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indy523

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Everything posted by indy523

  1. They way to go with that is to tell the player if he takes the limitation then there will be things in game that take it away. In this example the symbiote can get sick and the power stops working or is reduced. The symbiote can also be required at times to leave the body to perform other tasks meaning the player won't have it. Enemies who become knowledgeable can do this. Even if he buys it IIF -1/4L it is possible for a bioengineer to create a chemical or biological agent that deadens the creature turning off the focus until the player can heal it. How much the GM should have this interfere with the character should depend on how much of a limitation they took.
  2. I would say that depends on two things: The system being hacked and what you want to do with it. Hacking is not a single activity: There is social engineering to uncover the schema the system is based on so that one can develop the malware tools needed to break it. Furthermore social engineering may be needed to guess the password of a user or to know which users to emulate.. Then there is the break in to the system which requires access. This is the attempts to identify users and break their passwords. For large companies and government this may mean that one has to first hack say a user's private email for clues to hack their work email, etc. This may also require devices on lines to pick up the magnetic traffic being sent and/or decryption software to uncover what is being sent. It also may mean that holes in the software and OS are exploited looking for places where even for a brief instant data is in the clear and not encrypted because of communication problems with the programs that transfer data or buffers that were overlooked in a security review. A large hack may require all of this. There is also a time aspect to this as the hacker may need to keep probing systems, uncovering people's identities and breaking in to covertly monitor just to find the user, an administrative account, that can perform the tasks he desires. He may also need to do this in order to figure out the software in place and research how it works. Not an easy task. So it my be quite alright with a penalty of -5 but this may require several steps to get through to get what he wants and even then this might take months of dedicated work. Then for every point above the required roll for a task then that timeframe can be reduced. Complicated systems are probably not more secure because they are difficult to hack because difficult to hack means difficult to use. Instead they are probably harder to hack because there are several redundancies and fail safes that the hacker has to get through requiring more time and more skill rolls.
  3. These are all great suggestions but don't forget mud baths do wonder for the skin of elderly ladies foliating their pores and such so you can have the mud bath add one to five levels of striking appearance (beuty) and even ugliness as well (form the smell if you like)
  4. Steve As a devout Catholic I'd have no problem with the inclusion of Angels and Devils in the book. There already is in theatre, film and TV a great number of fantasy shows dedicated to this topic such as Lucifer (TV show), Supernatural (TV Show), Midnight (TV show), The Fallen (movie) Ghost (movie), various works of Esther Friesner (books) and those are just the ones I can come up with off the top of my head in five seconds. There are latterly 100's more. Somehow Tinseltown, the Networks, Netflix and the publishing houses manage to make a pretty good living selling people stories on just this subject. There are even some stories that are based on Jewish mythology and not Christian out there. I don't see why people who make their own story in a gaming system have to be somehow treated differently other than Gaming companies don't have as much money for lawyers as Networks do I guess. I'd actually love to see rules and discussion on this genre whether it is in the mythology book or not. I have watched and read a lot of these stories and it seems that the good ones follow a certain theme. 1) God is absentee from the story line. Why) First off being omnipotent and omniscient there would be no conflict. God can you fix this, finger snap, Yes I can! Second and more important having God say stuff is very close to giving lectures on what God thinks which could influence the viewer and or offend if they believe God would do something else. So God is this mystery being no one sees in the story who leaves Easter eggs for the character to find and figure out on their own as the only communication form Him or Her depending on how Woke you are these days. 2) Religion, faction or creed are usually never mentioned or shown except in the case of films like the exorcist where the Catholics are the only religion that still has people that do that thing. To the extent it is, there is never attempts in the story at proselytizing. . Why) Kind of obvious. The more elusive what religion or religious system is in play the more it will tend to include anyone who is a believer even non Christians. 3) The "Angels" or their other religious counterparts such as Buddhist Bodhisattva are always troubled and don't quite know what it is they should do and many times are the de facto Villains of the story. Why) It helps if those on the side of Good have to struggle to know what is right. IF the Angels all know the right solution to every conflict they can just tell the mortals what to do and be done with it and that does not make for a good story. 4) There is usually always one demon that attempts to reform himself or herself even if it is too late. Why) It makes for better story if the not all the bad guys are thoroughly evil. This creates complex problems the good guys have to solve. 5) The macguffin in plots related to sin are always things not in dispute such as murder and do not touch on political topics such as the abortion debate for instance. No attempt is made to speak on these subjects one way or another. Sin is never something shown in a way that is judgmental of religious beliefs. Why) Obvious I think but important to remember because you have to make sure others cannot view things in that regard. Things judged as Sin have to be things that people universally see as wrong. For instance manbuns. I think that any book on this subject would probably have to have those rules in mind and directions on how to implement them in order to avoid people seeing it as trying to offend. To those that will be offended because D&D is evil well, they aren't your target audience anyways. Still I understand your reluctance. Cheers Indy
  5. Actually if I were the GM I would rule the opposite. If the character fails the feint roll then the target knows about the attack and can abort to a dodge. If the character succeeds with the feint roll then the target does not know about the attack and cannot abort to a dodge. Sure the player who is playing the character knows the attack is coming because he saw the die roll but that is OOG (Out of Game) knowledge and can't be used in game. Thus no Abort to Dodge because he is unaware of the attack.
