Jump to content

AlgaeNymph

HERO Member
  • Posts

    103
  • Joined

  • Last visited

Reputation Activity

  1. Thanks
    AlgaeNymph reacted to Grailknight in Anti-Super Powers   
    Being Flashed means you cannot perceive anything with the affected Sense. If you have all your Targeting Senses Flashed you are at 1/2 DCV, 1/2 OCV in Melee and 0 OCV vs Ranged. You can make a PER roll with any non-Targeting sense to lessen these effects.
     
    But the kicker is, unlike comics, where Flash only works as a surprise, there's nothing to stop your opponent from doing it repeatedly. You'll be stuck in a cycle of being unable to attack effectively while being a much easier target. It's difficult but possible to beat someone one on one in this case, but against a group of agents, you become hittable and suddenly that one or two hits they get in per turn becomes per phase if not more, they can take aim and hit with that slow 2-man  big gun they have vehicle mounted and if they keep moving and use cover well, you won't be able to find them all on that phase you come un-Flashed.
     
    And it doesn't have to be Flash. Darkness and Invisibility can achieve the same effects but those are generally higher tech or Power options. 
     
  2. Thanks
    AlgaeNymph reacted to Lord Liaden in Anti-Super Powers   
    There's an official Champions villain, Nebula (Champions Villains Volume Three: Solo Villains), who has essentially this power, although not using ECV (which IIRC under 6E no longer automatically grants LOS). Nebula is a displaced extra-galactic law enforcement officer with a very Draconian mindset. Her "Duress Gauntlets" exile criminals to a pocket dimension called Duress.
     
    Duress receives a capsule description in Digital Hero #5, p. 11 (13 of the PDF), along with stats for its robotic guards, the Keepers.
  3. Like
    AlgaeNymph reacted to BlueCloud2k2 in Aphorisms for a Superhero Universe   
    Most of Murphy's Laws of Combat and 70 Maxims of Maximumly Effective Mercenaries can be adapted in some form or another.
     
    http://schlockmercenary.wikia.com/wiki/The_Seventy_Maxims_of_Maximally_Effective_Mercenaries
     
    http://www.murphys-laws.com/murphy/murphy-war.html
     
    Especially if the Press is your Enemy (funny how those two words can easily be interchanged).
  4. Thanks
    AlgaeNymph reacted to Lord Liaden in Which Fourth Edition villains are in which supplements?   
    Well, I suppose the easiest way to start would be to list villains book-by-book, and then figure out how you want to organize them. For starters, here's the roster from Classic Enemies, including the page number where their write-ups begin.
     
