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Narf the Mouse

HERO Member
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Everything posted by Narf the Mouse

  1. There's a "Might and Magic" computer game series. Strategy games, RPGs, and at least one multiplayer game. The company itself went defunct, but last I heard, the IP had been picked up by someone else. Also, name confusion.
  2. I'm aware of that forum. I put this thread here to be visible to 3PP who may not yet have given serious consideration to POD services.
  3. As a suggestion for 3PP, why not put your books on POD? I'm interested in a print copy of "Here Be Dragons", for example, but I didn't have the cash to spare when it was available in print. In addition, you could offer the product in formats that weren't available with the original print run, like hardcover/softcover (if it was originally available in softcover/hardcover). I know I, for one, strongly prefer hardcover books for simple durability. Just a thought; I don't know what market factors might play in.
  4. Cool. I never got the first printing, so it's on my wishlist now, to buy soon.
  5. The only downside I can find to this otherwise-excellent format is the reliance on a proprietary version of Word.
  6. Is the table of contents fixed? Mine has a few monsters out of place.
  7. So, any news? Hopefully two months means this isn't "bugging".
  8. On second thought, if you put the Bestairy in hardcover and fixed up the table of contents, I'd buy it again. My softcover is showing signs of starting to fall apart, and a few of the entries are wrong.
  9. I posted a writeup for this once. The reception I got was a lot warmer. And not in a good way.
  10. No; just pointing out the obvious for the record. @NuSoardGraphite: Most of that can be abstracted away - And what I got from that is somewhat different than your conclusion, and that is that what we may need is a system for creating magic item creation systems, and build a specific magic item creation system from that; for that second step, we may indeed need a magic system. So, up for vote: Considering NuSoardGraphite's concerns, what steps if any should first be taken before continuing with this thread?
  11. The problem with that is that in-game effect is not always the same as Active Points. For example, Life Support; Longevity (Immortal) is 5 Active Points.
  12. Thanks. I'm trying to keep the thread focused, and that is a good chunk of ideas to digest over.
  13. Please re-read the first post. This is not a thread for discussion of magic item creation systems in general. Alternately, if you intended your link to contribute ideas to the discussion at hand, please remove the link and replace it with on-topic suggestions using those ideas, or describe the ideas you wish to contribute from the link
  14. Ok, it has come to my attention that the goal of the thread was not stated very clearly. I apologize for that, and will update the first post to more clearly reflect the threads' intent.
  15. I like the idea of a contest for new HERO System settings. If done, it should be made public, so we get non-forum input.
  16. Made a couple additions to the outline. Nothing in the outline is definite at this point, of course, and it should be updated as discussion warrants. Edit: Does anyone have a better name for the list of points in the first post other than "Outline"?
  17. This thread is for the very purpose of creating a system for making magic items. However, and this is a fine hair, it is not a place to discuss systems of making magic items, nor a place to discuss various rules-constructs for making magic items. In short, it is a specific thread, not a generic thread, and general magic system questions do not go here. Edit: The tone of this post seems to maybe not be the way I meant it. I meant it solely to clarify the purpose of the thread.
  18. I like this. Edit: An idea to go with this. You could have setting templates, that multiplied the cost of certain powers by Y. For example, "Costly Teleportation" to multiply the market price of all teleportation magic items (whether they use Teleport or not) by some number.
  19. Hmm...provide a conversion table ("Dirt cheap: 1-15 silver pieces.") for a "standard" pricing, and make it clear the standard pricing is entirely optional?
  20. I like the default magic system, and think it carries a distinct flavour - Several distinct flavours, in fact.
  21. Inspired by this post: The goal of this thread is to build a magic item creation system which can be used in most styles of fantasy. Basically, it's a thread to build a magic item creation system, not a thread on magic item creation systems; a subtle but important difference. An point-by-point outline for discussion and contribution will be maintained here in the first post. It should be added to, modified and removed from based on discussion in this thread. The current outline consists of: 1) The system should adapt to low-fantasy and high-fantasy. 1a) Axis 1: How much money the characters have. More powerful magic items are more expensive. 1b) Axis 2: A sliding power scale, (from 1 to 5?), that caps which magic items are available and how powerful they can be. 2) A generic cost structure using levels of: Dirt Cheap, Cheap, Moderately Affordable, Moderately Expensive, Expensive, Outrageous 2a) A generic cost system, based on X * The cost of the enchantment, where the cost of a "Dirt Cheap" enchantment is based on average wages in the area. Q&A: Q: Why not just use HERO System? A: The magic item creation system will use HERO System. However, HERO System does not, and cannot, handle in-game pricing in monetary units, or setting-specific details. A magic item creation system can address that need, for a large subset of fantasy campaigns. Q: What do you mean by "Magic item creation system"? A: A system which defines how a character (not a player) gets from components to a magic item, what powers that magic item has, and what type of item (wand, potion, scroll, weapon, shield, etc.) it is, as well as how much that item costs, at least in general.
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