  6. Nolgroth DnD Monks are basically something thrown in to have a class that was hand to hand with mystic powers. Although it had an Oriental feel to it the way the game reacted to it was to just throw monasteries in with Castles and Mages in with Druids. The original DnD was based on Tolkein and the east was Mordor the land of the Dead and Cursed Evil. Monasteries was something they just fit in along with hobbits and Druids. IT fit because the world was designed for them to fit and they were a specialty class. Back in the day 1st edition had a set number of high level monks and Druids with the Grand Druid being 14th level and the Grandmaster of Flowers being 17th and there only being one character with that level. To get to that level you had to defeat the old master in combat. This was most unlike how a pacifist Buddhist or Shoalin Monastery probably operates. For me though I think it is not an issue to convert the Monk Class to a western version based on Friar Tuck for instance. Instead of hand to hand these monks fight best with a staff, or a club, never use sharp weapons that draw blood, have skills in research, literacy in ancient languages and more points in knowledges. Maybe a 3 point skill focus that gives one point off any geographic, cultural, noble, religious or natural lore knowledge only a Monk class can have. Instead of mystical powers based on inward practice and honing of chi the Monk could have divine gifts that give him benefits such as the Jawbone of Sampson that makes the Monk's weapon Penetrating or the Walk on Water ability that gives bonuses to acrobatics and allows running over water, etc. Maybe Western Monks have the ability to attack undead, etc. You could keep the eastern Monk as well and maybe do an Arabian version using powers based on those culture's myths.
  7. Hyperman I hope you recover fully to continue to fight crime! Get Better!
  8. Hi Steve I asked a question earlier about a limitation where you can use a power but it does not recharge for set period of time for the same person/area etc. if you remember. Your response below was: There is a Limitation for doing this. It's called Delayed Use, and you can find the rules for it on page 162 of Fantasy Hero. I bought the Fantasy Hero Complete and I like it so I did not buy it just for this but I don't see Delayed Use on page 162 or anywhere else in the book. Can you help me out please?'
  9. Ok so essentially I have a power with a time limit that is set for up to five minutes let's say and has an RSR that is one minute plus one minute per extra point 5 minute max which is whatever the book says it is not important for the discussion. I want to limit the number of uses based on time so you can use whenever you want in an area or on a person but can't reuse it for let's say one hour. The only way I can thing of this is buy Damage over Time at +1A then don't buy any extra uses (so only one use) and then buy it with a -2 to the calculation every hour. This is a -1L which the rules might require I make it a +1/4A minimum (can't remember). In that case since the point is not to have multiple uses of the power but to limit its use on any one area (let's say its an AOE) to no more than once an hour even though it lasts no more than five minutes I will house rule the limitation can be applied as normal. Other than that is this legal and if not is there another way that one could do this? Not sure.
