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Darren Watts

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  1. Like
    Darren Watts got a reaction from pinecone in Golden Age Champions Discussion Thread   
    Hey all! Who's got two thumbs and has finally finished all 65 edited character sheets and .hdcs for Golden Age? All that's left are the final edits for Chapter 3, and collecting the rest of the art, and then final layout! dw
  2. Like
    Darren Watts got a reaction from Lawnmower Boy in Golden Age Champions Discussion Thread   
    Hey all! Who's got two thumbs and has finally finished all 65 edited character sheets and .hdcs for Golden Age? All that's left are the final edits for Chapter 3, and collecting the rest of the art, and then final layout! dw
  3. Like
    Darren Watts got a reaction from Beast in Golden Age Champions Discussion Thread   
    Hey all! Who's got two thumbs and has finally finished all 65 edited character sheets and .hdcs for Golden Age? All that's left are the final edits for Chapter 3, and collecting the rest of the art, and then final layout! dw
  4. Like
    Darren Watts got a reaction from wcw43921 in Golden Age Champions Discussion Thread   
    Hey all! Who's got two thumbs and has finally finished all 65 edited character sheets and .hdcs for Golden Age? All that's left are the final edits for Chapter 3, and collecting the rest of the art, and then final layout! dw
  5. Like
    Darren Watts got a reaction from Joe Walsh in Golden Age Champions Discussion Thread   
    Hey all! Who's got two thumbs and has finally finished all 65 edited character sheets and .hdcs for Golden Age? All that's left are the final edits for Chapter 3, and collecting the rest of the art, and then final layout! dw
  6. Like
    Darren Watts got a reaction from Netzilla in Golden Age Champions Discussion Thread   
    Hey all! Who's got two thumbs and has finally finished all 65 edited character sheets and .hdcs for Golden Age? All that's left are the final edits for Chapter 3, and collecting the rest of the art, and then final layout! dw
  7. Like
    Darren Watts got a reaction from assault in Golden Age Champions Discussion Thread   
    Hey all! Who's got two thumbs and has finally finished all 65 edited character sheets and .hdcs for Golden Age? All that's left are the final edits for Chapter 3, and collecting the rest of the art, and then final layout! dw
  8. Like
    Darren Watts got a reaction from Lord Liaden in Golden Age Champions Discussion Thread   
    Hey all! Who's got two thumbs and has finally finished all 65 edited character sheets and .hdcs for Golden Age? All that's left are the final edits for Chapter 3, and collecting the rest of the art, and then final layout! dw
  9. Like
    Darren Watts got a reaction from Cancer in Golden Age Champions Discussion Thread   
    Hey all! Who's got two thumbs and has finally finished all 65 edited character sheets and .hdcs for Golden Age? All that's left are the final edits for Chapter 3, and collecting the rest of the art, and then final layout! dw
  10. Like
    Darren Watts reacted to Joe Walsh in Golden Age Champions Discussion Thread   
    You're not kidding!  In anticipation of Darren's new book, I've been trying to educate myself on Golden Age superheroes. Over the weekend, I read the first issue of Zip Comics that featured Steel Sterling: Man of Steel. His origin story is quickly related: his dad was gunned down by gangsters, so he set about learning chemistry so he could harden his body against bullets. After years of study, he finally douses his body is some chemical mixture, then jumps into a vat of molten steel, and emerges with skin as hard as steel. He still looks normal, but somehow now has metallic properties. You know how he gets around? By rubbing his hair vigorously until he builds up a magnetic charge, then using that to attract himself to the power lines, and thereby zipping along as quickly as electricity!  
     
    When my wife read that issue, she said, "That's so awesome!!"  
  11. Like
    Darren Watts got a reaction from Joe Walsh in Golden Age Champions Discussion Thread   
    So we're in! Now let's make it look awesome! dw
  12. Like
    Darren Watts got a reaction from pinecone in Golden Age Champions Discussion Thread   
    If you'd like to join me in a live discussion of Golden Age, join me at the #rpgnet chat at 8 pm EST tonight. I'm told the log of the chat will be saved in case you're reading this too late too participate...
  13. Like
    Darren Watts got a reaction from Scott Baker in Golden Age Champions Discussion Thread   
    Feel like punching something today? How about Hitler? dw
  14. Like
    Darren Watts got a reaction from FenrisUlf in Golden Age Champions Discussion Thread   
    One of my favorite parts of this book to write was the chapter on archetypes, which refers back to the earliest breakdowns of superheroic "character classes" from Champions. I address all of the different subtypes of Bricks, Energy Projectors, etc. present in the Golden Age, rename a couple (the "Martial Artist" is better explained as the "Mystery Man"), and add a fistful of brand new subarchetypes. Forthwith to demonstrate, an excerpt from "The Sidekick":
     
