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Acroyear

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Everything posted by Acroyear

  1. No. I've only seen a couple episodes of Smallville. One where Lex was being mind controlled by some Siren chick and then that recent one with Christopher Reeve. Here's another idea I had. A sort of legacy adventurer type who uses his vast wealth to fund a hero team (basically, he pays for the base and vehicles and some agents - we usually don't have such things) but is so worried about not living up to the name in the field, he disguises himself as the "assigned agent" to the group. If he screws up, he just changes the disguise/fake identity and is in denial about screwing up. lol So he'd be, like, Prometheus Agent Jones instead of Clark Savage the Fifth or something.
  2. Ultimate Deathstroke (I don't think they could decide) was: Binder Plasmoid Blackstar Slick Deathsinger Stinger (with additional emphasis on insect agents) Arrowhead Death Commando Dr. Draconis (who did a whole lot of cyborging animals and insects along with occasional power amplifying experiments for the others) 2 Minutemen Mechanon (a reprogrammed spare body) Frost and Charger seemed to end up in jail most often for some reason, but their membership rotated with the two teams and they were always a major hassle trying to keep them locked up.
  3. What bothers me is the "set in the future" bit. I mean, is this Batman Beyond like future? Ever see Spider-Man Unlimited (oh lordy)... Heck, I was unhappy with the Avengers (and apparently, so was everyone) because they went all "power armor for everyone sci fi" with it.
  4. Re: two more concepts I did this one... but I made him a vampire, too. The armor was originally to protect him from sunlight as he searched the globe for possible cures to his curse (and what better place than the metahuman heavy USA?) and to try to make up for his blood-drinking shame, he battled bad guys. That was a while ago, though. Don't remember too many details.
  5. My character, Wavemistress, had two VPPs Well, one was sorcery and the other was gadgeteering. They are vastly different things.
  6. It's my understanding that the Guyver could not be removed from its host, thus it's an OIHID. If it were OIF, the guyver could be removed with 1 turn of effort if he was KOed or restrained. Also, the amulet example is a classic OIHID set-up. Now you can work the amulet part in a few ways. You can create it as a disadvantage "Can not become Hero ID without amulet" as a physical lim (or even a psych lim if he can do it without the amulet, but believes he needs it)... you can buy instant change (look in transform) as OAF "amulet" if your GM deems the transformation part needed. I assume you meant "Multiform" and not "Multipower." You could do that, too, if you wanted to... I'd take the OIHID route, myself. I save multiform for more drastic changes than some people... but if the personality base person is still 100% present in the new form (and just added to), I'd not use Multiform. I have no way of answering this question "how have you all done VPP or Multipower frameworks?" So maybe you just need some layman's terms. A multipower is a pool of points that can be distributed among powers within it. With a multipower, the things these points can go into is laid out clearly/pre-chosen. A good example of a "harsh" Multipower is Ultraboy in the Legion of Super Heroes. He can be Invulnerable OR Strong OR shoot his Ultra-Vision. Not all three and no two at once. These are "fixed" or "ultra" slots. Think of it this way, with a MP and the power "flight" and "energy blast" as "multi slots" the faster you fly, the less EB you can use. The bigger EB you use, the less you can fly. They are essentially competing for the same energy. This is why you get the cost break. The more powers you have, the more powers compete for the energy. In the case of attack powers, this really isn't much of a problem for most people because you're just selecting which attack you want to use. A VPP is actually quite similar, except the powers (usually) are not pre-chosen and can change much more fluidly (which is why it seems tocost so much). A VPP, I would suggest, you should leave as "off limits" until you become quite familiar with not only the rules and the effects of powers... but all of the costs, etc. Otherwise you will spend all your time doing math figuring out what you can and can't do.
  7. I've got something like 2 pages worth (in tiny font) for my speedster's VPP. Most of the attack types are low dice, autofire penetrating type things but there's a ton of stuff using vibration, airflow control/vacuum, sonic booms, just moving stuff around with speed, etc.
