Jump to content

Pavanne

HERO Member
  • Posts

    62
  • Joined

  • Last visited

Everything posted by Pavanne

  1. Re: "Mundane" Magic Items Ever-roll: An always full roll of TP. I don't need to explain why it's useful, do I? The Good Rag: A small piece of cloth that absorbs bloody "fluids" and makes them go bye-bye (another Chinese Hell, maybe? ). It never gets dirty, never needs washing. I don't need to explain why it's useful, do I gals?
  2. Re: Here's Me I really, really like this. It gave me a very welcome laugh.
  3. Re: Superhero idea: The Cycler That's certainly....interesting. Unique, even. Thank you, Kortay Mirlor, for the instructions. I'd rep you if I could.
  4. Re: Bizarre Spell Ideas Read Furniture: The spell was created by someone a little dyslexic. She wanted "Read Future" but this is what she got. Not the most useful spell around, is it?
  5. Re: DOLPHINS! How would you GM them? Glad you like it. Thanks for the rep.
  6. Re: DOLPHINS! How would you GM them? First I'd have to wait until dolphin language is deciphered, then I'd have to learn scuba diving, then I'd have to figure out what to use instead of dice (or buy a boat load of metal dice). Then there's minatures, maps, books,.... THEN, I'd have to teach the blasted maniacs how to roleplay. Frankly, I don't think it'd be worth it. :Reads the post, blushes, edits: Um, never mind. Misunderstood what you were talking about. There's that too, isn't there.
  7. Re: Realistic daily provisions Well, Erkenfresh said the caverns' water is a little dicy, so you've got to carry plenty of water, including enough to rehydrate the dried fruit (perhaps in the form of "gotta drink more cause I'm so thirsty"), so you don't save much. Also, (I've been told) in the Middle Ages the methods used to dry fruit weren't too good, depending on lots of heat and the hope you got them dried before they went and rotted. While the best method to dry fruit is medium heat and lots of fresh air flow, in the Middle Ages they used pretty much what they used for drying meat: enclosed boxy buildings, high heat, some smoke, and very little air flow. That'll work pass for meat, but is no good for fruit. In fact, in the Middle Ages they pretty much didn't do dried fruit at all.
  8. Re: "Mundane" Magic Items Captain Obvious: OK, that's where it goes. Chris Goodwin: Thank you for putting it better than I could. You are so right; no-one should say "you can't do it that way" because of the special effects s/he assumes for "that way." Both: I'd rep you if I had any.
  9. Re: Bizarre Spell Ideas Displace Hold: This spell teleports the hold of a ship about 30 hexes to starboard. Since the hold is pretty much the stuff from the waterline downwards, this is Not Good™ Hmm... Seem to be on a theme here....
  10. Re: Bizarre Spell Ideas Cast List: This spell causes a ship to tilt to one side. If kept up, the ship eventually sinks. Expendable Focus is a piece of paper (parchment, vellum, etc.) with names in two columns.
  11. Re: Ships of the Dark Ages and Medieval Period Ship by David Macaulay is a good basic book about the caravels of the 15th & 16th centuries. It's more about construction than use, but that's what you'd expect from Macaulay.
  12. Re: Realistic daily provisions If you don't have magic/fantasy foods, the figures from modern logistics will have to be increased. Both mass and (even more so) volume have to go up; modern techniques give more nutrition for less mass and volume. IOW, medieval foods were heavy and bulky. Remember, if the food isn't preserved, well, it will rot. Most food won't be well preserved. The stuff that is well preserved will not have much vitamin C. Scurvy is not fun. Except for the GM.
  13. Re: "Mundane" Magic Items Flushy: This box looks like the typical close-stool. Close the top and push the button (say the magic phrase, whatever) and the top opens a portal to The Plane of Water and the bottom opens a portal to....do we need to know? Anyway, whatever's inside is flushed away. No muss, no stink, no breeding pit for disease.
  14. Re: From the mouths of babes Your characters are Space Navy officers, with a great big ship, only you fight some bad people with a bigger ship, so you need to make a bigger ship. You defeat the bad people. Only then you run into other bad people with a ship bigger than yours, so you make a bigger ship. You defeat the other bad people. But then you run into some more bad people whose ship is even bigger! So you make a really huge ship. You defeat the some more bad people. Repeat ad nauseum. You now have a kid's campaign. Or the entire Lensman and skylark series.
  15. Re: Weapon Designs -- opinions wanted Emphasis added. Does this mean it fires ONE burst, and it is empty? Questionable usefulness, IMO.
  16. Re: The Death Note and How To Stop It Transform, Cosmetic, (writing) Into Meaningless Scribbles, 4d6. 0 END (+1/2), Continuous (+1) Uncontrolled (+1/2) Trigger (when someone writes in the notebook, Trigger automatically resets, +3/4) (75 AP); Limited Target (handwriting in a notebook: -1). Total cost: 37 points. Cast it on the notebook, and it works as soon as the note it used. Bingo, problems over.
  17. Re: Weapon Designs -- opinions wanted
  18. Re: Making a Swarm Effective Wasps are worse than bees. Not just that they can sting over and over and over, but also they BITE!! Cue whimpering from memory.
  19. Re: Popular Guns Side issue, but you might find helpful Edsel. What I've been told is: world-wide, the most manufactured and sold round is the .22LR. Second-most is the 9mm 'Parabellum'. Everything else is way, way back in the race. Nothing else is manufactured and sold at even one-third the amount of the 'Parabellum'. This is hearsay, and I don't swear to the accuracy.
  20. Re: Weapon Designs -- opinions wanted Excuse me while I enter excerpt-land. Or the second Terminator movie. The OCV and RM +'s should be "Only If On A Tripod". If it's bulky, it oughta have that Lim. Interesting ideas, but you ought to think about using better sources than shoot-'em-ups.
  21. Re: The Brown Note: Not as funny as you think. I agree it's funny... But one more yet again a repetition of some one else who needs the "difference then" brown note and brown noise explained. Brown NOISE links, for those who want: http://scienceworld.wolfram.com/physics/BrownNoise.html http://everything2.com/index.pl?node_id=534826 http://ccms.ntu.edu.tw/~karchung/Phonetics%20II%20page%20sixteen.htm http://www.mediacollege.com/audio/noise/brown-noise.html http://www.musicdsp.org/phpWiki/index.php/how%20do%20i%20make%20white,%20pink,%20brown,%20pale%20or%20friendly%20noise%3F
  22. Re: The things I learned playing a ninja! Nowadays, there are just yakuzas good at sneakiness. Who do industrial espionage and sabotage. Not ninjas at all. Ninjas belong to the past. There are no ninjas these days. That's what they'd like you to believe!
  23. Re: The Brown Note: Not as funny as you think. Any low note, played loud enuf, will make you feel bad. The rattling it gives your bones makes your heart palpitate (did I spell that right?). So it's no mystic mumbo-jumbo super-secret "Brown Note." It's just how your body reacts when sound makes your bones shake.
×
×
  • Create New...