    <4> The Derivative Kid
    The first type of Sidekick to spring to most players’ minds, the Derivative Kid has more or less the same powers or skills as his mentor at a lower level, a costume either based on his mentor’s or specifically designed to stand out in contrast, and the stock standard personality for kids in 1930s and 40s popular culture: inquisitive bordering on outright nosey, brave, usually a wisecracker, and with an absolute faith in and even hero worship of the adult he’s working alongside. Robin defines the archetype the same way Batman does that of the Mystery Man, and his popularity led to a small army of clones: Bucky (Captain America), Speedy (Green Arrow), Sandy (Sandman), Pinky (Mr. Scarlet), Stuff the Chinatown Kid (Vigilante), and Dusty (The Shield.) The Guardian had an entire team of noncostumed preteens similar to the Our Gang kids of the movies in the Newsboy Legion. In a rare gender switch, Cat-Man took on a girl Sidekick named Kitten. If the mentor hero has superpowers, his Sidekick might as well. Toro had the same powers as the Human Torch, usually portrayed as being a few Active Points less. Similarly, Dan the Dyna-Mite (TNT) and Roy the Super Boy (Wizard) had similar powers to their mentors.
     
    <4> Female Counterpart
    Several superheroes of the period had their girlfriends wind up joining them in their war against injustice on occasion. Most notable was Hawkgirl, who appeared in Hawkman’s first story as Shiera Saunders, and was eventually given her own set of wings and costumed identity. (In the retconned stories of the All-Star Squadron, she keeps up protecting the homefront when her husband enlists after Pearl Harbor.) Bulletman created a second Gravity Regulator Helmet for his girlfriend Susan to wear, and she joined him in his adventures as Bulletgirl. Doll Man’s girlfriend Martha underwent a similar transformation late in the Golden Age, duplicating her boyfriend’s power to shrink and adopting a costumed identity. The Human Torch briefly teamed with Sun Girl, who had no powers but was armed with several interesting gadgets that were given no explanation, including a “Sun Gun” that fired blinding light beams.
     
    <4> Comic Relief
    Several superheroes in the Golden Age had Sidekicks who were mostly suited to slapstick comedy rather than serious superheroing, even if the hero himself was generally not portrayed as particularly lighthearted. Green Lantern was frequently aided by a portly taxi driver named Doiby Dickles, who would drive his cab “Goitrude” into dangerous situations armed only with a ludicrous approximation of a Brooklyn accent. Captain Marvel, who had already acquired a superpowered “family” consisting of his long-lost sister Mary and best friend Freddy Freeman (better known as Mary Marvel and Captain Marvel Junior) also had a recurring sidekick named Uncle Marvel, a “lovable old fraud” character who claimed to also have superpowers that his various physical ailments prevented him from showing off at that particular moment. Plastic Man was regularly aided by Woozy Winks, a doltish ex-con who once saved the life of a wizard and was rewarded by being gifted with invulnerability.
     
    <4> The Boy In Charge
    A similar archetype to the Sidekick is the Boy In Charge, a teen (or even younger child) with no or limited powers but who has access to a much more capable ally who for whatever reason is bound to the young hero and follows his orders. The ally can vary widely in power level, from a cheerful adult bruiser of a chauffeur to a magical genie who can grant wishes in a wink. Examples of this type include Star-Spangled Kid & Stripesy, Johnny Thunder, The Boy King, and Kid Eternity (who summoned any number of temporary Sidekicks from the mists of history.) Two players can work together to create this sort of partnership if the characters themselves are of approximately the same value (perhaps one is smart and skilled while the other handles the rougher stuff.) Otherwise, it’s best to have the player build the more powerful servant as their primary PC, with appropriate limitations to reflect that the “sidekick” is actually the one in charge. Perhaps the more powerful ally can only appear for a limited amount of time each day, or is inconveniently sized for some activities (like the Boy King’s giant statue.)
     
