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mrinku

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Everything posted by mrinku

  1. To my mind, the scope is broad enough that it's no longer worth a limitation, or is a -0 one. This is setting dependant, though. If non-magic, non-technological effects (as defined by the setting) are significant, then it's probably worth some appropriate value. Likewise, that -¼ limitation for "magic only" might be worth more in a setting where magic is less useful. But having two major effects to draw from will allow you to deal with most situations where one or the other is no good, so a -0 limitation is appropriate. At the end of the day you have to work out "exactly how much does this limitation restrict me?". If the answer is "not very much at all" then it's -0. There is also a possible argument that the VPP powers would be subject to the Variable Special Effect advantage, though going with "Techno-Magic" might cover that.
  2. STTMP would still feel longer... What I took out of Last Jedi mythology-wise was the whole point about the Force being self-balancing. Remember that scene where he's showing the natural light and dark sides to Rey? Most important thing in the film IMHO. I don't think Luke was running away totally; I think he'd worked out that the more he raised up the Jedi the more the dark side would rise to meet it, so the ultimate solution was to withdraw. His own presence in the Force was just making Snoke and Kylo stronger, and it now seems that his withdrawal probably caused Rey to get tapped to replace him. He'd possibly hoped that his cutting himself off would cause their power to fade, but once Rey was on the scene he realised that hadn't worked. My hunch is that becoming one with the Force at the end is part of all that. I don't think we've seen the end of Luke, so calling it "suicide" is a bit harsh. As has often been the case in the past, maybe the novelization will clear up a few points when it comes out in March.
  3. My bad. I was probably thinking of flash memory, but even there, it's not magnetically based! So I'll just get back in my corner...
  4. Nah, you just need selectable feed from multiple magazines. Finicky, but we are talking something being built on the Champions forum. Presumably reality and common sense can be bent a little. I'd envision a box magazine that was four shells wide and six shells high (!). Sounds extreme, but there are real shotguns out there with 30 round drum feeds...
  5. Marvel has the Lady Liberators. And there's the Amazons, of course. Something with "Sisters" in it should be reasonably solid. It highlights the group's gender, gives a sense of mutual support and doesn't imply sexualisation or "ladies auxiliary".
  6. Playing devil's advocate, I'd draw a distinction between "magnetic tape" and solid state storage that uses magnetism such as EPROM. The technologies are sufficiently different; compare with the comment above that advances in jet engines and internal combustion engines don't affect each other. Both are fuel burning and use combustion to drive a rotating shaft, but that's about it for similarities. BUT, old tech does get revived now and then. The classic example is the Gatling Gun. Superseded from around 1885 when the Maxim machine gun was developed, it got a new lease of life as an aircraft weapon in the 1960's by replacing the manual crank with an electric motor.
  7. A passive defence that's only triggered when attacked is basically a normal passive defence. -0 modifier IMHO. The forcefield only being up when taking actual damage might be worth a limitation, though, if it wouldn't protect vs NNDs or other powers that use that effect as a condition. But I realise I've somehow turned to OP's question around into a defence thing. They want an offence thing. Sorry.
  8. It's not their core, but it comes up now and then. But they were high on the hits when I searched on "RPG reviews"; on reflection they're probably not a good one to send a review copy to, but maybe you could interest some of the gamer or geek journalists in writing a feature piece on Golden Age or Superhero games? Those sites are always looking for material and you'd just need one or two sympathetic writers. The more widespread coverage of the big sites might make up for such an article being a sideline. Rpg.net would be the main PnP one, I guess. Drivethru is my own go-to shopfront, but as I mentioned above they only let you post a review if you've bought the product off them. I put a discussion "review" on the product page comments, but since I bought it off Hero I couldn't post a review proper.. Also... it's not really my field but possibly you guys need to make the Hero Games shopfront more visible to searches. A simple search on "superhero RPG" gets no mention of Champions, though it is mentioned in the "best of" lists that appear. The Mutants & Masterminds website shows up, as does a kickstarter for Superhero 2044 (!!!). Likewise, searching on "golden age superhero RPG" gives me no sign of any edition of Golden Age of Champions. You may benefit from a bit more discoverability.
