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Dreadnought

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Everything posted by Dreadnought

  1. Re: How would you do this? Oh, I thought you already had that and were just looking for a way to get better with it. Oops.
  2. Re: How would you do this? You can only put limitations on CSLs worth at least 5 points. I'd say that CSLs only against inanimate objects/with ranged disarm would be -1.
  3. Re: Ykygpw____ykyrgpw YKYGPW the party brick is splattered on a wall YKYRGPW the brick's player is just thankful to be out of the combat
  4. Re: Disturbing Character premises... With the greatest power comes the ability to deny responsibility.
  5. Re: i Can't Die! No matter How Much I want To! Maybe give him a bunch of body, Only To Prevent Death. Also, you could give him 1 die of regeneration, Only To Prevent Bleeding To Death. It isn't a perfect solution, but the extra body will prevent him from reaching the negative of his starting body very easily, and the regeneration will make sure that even when he's at really low body he won't degrade over time. However, unless someone else steps in and heals him, he's just going to have to heal normally.
  6. Re: TK ninja idea, help needed. Continuous doesn't work that way. It means that you make a single attack and it keeps working against that enemy without any more attack rolls. What I'd suggest is to build it as a summon. Build the swords as an automaton with a limitation on their movement so they can only move with you, and give the power 1 Recoverable Continuous Charge. Then you take an action to summon the swords and they attack on their own. Or, you could just build it as an RKA with No Range and Physical Manifestation. Then they float around and cut up your enemies without being somewhat restrainable, like a focus is.
  7. Re: Quote of the Week from my gaming group... In Deadlands, the spellcasters have to hide the fact that they know magic or numerous bad things could happen to them. They call themselves hucksters in reference to the fact that they have to rely just as much on trickery as a snake oil salesman.
  8. Re: Telepathy build question I've thought about this problem from time to time too. The way I'd deal with it is to call it an SFX of speech, since it follows the same rules, it just gets transmitted in a different way.
  9. Re: Quote of the Week from my gaming group... We started a D&D game recently, and I play the priest of the god of judgement. We were attacked by some giant maggots, and I used my smite ability on one of them. "You have been judged, and you have been found VERY ICKY!"
  10. Re: Quote of the Week from my gaming group... WAY out of character: "Making that noise while shooting me doesn't make you any more mysterious!" Talking about one of the GM's characters from a different game of ours (who might or might not hunger for human flesh): GM: "Just because I'm drawing my inspiration from Venom doesn't make me an anti-hero." We finally got back to the game. Dreadnought was knocked WELL into GM option land at the end of last session during a "fight" with Holocaust and Gravitar, and was getting a recap of what he missed when he woke up. Tome: "Grav got a new girlfriend, holocaust got throw through a building and stormed off." Me: "Wait, so Grav and Gravitar... am I being punk'd?"
  11. Re: I eat my Cheerios stealthfully! In our Dark-Teen-Horror Champions game my group was trying to stop a cult at our high school (one of many, but the only one that was going to upset the delicate balance of power at the school). Both the cult and us were trying to make the school less of an evil place, but we were going about it different ways. We had one of their members captive, and were trying to get her to talk using threats and logic. I managed to come up with the perfect phrase (which I have written down, but can't be bothered to find) of why we were right, and they were wrong. It was good enough that it's now the slogan of our team. The GM was amazed by it, and gave me huge bonuses to my interrogation roll to find out the cult's plans (I think it was something like +6 to my 13- roll). I rolled a 4. I managed to shake her so much that she re-evaluated her life, and realized that we were the only ones who actually did good in the school, and she asked to join our team.
  12. Re: Quote of the Week from my gaming group... We had a moment like that in our last session. I was explaining my plan to the other players. GM: "I like your plan. I almost feel bad for what's about to happen.
  13. Re: Qusetions on ultras You would need at least a 60 point multipower for that. If you had a 120 point multipower you could use both at once, but that wouldn't make much sense. What you're looking at is this: 60 Size Control 60 Point Multipower 6u 1) Big! Growth - 12 Levels 6u 2) Small! Shrinking - 6 Levels Total cost: 72 (not counting advantages and limitations)
  14. Re: Quote of the Week from my gaming group... Before today's session, Phantom Jack was discussing some things he wanted to buy with experience based on what he thought was going to happen in the current encounter. PJ: "I think I know what's going to happen, and when it does, I want to have Seduction and Martial Dodge." Player 2: "What, so when the first one fails, you have a back up?" PJ: "No, both at the same time." All of us: "..."