    <4> Unusual Sidekicks
    Some comicbook Sidekicks defy any sort of categorization. The Vigilante was occasionally assisted by an ornery old cowboy named Billy Gunn, who the hero had met when he was running an arcade at Times Square and persuaded to come out of “retirement.” The Crimson Avenger, who in many ways resembled the radio show hero the Green Hornet, further appropriated the idea of an Asian sidekick like Kato, called Wing. Unfortunately, where Kato was an impressive combatant, skilled driver and inventor of Green Hornet’s souped-up car, Wing mostly told jokes in pidgin dialect while his mentor did the crimefighting. Captain Marvel had yet another occasional sidekick in Tawky Tawny, an anthropomorphic tiger who wore a loud suit and hat. An actual tiger who had been given a serum that allowed him to walk and talk like a human being, Tawky became friends with Captain Marvel after accidentally causing a panic in the city, and took a job as a docent at the Museum of Natural History when he wasn’t helping his pal fight criminals...
  15. Like
    Darren Watts got a reaction from Twilight in Golden Age Champions Discussion Thread   
    One of my favorite parts of this book to write was the chapter on archetypes, which refers back to the earliest breakdowns of superheroic "character classes" from Champions. I address all of the different subtypes of Bricks, Energy Projectors, etc. present in the Golden Age, rename a couple (the "Martial Artist" is better explained as the "Mystery Man"), and add a fistful of brand new subarchetypes. Forthwith to demonstrate, an excerpt from "The Sidekick":
     
    <4> The Derivative Kid
    The first type of Sidekick to spring to most players’ minds, the Derivative Kid has more or less the same powers or skills as his mentor at a lower level, a costume either based on his mentor’s or specifically designed to stand out in contrast, and the stock standard personality for kids in 1930s and 40s popular culture: inquisitive bordering on outright nosey, brave, usually a wisecracker, and with an absolute faith in and even hero worship of the adult he’s working alongside. Robin defines the archetype the same way Batman does that of the Mystery Man, and his popularity led to a small army of clones: Bucky (Captain America), Speedy (Green Arrow), Sandy (Sandman), Pinky (Mr. Scarlet), Stuff the Chinatown Kid (Vigilante), and Dusty (The Shield.) The Guardian had an entire team of noncostumed preteens similar to the Our Gang kids of the movies in the Newsboy Legion. In a rare gender switch, Cat-Man took on a girl Sidekick named Kitten. If the mentor hero has superpowers, his Sidekick might as well. Toro had the same powers as the Human Torch, usually portrayed as being a few Active Points less. Similarly, Dan the Dyna-Mite (TNT) and Roy the Super Boy (Wizard) had similar powers to their mentors.
     
    <4> Female Counterpart
    Several superheroes of the period had their girlfriends wind up joining them in their war against injustice on occasion. Most notable was Hawkgirl, who appeared in Hawkman’s first story as Shiera Saunders, and was eventually given her own set of wings and costumed identity. (In the retconned stories of the All-Star Squadron, she keeps up protecting the homefront when her husband enlists after Pearl Harbor.) Bulletman created a second Gravity Regulator Helmet for his girlfriend Susan to wear, and she joined him in his adventures as Bulletgirl. Doll Man’s girlfriend Martha underwent a similar transformation late in the Golden Age, duplicating her boyfriend’s power to shrink and adopting a costumed identity. The Human Torch briefly teamed with Sun Girl, who had no powers but was armed with several interesting gadgets that were given no explanation, including a “Sun Gun” that fired blinding light beams.
     
    <4> Comic Relief
    Several superheroes in the Golden Age had Sidekicks who were mostly suited to slapstick comedy rather than serious superheroing, even if the hero himself was generally not portrayed as particularly lighthearted. Green Lantern was frequently aided by a portly taxi driver named Doiby Dickles, who would drive his cab “Goitrude” into dangerous situations armed only with a ludicrous approximation of a Brooklyn accent. Captain Marvel, who had already acquired a superpowered “family” consisting of his long-lost sister Mary and best friend Freddy Freeman (better known as Mary Marvel and Captain Marvel Junior) also had a recurring sidekick named Uncle Marvel, a “lovable old fraud” character who claimed to also have superpowers that his various physical ailments prevented him from showing off at that particular moment. Plastic Man was regularly aided by Woozy Winks, a doltish ex-con who once saved the life of a wizard and was rewarded by being gifted with invulnerability.
     
