Borrow mine:
Sorcerer One. Ambitious Sorcerer, wants to work for the people in charge, and get a large salary, and a cushy life. Has a silent servant, that is modified undeat, that has a living, highly venomous snake living in the skull. The undead is basically a gold plated skeleton wearing padded clothes, to give him some bulk. The skeleton carries an electrical charge, but the skull is insulated. Trying to pick pocket or stab the skeleton will result in a 2D6HKA Damage Shield versus Energy Defense. The Servant can fight, usually with a spear, or a shortsword. but is "Uninspired" in terms of technique and tactics.
Due to the sorcerer's poor social skills, he is rejected from any job, by those in power, and wishes to retaliate, by having his servant bite certain targets as revenge. He lives in a house that is heavily trapped (to protect his valuables). THe presence of a living snake will confuse a detect undead spell. The Sorcerer has a high dex and a high Int, but is otherwise Heroic average, but a bit more athletic than expected. He just has one servant, and a few hirelings aound his house, but that's it. The Sorcerer's spell list is focused on Lightning and electrical spells. Confronting him during a thunderstorm would be unadvisable.
Sorcerer Two: THis Sorcerer grew up hating the company of other people, and preferred the company of animals. In their studies they discovered how to change the bodies of animals into more capable forms, similar to those of men. He found a ruined castle in the wilderness and repaired iw using minion labor and bases his operations out of it. Surrounded by an army or Beast men (mostly canines, and a few ursines), he has resorted to banditry to supply the resources he needs to feed his army, and collect the materials he needs for further research. He wilol back up his troops with explosive spells similar to artillery. He also can turn into an animal to escape. The animal will be situation dependent.