  9. One refinement to this sort of thing can be to buy the reactive power through a computer or AI (which can be a non-technological analogue, of course). That can allow the effect of a "guardian angel" that can detect and react to attacks that the character cannot. You could also run it as a Dispel using the held action vs attack action rule for that power, run by the "computer" using its own actions.
  10. For me it was quite simple. Traveller's assumptions matched up with enough of the fiction that I was into that it made sense.
  11. Darren, have you tried sending review copies to commercial sites like Rock, Paper, Shotgun?
  12. Reminds me a bit of Jonah Yu, an occasional character from Skin Horse. http://skin-horse.com/ His original story (Choose Your Own Adventure) was essentially about him getting a personal "save point" and using it to get out of a bad situation. That story was from his own perspective, so you go to see a lot of dead Jonahs, but the current one (Unsinkable) is from a general viewpoint and it comes across more as a precog. It's probably worth pointing out that this power can't save you from a genuine no-win where all personal choices the character is willing to contemplate lead to doom. But that's a matter for the GM to avoid unless the player wants the character to go out that way (And such a situation isn't limited to characters who have a reset, of course).
  13. First thing I thought of, too. I'm too hot (Hot Damn) Called a Po-lice and a Fireman I'm too hot (Hot Damn) Make a Dragon wanna retire, man
  14. Back to computers (which I think is a far more productive discussion that everyone's personal preferences for FTL radio or not, since some form of reality checking is possible), I was interested to note that between the 1977 and 1981 edition, the price of a Hand Computer dropped from Cr1500 to Cr1000 and the description goes from "capable of mathematical calculations" to "a portable computer". The mass of 500 grams is suitably realistic. IMHO THAT piece of kit should be viewed as the real Traveller "computer" for most purposes. The big thing in a starship is more akin to the flight control and sensor suite of a space shuttle, but on steroids as it has to deal with the rigours of deep space and whatever the hell is required to calculate interstellar jumps. It also needs to be able to deal with being fully out of communication with any kind of traffic control and the high potential of battle damage. It will have multiple redundant systems. And the context here in the original rules is that starships start at 100 tons, so the ship's computer is a fairly small part of the payload. Also worth noting that mass is not used in original Traveller ship construction (that comes along in MegaTraveller, and wasn't THAT a wonderful improvement...), but volume. The server room and associated access and cabling is a few dozen cubic metres (a stateroom allows 56 m3) but the mass of the hardware could be almost anything. It's doubtful even in 1977 that they intended the computer itself to actually weigh tonnes. Oh, and thermal management should also be considered. In space this is far more of a problem than where you have a convenient atmosphere to draw cool air from and dump hot air into. I would imagine that the cooling hardware takes up most of the volume in any case. They screwed up the whole programming business, no doubt of that. But as far as small room to house the multiply redundant, interstellar jump calculating, space travel hardened, liquid cooled nerve centre of the vessel... I'm good with that.
  15. Same as if they do intervene. Everybody Dies. Eventually. Now, as to who and when, that's just a matter of demographic statistics.
  16. First thing I'd settle is what happens from the perspective of the other characters if he dies? While the character himself will go back in time and have another go, when he arrives back at the present he would presumably change things to avoid the death event. Is this a new timeline? Does anyone else remember him dying? Can he be shut down using non-lethal means (i.e. capturing him and keeping him unconscious or disorientated)? From a powers point of view, a triggered Teleport might cover "escape from bad situations", since his basic solution would be to be somewhere safer all along. High DCV would also be a way to emulate "not being where they aimed" on a tactical level.
  17. Depends on the Grabber. A high mass one may overload the grabee's STR/Flight and passively ground them, or one with clinging or who is otherwise connected to something immovable (maybe with the other arm, or an Extra Limb) may actively prevent them from moving. Could also come down to a Flight vs Flight tussle. At the very least, the flyer needs to be spending END to cope with their unwanted passenger, same as if they were lifting a willing one. Not a problem for your actual Superman types, but many supers just buy their flght to cover themselves and aren't high STR. And if the passenger isn't too fussed about falling they can start doing Grab-related things to the flyer, like Squeezing. The Grab may not stop the flight, but getting Stunned from Grab related damage will.
