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Jagged

HERO Member
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Everything posted by Jagged

  1. Re: A Storeowner's First Impression Well if you wanted to run the OP off the forum congratulations, well done. Another great post showing what a welcoming place this isn't. Meanwhile back on page 1 and the OPs second and last post he made a comparison between how D&D split the content between player & DM books. That a player might expect a similar thing with the hero system as the books are split. After all if there isn't value in a single volume why sell it stand alone at all? While I don't totally agree with his point I do find it reasonable and doesn't deserve your rude response.
  2. Re: The Incredible Shrinking Species I can't help but imagine the Star Hero version of this plot, where the heroes arrive on a planet where this has already happened.
  3. Re: Lame or awesome? All the "talk to animals" stuff reminded me of Krosp I--Emperor of all Cats from Girl Genius. He is an intelligent cat designed to rule over all cat-kind. Which worked except that trying to get cats to work for you is like ... well ... herding cats!
  4. Re: On the Willful Killing and Maiming of NPCs Late to the discussion (as always) but let me recommend this option. It has several advantages: 1) It lets your players know how tough their opponents and how high the stakes without putting them at risk. 2) It invests the players in the NPCs. It can be very easy for players to view NPCs are simply plot devices (because in truth thats all they are) but if they walk in their shoes for a while, the characters become a bit more real. 3) It doesn't close off any options. You can still have them dead or rescued or mind controlled or whatever your plot requires. 4) And best of all it gives you maximum player fun for GM work You've had to do the work to plot out this event, might as well get your players involved! It can also be a nice change of pace for your players, particularly if it is going to be a tough campaign.
  5. Re: City of Heroes - Online Hero Game Google failed me Not that there was much difference to be honest. I doubt I'd have noticed if it hadn't been brought up on the forums.
  6. Re: City of Heroes - Online Hero Game Ah! That would be due to the great Nipple Nerf of 04. I kid you not
  7. Re: A Storeowner's First Impression I wasn't trying to make a joke I was agreeing with your point! Sheesh! I'm out of here. I antagonise people even when I am agreeing with them. Whats the bloody emoticon for that?
  8. Re: A Storeowner's First Impression Bad art is worse than no art
  9. Re: A Rogue's Gallery of Haunted Spaceships Whenever I think of haunted space ships [Exactly how often is that Jagged?] I always think of Space 1999: Dragons Domain. Loved that episode
  10. Re: What Will It Take To Blow Up Pluto? Very cool. These links just stole 20 mins of my lunch time
  11. Re: What Will It Take To Blow Up Pluto? While I have no idea how politically correct your ass is I do believe the Gods objected to us naming lumps of rock after them. Especially after Pluto went through the embarassment of being demoted
  12. Re: A Storeowner's First Impression Thats not how I describe the Hero System to people
  13. Re: A Storeowner's First Impression We're not? Before I was a Hero System player I was a D&Der. How many of us were not, at one point or another, D&Ders? We need to convert these guys as soon as possible. Its for their own good PS: The cover to 4th was/is glorious
  14. Re: Disappointment I wouldn't do it as an MMO but thats a different story
  15. Re: City of Heroes - Online Hero Game My emphasis. To my knowledge they have yet to delete any. You might come back and find their names have been taken though. Regarding account safety: you should be able to control your account from the NCSoft account page to prevent any credit card transactions taking place. In fact since I don't play any other NCSoft games I just deleted my card details when I left. Thats all you should need to do to be safe.
  16. Re: 'Hero System' online Mind Control in City of Heroes works fine. Essentially enemies just join your side. No extra animations needed. You can even cast it on robots or inanimate machines. Cast it on the Sky Raiders force field generators and they will englobe you instead
  17. Re: Disappointment I think you could resolve this issue by having two levels of character builder, something not unknown in these kind of games. So you could have some basic template characters that you fill out with package deals. Then you have the full system available to those that want the flexibility.
  18. Re: Discussion: Taxonomy and Pathology of Halloween Monsters This made me think of Dresden Codak
  19. Re: Movement Multipowers I always saw the main part of a multipower (and any framework really) as a bonus for good concept. Which is probably why I never saw this as an issue and is something I've done with lots of charcaters
  20. Re: Scatter-Based Hit Locations Trying again I've used a couple of systems like this and they were always unsatisfactory because the second scatter roll just causes a second chance to miss. If scatter has that effect shouldn't it also make the occasional miss a hit too? Maybe a slightly better approach would be to scatter first and then attempt to hit? So you: 1) centre the scatter template where you want to hit. 2) roll the random scatter dice to see where your shot would land. 3) roll OCV vs DCV 4) move the shot closer or further away based upon the result.
  21. Re: Discussion: Taxonomy and Pathology of Halloween Monsters Not touching that one!
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