    THE ULTIMATES by Steve Peterson.......................................5
    BINDER by Steve Peterson ......................................................,6
    PLASMOID by Steve Peterson .................................................. 7
    SLICK by Steve Peterson .. ........................................................8
    BLACKSTAR by Steve Peterson ...............................................9
    CHARGER by Steve Peterson ................................................ 10
    THE CONQUERORS by Bruce Harllck................................. 11
    NEUTRON by Bruce Harlick ............................................... ..... 12
    ARC by Bruce Hartick ..............................................................13
    ANKYLOSAUR by Bruce Harlick.............................................14
    WYVERN by Bruce Harlick......................................................15
    EUROSTAR by George MacDonald.......................................16
    FIACHO by George MacDonald ..............................................17
    BORA by George MacDonald .................................................18
    DURAK by George MacDonald ...............................................19
    WHITE FLAME by George MacDonald...................................20
    LE SONE by George MacDonald ........................................ ... 21
    MENTALLA by Geol\}e MacDonald ........................................22
    THE WHIP by George MacDonald..........................................23
    PANTERA by George MacDonald ..........................................24
    THE RAIDERS by Andrew Robinson. ...................................25
    BULLET by Andrew Robinson ................................................. 26
    BIG JOHN by Andrew Robinson .............................................27
    STARSEER by Andrew Robinson ...........................................28
    TERROR, INCORPORATED by Steve Perrin. .....................29
    PROFESSOR MUERTE by Steve Perrin ................................30
    SCORPIA by Steve Perrin .......................................................31
    GIGANTO by Steve Perrin ......................................................32
    FEUR by Steve Perrin .............................................................33
    AGENT by Steve Perrin ...........................................................34
    PROJECT SUNBURST by Glenn Thain. ...............................35
    RADIUM by Glenn Thain .........................................................36
    RAY by Glenn Thain ................................................................ 36
    SUNBURST by Glenn Thain ..................................................37
    DOCTOR DESTROYER by George MacDonald.................38
    LIGHTNING AND THUNDER by George MacDonald........ 43
    PANDA and RACCOON by Stacy Thain...............................45
    PANDA by Stacy Thain....................................................................46
    RACOON by Stacy Thain ................................................................4 7
    INDEPENDENTS.........................................................................48
    AVAR·lby Glenn Thain ..................................................................48
    BEAMLINE by Eric Christian ...........................................................49
    BLACK CLAW by George M~D~nald ............................................50
    BLACK DIAMOND by George MacDonald......................................51
    BLACK PALADIN by Steve Peterson ..............................................52
    BLACK MAMBA by Bruce Harlick ...................................................53
    BLOWTORCH by Glenn Thain ................................................ ....... 54
    BULLDOZER by Steve Goodman ...................................................55
    DRAGON MASTER by Glenn Thain ...............................................56
    DARK SERAPH by Barry Wilson .....................................................5 7
    DREADNOUGHT by Barry Wilson ..................................................58
    EARTHMASTER by Barry Wilson ...................................................59
    FOXBAT by Bruce Har1ick ...............................................................60
    ESPER by George MacDonald .......................................................61
    F/REWING by George MacDonald ................................................. 62
    THE FOX OF CRIME by Ray Greer ................................................64
    FREON by Bruce Harlick .................................................................65
    GREMLIN by George MacDoiiald ...................................................66
    GRIFFIN by Barry Wilson ................................................................6 7
    GROND by Steve Peterson .............................................................68
    HALFJACKby Bruce Harlick ...........................................................70
    HERCULAN by Glenn Thain ............................................................71
    HIDEOUS by George MacDonald ................................................... 72
    KING COBRA by Bruce Harlick ....................................................... 73
    LADY BLUE by George MacDonald ................................................ 73
    LADYBUG by Glenn Thain .............................,................................ 7 4
    LAZER by George MacDonald ........................................................ 75
    MECHASSASSIN by Andrew Robinson ..........................................76
    LEECH_by Steve Peterson ..............................................................77
    MENTON by George MacDonald ....................................................78
    MONGOOSE by Glenn Thain ..........................................................79
    THE MONSTER by Mark Williams ..................................................80
    OCULON by Steve Peterson ...........................................................81
    POWER CRUSHER by Andrew Rm>lnson ......................................82
    PLAGUE by Kevin Dinapoli .............................................................83
    RAINBOW ARCHER by Nick Smith ................................................84
    RIPPER IJy Mark Williams ...............................................................85
    SHAMROCK by Glenn Thain ..........................................................86
    SLUG by Kevin Dinapoli ..................................................................87
    SPARKLER by Barry Wilson ...........................................................88
    THOK by George MacDonald ..........................................................89
    TIMEMASTER by Scotl Bennle .......................................................90
    THUNDERBOLT by Andrew Robinson ...........................................91
    UTILITY by George MacDonald ......................................................92
    VIBRON by George MacDonald ......................................................93
     
  5. Like
    AlgaeNymph got a reaction from Christopher R Taylor in Which Fourth Edition villains are in which supplements?   
    As is my wont, like the straightforward title asks.  A list of villains from 4e, and listed by supplement.  Heroes too, but they're not as common, and I wanted the title to be easier to find via search engine.
     