  8. Here’s some ideas I’ve been toying with. Some of them are obviously some hammered together random rolls and such. If I don’t use them, maybe someone else can The Entropic Man A scientist doing experiments on entropy, he accidentally created an artificial demon. Using his knowledge, he managed to defeat the demon, but was imbued with entropic powers. Entropy powers (could) include: The ability to diminish incoming attacks (extra defenses or missile deflect, perhaps AE style), the ability to cause objects (maybe people) to rot away (perhaps he can send an entopic steam through items to cause a weird attack/indirect attack thing), END and STN drains and some sort of technology disruption ability. Totem Caller Anthropologist who discovered a shamanic formula for tapping into the spirits of animals. Kind of like DC’s Animal Man, I suppose. Not a multiform, but he can summon up a couple animal abilities at a time (multipower, likely). Wings of the Eagle (flight), Eyes of the Hawk, Claws of the Tiger (a HKA, some sort of specter-like claw manifest), Roar of the Lion (PRE only for attack), speed of the elk, strength of the bull, ears of the bat, etc. Shadow Wing Bat themed vigilante with gliding and a variety of enhanced senses. Also has a variety of darkness/shadow generating powers and perhaps the ability to travel from shadow to shadow. Dynamo Cyborg martial artist who can cycle up his own “power ups†(kind of like video game advancement, I suppose). Perhaps every turn he becomes strong and faster and maybe unlocks an additional ability/power as he goes. Rarely will hit “top end†because fights just don’t last that long Possible “renegade†experiment from a bad guy group. Snowblind An ice and light manipulator. Low end impact initially, but when focuses his light powers through ice sculptures (or something) he creates an enhanced effect (like AE or magnified blast or whatnot). Flashes a must. Other fun cold & light powers. Griffin Strong flying guy (couldn’t think of a name). Telekinetic based. Not too strong and not too fast, limited ranged ability (the farther out he reaches, the less strength he has). Also able to generate barriers (force wall) at no range at the expense of his other TK powers (MP time!). Also has limited telepathic abilities most subconscious giving him danger sense (only vs sentients intentionally targeting him) and some communication skills. Because of his “open†telepathy, he is vulnerable to some incoming mental powers. Lockdown Mutant with stasis powers allowing him to freeze incoming attacks (some form of FF/FW/missile deflect). Also perhaps a TK grab/entangle thing to lock people into place, as well. Maybe an attack based on velocity being halted (some sort of +v/5†martial arts thing???).
  9. I believe the Titans project is heavily, heavily altered setting and characters.
  10. Not a JL episode. A Static Shock episode.
  11. They are co-starring in today's episode of Static Shock (and next episode, too). Fighting Brainiac...
  12. Re: just a few I kind of like this idea. Maybe I can combine it with the crook on the straight idea. Maybe his ethics implant (or whatever) is based off recordings (genuine or fake) of a famous hero. Heh. No archetypes are smashing me in the jaw yet, though. I guess I should find my % dice. heh heh
  13. Omega Man had a huge Multipower. Starman has a 70pt VPP. Although Starman is limited by his own belief that he has to form objects to do stuff (so he's not growing or turning desolid or anything... mostly making guns and walls). No, I'm not locked in to a single power set like some people who only play martial artists or only play bricks or whatnot Actually, I have a John McLaine complex. I like getting the crap kicked out of me before I pull out the win. My most successful, most experienced character (Wavemistress) had a sister who was an assassin, a father who was a Viper Nest leader, and was stalked by the Council of the Chosen which pulls strings everywhere (gov't, Viper, Demon, school, etc). She also had crappy defenses, but lots of body and regen... so she pretty much got plastered every fight. Great fun. A good suggestion, but our group has been together over 20 years... and is pretty much the totality of my circle of friends. What, no Transform? One thing I'm sure I don't want is the "ready for anything" thing. I've done that, I do that well, and because I am sensitive to not stealing thunder or hogging the spotlight, I bore myself by not doing anything to give everyone else a chance. This is actually harder with a large group, because you have a wider spectrum of character types. Perhaps I should just be more selfish. heh. Blue, yes I have V&V (two copies, actually). Maybe I'll fiddle around with that and see what happens Actually, the cosmic criminal being forced to reform idea I was discussing for another fellow looks to have fallen through... I kinda liked that idea. Maybe I'll steal it. heh. That stretching through force wall thing might be weird, too. Sort of a short range TK. What's a good way to make strength inversely proportional to how far your stretch? It's almost like a negative linked.
