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Jagged

HERO Member
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Everything posted by Jagged

  1. Don't you just do what everyone else does and give enough XP to remain a challenge to the players? Can't say I have ever really bothered making sure my villains follow the same creation rules as players. What do they need to do? That costs how much! Okay, GM bonus time :-)
  2. I thought changing SPD on post 12 was the official rule?
  3. Having watched the show now I was surprised that it is not a parody at all. There were very few jokes, it did not seem like a Seth Mcfarlane show at all. Basically it was a pretty standard episode of Startrek with no teleportation. I would rate the pilot as above average for TNG. So I will continue to watch while wondering how this managed to get past the Paramount lawyers.
  4. Its also said in the stories that he doesn't learn anything that doesn't help solve crime and apparently did not know that the earth goes round the sun or who was the prime minister. So he is something or a Min/Maxer. Supposedly playing helped his concentration.
  5. While it may be a sensible thing to do in the context of HeroSystem combat or your typical MMO, I feel it would be harder to do in reality. So I was wondering if there were ways to alter the dynamic to provide different combat opportunities.
  6. Do you read the web comic Grrl Power? (And if not you should. Its better than the title sounds) Because there is this great little comic book rant about how Wolverines real power is "getting stabbed" not "healing factor" and contrasts a typical fight where Wolverine gets totally sliced up whereas Cyclops (who couldn't survive it) doesn't get touched Wolverine = Blade Magnet
  7. I was just looking at my much loved Edition 3 Champions book and it has a whole "Campaign" section It doesn't really define what a campaign is but says "Adventures in Champions can be played on an individual basis, or may be linked together to form a campaign game. In a campaign the history and background for one adventure can be used as the basis for other adventures." Draw from that what you will
  8. Most definitely. All the games I have run I have considered have a "campaign". Which I consider the background theme/plot thread that ties everything together. Usually hidden from the players at the start. But that's just my preferred play style.
  9. I am involved in a some preliminary world building at the moment and I am thinking about some super hero tropes I want to encourage and meta-gaming to discourage. Compare these two: Back in the day when we used to play City of Heroes, it was usual for the party to concentrate their attacks on one enemy at a time. This makes good sense since there is no penalty for ignoring members of the opposition and is the quickest way to reduce incoming damage. But jump to the comics for some team vs team fights and what you usually see is opponents pairing off. This seems realistic as a letting a dangerous enemy run round the battlefield unengaged would leave you vulnerable. So I want to discourage 1 and encourage 2, what should I do? Champions seems to have two possible mechanics that could be applied, Coordinated attacks and Multiple attack bonuses. These seem to do some of what I want but while they deal with bonuses for outnumbering an opponent they don't deal with the "engagement" idea. I would like there to me some kind of "strategic tussle" at the start of a combat as the two sides pair off. Penalties for attacking someone other than the person you have currently engaged. Maybe a way that two coordinating team mates could swap opponents? Perhaps combat skill levels could be used to increase the number of opponents you can cover? Other comic book tropes this could hinder would be the big boss villain taking on a team and the nimble dexterous hero jumping around a group of minions. Is there a way this could be framed to allow all? Any suggestions or obvious problems?
  10. Just wanted to post a quick response to say I am enjoying this story. Hope you don't mind me interrupting your thread
  11. Doesn't acting on information yet to be made public count as insider trading?
  12. Appleseed is a great comic. Cool story and art. When it came out all the civilian cars looked so futuristic but at the same time practical and plausible. Now they look like a typical small sports utility vehicle. Which is pretty amazing considering I picked it up in 86!
  13. I do a fair amount of world building before I start a campaign. I find it necessary to build a certain amount of "flavour" before I can really get into plot building. World building for me usually involves some history, primary characters and world mechanics. I built all the player characters in my last campaign too. I find that leads to easier plot creation too. I quite like to add the odd house rule to impart flavour. For example in my last campaign, to make the heroes more powerful without providing extra points I had a world rule that all supers got a free 10 points resistant Def vs "mundane" attacks. Which seemed to work nicely.
  14. I love the classics and I also really like some of the more recent realistic suits. What I really hate with a passion is the Rubber suited Batman from the Burton to Nolan eras. They always looked to me like the hero would have trouble getting up unaided, let alone win a fight. But that's the movies and not really what this thread is about :-)
  15. I believe the shadowrun thing is called Bright.
  16. To answer what the right number of players is, I need to know how many beers there are?
  17. This character is from a very old Teen Heroes campaign I ran for over 10 years. I built all the characters and when I came up with "Maiden America" boy I thought I was very clever. Then immediately found 3 published characters using the same name. Anyway, she is a martial artist who can generate a force field shield. Built using 4th. Incidentally the look is totally stolen from Erik Larsen and his character Liberty who is the daughter of another Flagsuit by the name of Super Patriot. http://hero-id.co.uk/hero/MA.pdf
  18. The point of the Haymaker is that you are trading accuracy for power. To allow ranged attacks to ignore the move-miss rule seems to be giving an unnecessary advantage imo
  19. The reason I am playing D&D at the moment and not Hero System is purely because of the easy availability of D&D content. Plus the widespread support for the game system and materials. It's the same reason I am currently playing fantasy and not superhero. I play online (using Maptool) and there is infinitely more fantasy material than modern. So more easily accessible stuff for the gm is the one thing that would make a real difference for me. The difficulty for us is also that there is tons of stuff that is free too. Great for me, not great for games publishers.
  20. In a previous campaign I gave away specific bonus XP to learn Gal 5 to those players that had specifically made the effort to communicate. So I have always been comfortable with give free now, pay later approach.
  21. Re: Half Dice Options Are their +1 examples as well? i.e 17/15 equal to 1d6+1?
  22. Jagged

    Invincible

    Re: Invincible In the last campaign I ran, I did something similar through a campaign rule and said that all super heroes received +10 resistant PD & ED to "mundane" damage. It also suited my campaign background that maybe a "super" with a special gun they made would not be mundane even if it fired normal bullets, so it worked reasonably well. I think most comic books have such a rule
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