Re: Yellow Jacket
It's not really a security guard's job to restrain people anyway. They can make a citizen's arrest, like anyone else, but many guard companies have strict "observe and report" policies. So that limit isn't a huge problem for the secret ID.
On the skills thing, I think that it's fine not to have a ton of skills. (I like the list given up thread, though, but agree some of the levels could be one or two lower.) Some GMs will practically twist your arm to get you to put more skills on the sheet, which is annoying. (Some will suggest some skills you could take based on your background, which is fine. There's a difference between that and the manic sense of symmetry some people have, where all characters must have their stats skills and powers in certain fixed proportions.)