  14. Well, in my own interests and perhaps in the interests of giving other people ideas... here's a bunch of characters I have played over the years. I'll try to stick the more experienced guys...I'm sure I'll miss a bunch. Blue Knight (later the Eradicator, then back to BK). Iron Man style powered armor character. HIs "stand out" powers were darkness fields, N-Ray, and attacks that affected desolids. Wavemistress A skill mongering water elemental (think Fathom from the Willingham series) with that whole aqautic telepathy thing going on. Also ended up having plenty of gadgets, sorcery, and martial arts. Started out as nothing but lame stats, aikido, water breathing, and a 2d6 EB, really (yes, 2d6). Omega Man Think Captain Marvel but with all the powers of the egyptian pantheon (evil ones, too...). Death Knight An alien gladiator type guy with a sword and cyborg arm. His shtick was that he removed his own soul and sored it somewhere else... as long as his soul survived, he could come back. He came from the same Order as our board's very own Kawanga Kid (who wasn't as immortal and thus only had a quasi death wisth. heh heh). Gauntlet A guy with a super duper cyborg hand/forearm. He could launch it and send it to do things. Also had a big computer thingy. Kind of like a lensman with weird shogun warrior weapons popping out all over the place. Captain Rocket street punk possessed by the spirit of a pulp hero. He had a sonic rocket pack and a mauser (with unlimited ammo). Very pulpish. Viator Very high speed martial aritist. He was mostly skills but eventually turned into the MP with every possible wonky MA trick you could think of. Tigerman Think Black Panther but with catlike senses. No claws or anything. Ganglion A mentalist in a suit of powered armor. Kind of like a 6' tall Dangaio (for those familiar with it). Chris Styles Punisher type monster hunter... had a "spirit ring" to stay in contact with his murdered brother who by being visible and audible only to him, would provide him with danger sense and other combat imput (like where to shoot to hit invisible targets and stuff). Bolt Bane of those Hermit-like. He was a massive speedster with a list of powers like 2 pages long (vacuum, vibration, speed, friction, etc, etc). Starman your basic Green Lantern clone. I've played ice guys, shrinking guys, fire guys, stretchy guys, magicians, a few armor guys (some with multiple configuartions), Batman clones, the Question, insect guys, Colossus clones, Cyclops clones, space gladiator/jedi guys, an angel, a sentient marble, guy with frog power, african warrior witch doctor, blaxploitation version of Superman, a vampiric Dr. Doom...geez, it's kind of sad.
  15. Re: "To Acroyear's rescue!" or "What haven't you tried?" Actually, I'm very good at shooting down clay pigeons and was YMI champ for three years straight. My average was 24 out of 25 hit (and boy would I be horked off on those misses) and that was just because they only rated stuff like that in whle numbers... so I got screwed on the rounding. Here's a goofy question. Does the "does not cross interening space" advantage count like an indirect in terms of ignoring "stuff in the way." Could a stretcher with this adv use it from behind the safety of a Force Wall, for example?
  16. No kiss for you! Deathstroke was a major player in our game for years, so I had an obvious bias. In fact, it was them and the Ultimates that were our usual recurring villains for quite a while... even joining forces when half of their respective members were jailed. They were on quite the tech theft binge... at one point they had 2 Minutemen and one of Mechanon's spare bodies. I thought the Arrowhead change was weird. Of course the name didn't make sense if you changed his powers from armor piercing to explosion
  17. Assuming you mean to play supers. You actually just need Hero - that's the rules. Champions is a genre book (it's useful, but not necessary, especially if you've been doing superhero gaming a while). Champions Universe is a setting book... Hero's new house setting.
  18. Yes, good place to look... but don't ever buy there. They charge you immediately, even if they don't have it in stock or don't expect to get it any time soon. Took me three months to get my money back once. Bastids.
  19. We use cardboard counters. You get bazillions of them cheap (the little half inch ones) and can color code stuff, as well as label them (agents, villains, heroes, etc). I do have enough painting to do with my 40k-ing and stuff. That, and most supers minis either really blow or are just too hard to turn into our designs. I liked the old, original Champs minis (pre-Grenadier) with the multiple arms, heads, capes, gizmos, etc you could put on them to try and mix and match.
  20. We were so put off by the crappy art and Chess themed Genocide that Mutant File went in the round file.
  21. Is that a woof as in "what a dog" or a "woof" as in the the blood rushes out of my brain so fast it knocked the wind out of me? Ok, I'll accept the Canadian people, as a whole, are sexier than Jennifer Garner (I don't like her face - I'm very picky about drooling over media stars). And we all know Canadians are easier -it's one of the top three reasons to visit. 1)Cheap, 2)Maple Creme Cookies, 3)Easy.
  22. Can I blame you for it, anyway? now I have to go see who Jennifer Garner is... James Garner, I'll give you that...
  23. Well, Viper is probably more used than COTN in most campaigns. I liked COTN, though.
  24. We just had a discussion about magic in the Champions Icons thread. Might give you an idea of the two sides on that coins as SFX goes.
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