    <4> The Boy In Charge
    A similar archetype to the Sidekick is the Boy In Charge, a teen (or even younger child) with no or limited powers but who has access to a much more capable ally who for whatever reason is bound to the young hero and follows his orders. The ally can vary widely in power level, from a cheerful adult bruiser of a chauffeur to a magical genie who can grant wishes in a wink. Examples of this type include Star-Spangled Kid & Stripesy, Johnny Thunder, The Boy King, and Kid Eternity (who summoned any number of temporary Sidekicks from the mists of history.) Two players can work together to create this sort of partnership if the characters themselves are of approximately the same value (perhaps one is smart and skilled while the other handles the rougher stuff.) Otherwise, it’s best to have the player build the more powerful servant as their primary PC, with appropriate limitations to reflect that the “sidekick” is actually the one in charge. Perhaps the more powerful ally can only appear for a limited amount of time each day, or is inconveniently sized for some activities (like the Boy King’s giant statue.)
     
    <4> Unusual Sidekicks
    Some comicbook Sidekicks defy any sort of categorization. The Vigilante was occasionally assisted by an ornery old cowboy named Billy Gunn, who the hero had met when he was running an arcade at Times Square and persuaded to come out of “retirement.” The Crimson Avenger, who in many ways resembled the radio show hero the Green Hornet, further appropriated the idea of an Asian sidekick like Kato, called Wing. Unfortunately, where Kato was an impressive combatant, skilled driver and inventor of Green Hornet’s souped-up car, Wing mostly told jokes in pidgin dialect while his mentor did the crimefighting. Captain Marvel had yet another occasional sidekick in Tawky Tawny, an anthropomorphic tiger who wore a loud suit and hat. An actual tiger who had been given a serum that allowed him to walk and talk like a human being, Tawky became friends with Captain Marvel after accidentally causing a panic in the city, and took a job as a docent at the Museum of Natural History when he wasn’t helping his pal fight criminals...
  16. Like
    Darren Watts got a reaction from pinecone in Golden Age Champions Discussion Thread   
    One of my favorite parts of this book to write was the chapter on archetypes, which refers back to the earliest breakdowns of superheroic "character classes" from Champions. I address all of the different subtypes of Bricks, Energy Projectors, etc. present in the Golden Age, rename a couple (the "Martial Artist" is better explained as the "Mystery Man"), and add a fistful of brand new subarchetypes. Forthwith to demonstrate, an excerpt from "The Sidekick":
     
    <4> The Derivative Kid
    The first type of Sidekick to spring to most players’ minds, the Derivative Kid has more or less the same powers or skills as his mentor at a lower level, a costume either based on his mentor’s or specifically designed to stand out in contrast, and the stock standard personality for kids in 1930s and 40s popular culture: inquisitive bordering on outright nosey, brave, usually a wisecracker, and with an absolute faith in and even hero worship of the adult he’s working alongside. Robin defines the archetype the same way Batman does that of the Mystery Man, and his popularity led to a small army of clones: Bucky (Captain America), Speedy (Green Arrow), Sandy (Sandman), Pinky (Mr. Scarlet), Stuff the Chinatown Kid (Vigilante), and Dusty (The Shield.) The Guardian had an entire team of noncostumed preteens similar to the Our Gang kids of the movies in the Newsboy Legion. In a rare gender switch, Cat-Man took on a girl Sidekick named Kitten. If the mentor hero has superpowers, his Sidekick might as well. Toro had the same powers as the Human Torch, usually portrayed as being a few Active Points less. Similarly, Dan the Dyna-Mite (TNT) and Roy the Super Boy (Wizard) had similar powers to their mentors.
     
    <4> Female Counterpart
    Several superheroes of the period had their girlfriends wind up joining them in their war against injustice on occasion. Most notable was Hawkgirl, who appeared in Hawkman’s first story as Shiera Saunders, and was eventually given her own set of wings and costumed identity. (In the retconned stories of the All-Star Squadron, she keeps up protecting the homefront when her husband enlists after Pearl Harbor.) Bulletman created a second Gravity Regulator Helmet for his girlfriend Susan to wear, and she joined him in his adventures as Bulletgirl. Doll Man’s girlfriend Martha underwent a similar transformation late in the Golden Age, duplicating her boyfriend’s power to shrink and adopting a costumed identity. The Human Torch briefly teamed with Sun Girl, who had no powers but was armed with several interesting gadgets that were given no explanation, including a “Sun Gun” that fired blinding light beams.
     
