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jtelson

HERO Member
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Everything posted by jtelson

  1. Re: Lock-On System I assume an attack action would be required at some point with any kind of Lock-On System. Expending the action and rolling it before firing makes a certain amount of sense. Becoming not "Covered" is a little problematic - the 5th Revised text offers Skill vs. Skill rolls in addition to the normal Pre Attack if you're looking to make breaking cover easier so Sys Ops vs Sys Ops for electronic jamming. Then perhaps building other countermeasures (Maneuvers, Flares etc) as limited extra PRE.
  2. Re: Lock-On System Apply a limit to the points spent on the 0-End Advantage?
  3. Re: 6ths are out of Customs and on way to warehouse! I probably wouldn't build them as Vehicles Rather - Extra Limbs + Strength with Limited Area, Physical manifestation and Requires TF Fork Lift
  4. Re: OMCV Whats it good for (besides Mental Powers) The Advanced Player's Guide is now available and includes Alternate Combat Value Options for targeting OMCV with Mental and Non-Mental attacks.
  5. Re: Controlled (?) Growth Concepts Stunning: If one of the GM's in our group said they had an idea for something they'd want to try - particularly something like an optional advancement system that is tied your choices during play but really almost anything short of having to express actions through interpretive dance - I can't imagine any of us rejecting it out of hand. Are there really a significant number of players out there whose experience is that absolutely tied to system?
  6. Re: Controlled (?) Growth Concepts I like it - it has a bit of the Chaosium feel (You've suceeded in using a skill relevantly, check at the end of the mission for improvement) and Marvel (Power Stunts were the thing I missed back in the 80's when we converted to Hero). At a scan I would suggest that a familiarity with Power Skill (8<) be included free with each power - 'You can always try to do something cool if you're inspired during play' Much like Riding including a single TF at purchase.
  7. Re: FH Player who wants character to BE an amulet Without more specifics - What happens to the host when he leaves?, Does he have acces to the Hosts Stats? Knowledge? Powers? etc the two first choices are Transform (Severe) or Mind Control (0-End Persistant). I beleive a Possession power is expected in the upcoming Advanced Players' Guide
  8. Re: AI with remote "puppet" body Dependance - Contact with AI: Ego Drain rather than Damage.
  9. Re: AI with remote "puppet" body Is the actual controlling AI ever likely to be present sans Avatar? If not I'd tend to go with it as a special effect for Ressurection.
  10. Re: Negatory Now that I think about it why don't we track EB drain into the red...Like characteristics, just to keep track of how long it takes to come back?
  11. Re: Captain America Build 350 pts Wow - that makes the decision to kill him off make a lot more sense. Here's a character but if he looses a fight the fans are gonna go insane and you're gonna have to go through the mail. Umm, I can write about 3 Mary Sue stories before russian roulette seems like a good idea plus maybe 5 morality plays about patriotism, right and wrong etc before it just gets preachy - then I'm gonna off him, deal with the mail, and get on with a super hero who is actually percieved as risking something by his fans.
  12. Re: Negatory Huzzah - we're capable of replacing an elegant subsystem with a cludgy power build, we should all be thrilled about that. How do we handle degrading characteristic based rolls below 9 or less ala slow poisons that reduce a target's health or dexterity? Oh yeah, a different cludgy build.
  13. Re: fair cost for strength that isn't strong His issue seems to be with cost, not with the actual build. He wants the cost to be in line with a straight strength buy. The next question would be What limit can I get on Str only for figured characteristics?
  14. Re: fair cost for strength that isn't strong I disagree with your premise. I would say that there is no Fundemental Archetype in Hero. If your group chooses to use the Brick as that, then you may want to take a very close look at most other Archetypes since they're likely overcosted.
  15. Re: fair cost for strength that isn't strong It's the idea that the Brick Cost Point (High Str) is a 'Fair Price' compared to the Martial Artist Cost Point (DC's plus Points in Figured Chars). It's cheaper for certain, but is it fair?
  16. Re: fair cost for strength that isn't strong DC's do create the effect just not the cost desired. If you're assuming that the Brick cost point is the only correct one, then you may eventually find yourself in the position of recosting all other Concept Cost Points.
  17. Re: fair cost for strength that isn't strong You described what you're group considered an inequity between the Brick build and the Martial Artist Build - so either the Brick Build is unfair or the Martial Artist Build is unfair. I could easily see an Energy Projector going "Hey, I'll buy my strength like that as well since I should be healthy and tough with maybe some leapiness, plus what can I get for doesn't add to damage?" in the environment you seem to be describing. So what do you fix, one build or all but one build?
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