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Scott Ruggels

HERO Member
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Everything posted by Scott Ruggels

  1. Sierra Space describes long-term plans for Dream Chaser and inflatable modules https://spacenews.com/sierra-space-describes-long-term-plans-for-dream-chaser-and-inflatable-modules/
  2. https://pjmedia.com/news-and-politics/paula-bolyard/2023/06/22/breaking-devastating-news-for-families-of-the-titanic-submarine-crew-n1705529 U.S. Coast Guard summary. With their CEO Dead, I expect the company to disolve. There really is no point to a law suit because f this. Dead is dead.
  3. https://news.sky.com/story/titanic-submarine-missing-live-updates-submersible-cannot-be-opened-from-inside-time-running-out-on-oxygen-supply-waiver-mentions-death-three-times-12905748 Sky News Titanic sub search - live: Debris found in search is 'landing frame... The US Coast Guard has issued a major update, reporting that a debris field was discovered in the search area near the Titanic. Experts are said to be "evaluating the information", and an update will be given at 8pm UK time.
  4. I would think there would be Confederate officer's sword. Proclamations and certificates signed by Abraham Lincoln, Regimental battle flags, A deck gun pulled off a WW1 U-Boat, The rudder panel from a unidentified air craft. A set of Hanafuna (sic) cards liberated from the San Francisco cell of Japanese spies around the time of Pearl harbor, make up/ disguise kit from a female German Saboteur, experimental helmet for a supersonic flyer. Sorry, no giant pennies.
  5. Star Trek: Strange New Worlds was recently dropped on Youtube, and I spent Yesterday binge watching the whole first season (10 Episodes). It's more li9ke Old Star Trek, than the excrable discovery, but the tone is a little off, a littl bt snarky around the edges, and the cast has a suspicious amount of women in it, but the stories in the broad strokes seemed very Star Trek, even if the details didn't. One of the Episodes, they redid a classic Star Trek Episode, and showed how a difference in approach lead to catastrophic consequences. Now it wan't as good as the Third Season of Picard, and there were echoes of Discovery in the first two episodes. The Smell of Michael Burnham had not yet oleft the room. Speaking of rooms, the sets were enormous! this version of the Enterprise was gigantic on the inside, and the use of a Ski Resort firepit in the captain's cabin was a ludicrous touch of interior design.On tyhe whole, it's better than Discovery, but not as good at 3rd Season Picard.
  6. Apparently Boeing used flammable adhesive tape to bundle wires, so now they have to take the skin off and replace all that tape, which will push the launch date waaaaay back.
  7. https://www.space.com/boeing-starliner-crew-flight-test-flight-review-may-2023 Boeing is having more difficulties with their Starliner.
  8. Like Duke, I live for those “all ones”, situations. Those are the stories I prefer rather than the player fiction that a lot of modern games pursue. For us, victory was achieved by teamwork, and coordination, rather than an expectation of a single team member clocking the bad guy with a perfectly timed soliloquy and punch. I will admit, that on the subject of superheroes, I am Lukewarm, but will play with good GMs and I had an embarrassment of riches, with my high school group, The Heroes of Hero Games, and the ‘zine writers. But other than Champions, I didn’t seek it out. Therefore I have no experience with other superhero systems like FASERIP. Most other systems seemed illogical when compared to Champions. If the moment is supposed to be that important, then why does it require a die roll in the first place? The GM could just hand it to the player, if it is that important. A lot of incidents occur in a character’s blue book without rolls. Another way to handle it would be to hand the players a card that just has “successful roll, can only be used once. Choose wisely. “. This also decouples it from the experience points. Now I took a more sports oriented attitude about victories in Champions games. It was a team effort, won through effective teamwork, tactical coordination, knowledge and research (detective work by the team), and training (we would game danger room scenarios to try new formations and tactics). Sometimes team members had dice lice and could not roll below a 15 all night, but that’s when the other team members could cover for them. But if it’s important for that one player to get their “one, shining moment of awesome”, then allow them the card. Otherwise it’s nearly alien to me, unless it was a team effort.
  9. It is that “guarantee”, that I take as the root of my objections. Shifts it from a game, to a work of player fiction.
  10. ...and I live for tose bad rolls, because then, what are the players going to do? Adversity breeds character, and all that. Ehhh we didn't see that until 6th Edition, so I suppose that is another sin 6E has to answer for.
  11. Apparently this is one of two game systems that Critical Role is making. The other is a D20 system.
  12. I just never have been a fan of "metacurrencies", especially ones that modify player die rolls after the fact. D&D ^e "Luck" also falls into that. As a GM, I do combat rolls open. The only hidden rolls are for things that Players have no idea or observation on what is going on, but rolls are rolls. I just don't think Metacurrencies belong in Hero, in spite of what 6Edition may suggest. Just not a fan.
  13. It's basically a situation where a long term occupier is "gone", taking the lid off of things. Anyone that workd in Counter Insurgency with the Dragon, is going to know a lot about what will happen when the lid comes off, and where to stand and NOT be hit by debris.
  14. There was one version that had Brainiac being a Kryptonian super computer, that hollowed put Krypton for resources, and then left. Particularly chilling.
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