    I think there was a thread that answered this, but I can't seem to find it.  So much for my MLIS...
  6. Like
    AlgaeNymph reacted to Hermit in What are Eurostar's strategy, logistics, operations, and tactics?   
    I've actually been tempted to make Eurostar the Next generation, where Fiacho's own daughter, now full grown, arranged for UNTIL and UNITY to catch Eurostar with their proverbial pants down. 
    With the Eurostar name still having it's power, she assembles a new team more in line with her own views and with UNTIL none the wiser, has the new Eurostar pull off a major crime as she arranges for the destruction of a major US Military base somewhere in Central Europe.
     
    Burned in the wreckage of the base, large words one can see from a helicopter view- Europa Victorious!
     
     
     
  7. Haha
    AlgaeNymph reacted to DShomshak in What are Eurostar's strategy, logistics, operations, and tactics?   
    I admit, I'd never heard of the stereotypes Terminax listed. Like, I'd never heard anyone suggest that someone was, "Oh, just another paranoid French person." But I'm not that up on popular attitudes in any form, so I guess I have to take his friends' word for it. They're in Europe, I'm not.
     
    I assume 'Pantera' as sexual slang is loosely cognate to our 'cougar.'
     
    Just going from my own knowledge base, most Eurostar characters seem like they could come from the US, or anywhere. Feuermacher? Mercenary. Apart from a Germanic name and German being his native langage, nothing in his origin story says he's from anywhere in particular. Mentalla? Upper-class old money family that secretly serves Dr. Destroyer (why?). Could just as easily be from South America, or British gentry, or Boston Brahmins, or just about anywhere with money and a class structure. Ultrasoniquye? Yet another character who became a crazed villain after being injured in an accident. (And the Brain Damage = Evil trope is a discussion we can have another time.) As for the late Bora, I admit I associate super-vain mean girls with California, not Italy. Pantera is a genetic construct raised to be a monster; it's the sort of thing one associates with Nazi biologists, but I can imagine other lunacies that could lead to such a result.
     
    Durak 'works' as Soviet since he comes from a tinme and place where a group of soldiers could turn some random punk over to a military/spy agency for unspeakable experiments and no one would blink. But I wouldn't say the USSR was the onbly country where that could happen.
     
    Scorpia's background options are also limited, since she grew up in a time and place with endemic terrorism.
     
    Fiacho, of course, has to be European because it's Eurostar, but let's face it, "Embittered, he turned to a life of crime" is far from distinctive, either.
     
    Well, now I know why I never paid much attention to Eurostar. There's just nothing here that interests me.
     
    Dean Shomshak
  8. Thanks
    AlgaeNymph reacted to Lord Liaden in Clarifications for the Tournament of the Dragon   
    Ah, Watchers of the Dragon. One of my favorite 4E books, and a unique combination of narrative story, adventure book, and NPC roster.
     
    I'm going to preface this by saying that a lot of what you're asking about falls within GM's interpretation, even if following the official setting (either 4E or 5E/6E). At the time WotD was written, the Age of Superheroes wasn't long enough for a Tournament to have fallen within it, so comic-book superpowers as we define them today didn't exist when it was last held. There were no known aliens on Earth competing, so how the rewards for the victor might redound onto another world never became an issue. Since these things haven't been defined, you should feel free to decide however you think would make an interesting story. (Last time I used the Tournament I had Firewing enter and ultimately defeat all comers as well as the Death Dragon. I intended the mystical effect of his victory to reawaken the Malvan drive and ambition dissipated by the Elder Worm curse, making the galaxy more... interesting.   I never got the chance to follow through on that, though.)
     
    Martial artists were traditionally favored as champions because the mental discipline that usually accompanies MA training helps them withstand the terror of the Death Dragon. OTOH advanced technology is banned for the very practical reason that it's much less effective against the DD than more traditional ways of fighting, due to the nature of the magic that binds it. As I pointed out earlier, flashy super powers weren't an option over the centuries of the Tournament's existence, so they may very well be allowed now. OTOH knowledge of the Tournament of the Dragon has tended to stay within the Martial World sub-culture over the centuries it's been held, and isn't normally advertised outside of that, so most other supers probably would not have heard of it. That would be one rationalization for why WotD didn't deal directly with the concerns you raise.
  9. Like
    AlgaeNymph reacted to Jhamin in What adventuring is there for the Ravenswood students?   
    I figure if you are going to play Champions half the fun is setting it in the Champions Universe!

