 DEF (Larger Wall (+3")), Area Of Effect (4" Radius; +1) (82 Active Points); Gestures (Requires both hands; -½), OIF (Storm Talisman ; -½) 8
5u 5) Thunder the likes of witch even the Gods will notice: Killing Attack - Ranged 4d6-1, +2 Increased STUN Multiplier (+½) (82 Active Points); OIF (Storm Talisman ; -½) 8
5u 6) My hands are the Wind: Telekinesis (40 STR), Affects Porous, Fine Manipulation (80 Active Points); OIF (Storm Talisman ; -½) 8
17 Storm Talisman Field: Elemental Control, 78-point powers, (39 Active Points); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; Area around the character (1") is distroyed as if hit by a storm. Trees uprooted, lighting strikes distroy the ground etc. This cannot be used to benefit the character.; -½), OIF (Storm Talisman; -½), Extra Time (Full Phase, Only to Activate, -¼)
19 1) Charged: Energy Blast 5d6, Reduced Endurance (0 END; +½), Damage Shield (Offensive; +¾), Continuous (+1) (81 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; Area around the character (1") is distroyed as if hit by a storm. Trees uprooted, lighting strikes distroy the ground etc. This cannot be used to benefit the character.; -½), OIF (Storm Talisman; -½), Extra Time (Full Phase, Only to Activate, -¼) 0
19 2) Ride the WInds: Flight 28", Position Shift, x4 Noncombat, Reduced Endurance (½ END; +¼) (82 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; Area around the character (1") is distroyed as if hit by a storm. Trees uprooted, lighting strikes distroy the ground etc. This cannot be used to benefit the character.; -½), OIF (Storm Talisman; -½), Extra Time (Full Phase, Only to Activate, -¼) 3
19 3) Storm Winds: Force Field (23 PD/23 ED/8 Flash Defense: Sight Group), Reduced Endurance (0 END; +½) (81 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; Area around the character (1") is distroyed as if hit by a storm. Trees uprooted, lighting strikes distroy the ground etc. This cannot be used to benefit the character.; -½), OIF (Storm Talisman; -½), Extra Time (Full Phase, Only to Activate, -¼) 0
Charms of the Storm, all slots OIF (-½)
Notes: These cover other abilities granted by the Storm Talisman.
20 1) Lightning Born: +10 DEX (30 Active Points); OIF (-½)
17 2) Blessing of the Storm: Energy Damage Reduction, Resistant, 50% (30 Active Points); OIF (-½), Extra Time (Full Phase, Only to Activate, -¼) 0
6 3) Detect Weather A Class Of Things 12- (Smell/Taste Group), Increased Maximum Range (175"; +¼), Ranged (+½) (9 Active Points); OIF (-½) 0
2 4) Held by the Storm: Flight 1", Reduced Endurance (0 END; +½) (3 Active Points); OIF (-½) 0
7 5) Lightning Strikes: +1 SPD (10 Active Points); OIF (-½)
1 Footballer's Trap Door Mind: Mental Defense (5 points total) 0
Perks
1 Money: Well Off
1 Reputation: Ex-Boy in Green (Irish Footballer) (A medium-sized group) 8-, +1/+1d6
1 Fringe Benefit: Passport
Skills
3 Acrobatics 13- (15-)
3 Breakfall 13- (15-)
10 Give us the Ball will ya?: +2 with DCV
3 Stormkin: +1 with any three maneuvers or a tight group of attacks
4 Language: English (completely fluent; literate)
0 Language: Irish (completely fluent; literate) (4 Active Points)
3 Gambling 12-
5 PS: Footballer 15- (17-)
3 Seduction 13-
3 Shadowing 12-
3 Teamwork 13- (15-)
Total Powers & Skill Cost: 254
Total Cost: 400
250+ Disadvantages
15 Accidental Change: When emotionally charged 11- (Common)
Notes: The Storm Talisman is linked to Ardal's emotional state. Should he becoem too agitated the Talisman will activate itself to protect him.
20 Distinctive Features: Engulfed by a storm cloud (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
20 Hunted: The Order of the Sun 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
Notes: The Order wishes to take the Talisman from Ardal. However, for it to function it must be given willingly or taken after his death.
10 Psychological Limitation: Brash (Common, Moderate)
15 Psychological Limitation: Fond of the Drink (Common, Strong)
20 Reputation: Innately destructive super powered being. , 14- (Extreme)
15 Social Limitation: Public Identity Frequently (11-), Major
10 Social Limitation: Famous (Frequently, Minor)
10 Psychological Limitation: Code Against Killing (Common, Moderate)
15 Vulnerability: 1 ½ x STUN Knockback (Very Common)
Total Disadvantage Points: 400
Background/History: A natural Footballer Ardal was destined for greatness at an early age, his natural strength and speed lending itself to the game. Playing for the FAI before he was twenty, Ardal participated in the World Cup his rookie year. This was not to last though; a momentary run in with a wild eyed woman changed the course of his life.
They met in a small pub outside of Westborough while on tour. After a single night she passed on to him a silver locket before disappearing in the morning. Not knowing who she was or how to locate her Ardal kept the locket hoping she might see him on TV. Unable to open the Celtic Knot seal Ardal wore the silver keepsake without thought or worry for its meaning.
Waking up some time later, the last thing he remembered was snapping the clasp at his neck. Confused and alone Ardal spent several hours wondering before he realized he had lost several days and been left behind by his team. It was another week before they let him back on the field. The time he spent with her seemed like a dream, his mind still floating back to the nameless woman who’s locket he now wore.
Entering the stadium Ardal moved through the first few minutes of the game in the same trance. Yet, when the ball reached him he awoke to a passion he’d not felt in years. Driving the ball his lungs burned with new energy moving past the other team as if they were standing still. When he reared to kick the ball in he felt as though he was flying. When he looked down he realized he was.
Below him? A small crater and a stunned audience. The locket was open, inside a tempest swirled with unimaginable force. Fear swelled within him and Ardal plummeted back to the earth and although the fall would have killed any normal man he found himself alive and unharmed. The crowds cheered as panic consumed him. Unsure of himself Ardal’s only thought was to flee. Before he realized it he was floating in the center of a storm cloud, the stadium below only a speck.
Personality/Motivation: Since the Storm Talisman awakened Ardal has shut himself away from his old friends and teammates fearful of what he may do should his emotions go unchecked. Wandering the globe he searches for the nameless woman hoping to find answers. During this time he has tried to put his new found abilities to use in an almost refusal to let the power of the Storm Talisman be wasted. Still, he is confident he has only unlocked the smallest potential of its power.
Quote: "Come on mate, is that what you really want? Is it?"
Powers/Tactics: Ardal's powers come from the Storm Talisman, a potent magical artifact. Talisman seems to be attuned to lightning calling storm clouds and thunder bolts as well as greatly increasing Ardal's speed. It is unclear what the full extent of the Storm Talisman's abilities are, Ardal has only begun studying it's potential. The one thing Ardal does understand about the Talisman is that it may only be given away willingly or taken upon his death.
Campaign Use:
Appearance: Strikingly tall Ardel has a cut figure and an almost constant five day beard.