Jump to content

Narf the Mouse

HERO Member
  • Posts

    6,971
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Narf the Mouse

  1. Because the GURPS: Basic Rules are 32 pages, and the GURPS: Very Basic rules are technically 8 pages, but you fold one page using a set of instructions I didn't manage to make heads or tails of. It's a good analogy for many parts of GURPS. Edit: Sorry, I'm on Page 99 of GURPS: Character Creation, and I've been wading (or trying to wade) through it for months. All the slogging is making me sarcastic about it. Probably not the system for me.
  2. Presense Attack. At +6d6 SA and 10 PRE, you have an 8d6 PA. That gives you an average roll of 28, or 18 over 10 PRE. This is enough that, if you have a relevant SA, you can shout "Stop right there, criminal scum!" and most thugs will pause for at least a half-phase, and probably surrender. If the presense attack is based on beauty, there'll be a lot of headslaps, and people wanting autographs. Edit: Actually, given the relative PA levels, the character would be a walking marriage-breaker of a mind-control level.
  3. Windows 7 may be the last Windows OS I own. It may also be the last OS I *like* for a long while.

  4. I'm not sure of the viability of this, I've never tested it in actual play. That being said, certain powers having "virtual" active points that could be used in frameworks may solve the problem of "unpaid mileage". For an example, a 3/2 skill could be 15/10 in a Framework. As a variable slot in a MP, it would then cost 3/2 Real Points, and be fully paid for in Active Points. Perhaps also Senses that gain benefits from a Sense Group would add the Active Points from the SG onto their Active Points when in a Framework, although that may already be part of the rules. On that thought, skills being reframed (no pun intended) as 15/10 and slots in a Skills MP would probably be too much reworking for most people.
  5. I should have noted that the "arbitrary velocity" solution only works if both objects have the same absolute (positive or negative) mass. And this line: "...with zero change in momentum." notes that the net momentum will be zero. However, in this case, a net zero momentum is not a net zero velocity with respect to the rest of the universe - Caveat that no actual testing has been done, just math by people who (seem to) know a lot more about physics than me. In this "special case", it appears that velocity and momentum are decoupled. You can also work through the Newtonian equations yourself (a simple sum of velocity * mass/negative mass on both sides, then addition should do it), and, if you want, the Einsteinian equations (Although I have no idea what happens to Yotta when your mass is negative). According to an online calculator, relativity gives you a bunch of NaN's with negative mass. OTOH, that's an online calculator, not a physicist. It could be that the end result is X + 0i, which would still put you in the known universe.
  6. Negative mass exerts negative gravity, which exerts a negative pull on a positive mass (which sums to a push). Positive mass exerts positive gravity on a negative mass, which, once you work through some math, sums to a pull. The end result, if you position a positive mass near a negative mass, is for the negative mass to push the positive mass, and the positive mass to pull the negative mass, which produces indefinite, "0 energy transfer" acceleration without a change in the momentum.in the system. The end result is that, after an arbitrary time, the system has achieved an arbitrary velocity, with zero change in momentum. Also, if they ever touched each other, the positive and negative mass in contact would annihilate each other without a release of energy. The math is left as an exercise for the reader; I've had my fun here. Or you could Google it. However, negative mass is "exotic matter" and there is no known means to achieve exotic matter without exotic matter. However, negative energy *may* be possible, and matter is just energy in a stable form...
  7. Re: Hero In Two Pages - Complete The question has come up, and just in case anyone asks, if you contributed in one or both of the two original two threads, I have no problems with your name being in the credits, no matter how minimal the contribution may seem. That being said, Ruben is doing the official version for Hero Games and any further questions of credit or further help should be directed their way. Beyond any questions Ruben or Hero Games direct to me on the subject, I have no further input on the official version, which is as it should be. I'm not an employee or contractor of Hero Games, and the free version was released under no obligations whatsoever. I hope that clears things up.
  8. Re: Now taking suggestions - HERO System Combat in Two Pages I'm still hoping that Narf might finish it someday. Unfortunately, I haven't managed to get near as much play in as I'd like, so my understanding of combat lags way behind my understanding of character creation (of which I've done lots).
  9. Re: "Neat" Pictures Here we go again. The guy who came up with the idea of DNA was a "Creationist". This is why I'm beginning to hate the forums. It's become a place for political and religious bashing and posturing.
  10. Re: Why I prefer HERO System over Pathfinder/OGL/D&D for fantasy Hmm...Maybe flip it around the other way? "This adventure contains the following challenges: Enemies with CVs between... Enemies with DCs between... Enemies with defences of... Difficult and plague-ridden terrain... A mystery involving tracking down a hidden base..." So instead of what the PCs will need, put down what the PCs will face. Then the GM can choose based on whether it seems like a good enough match to their players/PCs.
  11. Re: And now, for your daily dose of cute... That sounds like "I see a birdy!" sounds to me.
  12. Re: Why I prefer HERO System over Pathfinder/OGL/D&D for fantasy Counting "Points in combat" would make more sense than "Points total". Maybe also "Points in dungeon exploration"? In addition, some way to easily modify monster stat blocks based on how the groups' range fits or doesn't fit the suggested range. For example, if the DC range of the module is 3-8 at 75 points in combat, and the groups' range is 4-10 at the same points in combat, then +1 to +2 DCs added to most of a monsters' attacks would seem to solve that part of the problem.
  13. Re: Why I prefer HERO System over Pathfinder/OGL/D&D for fantasy I would buy Fantasy Hero adventures. And run them. So, get writing, people!
  14. Re: Jokes First you lift your weight off your left leg...
  15. Re: And now, for your daily dose of cute... And now he'll be able to shoot fireballs!
  16. Re: Quote of the Week from my gaming group... Thanks; missed that.
  17. Re: Jokes Mary had a little lamb And the Doctor fainted.
  18. Re: Why I prefer HERO System over Pathfinder/OGL/D&D for fantasy True. Some enterprising fan should write one.
  19. Re: And now, for your daily dose of cute... "I call him Fluffy."
  20. Re: Quote of the Week from my gaming group... Just out of curiosity, what happens at the end of the countdown?
  21. Re: Quote of the Week from my gaming group... Bolo: Picture a tank. No, it's too small. Picture a tank the size of a castle. Picture a fusion-powered tank firing fusing plasma out of multiple main cannons. Picture a tank with shields and armour that can take multiple direct nuclear hits and keep going. But wait - This is a dumb tank. Let's make it smart. Let's make it smart enough to successfully direct the entire strategy of a planetary war. Let's make it smart enough that it never misses. And then let's give it the heart, soul and mind of a mythical Knight of the Battlefield. And then a Human companion, because to do otherwise would be the grossest betrayal. Now you have a Bolo. And it is awesome.
  22. Re: Jokes Mary had a little lamb, Her father shot it dead. Now she carries it to school each day, Between two slices of bread.
×
×
  • Create New...