    <4> Comic Relief
    Several superheroes in the Golden Age had Sidekicks who were mostly suited to slapstick comedy rather than serious superheroing, even if the hero himself was generally not portrayed as particularly lighthearted. Green Lantern was frequently aided by a portly taxi driver named Doiby Dickles, who would drive his cab “Goitrude” into dangerous situations armed only with a ludicrous approximation of a Brooklyn accent. Captain Marvel, who had already acquired a superpowered “family” consisting of his long-lost sister Mary and best friend Freddy Freeman (better known as Mary Marvel and Captain Marvel Junior) also had a recurring sidekick named Uncle Marvel, a “lovable old fraud” character who claimed to also have superpowers that his various physical ailments prevented him from showing off at that particular moment. Plastic Man was regularly aided by Woozy Winks, a doltish ex-con who once saved the life of a wizard and was rewarded by being gifted with invulnerability.
     
    <4> The Boy In Charge
    A similar archetype to the Sidekick is the Boy In Charge, a teen (or even younger child) with no or limited powers but who has access to a much more capable ally who for whatever reason is bound to the young hero and follows his orders. The ally can vary widely in power level, from a cheerful adult bruiser of a chauffeur to a magical genie who can grant wishes in a wink. Examples of this type include Star-Spangled Kid & Stripesy, Johnny Thunder, The Boy King, and Kid Eternity (who summoned any number of temporary Sidekicks from the mists of history.) Two players can work together to create this sort of partnership if the characters themselves are of approximately the same value (perhaps one is smart and skilled while the other handles the rougher stuff.) Otherwise, it’s best to have the player build the more powerful servant as their primary PC, with appropriate limitations to reflect that the “sidekick” is actually the one in charge. Perhaps the more powerful ally can only appear for a limited amount of time each day, or is inconveniently sized for some activities (like the Boy King’s giant statue.)
     
    <4> Unusual Sidekicks
    Some comicbook Sidekicks defy any sort of categorization. The Vigilante was occasionally assisted by an ornery old cowboy named Billy Gunn, who the hero had met when he was running an arcade at Times Square and persuaded to come out of “retirement.” The Crimson Avenger, who in many ways resembled the radio show hero the Green Hornet, further appropriated the idea of an Asian sidekick like Kato, called Wing. Unfortunately, where Kato was an impressive combatant, skilled driver and inventor of Green Hornet’s souped-up car, Wing mostly told jokes in pidgin dialect while his mentor did the crimefighting. Captain Marvel had yet another occasional sidekick in Tawky Tawny, an anthropomorphic tiger who wore a loud suit and hat. An actual tiger who had been given a serum that allowed him to walk and talk like a human being, Tawky became friends with Captain Marvel after accidentally causing a panic in the city, and took a job as a docent at the Museum of Natural History when he wasn’t helping his pal fight criminals...
  17. Like
    Darren Watts got a reaction from concord in Golden Age Champions Discussion Thread   
    One of my favorite parts of this book to write was the chapter on archetypes, which refers back to the earliest breakdowns of superheroic "character classes" from Champions. I address all of the different subtypes of Bricks, Energy Projectors, etc. present in the Golden Age, rename a couple (the "Martial Artist" is better explained as the "Mystery Man"), and add a fistful of brand new subarchetypes. Forthwith to demonstrate, an excerpt from "The Sidekick":
     
    <4> The Derivative Kid
    The first type of Sidekick to spring to most players’ minds, the Derivative Kid has more or less the same powers or skills as his mentor at a lower level, a costume either based on his mentor’s or specifically designed to stand out in contrast, and the stock standard personality for kids in 1930s and 40s popular culture: inquisitive bordering on outright nosey, brave, usually a wisecracker, and with an absolute faith in and even hero worship of the adult he’s working alongside. Robin defines the archetype the same way Batman does that of the Mystery Man, and his popularity led to a small army of clones: Bucky (Captain America), Speedy (Green Arrow), Sandy (Sandman), Pinky (Mr. Scarlet), Stuff the Chinatown Kid (Vigilante), and Dusty (The Shield.) The Guardian had an entire team of noncostumed preteens similar to the Our Gang kids of the movies in the Newsboy Legion. In a rare gender switch, Cat-Man took on a girl Sidekick named Kitten. If the mentor hero has superpowers, his Sidekick might as well. Toro had the same powers as the Human Torch, usually portrayed as being a few Active Points less. Similarly, Dan the Dyna-Mite (TNT) and Roy the Super Boy (Wizard) had similar powers to their mentors.
     