  15. Re: List of Forum Members - Super Teams & Members Victory Vanguard Dreadnought Grav Tome Nephilim The Alternates Chaos Theory c (as in the speed of light) Phantom Jack (not at the moment) Facet (currently)
  16. Re: Canadian Super Villain Team- Need Help I'd suggest having the villain group's motivation to break Canada's dependance on the US. The last statistic I heard was that there is $1 billion of trade per day going across the border. That is a nice amount for Americans, but it's a critically important amount of the Canadian economy. They could be upset at the American tendency to ignore us when it's convenient, and try to sever ties to the US.
  17. Re: Quote of the Week from my gaming group... Yeah. We both said we'd post it, and I guess he didn't see that I got there first. Way to go, Jack.
  18. Re: Quote of the Week from my gaming group... Our group is facing Black Harlequin, and he has an anti-matter bomb. We're discussing how we should have handled the encounter, and the idea that comes up is that our creepy mentalist should have used her VPP to transform the anti-matter in the bomb into normal matter. GM: "Into what, like, crayons?" Player 1: "What would Black Harlequin say when he cracked open the bomb?" Player 2: "Wait, this bomb is full of crayons! I know I'm crazy, but I'm not THAT crazy!" This was from a few weeks ago, during a fight with some VIPER agents. Grav, the gravity controlling martial artist, disarms the leader's sonic rifle with his telekinesis. She pulled out a sidearm and shot Grav. Me: "What sort of sidearm?" GM: "It's a gun. It looks decidedly less science fictiony than the sonic rifle." Me: "So, it's just a normal gun? Is she going to get Dark Champions on his ass?"
  19. Re: Help me with a villian I think I have group pretty much finalized, thanks for all the help. They were the product of Project Zenith, a secret military attempt to create a supersoldier. Iron Falcon, Arc Angel and Wardog were failed attempts to create something akin to Captain America. They were considered failures not because they lacked superpowers, but because they wouldn't follow orders. The three of them wee locked away and studied until one day, Wardog broke free and managed to kill five Zenith personnel before being subdued. The program was officially declared a failure and the three subjects were to be terminated. One of the scientists on the project had finally had enough. Using all that he had learned from the studies of the first three, he finished the serum and injected it into himself. He broke the other three out and escaped from the base, introducing himself as Firebrand. When the first three learned that he was one of the scientists, it took all of his persuasiveness to convince them that he wasn't the enemy, and that he wanted the same thing as them. All three of the original subjects recognize that Firebrand is a natural leader. He accepted the role, and they all began training. They would need it if they were to get back at the government that ruined their lives.
  20. Re: Signs your Champions GM is now (fill in the blank) Amusingly, this actually sounds like my Champions GM. When we defeated Professor Havok, he let us keep Havok's base on the condition that we didn't reprogram the AI, Havoktron. Hilarity ensues. Signs your Champions GM is now God: 1) The setting is an epic universe with a history stretching back several billion years (or several thousand depending who you ask). 2) Every NPC has a name and full history. Even the ones you'll never meet. 3) Many events in the campaign make no logical sense. 4) Every so often, he sends a NPC in who breaks the fourth wall, communicating the GMs opinion directly to the characters. He uses NPCs like these to set the ground rules for the campaign.
  21. I've been coming up with a new champions campaign, and I was designing adversaries for my players. The campaign is one in which the PCs are the first superheroes, set in the modern day, as the world rapidly changes from our world into the peak of the superhuman era. My problem is that I'm trying to design a villain team for the PCs to face off against. It's a four person team, and I'm having trouble filling the last slot. The team is called Smash (the alternative to Grab), and they're fairly straightforward as teams go. So far, the team consists of: Wardog: Mutated dog-man brick, not very bright and extremely loyal and destructive Iron Angel: The bio-mechanical flying demi-brick/blaster with metal wings. Arc Angel: Electricity blaster. I'm thinking about renaming her since I added Iron Angel, but I haven't seen any names I like as much as her current one. I might just leave the team with two angels (I though about making it a theme, but got rid of that) I want to give the group a leader. I've been trying to think of a good powerset or name for him, but so far, I haven't gotten anything interesting. So now, I turn to you. I'm hoping that the oh-so creative people of the Champions boards could come up with better ideas than me. I'm hoping for any ideas you think could help me, be they names, powers, or whatever else.
  22. Re: Quote of the Week from my gaming group... How did he manage that? IIRC, you destroy an extra hex in each direction of whatever you hit per extra point of body you do. How did he manage to do 1000 extra body damage? Today wasn't really a gaming session, but I was discussing character concepts for an upcoming Champions game with some friends. Me: "Please, please, don't play as the Lincoln Memorial." My friend: "How about..." Me: "No Ben Franklin either."
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