    This is a sort of "Sequel" game to an old Champions Campaign that ran for over 25 years.  All my current players played in that game and actually interacted with the "by the book" version of Ravenswood so in this game I advanced the Timeline for the new characters to keep it contemporary. 

    Ms. Crone's 5E writeup mentioned that she knew she would be Headmistress and I knew there was going to be a lot of time shennanigans in my PC's future so why not stick to the Canon & reap the rewards?   (everyone keeps going on about to teenagers about how they are choosing their future, so I'm having several different futures show up with opinions.  I like that Headmistress Timmons has insight into what will be but comes by it differently than "conventional" time travelers.  It makes her a great Mentor figure in that she can help but can't solve the problems directly.)

    As the old PCs had met the students statted out in Teen Champions and they have now graduated I also had to repopulate the school with "nontraditional" students of my own making.  But that is half the fun!
  10. Thanks
    AlgaeNymph reacted to Jhamin in What adventuring is there for the Ravenswood students?   
    I've been running a Ravenswood game for several years now.  
     
    The way I've been dealing with it is by:
    - Getting the kids off campus (Dates, Movies, visiting parks, Music Shows)
    - Having adventures come to them (hunteds who know where they live, ex-students with an axe to grind, shennanigans in the science labs & library)
    - School Events (Rival Schools, Secret ID drama at the Spring Formal, Field Trips)
    - Family (One PC's father is hunted by Viper, another is the son of a Supervillain, several NPCs are the children of Heros)
     
    I've found that you have to get out of the "Mayor calls the PCs on the Red Batphone" type of adventures with teenagers.  I lean into the drama of highschool.  Not only do you want to get the right date for Prom, but she is being wooed by a "nontraditional" student from Von Drotte Academy (aka a mutant from Viper's school for budding supervillains).
    We have a whole ongoing plot about the future version of one PC's first girlfriend who keeps attacking the PCs to prevent them from doing all the evil she says they do in the future.
     
    Also: One PC paid points for a fake ID that lets them use Rideshare services to get around town.  It won't help them get to a superfight, but it lets them get to interesting locations.
  11. Like
    AlgaeNymph reacted to Jhamin in What adventuring is there for the Ravenswood students?   
    I'm pretty much running this exact thing in my game.  The PCs all got Secret ID for no points, it's a campaign limit and they are graded on how well they keep the secret.  (Headmistress Timmons has knowledge of the future and heads off serious infractions)

    Their classmates are the children of the rich, famous, and powerful.. and the PCs have to keep their stuff on the DL.  It is a great source of adventures.  
  12. Like
    AlgaeNymph reacted to Spence in What adventuring is there for the Ravenswood students?   
    One of the better Ravenswood games I know about did the school within a school thing. 
     
    Ravenswood is a elite Academy for Cities/Regions best, brightest and wealthiest students....... who know nothing about the supers among them.  
    The super-powered also attend the academy and have "special" classes.
     
    Yep teen aged heroes having to maintain secret identities while in training......
     
     
  13. Like
    AlgaeNymph reacted to DShomshak in What adventuring is there for the Ravenswood students?   
    The closest comic-book parallel I can think of is the New Mutants, from Marvel. And no, their adventures did not involve responding to bank robberies or the like. A lot of times, the action came to them: Living in the X-Mansion, they were targets for all the X-Men's enemies.  (The Hellfire Club even had its own junior auxiliary, the Hellions, going to its own private school nearby.) Several characters had extensive baggage from their prior lives that came looking for them, or that they had to leave the school to deal with and the whole class came along.
     
    Though it helped that this was late '80s/early '90s Marvel plotting, where no story could be completed in less than 4 issues, so in a year of comics there weren't actually that many stories. Especially given the teen angst for padding. Even still, you are quite right: Many of the situations were contrived, to put it mildly.
     