    <4> Female Counterpart
    Several superheroes of the period had their girlfriends wind up joining them in their war against injustice on occasion. Most notable was Hawkgirl, who appeared in Hawkman’s first story as Shiera Saunders, and was eventually given her own set of wings and costumed identity. (In the retconned stories of the All-Star Squadron, she keeps up protecting the homefront when her husband enlists after Pearl Harbor.) Bulletman created a second Gravity Regulator Helmet for his girlfriend Susan to wear, and she joined him in his adventures as Bulletgirl. Doll Man’s girlfriend Martha underwent a similar transformation late in the Golden Age, duplicating her boyfriend’s power to shrink and adopting a costumed identity. The Human Torch briefly teamed with Sun Girl, who had no powers but was armed with several interesting gadgets that were given no explanation, including a “Sun Gun” that fired blinding light beams.
     
    <4> Comic Relief
    Several superheroes in the Golden Age had Sidekicks who were mostly suited to slapstick comedy rather than serious superheroing, even if the hero himself was generally not portrayed as particularly lighthearted. Green Lantern was frequently aided by a portly taxi driver named Doiby Dickles, who would drive his cab “Goitrude” into dangerous situations armed only with a ludicrous approximation of a Brooklyn accent. Captain Marvel, who had already acquired a superpowered “family” consisting of his long-lost sister Mary and best friend Freddy Freeman (better known as Mary Marvel and Captain Marvel Junior) also had a recurring sidekick named Uncle Marvel, a “lovable old fraud” character who claimed to also have superpowers that his various physical ailments prevented him from showing off at that particular moment. Plastic Man was regularly aided by Woozy Winks, a doltish ex-con who once saved the life of a wizard and was rewarded by being gifted with invulnerability.
     
    <4> The Boy In Charge
    A similar archetype to the Sidekick is the Boy In Charge, a teen (or even younger child) with no or limited powers but who has access to a much more capable ally who for whatever reason is bound to the young hero and follows his orders. The ally can vary widely in power level, from a cheerful adult bruiser of a chauffeur to a magical genie who can grant wishes in a wink. Examples of this type include Star-Spangled Kid & Stripesy, Johnny Thunder, The Boy King, and Kid Eternity (who summoned any number of temporary Sidekicks from the mists of history.) Two players can work together to create this sort of partnership if the characters themselves are of approximately the same value (perhaps one is smart and skilled while the other handles the rougher stuff.) Otherwise, it’s best to have the player build the more powerful servant as their primary PC, with appropriate limitations to reflect that the “sidekick” is actually the one in charge. Perhaps the more powerful ally can only appear for a limited amount of time each day, or is inconveniently sized for some activities (like the Boy King’s giant statue.)
     
    <4> Unusual Sidekicks
    Some comicbook Sidekicks defy any sort of categorization. The Vigilante was occasionally assisted by an ornery old cowboy named Billy Gunn, who the hero had met when he was running an arcade at Times Square and persuaded to come out of “retirement.” The Crimson Avenger, who in many ways resembled the radio show hero the Green Hornet, further appropriated the idea of an Asian sidekick like Kato, called Wing. Unfortunately, where Kato was an impressive combatant, skilled driver and inventor of Green Hornet’s souped-up car, Wing mostly told jokes in pidgin dialect while his mentor did the crimefighting. Captain Marvel had yet another occasional sidekick in Tawky Tawny, an anthropomorphic tiger who wore a loud suit and hat. An actual tiger who had been given a serum that allowed him to walk and talk like a human being, Tawky became friends with Captain Marvel after accidentally causing a panic in the city, and took a job as a docent at the Museum of Natural History when he wasn’t helping his pal fight criminals...
  18. Like
    Darren Watts got a reaction from Tasha in Golden Age Champions Discussion Thread   
    As I've been slapped on the wrist recently myself on this very issue, they're called "templates" now and yes we have a bunch of them. dw
  19. Like
    Darren Watts got a reaction from assault in Golden Age Champions Discussion Thread   
    Well, we don't have any more art to show you, because the art budget is built into the Kickstarter. I'm happy to share a couple more excerpts, though. How about a sample plot seed from Chapter 5?
     