  10. Ok so earlier I asked a question about a character with an astral body bought as invisible always on for a 0 level limitation because it is linked to the projection (desolidification) i.e. the astral body is always invisible. I wanted the ability of the spirit to manifest or become visible so I have to buy a images with set effect to appear as the character's body -1L and obvious -1/4L image appears ghostly so obviously desolid not real etc. I bought this with an RSR and 2x end to make it expensive for the character to use to simulate the stress of maintaining visibility. So what if I want the character to have a magic spell for instance that allows him to change his appearance to appear as any humanoid. This reduces the set effect from -1L to -1/2L. What if I also want the spell to make the image appear real and not spectral getting rid of the -1/4 Obvious limitation. Can I buy this as a +3/4 Naked Advantage (paying 3/4 the point of the power) and then apply limitations such as RSR to cast, cost end and 2x end to maintain, incantations to start (image has to speak in physical world as well as body in the astral) and whatever other limitations that go with casting a spell to mirror that effect? Technically this is not an advantage but the removal of a limitation but does that really matter?.
  11. AS I understand it you can buy powers with a limitation range based on STR to simulate attacks that are limited in range by the strength of the character which you could apply to a Blast or RKA. You could buy extra Strength with the limitation only to increase the range of thrown objects along with the penalty CSLs.
  12. I would say that you are building a hero/villain group with various resources. This will entail two things that you have to buy. The first is a base of operations which would be the country, corporation, government r criminal underground that the ninjas represent. There might be one base or several and there might be vehicles as well. All of that would be purchased using the +5 2x multiple to get the numbers you want. This gives the number of safe houses, hideaways, false store fronts, secret training bases, governmental buildings etc. that the organization controls as well as the number of vehicles that they have access to. The next thing to buy is a group of followers again using the 2x +5 point metric to buy the number you need. These are all the leaders, ninja soldiers, recruiters, face men, bureaucrats, criminal earners etc. that make up the organization. In both cases you don't have to define each element of either one just the total number. I would link the base to the followers to indicate they run the group. You should also then buy several perks for the ninja group including licenses and authoritative powers, contacts, favors and money. This will define your ninja group and give your players, once they research it, how many facets have to be undone in order to defeat it eventually. Good Luck with the Insurgency!
  13. If you have the Advanced Player's Guide II there are several powers, advantages and limitations that deal with time powers that you could probably apply The one I am thinking of is a Time Stop limited to the table. By the By what would happen if say a mischievous villain were to say break in and put you in the puzzle. Could you get out.
  14. While as a GM you have the right to rule that way and perhaps that is correct, I am not sure. What I suggest to you is that no player would ever buy the inherent advantage in that fashion because it would be a waster of 25% of the base cost in points. If the power can be drained by affecting other powers then the advantage has no real benefit. Personally I would not allow this for the same reason other advantages and limitations that are at odds are not allowed. IF you have Life Support Do Not Need to Breathe you are barred from having the complication 2x damage from suffocation. By clever manipulation of limitations and advantages a savvy player could probably find a way to avoid the UP limitation by that. But that's just me.
  15. Hmmm..... I am kind of not seeing the bite attack as part of the martial arts. I want the character to be less likely to hit with it hence the inaccurate limitation to halve OCV with the attack. The whole point is the character has to grab and hold his victim first then if he is successful he can attempt the bite which now gets the extra CSL. The trigger was necessary only because from what I read you could only make one attack on your phase. But multiple attack might work. The trigger is bought as a naked advantage so that it does not have to be applied. As to the extra STR for the squeeze. I want the constriction to do extra damage but not increase the STR for holding om. This way the character gets a chance to break out.
  16. This fine with one exception. Inherent advantages and unified power limitation should be mutually exclusive. If your power is inherent and cannot be drained then it won't drain when other powers are drained.
  17. OK So using the Projection rules for an Astral Body I have a desolid bought as projection leaving a physical body behind. I have also bought invisibility to sight and hearing group bought as linked to the projected form (it only works while desolid) and with the always on limitation reduced to 0 as iy is not a great hindrance to simulate a astral body that cannot be seen. I want the character to be able to manifest as a ghostly form where his spirit currently is. To do this I am buying images sight and sound 15 points with a +1/4A area affect radius 2m and the limitation No Range -1/2L and set effect form of characters physical body as ghostly image -1L I also was going to add RSR Spirit Magic roll -1/2L and x2 End -1/2L to simulate it being stressful to maintain. My question is do I have to buy Affects Physical World +2A in order to be seen by normal people in the physical plane. On the one hand it is a power affecting the physical world but the text says there are exceptions such as flight bought as usable on others. Does the advantage apply? Thanks
  18. Want a character that can take a beating and keep ticking like the energizer bunny. Buy up his recovery and maybe even buy him regeneration. You can even have an Aid that goes off on a 0 phase trigger defined as When my character is Stunned that automatically heals Stun, provides Endurance and even Body. Not that point costly that you can also be Firelord the Great Flame Thrower or Tommy Chong Fist of Iron Fury as well. Just my opinion.