    I presume a Ravenswood Academy campaign would operate similarly.
     
    Dean Shomshak
  14. Thanks
    AlgaeNymph reacted to death tribble in To Save The World   
    From Champions Battlegrounds:-
     
    Justice Force Omega
     
    The Templar is a knight with enchanted armour and sword, innate magic talents and knightly combat skills
     
    Charisma possesses power to sway emotions and beliefs although she is careful in using said power.
     
    The Bullet is a speedster and prankster. His powers are killing him but the team and the world need the Bullet
     
    Shooting Star was an alien gladiator. Cosmic energy generation
     
    Adamantine. This is the team brick. He invemted a process for bonding steel and stone and was caught in a laboratory accident
     
    Justice Force Omega villains
     
    The Pharaoh. Reincarnated spirit of an ancient and evil pharaoh inhabiting body of an Egyptologist. No powers listed
     
    Hecate. Sister of Charisma. Was to breed with Templar to bring a demon baby to life to start a demonic hierarchy on Earth.
     
    Captain Thunder. Super soldier programme volunteer who was a member of Justice Force Omega. Turned from true patriotism towards to intolerance and bigotry. Fights against anything he considers anti-American.
     
    The Powermonger. garbed in a power armour suit. Has diplomatic immunity. Uses hordes of robots, clones, weapon platforms and other ultra high tech weapons.
  15. Like
    AlgaeNymph got a reaction from Steve in To Save The World   
    There're at least two heroes named Templar and Charisma, and at least two villains named Pharaoh and Hecate.  The show's been around for ~20 years as of ~2006 and had an amusement part based on the show completed in late 2003 (and if only I had more information on that...), so I'd say it's fairly popular.
     
    As for what the show's like, it started in the late 80's and is described as a soap opera, so I'm guessing it's going to be a trope opera.  Especially since Travis Garver (the players of Templar) complained (rightly) of it becoming hackneyed.  I'd draw on the X-Men cartoons for inspiration regarding character interaction (combined with the occasional romance subplot from the DCAU, and possibly latter-day redeem-the-villain cartoons), with the series taking place in the kind of standard supers setting you see in RPGs.  Since it was created for syndicated television (almost certainly by a syndicate) before the era of Web-based cultural literacy, I expect the characters to be...archetypal, to put it politely.  For plot arcs, my intuition is to look at whichever kept-on-life-support shows have been making bank for Weekly Shōnen Jump.
  16. Like
    AlgaeNymph got a reaction from assault in Terrible Writing Advice: Rebels   
    I...don't know anything about Champions Now, or the examples given therein.
  17. Thanks
    AlgaeNymph reacted to Scott Ruggels in What can tempt the person who has everything?   
    Novelty. The hero has his way of thinking. He is going to be trammelled by his background and upbringing. A meeting of another, different mind,
    one that is equal or greater  in intellect, but different in point of view, might attract the hero at first with simple conversation, giving him some novelty in topics and tastes. Then, like the devil in literature, very subtly dismantle his philosophies, and ideals, bending his motivations away from his original purpose. 
  18. Thanks
    AlgaeNymph reacted to Lord Liaden in What can tempt the person who has everything?   
    Tjack covered a lot, but I will add: a challenge.
     
    Omnipotence is profoundly boring. That gets explored in, among other things, classical Greek mythology, in Michael Moorcock's "End of Time" stories, and with Marvel Comics' Beyonder. So, give the character a chance to strive for something beyond what he normally could achieve, something with a noble goal but through reprehensible means.
     