  18. In addition, it was the ONLY one where Lucas was subject to normal production oversight. There was a degree of budget pressure on Empire that helped keep things in check, but after that it was largely unfettered. Oh, and harking back to an earlier page of the discussion, I was browsing a Last Jedi magazine and it stated that the bomb loads "fall" toward the target using magnetic attraction. That appears to be the official explanation; I can live with that. One thing I hadn't spotted is that the X-Wings in use were a different model to those seen in Force Awakens. An earlier design, showing that the Resistance was falling back on mothballed resources.
  19. Half move and Sacrifice Throw if you don't have a product with the Flying Tackle maneuver (such as Champions Complete).
  20. CSLs with Disarm, maybe TK or Stretching being involved. Alternately it can be done with Dispel, which might be a cleaner build. How realistic? Typically a fighter would be gripping leather or wood, not steel, and often have gloves as well. Fully metal grips are definitely intended for use with gloves. So that gives them some insulation. And depending on the weapon there may be damage to it. On the other hand, if it's a spell that makes them *think* the weapon is burning them, it might work on anything (but have no damage effect on it). From the OP's description, it's more likely the former, though.
  21. The most common type of networked computer around these days is probably the smartphone. Traveller accidentally got that one right in the Hand Computer, though they basically took it from the Star Trek communicator
  22. So... business as usual for Star Wars, then? *cough* Canteen Aliens *cough* IG-88 *cough* Gammorean Guard *cough* Captain Phasma *cough* (okay, that last one was a bit cheeky...) There's always been cool design work that gets cherry picked for the trailers and makes a good action figure, but which isn't a big deal in the actual film. In this case, it's a no-brainer and damn little effort to release reskinned BB-8 toys.
  23. The problem with all that, zslane, is that the resulting scenario isn't likely to suit the type of adventuring that Traveller was designed around. What you're more or less describing is Iain Banks' Culture books. Hyperintelligent "Minds" basically enable peaceful paradise and everyone lives in a technological utopia of post-scarcity indulgence. Tellingly, Banks actually tells his stories outside The Culture, in much lower tech systems that have not joined it, where conflict can actually happen. That's pretty much what Traveller assumes, too - adventures on the frontier, away from the civilised core. Even the official Third Imperium setting does so. Here is where I'm coming from; I grew up reading Heinlein, Asimov, Clarke, Niven, Harrison, Smith and Anderson. I'm a child of the Moon Landings. Star Wars was on my horizon before Traveller (or, for that matter Star Trek). Space Merchants and Space Navies and discovering weird stuff on new planets and the thundering of rocket tubes and Galactic Empires as well as proper astronaut stuff. The real extrapolation is that 4500AD might be long enough to get something out to nearby stars and that communication will take years or decades between systems. Most likely we'll be in a post-human post-scarcity, Culture-like scenario, or dead with the AI getting on with being our legacy. In practical terms, a whole solar system with four terrestrial planets and dozens of dwarf planets and large moons holds as much territory for adventure as a system hopping one. Space habitats of various size expand the possibilities. Sky cities on Venus that use breathable air as a lifting gas. But if you want the Space Opera thing, be prepared to NOT extrapolate reasonably. The Scenario dictates the ground rules, not logic. Realistically a group of common adventurers would no more get their hands on a starship than their modern day equivalents would be able to buy a working space shuttle. But we want that to happen, so we reduce the price of such a vehicle from billions to millions and arrange very generous finance. We further rig the economic tables so that making those finance payments is always going to be a struggle, and the encounter charts so that armed encounters are common.
  24. The ampersand bugs me. Try this refinement: Answering Questions Undwerwater About Tidal Interface Concerns - Atlantic. Relevant to the whole thread: "And what does that mean to you?" "That some really wanted our name to spell..."
  25. So... you basically *do* agree with Traveller having physical travel almost as fast as communications? Because, that's precisely what I pointed out above. Speed of travel = Jump Drive. Speed of Communications = Jump Drive plus in-system speed-of-light message. The message still gets to the planet faster than the ship. It actually seems to me that the tweak you probably want isn't in adding FTL radio, but removing the time that a Jump takes.
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