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psychonaut_raz

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Everything posted by psychonaut_raz

  1. Re: Superhero Images I don't have a scanner, so I had to take a picture with my camera and upload it, but this is Icestar..
  2. Re: Some help with a foe for a wind manipulator please I agree with assault....it's best to make something that matches the character specically and not just what they can do - but if you're just looking for an interesting power set to throw against them...again like assault said, someone evil with wind powers? Or if you wanna mix it up a bit, maybe someone whose control of the air is more like telekinesis rather than wind generation, pit the two of them against each other...maybe energy attacks that wind isn't going to be able to directly affect so Zephyr has to use her brain to figure out defence and offence against them?
  3. Re: Legion Flight Ring? Also worth noting the flight should be usable against others, even in the pre-COIE stories.....there have been a couple of instances where Legionnaires took the rings off and used them to lift/shove equipment around...
  4. Re: Pulling Authority & Other Genres Before it came to its inevitable end because I moved interstate, my old game was moving towards Authority-esque directions. The player-characters were taking on a more and more proactive approach towards stopping evildoers, and broadening their operations to cover more ground. They were talking at one point about taking over the Shi-Ar galactic empire (game was set in the Marvel Universe) and enforcing peace across the universe, and it was kind of scary to think that they had gathered the power and the experience over several years of playing these characters to stand a pretty good shot at that if they really wanted to give it a go. It would certainly have been an interesting place to take things...the problem with any kind of serial fiction though is that if the heroes are permanently removing threats and permanently changing the status quo for the better, they will eventually run out of threats to remove. And while utopia is a nice goal, I imagine it would be pretty boring to read about (it would definitely be boring to play). So I think the real reason heroes don't change society in vast sweeping ways is more because it's a convention of the genre than any moral/ethical reasons....it's just a happy coincidence that morals can tie into that...
  5. Re: WWYCD: "I" in Team Power-wise my team's covered pretty well.....I thought it would fall apart personality-wise, but writing the roster down I realised it's not so bad (except Hush, who would just leave unless forced to stay and then she would probably kill everyone else in their sleep if she really wanted to go). Only counting home-made characters and not any of the bazillion characters from Marvel Comics I've played at one point or another, we've got: Fundament: would probably lead by default as the most intelligent and level-headed of the group. He's a physicist with highly developed control over gravity and density. His high power level can make him lean towards arrogance at times, but he's generally pretty reliable/responsible. Razor: Indestructible martial artist with razor-sharp body hair and nails...he's kind of brutal, but Fundament is one of the few people who would be able to keep him in line so that could still work.. Hush: Psycho martial artist #2...mutant ninja with a sound suppression field that she can't turn off, she's been raised to think of herself as a weapon rather than a person a la the Cassandra Cain Batgirl - she only ever stayed with the heroes because of a connection with one of the other pc's, so I can't see her staying with this group. She has no heroic motivations at all. Rewind: Cheerleader with the ability to teleport herself or anyone in her vicinity, but only to places they've been to previously...this isn't limited spatially at all - she sent Razor to Hell once when he was an NPC bad guy. She comes across as kind of ditzy, but she's actually a really great team player if a little immature. Icestar: Personality-wise, very similar to Rewind...I think they'd spend a lot of time trying to one-up each other. Ice powers are pretty versatile. No real bricks, but Fundament takes care of that anyway with his density/gravity control...there'd be lots of conflict but I think they could work if they had a common goal..
  6. Re: Dancing with the Heroes Icestar would do really well....she's training for the Olympics so she's definitely got the athleticism down pat, and has been ice-skating pretty much from as soon as she could stand on skates; this would be totally up her alley...
  7. Re: WWYCD:The Artifact ohh there's bound to be trouble..... Icestar inherited an artifact which is the only thing preventing Ymir from bringing a new ice age to Earth, and what did she do with it? She threw away the accompanying warning and decided to wear it as a fashion accessory. Then she became a superhero by drawing on Ymir's power, making it easier for him to come back to Earth again... She doesn't have the best history with this priceless artifact of great power business, eh....