    For example, let's say the villain offers your hero the chance to end all crime, all war, all violence and hatred, over the whole Earth. The villain can't attain the means to do that himself, he needs the hero's cosmic power. But that global peace comes at the cost of all free will. Humanity will be compelled to be good, and compelled to be happy about it.
  19. Thanks
    AlgaeNymph reacted to Soleil Noir in What can tempt the person who has everything?   
    That part rings extremely hollow to me; what the gem-wielder has isn't companionship, it's just a very shallow and masturbatory projection of his own psyche -- will a simulacrum ever disagree with him, or call him on his bullshit?  Will it ever add anything new to his life, or tell him something he doesn't already know?  Maybe the character's own subconscious could start working against him, using the gem to manifest his own self-doubt or self-loathing for always taking the easy way out, using the gemstone rather than actually working for the things he wants -- human beings don't generally fare well psychologically when they get everything handed to them on a silver platter.
     
    Or, depending on what end he is ultimately working toward, perhaps the adversary might look for ways to goad the hero and show him how empty his "relationships" through the gem really are.  Maybe the adversary creates a second, heroic persona (or aids some flunky in a colorful suit, to make him look the part of the hero), so the PC can see what real adulation and affection look like as the city takes to the new hero on the block.  Perhaps the adversary worms his way into the hero's private life, drawing away the attentions of the hero's friends and loved ones.  Maybe the adversary works to turn public opinion against the hero, tricking the hero or setting him up to cause massive collateral damage or loss of life; as the public turns against him, maybe the hero draws more and more into himself, eventually writing off the real world entirely in favor of hiding in his perfect fantasy world!
     
    Or maybe you'd consider some scenario where the PC is unexpectedly cut off from his wish fulfillment gemstone -- he is temporarily deemed unworthy to wield its power, or some exceedingly rare conjunction of the spheres nullifies the gem's abilities for some unknown length of time.  Then the PC will be limited to what is really REAL in his life, and be forced to confront how he's neglected creating anything of any substantial or lasting importance in the real world.  Let him face some threat or adversary without the use of the gem -- even something as simple as saving the residents in a tenement fire, or stopping a mugging in an alleyway -- and remind him that it's not the gem, but the person they are underneath that truly makes someone a hero...
  20. Like
    AlgaeNymph reacted to DShomshak in What does it mean to be Utterly Evil?   
    Which are none of my business. <whistles innocently>
     
    Venus is traditionally the planet of love and "gentler" emotions. Nogah, the Heaven of Venus in kabbalism, displays "outward splendor but inward corruption." As the Demon of Venus, Hagith shows these qualities in their worst form.
     
    As a sort of high-grade incubus/succubus, Hagith claims to be a lover, not a fighter. Manipulator might be more accurate, though. Hagith always offers to negotiate, preferably in a lush silk pavilion twined with roses, furnished with velvet cushions, a buffet of top-quality chocolates and other delicacies, and a hot tub. Maybe even a hot tub of blackberry wine. All of which he materializes with a snap of his fingers. Hagith's other powers center on Mind Control. Sometimes he gets his jollies by creating networks of lust and repugnance to set a group of people in chaos, but he often thinks that's too much like work. Easier just to tempt people with luxury and pleasure, cutting them off from their old lives, to waste their time in idle hedonism. For evil to triumph, they say, it is only necessary that good folk do nothing. Hagith specializes in arranging that distraction.
     
    So, the actual Psychological Complications might be:
     
    Prefers Negotiation/Temptation to Combat (Very Common, Strong)
    Indolent Hedonist (Common)
    Cruelly Manipulative (Common)
     
    Hagith appears as a slender, androgynous man with copper skin and long green hair (I am told the proper descriptor is 'bishi'), decked with primroses and poppies. He wears a green silk chiton, with flowering vines twined around his limbs and waist. Floral perfume surrounds him, with just a faint hint of rot.
     
    Dean Shomsha1k
  21. Thanks
    AlgaeNymph got a reaction from Scott Ruggels in What does it mean to be Utterly Evil?   
    Narcissistic personality disorder.  Such "people" idealize and idolize those in power, if not seeking to be one themselves then living vicariously through them.  They have the charm to build a cult of personality around themselves and their delusions, but become nasty the moment someone pokes holes in their illogic.  And foremost; they are the most sanctimonious hypocrites you've ever met!  In short, they're either bullies or the bully's little pals.
     
