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mattingly

HERO Member
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Everything posted by mattingly

  1. C'mon, you can tell us... Who are we gonna tell...?
  2. My favorite was Night Archer, because he mixed so many cool archetypes. He was the trained normal on the team; he used "real" arrows, not goofy trick arrows (his gimmick was the poisoned tips); he was the oldest team member in his early 60s; he was a reformed villain; and he was grumpy. in Champions: The Movie, he'd be played by Sean Connery.
  3. If a character is brought back to life via Healing Resurrection, can he be healed further by different Healings? Example: Dead Jim is dead, at -10 BODY. Arkelos casts Raise Dead (Heal BODY 6d6, Resurrection; Resurrection Only (-1/2)), bringing him to 0 BODY. Can Arkelos then cast a Major Heal spell on Jim (Simplified Healing 6d6), bringing him to 6 BODY, or would the second spell have first to overcome the BODY that was Healed by the first spell? Basically, does Resurrection count as a different type of Healing?
  4. Mr. McGee: (tracking down Dr. banner) "I'm looking for a man--" Thor: "--AND YOU HAVE FOUND ONE!"
  5. Thank you, thank you. I think I became CON-Stunned when the idea hit me one day.
  6. A HERO newbie joined my group, so I created him a sort of Dwarven Thor. He was the dwarven god of lightning, and had a magical battle axe, armor, and shield, and a helm that allowed him to communicate in all tongues. Being a dwarf, I also gave him small stature (and +2 DCV), which combined with his +4 DCV shield, made him a hard to hit brick. And with the lightning powers, apart from the usual blasts, he also could teleport (speed of lightning). His most unusual ability was to feel electricity (detect through the touch group -- it felt warm or cold to him), which is a very interesting and useful sense to have. Especially since he knew nothing of modern culture.
  7. If a character with 10 BODY is taken down to -20 BODY from an attack, and the Healing with Resurrection power is used on him, does the Healing start from -20 BODY (the character's final BODY total) or -10 (the point at which the character died)?
  8. The way I used to do a Sleep Spell in 4th Ed was a STUN Dispel. It's fairly cheap, and all-or-nothing. Either it puts you to sleep (exceeds your STUN) or it doesn't. And once you wake up, you're back to full STUN again. But in 5th, you can't Dispel a Characteristic. Bummer.
  9. Ego Attack is another good way. Throw on a -1/4 Lim so that it doesn't work on targets with Life Support: Never Sleeps.
  10. Actually, The Maine was one of the few that I liked. He could be extremely powerful, when it worked. Reminded me of an evil Greatest American Hero.
  11. If Aquaman and Green Arrow have both publicly questioned the usefulness of your powers... ...Your PCs might be underpowered. (Not mine originally, it came from topfive.com (The Top 10 Signs You Will Not Be Joining the Justice League -- Part 1)
  12. Sure, it'd be fine with me. Energy would be much more common, for light-based Flashes, but Physical still comes up for eye-pokes and such. Besides giving it a -1 Limitation for only absorbing Flashes, I'd give it another -1/2 if it could only absorb Sight Flashes, or a -1 for another single Sense Group.
  13. The Extra-Dim works fine from the frozen character's point of view, but what if someone boards the spaceship while he's not yet at his destination? Is he actually on board in stasis, or is he in some kind of transition? In order to show that time does not pass for the character, but that his body can still be attacked while he's in stasis, I recommend: Stasis Seat: Extra-Dim through Time and Space, Gradual Effect (10 years, or whatever), Leaves Physical Body Behind (-1).
  14. Aha! I think I've got it. The character's Multipower has Variable Lim (Gestures, Incantations, OAF, Extra Time, and Costs END). Everything is normally on Charges, and doesn't cost any END, and none of the slots have the Costs END Lim. 3 Silent Spell: Endurance Reserve (10 END, 10 REC); REC Recovers Once per Day (-4), Only for Replacing Incantations with Costs END (-0). Now, he can cast 10 END worth of spells silently (the largest spell right now costs 7 END). If I wanted to further limit it to 1 spell, I could throw on a 1 Charge Lim on the Reserve.
  15. Problem 2: Involve her with the team some other way. As a secretary/manager, public face for the team, cop assigned to the case, the wife of someone's DNPC, etc.
  16. How much leaping does a character get from a STR of 8? Is it 2" or 1.5"? And is the noncombat 4" or 3"?
  17. Buy Invisibility to Hearing for your own voice? Buy Ventriloquism and Stealth, to speak without moving your lips or being heard? I worked up a nice Empower feat last week -- +10 END, Only for Pushing magic spells (-1), 1 Charge (-2). 1 point.
  18. Thanks, Agent333. Good to know someone's getting some use out of it.
  19. For the gun, I'd go with either Images with the Beam limitation (so that it doesn't fill an entire hex with IR), or else (more simply) buy the gun IR Vision with the Transmit option. The vest would just be IR Vision (maybe 360-degree), only for the specific fequency of the guns. Apply a limitation to the guns and/or vest, so that for 1 Turn after being hit, the gun can't be used, and the vest blinks.
  20. Even better -- 400 Overall Levels. That's a +40 at doing ANYTHING. What's the penalty for attempting an untrained skill, -10? -20? No problem!
  21. Hmm... If I were to use 400 points to dump into another single ability to make a god of a stat other than STR, how about DEX? 390 points would give me a 140 DEX, for an OCV/DCV of 47. My DEX Roll would be 37-. Even at a -10 for doing the impossible, and another -10 for doing the impossibly impossible, I'd still succeed 99.5% of the time. My base SPD would be a 16, allowing me double actions four times per Turn. Need to target the head of a DCV 10 villain? -8. From 4000 hexes away? -40. You'll still hit on a 10 or less. Who needs MegaScale? Now, off to contemplate +390 points of PRE...
  22. I can hear the police now, "Throw your hands on the ground, and put your guns where we can see them!"
  23. I had a character with a 6-foot staff, which he could use for extra reach, extra damage, and extra leaping. I figured it would add its own size to the leaping ability, so, in his case, it was one hex. Since vertical leap costs double, I gave him +2" of extra Leaping. Your athlete's telescopic pole will probably be about three times that long, so I'd got with a +6" or so.
  24. Aiming for a man's head is a -8, and in one of the old supplements (Dark Champions, I think), there were rules for aiming for the eyes (-10 or -12, I think), which are about the same size as a dartboard bullseye. Of course, since the dartboard is not trying to move or dodge, it should probably be the equivalent of aiming for the eye of an unconscious man, which would be half of the -12. Add in some range modifiers, and you've got a pretty challenging came on your hands.
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