  8. Re: WWYCD: Collected Icestar would definitely fall for the trap - she loves her fans. She'd try and use her PD Drain (brittle cold) on the containment device to make it weak enough to break out of.....failing that, reduce the temperature as low as she can in the entire area and hope that the systems outside of her cell aren't able to cope with the sudden shift in temperature so someone else's cell will malfunction and then they can help as well... If worse comes to worst, probably fill the entire cell with ice and expand outwards hoping that the walls break before she does - she's kind of impulsive and if there's no other way out it wouldn't occur to her that she would probably squish before the cell does...
  9. Re: WWYCD: The Jack-In-Th-Box Senerio Icestar would have to be convinced that it's a potential threat in the first place....if asked, she would bury the whole thing in a mountain of ice to keep everyone happy, but she would also consider it kind of paranoid of everyone to be concerned about it at all when it's obviously just some stupid prank...
  10. Re: WWCYD: Lethal Force is Authorized Icestar is a 16yr old girl who doesn't even like hurting bad guys if she can avoid it....she would feel completely out of her element in a war, and the only way she would be able to bring herself to kill would be if there were literally no way around it - even then I think she would be more likely to just fall apart when faced with the possibility...
  11. Re: WWYCD: We hope you're feeling better now Yoshi would confront the person she's being told is her heroic persona Icestar (which, assuming this world is generally like the one she remembers should be easily done, because her father works for the same organisation that sponsors her hero team)....see, everyone thinks she's a mutant but she secretly gets her powers from a magical doohickey called the Heart of Winter - if this Icestar really is a mutant, then Yoshi knows something's up because there are things about her that just wouldn't make sense without the Heart's involvement. If this Icestar gets her power from the Heart as well, then Yoshi knows something's up because she's never told anybody the source of her power so there's no other way she could have known it unless she actually is somehow Icestar...
  12. Re: WWYCD: Fuel for the fire Icestar would get a kick out of having fire powers as opposed to ice powers to start with....I think she would freeze up (no pun intended) when it comes time to make that decision though. She's a 16 year old girl who thinks being a superhero is all about fun and adventure, and I don't think she would be able to cope with knowing that whatever she decides, she's likely to be responsible for people dying.
  13. Re: WWYCD: Nestleader: The Game Icestar wouldn't even consider that it's anything other than a video game....she would probably have friends who are addicted to it, but she would find the whole thing a bit boring herself...
  14. Re: Strange Hero Concepts: Discuss Your Own! I had a cult-type group in a Marvel game I was running called the Children of the Beyonder, and while there were some that had more traditional comic book powers of strength/speed/etc, there were a few I threw in just for the weirdness aspect...some of them from memory: Bleach, whose only power was to remove the color from anything Dandelion, whose power was to become a cloud of dandelion spores...originally his was just a silly throwaway power with little applications outside of getting into air vents etc etc, but as the game went on he started using his spore form for choking and blinding attacks and changed his name to Spore. And my favourite, Forget-Me-Not...a mutant with one uncontrollable power that was always on. Once he was out of someone's field of perception, that person would completely forget about his existence. He had to make sure he always had at least two of his own teammates around him at all times just so that he would have a couple of people to vouch for him that they actually knew him as one of their own... Oh, and there was an NPC hero I made up as well for a team of characters with time-based powers: Fast-Forward. His power was to be able to transport himself forward in time (and only forward), but he didn't ever develop any kind of precognition to go along with it, so it had extremely limited combat applications because he was never really sure what he'd be getting himself into on the other side of the trip...
  15. Re: The Mind Controlling Hero I think you can gain a lot by having a PC mind controller/mentalist.....for one thing it opens the door to being able to use mentalist bad guys more when there's someone on the heroes' side who can stand up to them. In my previous campaigns, one of the biggest recurring villains of the game was a mentalist, and I don't think I'd have been able to get away with using him so much if the good guys hadn't been able to fight him on his own ground every now and then... The biggest benefit though IMO is specifically that ethical question; Mindblade (the hero mentalist) used his powers sometimes in ways that were ethically murky, and there were things he did that his teammates never discovered....as a GM I think it's really interesting to be able to play with that aspect... And if you're worried about them abusing the power, there are definite limitations/effects etc that you can put in place to make sure it can't destroy your game...
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