    And I do as well.  In fact, it sort of reminds me of how the Nephandi are described in Book of the Fallen for Mage: the Ascension.
     
    And while I'm talking about other RPGs, Ars Magica has Realms Of Power - The Infernal.  While through an Abrahamic lens, it gives a usefully thorough breakdown of a demon's psychology, though less about how they're evil so much as lacking virtue.  This results in them all being petty megalomaniacs with grandiose plans that fall apart due to poor impulse control.  They fight as a first resort, backstab at the first opportunity, flee at the slightest sign of trouble, and never learn from their mistakes.  Kinda reminds me of your stereotypical supervillain.  ; )
     
    If I may go on a bit of a tangent, related to my previous thread, what would you give the Seven Planetary Demons?
  22. Like
    AlgaeNymph got a reaction from Steve in What does it mean to be Utterly Evil?   
    Narcissistic personality disorder.  Such "people" idealize and idolize those in power, if not seeking to be one themselves then living vicariously through them.  They have the charm to build a cult of personality around themselves and their delusions, but become nasty the moment someone pokes holes in their illogic.  And foremost; they are the most sanctimonious hypocrites you've ever met!  In short, they're either bullies or the bully's little pals.
     
    And I do as well.  In fact, it sort of reminds me of how the Nephandi are described in Book of the Fallen for Mage: the Ascension.
     
    And while I'm talking about other RPGs, Ars Magica has Realms Of Power - The Infernal.  While through an Abrahamic lens, it gives a usefully thorough breakdown of a demon's psychology, though less about how they're evil so much as lacking virtue.  This results in them all being petty megalomaniacs with grandiose plans that fall apart due to poor impulse control.  They fight as a first resort, backstab at the first opportunity, flee at the slightest sign of trouble, and never learn from their mistakes.  Kinda reminds me of your stereotypical supervillain.  ; )
     
    If I may go on a bit of a tangent, related to my previous thread, what would you give the Seven Planetary Demons?
  23. Thanks
    AlgaeNymph reacted to Scott Ruggels in What does it mean to be Utterly Evil?   
    If think it would be sociopathy, addiction to power, and a dose of sadism? What is the term for the mental illness where, you are the only person in the universe, and everyone else is there to serve them? 
  24. Thanks
    AlgaeNymph reacted to Lord Liaden in What does it mean to be Utterly Evil?   
    Well, every example I found for an official demon write-up with an Utterly Evil Psych Comp has it at the Very Common, Total level. How I would interpret that is that whenever such a demon has a choice of actions, it will choose the one that will cause the most pain, suffering, and/or anguish. For the more intelligent demons the onset of that pain need not be immediate, nor result in death. However, even if the result of that action would not be viewed by one of us as in said demon's best interest, it will perform that action anyway. I'm reminded of the old parable of the frog and the scorpion, where the scorpion persuaded the frog to carry it across a river on its back by pointing out that if it stung the frog they would both die; but stung the frog anyway, because that's its nature.
  25. Thanks
    AlgaeNymph reacted to DShomshak in What does it mean to be Utterly Evil?   
    Well, the question wasn't what someone evil was like, but what someone utterly evil was like. That's... a bit more difficult, though I think LoneWolf gave an excellent description of what demonic evil would feel like from the inside.
     
    It's why I don't use "Evil" as a Psych Lim. It's too vague. I try to give something more specific, such as Megalomania, Sadistic, Treacherous, Vindictive, or the like.For instance, Baphomet, as the Demon Emperor of Wrath, has "Loves Causing Destruction and Needless Pain," "Won't Refuse a Fight," and a passel of Berserks. Minion-level Wrath Demons have, "Attacks Anything In Its Way." Scratchets (Imps, basically) have "Loves Nasty Prtactical Jokes." Mephistopheles has "Truthful in Word but Treacherous in Spirit," "Can't Force Anything on Anyone," and "Avoides Combat." Okay, he's implacably dedicated to the ruin of humanity, but that's long-term; it isn't relevant at the moment you face him.
     
    Dean Shomshak
×
×
  • Create New...