  19. Hi everyone, I am building a template for a serpentfolk type creature. Essentially it has the body and tail of a snake with no back legs. It is the size of a human more or less and has two humanoid arms. It can stand coiling up its body or crawl on the ground as a snake does. The arms are not needed for locomotion. It has the head of a snake with fangs that are poisonous and I am giving it a constriction attack. To simulate the constriction attack I was thinking of creating an Instinctual Snake Martial Arts. The main move is Grab Five Limbs (2+3) +10 STR (+2) and -1 OCV -1 DCV (-2) for five points. I also will add a Martial Escape that ups DCV, a Martial Block, defined as the coils of the body deflecting the momentum of the strike and a Strike, a quick STR strike. To up the constriction ability I will buy a HTH attack linked to the Squeeze effect of a Grab i.e. not with Slam or Throw just squeeze that does extra damage to the target being grabbed when the creature constricts with its body or squeezes. This I think will work well to cover what I want and I have a bite attack d6+1 KA, Penetrating +1/2A reduced Stun damage -1 (-1/4L) AVAD normal PD (-1/2L). I also bought it inaccurate -1/4L to reflect difficulty targeting the bite attack. The point of the bite is that there will be a poison linked to it that requires one body be done to a target i.e. the poison has to get into the bloodstream. This iI can figure out a well. The thing I am trying to determine is how do I get the bite attack to be made while constricting since that is another attack. The only thing I can think is to buy the bite attack with a trigger that is linked to the Grab as a 0 phase action the creature can bite while constricting on the same phase as one action. Note the trigger is linked and not the attack meaning that another attack roll must be made. Not sure how to do that. The last thing is I want CSL in the bite attack (say 12 points or +6 to the roll) that are only usable when attempting to bite a target that is helpless due to a grab to counteract the inaccurate so I guess this equates to a +3 effective addition to the to hit roll on a grabbed target. What do you think?
  20. Why can't it be used that way? Nowhere does it state you can't dispel natural powers or effects and how do you define natural. Can you not sap the strength of a tiger with a drain because he is one of mother nature's creatures? Whose to say that the natural effects of darkness are not just part of God's plan and thus a Dispel can counter it? The darkness has a defined effect that can be quantified into a point cost. In this case that is 3 points for every -2 PER roll. Treat natural darkness the same as any change environment and it can be dispelled. That determination is up to how you want to play the game i.e. the GM but nowhere does it state you cannot dispel natural effects. In the end it is what makes sense and I think this makes much more sense than images or change environment. Images is about illusion. If the point is to make things others see that are really not there then images is fine. But this does not do that. It creates light for the purposes of countering a darkness effect so while one could theoretically use images this is not what is happening. Likewise Change Environment really does not work. It would affect the area evenly. The mechanic does not have an emanation point. You would have to buy that in to the power with advantages and limitations. IF your change environment is to create wind then another party can't just cover up a point in the middle and quell the wind. Sure you can use these two methods to make the power but it is more clumsy and requires more Active Points than a cantrip normally allows and is to cumbersome. This method I think better defines a light spell used to help others see in the dark. It costs less points, is more realistic in how the effect works and is cleaner. So long as everyone knows what it is used for it is fine to use. Just my opinion.
  21. I think you are looking at this the wrong way. Build light as a dispel. Normal darkness is what -4 PER. Lets assume that I don't remember. So four penalty levels is six points. Now it is a radius 32m +1A but is an explosion -1/2 to the Advantage. You don't have to make it mobile but if you do another +1/2A. You can delay the rate the points return at 5/minute +1A. So a mobile light spell returning at 5/minute is 18 active points, 5 per 6 hours +1A more is 24. Now load up on limitations Physical Manifestation-1/4L Whatever you cast it on can be broken or covered negating the effect. Charges 16 is 0L, four slots (light spells) is -1L and Does not work in Magical Darkness -1/2L (assuming magical darkness affects are common and mages and priests know they counter light spells) So 24 points / (1+1.75) = 24*4= 96 / 11 (2*4)+3 = 8&8/11 round up to 9 real points Only 18 is / (1+1.75) = 18*4= 72 / 11 (2*4)+3 = 6&3/11 round down to 6 real points
  22. The Duplication could have a limitation Must have random human battery to take over -1/4L. That way the GM could tell the Smith character, npe sorry there is nobody around to see NEO so you can't find him, thus Neo gets out of the Matrix.