    <5> The Atlantic Charter Assassination Plot
     
                    In August of 1941 President Franklin Roosevelt declared that it was time for a brief fishing vacation. In reality, he boarded the heavy cruiser USS Augusta and headed to Placentia Bay, Newfoundland, where he met in secret with British Prime Minister Winston Churchill for the first time and drafted what became known as the Atlantic Charter, a statement of goals and principles the two nations shared and intended to pursue once the war was over. The United States was still formally neutral, but Roosevelt knew that could and would not last – Hitler and the Axis needed to be defeated, and the United States’ military might would be required to do so. The meetings did not discuss any particular military tactics, but rather concentrated on what the two nations would strive to achieve in the world after the war was over. Victory was assumed.
                    Of course, the meeting was top secret, but in a world of super powers such things can always be discovered, and the Axis powers send superhuman assassins to remove the leaders of their two most feared enemies in a single stroke. If the PCs have any sort of good relations with FDR, Harry Hopkins, or the American military, they can be asked to provide security for the meeting (which takes place on the Augusta while the HMS Prince of Wales sits nearby, all in a remote and scenic bay surrounded by rocky shores and forested hills.) If you haven’t introduced the Axis Legion as a team yet, this might be an excellent opportunity to do so; they should be supported as needed by teams of Skorzeny’s commandos, Von Stahler’s Eisenmenschen, or even Atlantean soldiers who might be the ideal choice to deploy some explosive charges to the bottoms of both ships…
  20. Like
    Darren Watts got a reaction from assault in Golden Age Champions Discussion Thread   
    Well, not to give away too much from the book, but in my second long-term one, they not only punched him a couple of times, they also dropped a spaceship on him.
  21. Like
    Darren Watts got a reaction from Balabanto in Golden Age Champions Discussion Thread   
    Well, not to give away too much from the book, but in my second long-term one, they not only punched him a couple of times, they also dropped a spaceship on him.
  22. Like
    Darren Watts got a reaction from Lord Liaden in Golden Age Champions Discussion Thread   
    Well, not to give away too much from the book, but in my second long-term one, they not only punched him a couple of times, they also dropped a spaceship on him.
  23. Like
    Darren Watts got a reaction from FenrisUlf in Golden Age Champions Discussion Thread   
    Yup, lots! I've spent a lot of time going over every Champs Universe book to make sure I didn't miss anybody. There are even new writeups of characters who have only had brief mentions before, like Dr. Ka's granddaddy Dr. Twilight and a few Canadians from Scott's Champions of the North.
  24. Like
    Darren Watts got a reaction from Tasha in Golden Age Champions Discussion Thread   
    Well, thanks much!
  25. Like
    Darren Watts got a reaction from FenrisUlf in Golden Age Champions Discussion Thread   
    Aah, I think I get you now. (You really need more complete sentences, if you're going to go around calling yourself QuestionMan!) Golden Age is a "Low-Powered Supers" setting according to the standards set in 6e1. It doesn't use NCM. Most of the characters have 50-60 AP for their main power, but there's a wide variety there depending on their roles. 
     
    And there's a ridiculously-complete list of archetypes and sub-archetypes. I'm not including any definitions here (buy the dang book!) but here's the complete list of archetypes discussed:
     
    I. Bricks
    Flying Bricks
    Indestructible Bricks
    Strange Visitors
    Perfected Bricks
    Exploding Bricks
    Chemically Improved Bricks
    Mechanically Improved Bricks
     
    II. Energy Projectors
    Elementalists
    Focus Wielders
     
    III. Mystics
    Inheritors of Ancient Magic
    Stage Performers
    Occult Detectives
    Ghosts
     
    IV. Speedsters
    Traditional Speedsters
    Flyers
    Swimmers
     
    V. Weaponmasters
    Archers
    Anachronistic Lawmen
    Vehicle Masters
     
    VI. Mystery Men (replaces Martial Artist)
    Costumed Detective
    Femme Fatale
    Frustrated Lawman
    Great White Hunter
    Mystery Man of Science
    Trained Fighter
    Wild Man or Woman
     
    VII. Others
    Gadgeteers
    Mentalists
    Metamorphs
    Powered Armor
    Patriots
     
    VIII.Sidekicks
    Derivative Kid
    Female Counterpart
    Comic Relief
    Boy In Charge
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