  23. g3taso if you remember from the book the special item that the individuals would sell their soul for or do nasty tricks anyways was at the end shown to be a piece of junk, worn out and useless. He was able to make the individuals see the item as really cool or beautiful because he put his devil whammy on them. Think of it as a mind control which has one effect, make the target want the thing so badly they would do anything for it. If you think about it the level needed might be at a +10 or +20 level tops perhaps adding in the I don't know I am Mind Controlled penalty addition. This is because the tricks themselves mostly seem like harmless pranks. The reason everyone goes crazy is that they seem to make people think an enemy is doing it and they add up. This would require high levels of persuasion, and KN Psychology, Analyze, Charm and other skills such as High Society and Streetwise because he knows what buttons to push. Maybe the victim gets the equivalent of a psychological complication from the mind control. The power could escalate the feelings of longing jealousy and hatred as a trigger through the focus the needful thing. Just some thoughts!
  24. Ok Durzan I think you are on the right track We can define the damaging agent disease as an attack (Blast, KA or Drain) which damages over time and has the limitation Physical Manifestation (the disease is inside you and can be hurt) and is bought with inobvious with Invisible effects IPE you need a microscope to see it but the patient shows signs of illness when full bore. It also should be bought as desolid vs PD to account for the swarm like nature of the agent inside the patient. A cure then has two elements a healing of lost body, stats to full health and a drain vs the disease itself that is AVAD to ED and has an advantage of selective to not affect the patient tissues. So to make a more potent resistant disease one gives the disease resistant ED. To make a magical cursed disease one gives It Pow Defense and defines it such that only an attack that is built to affect the defense or better can harm it. KA or AVAD rED or better for the first and AVAD POW def or even rPOW def for the later. Similar builds could be made for the Draining effect.
  25. That is true however I would state that this is typical Tolkien/DND Fantasy and not Modern Fantasy. The reason I brought this up is that I am making a superhero character based on New Orleans' Voodoo who has associations with various Lwa including Baron Samedi who grants healing. I am trying to create a healing spell that creates a poultice placed over the sick individual that will cure diseases be they magical or mundane. This would take time and essentially not cure the disease so much as keep the individual alive until the body beats the disease. I started to find that defining the power was not as easy as I thought. I like a lot of the suggestions here but I am more and more inclined to think a new set of attack powers and defenses needs to be created. A disease power would in my mind be similar to entangle cost say 10 points for 1d6 body and have 1 Def per die. The disease would stay in the body and over a timeframe one hour to 24 hours each roll a d6 for each 10 points or die of Body of the disease to generate an illness effect. At less than Con the individual gets better by one step, heal 1d6 of the Body of the disease and normal stun, Bod or Con and the disease loses a die of effect.. At Con+0 or greater the individual is ill -2 to all rolls other than resisting the disease. At COn+10 or more the target takes 1d6 normal damage and body with no defense which may be healed back by other powers. At Con+20 or more the individual randomly drain 1 point of Con or Bod or 2 points of Stun that are not healed until the disease is ended and is at -4 to all actions, At Con +30 the drain is 1 point from each of the three Stats (2 from Stun) and at Con+40 or more the individual dies from the disease. The default disease is a bacteria that is resisted with normal ED. A virus must be resisted with internal resistant ED. This is normal ED bought resistant and not exterior armor even if not a focus. Some drugs can make the person normal ED resistant to disease for a period of time. Bacteria would be unable to infect such a target. A supernatural disease uses Pow Defense and attacks to heal must be vs Pow defense or the disease is unaffected. Once a disease is cured the target is immune to it so the effect if a magical curse or power would have to be able to mutate. Thus you could dispel such a disease or use drugs or spells designed to destroy it from the body. I am not sure about any of this but.....
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